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Hollow Knight: Silksong

Game29 documents

29 documents in the library are about Hollow Knight: Silksong, from writers such as Alinea Analytics, GameDiscoverCo and Video Games Industry Memo, the newest from 2026. Each has a summary and key insights with the page they come from.

Hollow Knight: Silksong cover

Hollow Knight: Silksong is the epic sequel to Hollow Knight, the epic action-adventure of bugs and heroes. As the lethal hunter Hornet, journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover ancient secrets tied to your nature and your past.

Released
Sep 4, 2025
Developer
Team Cherry
Genres
Platform, Adventure, Indie
Platforms
Xbox Series X|S, PlayStation 4, Linux, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One

Game data from IGDB.com

Key figures

Documents about Hollow Knight: Silksong

Cover of Are Steam Players of Particular Genres Less Accepting of AI?
Article

Are Steam Players of Particular Genres Less Accepting of AI?

This analysis examines whether Steam player sentiment regarding the use of artificial intelligence in game development varies by genre, age, or specific game preference.

  • Steam players of 'handcrafted' genres like roguelike deckbuilders, idlers, and boomer shooters show higher resistance to AI, with Balatro players reporting a 51.8% non-acceptance rate compared to only 26.9% acceptance.
  • Players of gritty, realistic AAA and strategy titles are more open to AI, with 53.9% of Frostpunk players and 41.8% of Battlefield 6 players expressing acceptance of AI inclusion.
  • Hardcore strategy genres, including 4X, grand strategy, and base-building games, consistently rank at the high end of AI acceptance among Steam users.
GameDiscoverCoAug 2026
Cover of The 10 Games I've Played Most On Steam
21 min
Jason Schreier21 min

The 10 Games I've Played Most On Steam

This analysis examines the personal gaming habits of a prominent industry commentator, focusing on the ten most-played titles on their Steam account.

  • Larian Studios' titles Baldur's Gate 3 and Divinity: Original Sin II are highlighted for their high-quality, non-filler combat systems and their ability to 'say yes to the player' through deep, interlocking mechanics.
  • CrossCode, a Zelda-like RPG, is noted for its brilliant concept of an MMO-within-a-game, earning 155.1 hours of playtime across multiple playthroughs.
  • Hundred Line Last Defense Academy is described as an extreme example of a slow-burn narrative, where the initial 30-hour playthrough functions primarily as a prologue to the actual game.
Jason SchreierAug 2026
Cover of Why Hollow Knight: Silksong Took Seven Years To Make
19 min
Jason Schreier19 min

Why Hollow Knight: Silksong Took Seven Years To Make

The seven-year development cycle of Hollow Knight: Silksong was driven by the creative ambitions of the small, Adelaide-based studio Team Cherry rather than technical failure or external pressure.

  • Team Cherry's seven-year development cycle for Hollow Knight: Silksong was driven by a lack of financial pressure, as the original Hollow Knight achieved 15 million copies sold, providing the developers with generational wealth.
  • The studio maintained a highly efficient internal development pipeline that allowed for rapid iteration, enabling the team to implement and test new ideas within minutes rather than hours.
  • Development was characterized by continuous 'over-scoping' and a commitment to quality over deadlines, with the team intentionally avoiding public release dates to ensure the sequel matched the scale of the original.
Jason SchreierJul 2026
Cover of Slay the Spire 2 Surpasses Hollow Knight: Silksong and Hades II in Revenue on Steam
Article

Slay the Spire 2 Surpasses Hollow Knight: Silksong and Hades II in Revenue on Steam

Slay the Spire 2 has achieved significant commercial success on Steam, grossing over $92 million within its first 14 days of release.

  • Within 14 days of its Steam launch, Slay the Spire 2 generated over $92 million in revenue from 4.6 million copies sold.
  • Slay the Spire 2's Steam revenue has surpassed the lifetime Steam earnings of Hades II ($82 million) and Hollow Knight: Silksong ($83 million).
  • The game achieved a 31% wishlist-to-sales conversion rate during its debut week, significantly outperforming the industry average of 7-10%.
Game World ObserverMar 2026
Cover of Indie Projects Generated a Quarter of Total Game Revenue on Steam
Article

Indie Projects Generated a Quarter of Total Game Revenue on Steam

The gaming industry experienced a significant shift in market dynamics throughout 2025, as independent projects secured a substantial portion of total platform earnings.

  • Indie games generated approximately $4.4 billion in revenue on Steam in 2025, accounting for 25% of the platform's total $17.7 billion in game revenue.
  • The top five highest-grossing indie releases of 2025 were Schedule I ($151 million), R.E.P.O. ($147 million), PEAK ($87 million), Hollow Knight: Silksong ($75 million), and Escape from Duckov ($53 million).
  • Five individual indie releases collectively accounted for 3% of all game revenue generated on Steam throughout 2025.
Game World ObserverDec 2025
Cover of The World Design of Hollow Knight: Silksongs
Article

The World Design of Hollow Knight: Silksongs

Hollow Knight: Silksong establishes a sophisticated world design that balances structured, goal-oriented progression with expansive, non-linear exploration.

  • Hollow Knight: Silksong utilizes a concertina-style architecture that alternates between linear, goal-oriented sequences and open-ended exploration to manage player pacing.
  • The game features a total of 45 boss encounters, split between 20 mandatory battles and 25 optional challenges that reward thorough exploration with power-ups.
  • The progression structure evolves from a guided, key-and-lock first act into a highly open second act, concluding with a third act that introduces a corrupted world state.
Game Maker's ToolkitDec 2025
Cover of Video Games Year in Review: Part 2, 2025
Article

Video Games Year in Review: Part 2, 2025

The second half of 2025 in the video game industry was defined by significant geopolitical shifts, regulatory challenges, and major corporate consolidation.

  • Saudi Arabia’s Public Investment Fund acquired Electronic Arts for $55 billion, while Paramount Skydance launched a $108.4 billion hostile takeover bid for Warner Bros.
  • Tencent secured a 26.32% stake in a new Ubisoft subsidiary following a €1.16 billion investment.
  • The Asia and MENA gaming markets reached a combined valuation of $88.97 billion in 2025, representing 2.7% growth and a total player base of 1.7 billion.
Video Games Industry MemoDec 2025
Cover of GOTY Nominees: Market Performance Analysis
Article

GOTY Nominees: Market Performance Analysis

This analysis examines the post-nomination market performance of Game of the Year (GOTY) candidates across Steam, Xbox, and PlayStation platforms.

  • Expedition 33 emerged as the top-selling Game Awards nominee following the November 17 announcement, moving nearly 400,000 copies across Steam, Xbox, and PlayStation.
  • Strategic pricing adjustments acted as a force multiplier for Expedition 33, with a minor $2 price cut to $47.99 helping drive a 20,000-copy sales surge on November 22 following nomination-related media coverage.
  • Kingdom Come Deliverance 2 saw its PS5 sales triple after implementing an aggressive 40% discount to $41.99, allowing the console version to temporarily outperform its Steam sales.
Alinea AnalyticsDec 2025
Cover of The Game Awards Nominees by Copies Sold
Article

The Game Awards Nominees by Copies Sold

The 2025 Game of the Year nominees represent a significant commercial milestone for the industry, with collective sales exceeding 20 million units across major platforms.

  • The Game Awards nominees have collectively sold over 20 million copies across Steam, PlayStation, and Xbox platforms.
  • Hollow Knight: Silksong leads the nominee sales with 5.5 million copies sold and approximately $100 million in revenue, while also reaching 2 million players via Game Pass.
  • Expedition 33 has sold 5.3 million copies, demonstrating strong market demand for JRPGs despite industry skepticism, supported by 3 million Game Pass users.
Alinea AnalyticsNov 2025
Cover of September 2025's Top New Steam & Console Games
Article

September 2025's Top New Steam & Console Games

September 2025 was a highly dynamic month for the video game industry, characterized by significant new releases across PC and console platforms.

  • Hollow Knight: Silksong sold 4.2 million paid units on Steam in September 2025, significantly exceeding performance expectations.
  • Borderlands 4 became the top-grossing new Steam title, generating $135 million in revenue through its premium pricing strategy.
  • The free-to-play title Skate. achieved high market penetration with over 18 million downloads across console and PC platforms.
GameDiscoverCoOct 2025
Cover of Flying to Paris to Dance With Pikachu, and Writing for New York Times Again
Article

Flying to Paris to Dance With Pikachu, and Writing for New York Times Again

This industry update provides a curated overview of significant developments in the gaming sector as of late September 2025.

  • A consortium including Saudi Arabia and Jared Kushner has acquired Electronic Arts in a transaction valued at $55 billion.
  • Hades 2 has officially transitioned out of its early access phase as of late September 2025.
  • Hollow Knight: Silksong continues to face significant development challenges following recent updates.
Shannon LiaoSep 2025
Cover of GMTK Digest: September 2025
Article

GMTK Digest: September 2025

The September 2025 edition of the Game Maker’s Toolkit digest serves as a curated industry update, focusing on significant software releases and critical analysis within the gaming sector.

  • Hollow Knight: Silksong is defined by its expansive world design and precise, experimentation-focused gameplay mechanics.
  • LEGO Voyagers failed to deliver a compelling co-op experience due to repetitive puzzle design and cumbersome construction mechanics.
  • The September 2025 market landscape shows a distinct divide in quality between highly anticipated Metroidvania titles and underperforming puzzle-based projects.
Game Maker's ToolkitSep 2025

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