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Scopely

CompanyUnited States · Founded 2011

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Cover of 🚨📢 BREAKING NEWS: Xbox Layoffs, Niantic rebrand, New Turkish puzzle studio
13 min
Two & a Half Gamers13 min

🚨📢 BREAKING NEWS: Xbox Layoffs, Niantic rebrand, New Turkish puzzle studio

The gaming industry is currently navigating a period of significant structural change, marked by large-scale workforce reductions and shifts in corporate strategy.

  • Microsoft is restructuring its gaming division with 3,200 layoffs and the spin-out of four console studios, including Double Fine and Ninja Theory, to prioritize mobile growth and P&L efficiency.
  • The Chinese mini-game market is projected to reach nearly $10 billion in revenue by 2025, supported by a 34% year-over-year growth rate and 1.2 billion monthly active users.
  • M&A activity in the second quarter of 2026 reached $2.3 billion, marking the highest deal volume recorded since 2022.
Two & a Half GamersJul 2026
Cover of King and the Xbox cuts, Meta's 'TikTok for games', alot of Scopely news, game closures, MTG, more
18 min
Mobilegamer.biz18 min

King and the Xbox cuts, Meta's 'TikTok for games', alot of Scopely news, game closures, MTG, more

The mobile games industry is currently navigating a period of significant structural realignment, marked by major workforce reductions at Xbox and a strategic pivot toward mobile-first engagement.

  • Microsoft is cutting 3,200 jobs across its Xbox division, with 1,600 layoffs announced immediately and the remainder occurring throughout the financial year, primarily impacting PC and console operations.
  • Meta has soft-launched 'Pocket,' an app that utilizes AI prompts to generate a TikTok-style feed of interactive mini-games, marking the company's latest attempt to enter the 'TikTok for games' market.
  • Pokémon Go has generated approximately $6.37 billion in lifetime in-app purchase revenue over its 10-year history, with 39% of revenue originating from the U.S. and 30% from Japan.
Mobilegamer.bizJul 2026
Article

Top 10 Worldwide Mobile Games by Revenue and Downloads in May 2026

The mobile gaming landscape in May 2026 was characterized by a distinct divergence between high-volume download leaders and high-revenue earners.

  • Last War: Survival led global mobile revenue in May 2026 with $121.4 million, narrowly edging out Tencent’s Honor of Kings, which earned $120.4 million.
  • The mobile market is bifurcated: lightweight puzzle games like Block Blast! dominate downloads (25.73 million) through high-volume ad-supported traffic, while strategy and match-3 titles capture the majority of revenue through deep live-ops and monetization systems.
  • Revenue leaders demonstrate high retention-based monetization, with Last War: Survival generating approximately $30 per download and Royal Match securing $102.4 million in revenue through a consistent cadence of content updates.
SocialPetaJul 2026
Cover of Session: Designing For Billions: Crafting A Distinct Visual Identity For A Hit Global Game. H. Shin.
24 min
PocketGamer.biz24 min

Session: Designing For Billions: Crafting A Distinct Visual Identity For A Hit Global Game. H. Shin.

The development of the mobile game Monopoly Go required a strategic pivot after an initial two-and-a-half-year development cycle failed to resonate with the target audience.

  • To avoid the trap of creating a game that tries to please everyone but satisfies no one, the development team moved away from generic casual art styles to establish a cohesive, distinct visual identity rooted in specific design pillars.
  • The team defined the game's visual language through three core pillars inspired by 1930s culture: the physical comedy and movement of Charlie Chaplin, the timeless volume and color theory of 1930s animation, and the modular, consistent design philosophy of Lego.
  • To solve the challenge of making 'capitalism fun,' the team adopted the humor and visual tone of the cartoon DuckTales to guide character expressions and gameplay interactions.
PocketGamer.bizJul 2026
Cover of Panel: From Transactions to Relationships: How Studios Are Redefining Player Ownership.
41 min
PocketGamer.biz41 min

Panel: From Transactions to Relationships: How Studios Are Redefining Player Ownership.

Modern gaming studios are undergoing a fundamental strategic shift, moving away from short-term transactional metrics like install counts toward the cultivation of sustainable, long-term player relationships.

  • Studios are shifting from transactional models to relationship-based engagement by integrating purpose-driven mechanics, such as environmental rewards, which have been shown to increase key performance indicators like first-time deposits and new paying users.
  • Effective loyalty programs must move beyond simple 'what's in it for me' incentives—such as discounts—to avoid masking churn and instead foster genuine player investment.
  • Personalization is a critical challenge for modern studios, requiring tailored pricing, game difficulty, and experiences that align with individual player profiles to maintain long-term retention.
PocketGamer.bizJul 2026
Cover of Session: D2C In 2026: Global Growth In Web Stores - Chip Thurston, FastSpring.
22 min
PocketGamer.biz22 min

Session: D2C In 2026: Global Growth In Web Stores - Chip Thurston, FastSpring.

The direct-to-consumer (D2C) landscape for mobile gaming is undergoing a significant transformation driven by global regulatory shifts and evolving platform policies.

  • Direct-to-consumer (D2C) revenue for mature gaming studios currently ranges between 27% and 44% of total earnings, highlighting a significant and successful shift toward web-based monetization.
  • Publishers operating on Android in the United States must enroll in Google’s 'External Content Links' program to avoid app update rejections when linking to external web stores.
  • The pending Epic vs. Google settlement proposes a new fee structure that splits the traditional 30% platform fee into a 5% billing fee and a 20-25% distribution fee, depending on the date of the app install.
PocketGamer.bizJun 2026
Cover of Turkish Mobile Gaming Market: Stats & Trends 2026
Article

Turkish Mobile Gaming Market: Stats & Trends 2026

The Turkish mobile gaming market has evolved into a global powerhouse, characterized by a significant disparity between modest domestic consumption and massive international export success.

  • Turkish mobile gaming developers generated $2.76 billion in global revenue in 2025, a 450% increase since 2020 that expanded their global market share from 1% to 5%.
  • The Turkish government provides a significant competitive advantage by reimbursing 60% to 70% of user acquisition and digital marketing spend for eligible studios, alongside a 4% tax rate on software export revenue.
  • Revenue for Turkish developers is highly concentrated, with 96.9% of all earnings derived from the puzzle genre.
UdonisJun 2026
Cover of Direct-to-consumer banks $17 billion and Google rolls out fee changes | Week in Mobile Games podcast
32 min
PocketGamer.biz32 min

Direct-to-consumer banks $17 billion and Google rolls out fee changes | Week in Mobile Games podcast

Direct-to-consumer (DTC) platforms have emerged as a critical pillar of the mobile gaming economy, currently generating $17 billion in annual revenue and capturing 15% of the global market.

  • Direct-to-consumer (DTC) platforms now generate $17 billion annually, accounting for 15% of the global mobile gaming market.
  • While 92% of publishers expect DTC growth, only 25% of organizations currently possess the mature infrastructure required to scale these operations.
  • The mobile gaming industry is experiencing a period of significant contraction, marked by recent layoffs at Electronic Arts, operational consolidation at Kabam, and anticipated restructuring at Xbox.
PocketGamer.bizJun 2026
Cover of Weekly Industry Brief: Google Play Fees, Kingshot Ads, and Funding
Article

Weekly Industry Brief: Google Play Fees, Kingshot Ads, and Funding

The mobile gaming industry experienced significant shifts in late June 2026, characterized by major regulatory changes, substantial capital investments, and strategic corporate restructuring.

  • Google Play will open up billing options and lower store fees for developers in the US, EU, and UK starting June 30, with other regions to follow.
  • AppsFlyer received a $1 billion investment from Google, Unity, Meta, and Moloco, valuing the ad measurement firm at approximately $2.7 billion.
  • Kabam, the developer of Marvel Contest of Champions, is undergoing layoffs and downsizing its Los Angeles office to streamline operations.
Mobilegamer.bizJun 2026
Cover of Record D2C revenue and international studios flock to Spain | Week in Mobile Games podcast
43 min
PocketGamer.biz43 min

Record D2C revenue and international studios flock to Spain | Week in Mobile Games podcast

The Spanish video game market has emerged as a significant global hub, currently valued at €2.4 billion with a workforce projected to reach 13,000 by 2027.

  • Top games companies are reporting record direct-to-consumer (D2C) revenue, though these gains are increasingly offset by rising user acquisition costs.
  • Spain and Portugal are emerging as major European gaming hubs, attracting significant investment from international publishers including Ubisoft, King, Take-Two, Scopely, FunPlus, and Gameloft.
  • ARM’s new 'Neural Dawn' technology aims to enable triple-A graphics on mobile devices, though industry analysts question whether players prioritize this level of graphical fidelity over gameplay and social features.
PocketGamer.bizJun 2026
Cover of Weekly Industry Briefing: Block Blast, Monopoly Go, and SciPlay
Article

Weekly Industry Briefing: Block Blast, Monopoly Go, and SciPlay

The weekly industry briefing provides a comprehensive overview of significant developments within the global mobile gaming sector as of late May 2026.

  • Tencent Games had a blockbuster quarter, generating $11 billion, as indicated by data digest reports.
  • Scopely's Monopoly Go earned Hasbro $41 million in licensing revenue during the last quarter, which was largely in line with expectations.
  • SciPlay is undergoing layoffs affecting a limited number of roles, following a 7% year-on-year revenue drop, attributed to a tough social casino market.
Mobilegamer.bizMay 2026
Cover of Take-Two, Ubisoft, Monopoly Go and SciPlay news plus data and soft launch nuggets
18 min
Mobilegamer.biz18 min

Take-Two, Ubisoft, Monopoly Go and SciPlay news plus data and soft launch nuggets

The mobile games industry is currently characterized by a significant divergence in performance between major publishers, with mobile platforms increasingly serving as the primary revenue driver for large-scale gaming companies.

  • Take-Two Interactive's mobile division now accounts for over half of the company's total bookings, with Zynga-led titles like Toon Blast (up 25%) and Top Eleven (strongest quarter ever) driving performance.
  • Ubisoft reported a fiscal 'low point' as mobile revenue dropped from 16% to 7% of total bookings year-over-year, citing slower-than-expected launches for Rainbow Six Mobile and The Division Resurgence.
  • Hasbro generated $41 million in quarterly revenue from Scopely’s Monopoly Go, a title that has reached $6 billion in total player revenue and remains a significant contributor to Hasbro's bottom line.
Mobilegamer.bizMay 2026