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Scopely

Company162 documents

162 documents in the library are about Scopely, from writers such as Deconstructor of Fun, Mobilegamer.biz and PocketGamer.biz, the newest from 2026. Each has a summary and key insights with the page they come from.

Scopely logo

Scopely is a leading interactive entertainment and mobile games company. With a diverse portfolio of original and beloved franchises, Scopely games are created with world-class partners and provide immersive experiences for millions of casual and core gamers around the world.

Founded
2011
Country
United States
Games
Monopoly Go!, WWE Champions, Scrabble Go, Yahtzee With Buddies, Kingdom Maker

Company data from IGDB.com

Key figures

Documents about Scopely

Cover of Apple app review woes, EA job cuts, Supercell, Monopoly Go and more
18 min
Mobilegamer.biz18 min

Apple app review woes, EA job cuts, Supercell, Monopoly Go and more

The mobile gaming industry is currently navigating significant operational shifts, ranging from platform-level bottlenecks to major corporate restructuring.

  • Apple’s App Store review times have extended from 24–48 hours to several weeks due to a surge in AI-generated submissions, disrupting developer roadmaps while Google Play remains unaffected.
  • Scopely emerged as the top-earning U.S. publisher in Q3 with $507 million in revenue, bolstered by Monopoly Go, which generated $41 million in Q3 licensing earnings for Hasbro.
  • Electronic Arts is cutting 400 jobs, representing 3% of its global workforce, as part of a restructuring plan following its transition to private ownership.
Mobilegamer.bizOct 2026
Cover of Google Playground, AppLovin’s court battles, Scopely’s next game and plenty more
20 min
Mobilegamer.biz20 min

Google Playground, AppLovin’s court battles, Scopely’s next game and plenty more

The mobile gaming industry is currently navigating significant shifts in platform technology, legal scrutiny, and market consolidation.

  • Scopely is reportedly developing 'Project Comet,' a cross-platform action RPG based on the Marvel IP, intended to compete with Genshin Impact.
  • AppLovin faces two major legal challenges: an anti-competitive lawsuit from Unity and a lawsuit from San Diego County alleging the company served inappropriate ads to children and collected sensitive data from their devices.
  • Google has announced 'Google Playground,' an AI-powered game creation tool integrated with Unity Spark, signaling a strategic push into web-based gaming outside traditional app stores.
Mobilegamer.bizOct 2026
Cover of That EA-Scopely supergroup, Reform's mobile game, King strikes, Mattel, Roblox, Mizuguchi, more
19 min
Mobilegamer.biz19 min

That EA-Scopely supergroup, Reform's mobile game, King strikes, Mattel, Roblox, Mizuguchi, more

The mobile games industry is currently navigating significant shifts in corporate consolidation, regulatory pressure, and platform evolution.

  • Bloomberg reports that Saudi Arabia’s Public Investment Fund is considering a merger of its gaming assets, including Savvy Games Group, EA, Scopely, and Moonton, to create a unified gaming supergroup.
  • King faces potential strikes at its Stockholm and Malmo offices on September 25th following a year-long dispute over a collective bargaining agreement that the company rejected in June.
  • Roblox announced new technology allowing creators to export games as standalone native titles for mobile, PC, and console, alongside a new 'Roblox Wallet' for daily real-currency creator payouts.
Mobilegamer.bizSep 2026
Cover of Savvy's EA-Scopely Supergroup, iPhone Duo Games, Lego's Offroad Swerve, and More
Article

Savvy's EA-Scopely Supergroup, iPhone Duo Games, Lego's Offroad Swerve, and More

This industry update provides a comprehensive overview of significant developments within the global mobile gaming sector as of September 2026.

  • Saudi-backed Savvy Games Group is reportedly considering a merger with Electronic Arts, a move that would consolidate major titles like EA FC, Madden, and Apex Legends with Savvy’s existing portfolio, pending the completion of its $6 billion acquisition of Moonton.
  • Apple has partnered with Hoyoverse and startup Azra to demo games including Zenless Zone Zero and UnGodly on its new foldable device, the iPhone Duo.
  • Lego Digital Play has acquired Offroad Games, the London-based developer behind Chrome Valley Customs, marking a significant expansion for the studio led by Aaron Loeb.
Mobilegamer.bizSep 2026
Cover of 🚨📢BREAKING NEWS: EA merging with Savvy? Chinese market hits $50bn, Pokemon GO record spend week
11 min
Two & a Half Gamers11 min

🚨📢BREAKING NEWS: EA merging with Savvy? Chinese market hits $50bn, Pokemon GO record spend week

The gaming industry is currently experiencing significant shifts driven by market expansion in China, potential large-scale corporate consolidation, and aggressive monetization strategies.

  • The Saudi Public Investment Fund is reportedly exploring a merger between Electronic Arts and Savvy Games Group, a move that would consolidate major franchises including EA Sports FC, Battlefield, and Monopoly Go.
  • The Chinese gaming market has surpassed $50 billion in annual revenue, with a projected player base of 769 million by 2030 and mini-games now accounting for nearly 20% of mobile revenue.
  • Live-service optimization continues to drive record-breaking performance, evidenced by Pokémon Go achieving its highest weekly revenue since launch and Delta Force reaching $10 million in daily spending.
Two & a Half GamersSep 2026
Cover of Weekly Gaming Reports Recap: August 3 - August 7, 2026
Article

Weekly Gaming Reports Recap: August 3 - August 7, 2026

The global gaming industry experienced a notable structural shift during the first half of 2026, characterized by a transition toward independent labor models and a strategic pivot in mobile market investment.

  • Studio spending on contractors grew 55% globally and 63% in Europe between 2022 and 2025, with 94% of surveyed freelancers reporting increased demand for their services.
  • The Merge-2 genre nearly doubled its revenue to $1.24 billion in H1 2026, driven by market leader Gossip Harbor, which reached over $100 million in monthly revenue by March 2026.
  • Scopely acquired Loom Games for over $1 billion following the success of Pixel Flow!, a title that generated more than $125 million in IAP revenue in less than a year.
GameDev ReportsAug 2026
Cover of EA sells to Saudi, GTA games on mobile, plus Palworld Online, Roblox, Apple, Claude, data and more
17 min
Mobilegamer.biz17 min

EA sells to Saudi, GTA games on mobile, plus Palworld Online, Roblox, Apple, Claude, data and more

The mobile games industry is currently navigating a period of significant structural and technological transition, marked by major acquisitions, shifting market dynamics, and the integration of generative AI.

  • Electronic Arts has been acquired by a Saudi-led consortium, primarily the Public Investment Fund (93.4%), in a deal valued at $5.5 billion that closed on August 4, 2026.
  • Roblox shares fell 27-30% following Q2 2026 results where revenue grew 36% to $1.5 billion, but bookings growth slowed to 8% and the company faced market skepticism over its shifting monetization strategy.
  • GTA titles on mobile have generated $109.9 million in lifetime revenue across iOS and Android, while competitors like Chillbase's 'One State RP' have captured significant market share with over $75 million in revenue since April 2022.
Mobilegamer.bizAug 2026
Cover of 🧠 The Creative trends nobody wants to admit! (July 2026 trends)
37 min
Two & a Half Gamers37 min

🧠 The Creative trends nobody wants to admit! (July 2026 trends)

The mobile gaming industry is currently defined by a pervasive reliance on iterative, copy-paste creative strategies that prioritize proven mechanics over innovation.

  • The mobile gaming market is experiencing a disconnect between high user acquisition spending and actual engagement, with major titles like Monopoly GO! and Coin Master seeing declines in daily active users and revenue.
  • Publishers are increasingly shifting focus toward direct-to-consumer web shops to bypass app store metrics, making off-platform revenue tracking the primary competitive advantage in the current market.
  • Creative strategy is currently defined by a reliance on AI-generated, iterative content—such as hotel simulations and freezing family themes—to maintain market presence through rapid asset scaling.
Two & a Half GamersJul 2026
Cover of King Dodges Xbox Cuts, Destiny Rising, and Mobile Market News: June 2026
Article

King Dodges Xbox Cuts, Destiny Rising, and Mobile Market News: June 2026

The mobile games industry experienced a period of significant structural and operational shifts in June 2026, characterized by platform policy changes, studio restructuring, and ongoing debates regarding developer support.

  • King, the Candy Crush maker, has reportedly avoided the recent Xbox layoffs, though there are concerns about future cuts.
  • Google Play will allow third-party app stores starting next week, a development influenced by legal disputes between Epic and Google.
  • Ustwo Games criticizes platforms (Apple and Google) for failing to adequately support game discoverability, despite the 30% platform fee.
Mobilegamer.bizJul 2026
Cover of Panel: The 2026 D2C Playbook: Unlocking One Of The Biggest Revenue Drivers In Games.
39 min
PocketGamer.biz39 min

Panel: The 2026 D2C Playbook: Unlocking One Of The Biggest Revenue Drivers In Games.

Direct-to-consumer (D2C) strategies have emerged as a critical imperative for game publishers aiming to reclaim revenue and cultivate deeper, more resilient relationships with their player bases.

  • Direct-to-consumer (D2C) strategies are essential for publishers to reduce reliance on platform-controlled ecosystems, thereby mitigating risks from sudden policy shifts and high platform fees.
  • The gold standard for monetization is a hybrid approach that combines immediate direct-payment links for quick conversion with robust, dedicated web shops for long-term player habituation.
  • Studios should avoid the resource-intensive process of building D2C infrastructure in-house, opting instead for specialized third-party providers to facilitate rapid iteration and optimization.
PocketGamer.bizJul 2026
Cover of Marvel Strike Force Revenue & Player Count Stats [2026]
Article

Marvel Strike Force Revenue & Player Count Stats [2026]

Marvel Strike Force, a turn-based superhero collection RPG published by Scopely, has transitioned into a mature phase of its lifecycle as of mid-2026.

  • Marvel Strike Force has generated $818 million in lifetime revenue since its 2018 launch, though annual earnings have declined from a peak of $173 million in 2021 to $45 million in 2025.
  • The game currently operates in a mature phase with approximately 567,224 daily active users and 1.9 million monthly active users as of May 2026.
  • Total lifetime downloads reached 74.9 million, with annual install volume dropping significantly from 14.9 million in 2018 to 6.7 million in 2025.
UdonisJul 2026
Cover of Weekly Industry Briefing: June 2026
Article

Weekly Industry Briefing: June 2026

The July 2026 industry briefing provides a comprehensive overview of significant developments within the global mobile gaming sector.

  • Xbox is cutting 3,200 jobs, spinning out four console game studios, and restructuring its mobile gaming division so that King and Mojang will report directly to Xbox boss Asha Sharma, recognizing them as significant platforms by monthly active players.
  • Meta has soft-launched 'Pocket,' an AI-powered 'TikTok for games,' which it acquired through the Gizmo team earlier this year.
  • Scopely is actively expanding its influence, rebranding Niantic's games team (responsible for Pokémon Go, Pikmin Bloom, and Monster Hunter Now) as Scopely Explore, and funding a new studio from the creator of Umamusume: Pretty Derby to strengthen its presence in the Japanese market.
Mobilegamer.bizJul 2026

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