Stumble Guys
GameBy Scopely
34 documents in the library are about Stumble Guys, from writers such as GameRefinery, PocketGamer.biz and Deconstructor of Fun. Each has a summary and key insights with the page they come from.
- Articles
- 21
Connections
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Key figures from the reports
Stumble Guys has achieved significant scale with 600 million total downloads and a current base of 38 million monthly active users and 3.6 million daily active users.
Udonis, 2025 · Stumble Guys: Player Count, Revenue & Downloads
The company maintains a balanced portfolio by combining licensed hits with original IPs, such as Stumble Guys, which currently sustains over 50 million monthly active users.
Deconstructor of Fun, 2024 · From $1B to $10B in 5 Years: Scopely’s Journey to Mobile Game Success
Stumble Guys achieved massive scale with 25 million daily active users and 2 million daily downloads without formal user acquisition spending.
PocketGamer.biz, 2023 · Stumbling Into a Multiplayer Hit Downloaded 2 Million Times per Day - Christof Wegmann, Photon., p. 11
Party and casual titles saw substantial download surges, with Stumble Guys, Among Us, and Playrix’s core trio (Gardenscapes, Township, Homescapes) all exceeding 150% MoM download growth on the App Store.
SocialPeta, 2023 · Global Mobile Game Market Trends: January 2023
Stumble Guys has achieved significant scale with over 265 million downloads and $60 million in IAP revenue, capitalizing on the absence of an official Fall Guys mobile release.
GameRefinery, 2023 · Stumble Guys vs. Eggy Party: Which Fall Guys Clone Is the King of Mobile?
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC, and without in-game spending in a free game.
- Revenue to date
- $1.4M
- Units sold
- 4.2M
- Price
- Free
- Positive reviews
- 85%
- of 139K reviews
- Peak players
- 43K
- at the same time
- Followers
- 103K
- Average playtime
- 16 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2021 | $84K | 16K | |
| 2022 | $1.3M | 2.0M | |
| 2023 | $0 | 1.1M | |
| 2024 | $0 | 555K | |
| 2025 | $0 | 291K | |
| 2026 so far | $0 | 189K |
On Steam since Oct 7, 2021 · Developer ScopelySteam store page
Documents about Stumble Guys
Exit Games’ $55m Stake Buyback, Gardens’ $35m+ Round and Fireshine’s $4m Fair Games Acquisition
The gaming industry experienced a week of notable financial activity, with 13 tracked transactions totaling $100.3 million.
- Exit Games bought back a 10.5% stake from Firy (formerly Skillz) for $55 million in cash, simultaneously terminating the licensing agreements established in 2021.
- Gardens raised over $35 million in a Series B funding round led by Lightspeed, bringing the studio's total capital raised to more than $70.8 million since 2021.
- Fireshine Games acquired Danish developer Fair Games, the studio behind the 2.5-million-copy-selling game Necesse, for $4 million upfront with potential earn-outs of up to $2 million plus revenue-based incentives.
That Unity-Epic deal, Minecraft Blast, Netflix Games 2.0, Duolingo, Ubisoft, Stash, EA and more
The mobile gaming industry is currently defined by strategic alliances, platform pivots, and significant consolidation within the web shop and monetization sectors.
- Unity and Epic Games have entered a strategic partnership allowing Unity-made games to publish directly to Fortnite and integrating Unreal Engine support into Unity’s monetization and web shop tools.
- Netflix has pivoted its gaming strategy toward mainstream, family-oriented, and party games, moving away from the underperforming indie titles that previously populated the service.
- King has entered soft launch for 'Minecraft Blast' in Malaysia, marking a significant effort to bring the Minecraft IP to mobile via a puzzle-based gameplay model.
Stumble Guys: Player Count, Revenue & Downloads
Stumble Guys has established itself as a significant player in the mobile gaming market, evolving from a small indie project by Finnish studio Kitka Games into a global phenomenon following its 2022 acquisition by Scopely.
- Stumble Guys has achieved significant scale with 600 million total downloads and a current base of 38 million monthly active users and 3.6 million daily active users.
- The game has generated $168 million in lifetime mobile revenue, with a peak performance of $72 million in 2022 following its acquisition by Scopely from original developer Kitka Games.
- Annual revenue has experienced a downward trend, dropping from a $72 million peak in 2022 to $23 million in 2024, with $9 million recorded for the start of 2025.
Scopely Company Overview
Founded in 2011, Scopely has evolved from a mobile startup into a dominant global publisher and developer, specializing in free-to-play titles that leverage high-profile intellectual property and sophisticated live operations.
- In March 2025, Scopely acquired Niantic’s games business for $3.5 billion, gaining control of major titles including Pokémon GO, Pikmin Bloom, and Monster Hunter Now.
- Scopely is a wholly owned subsidiary of Savvy Games Group, which purchased the company in April 2023 for $4.9 billion.
- The company’s title MONOPOLY GO! is one of the fastest-growing mobile games in history, having surpassed $3 billion in lifetime revenue.
Slow-Motion Slump in Scopely’s Portfolio
The mobile gaming portfolio of Scopely is currently experiencing a significant, broad-based decline across key performance indicators.
- Scopely’s portfolio is experiencing a broad decline, marked by a 28% drop in topline revenue, a 24% decrease in monthly active users, and a 34% reduction in downloads between 2024 and 2025.
- Monopoly Go, which accounts for 60% to 65% of total portfolio earnings, has suffered a 36% year-over-year revenue decline.
- Revenue concentration has intensified, with Monopoly Go and the recently acquired Pokémon Go now generating over 90% of the company's total revenue.
How Mobile Game Developers Are Using Anime to Boost Engagement and Revenue Across the Globe
Mobile game developers are increasingly leveraging anime intellectual property (IP) to drive player engagement and revenue through both dedicated game titles and strategic LiveOps collaboration events.
- The US anime market is projected to reach a valuation of over $60 billion by 2030, more than double its value from a decade ago.
- Mobile games are increasingly using anime collaborations to drive engagement, such as the Stumble Guys x My Hero Academia event in August 2024 and the Goddess of Victory: NIKKE x Evangelion crossover that triggered a notable download spike.
- PUBG Mobile has successfully integrated diverse anime IPs like Dragon Ball Super, Jujutsu Kaisen, and Spy × Family by creating unique, limited-time gameplay modes that feature iconic character abilities and thematic map changes.
From $1B to $10B in 5 Years: Scopely’s Journey to Mobile Game Success
Scopely’s rapid ascent in the mobile gaming industry, characterized by a growth trajectory from a $1 billion valuation to a $10 billion milestone over five years, is driven by a disciplined product-first strategy and a sophisticated approach to intellectual property (IP) management.
- Scopely scaled its valuation from $1 billion to $10 billion over a five-year period through a disciplined, product-first strategy.
- The mobile title MONOPOLY GO! became the fastest game in history to reach $3 billion in revenue by leveraging an established IP with gameplay that honors the brand's core essence.
- Savvy Games Group acquired Scopely in 2023 for $4.9 billion, providing the capital and autonomy necessary to pursue higher-risk, more ambitious development projects.
Stumble Guys: Adding LTV via Progression
The mobile title Stumble Guys has implemented a significant update by transforming its emote system into a set of upgradable abilities.
- Stumble Guys has introduced an upgradable emote ability system to shift the game from a high-volume, low-monetization 'portfolio feeder' toward a higher-LTV profit center.
- The new ability system integrates RPG-style progression mechanics into a casual game, leveraging existing features to minimize the complexity and onboarding friction typically associated with new systems.
- The introduction of abilities is paired with a new Ranked mode, which creates the necessary demand for players to acquire and upgrade abilities to remain competitive.
TWIG #284 Squad Busters launch talk / Stumble Guys vs. Fall Guys
The global gaming industry is currently defined by a tension between massive launch-day engagement and long-term structural instability.
- Mobile gaming remains the industry's primary revenue driver, accounting for 50% of total consumer spending in 2023 despite ongoing volatility.
- The gaming sector faces significant structural instability, evidenced by over 10,000 industry layoffs in 2024 and ongoing consolidation, such as Nintendo’s acquisition of Shiver Entertainment and Atari’s purchase of the Intellivision brand.
- High-profile launches continue to command massive reach, with Supercell’s Squad Busters securing 40 million pre-registrations and Ubisoft’s XDefiant attracting 8 million unique players in its first week.
What We Can Learn About LiveOps From the 2024 Mobile Gamedev Award Winners
Successful LiveOps strategies in the current mobile gaming landscape prioritize high-quality intellectual property collaborations and the integration of social-competitive mechanics to sustain long-term player engagement.
- Successful IP collaborations, such as PUBG Mobile’s Dragon Ball Super Z event, go beyond cosmetic reskins by introducing dedicated, authentic gameplay modes that transform the core user experience.
- High-frequency collaboration strategies, exemplified by Stumble Guys, help maintain consistent engagement and defend market share against competitors by creating a continuous 'multiverse' of content.
- Social and competitive mechanics are powerful retention drivers; Monopoly GO! saw significant iOS revenue increases following the introduction of monthly Partner Events that foster community cooperation.
Fireside chat: How Scopely Fuels Growth and Outpaces Rivals with Jen Donahoe & Jamie Berger
The success of Scopely’s mobile gaming portfolio, particularly the 2023 breakout hit Monopoly Go, is driven by a strategic synthesis of intellectual property (IP) integration, social mechanics, and a disciplined approach to performance marketing.
- Monopoly Go generated $800 million in revenue during Q4 2023, providing the financial scale necessary to fuel aggressive user acquisition while maintaining operational discipline.
- Scopely treats intellectual property as a platform for authentic gameplay rather than a guaranteed success driver, exemplified by adapting the traditional Monopoly board game into a real-time social experience.
- Community management is treated as a core marketing function, resulting in significant engagement metrics including 8 million Facebook followers and 500,000 Discord members for Monopoly Go.
Analyst Bulletin: Mobile Game Market Review December 2023
The December 2023 Mobile Game Market Review provides an overview of significant updates, feature implementations, and competitive shifts within the global mobile gaming landscape.
- Tencent launched 'DreamStar' in December 2023, positioning it as a direct competitor to established party royale titles like 'Eggy Party' and 'Stumble Guys'.
- The 'digging' minigame mechanic, popularized by 'Royal Match', is gaining traction across the industry, with 'Cooking Madness' implementing its own version alongside a unique battle pass.
- Diablo Immortal introduced a new game mode inspired by the mechanics of 'Vampire Survivors' to expand its gameplay variety.
Companies behind it
As the documents state it.
