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RedLynx

CompanyFinland

11 documents in the library are about RedLynx, from writers such as PocketGamer.biz, Ubisoft and Game File. Each has a summary and key insights with the page they come from.

Documents
11
newest 16 Oct 2026
Steam revenue
$4.0M
estimate, its games

Connections

The documents about RedLynx on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as publisher
$698K
1 games
Revenue as developer
$4.0M
5 games
Units sold
355K
as publisher or developer
Headquarters
Finland

RedLynx’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
Trials Evolution Gold EditionDeveloper2013$1.9M151K
Trials RisingDeveloper2019$1.3M88K
Trials 2: Second EditionDeveloper and Publisher2008$698K103K
Trials of the Blood DragonDeveloper2016$91K8,878
Monster Trucks NitroDeveloper2009$45K3,213

Documents about RedLynx

Cover of 🚨📢BREAKING NEWS: New Adnetwork AdSURGE is here, Supercell Kills Squad Busters, Ubisoft Quits Mobile
7 min
Two & a Half Gamers7 min

🚨📢BREAKING NEWS: New Adnetwork AdSURGE is here, Supercell Kills Squad Busters, Ubisoft Quits Mobile

The mobile gaming industry is currently experiencing a significant shift characterized by the emergence of new ad-tech infrastructure and a wave of high-profile project cancellations.

  • Miniclip, in partnership with Tencent and Easybrain, has launched AdSurge, a new ad network leveraging first-party data to compete in the mediation and ad-tech space currently dominated by AppLovin and Unity.
  • Supercell is shutting down Squad Busters, with the game being pulled from stores on December 1 and servers closing on December 14, marking a rare global launch failure for the studio.
  • Ubisoft is exiting mobile game development in Europe, highlighted by the closure of its Helsinki-based studio RedLynx and the cancellation of Rainbow Six Mobile.
Two & a Half GamersOct 2026
Cover of What’s going on at Rovio, Miniclip’s new ad network, Squad Busters’ last rites, RedLynx closes, more
20 min
Mobilegamer.biz20 min

What’s going on at Rovio, Miniclip’s new ad network, Squad Busters’ last rites, RedLynx closes, more

The mobile games industry is currently undergoing a period of significant restructuring, characterized by studio closures, project cancellations, and a strategic pivot toward established intellectual property.

  • Mobile game spending declined by 7% in Q3, with only three of the top 20 grossing titles being less than two years old, highlighting a significant barrier to entry for new games.
  • Major publishers are aggressively pruning portfolios, resulting in the cancellation of Supercell’s Squad Busters, Ubisoft’s Rainbow Six Mobile, and Fingersoft’s Lego Hill Climb Adventures.
  • Ubisoft is closing its Helsinki-based studio RedLynx as part of a broader industry trend of studio closures and project cancellations.
Mobilegamer.bizOct 2026
Cover of Ubisoft Plans Cuts at German Studios: Workforce Reductions in the Gaming Industry
Article

Ubisoft Plans Cuts at German Studios: Workforce Reductions in the Gaming Industry

The video game industry continues to experience significant workforce contraction, highlighted by Ubisoft’s recent move to reduce its headcount in Germany.

  • Ubisoft is planning to reduce its German workforce by approximately 100 employees, with more than half of these cuts expected at the Dusseldorf studio.
  • To manage the headcount reduction, Ubisoft is negotiating a voluntary departure program with the Works Council, potentially offering a payout formula based on 1.5 times the monthly salary multiplied by years of service.
  • Ubisoft’s total headcount has decreased from 20,729 in September 2022 to 16,590 by March 2026 as part of a broader cost-cutting initiative that aims to save an additional €180 million by 2028.
Game FileOct 2026
Cover of Les incompétents
Article

Les incompétents

Ubisoft is currently facing a severe corporate crisis characterized by declining market confidence, operational instability, and a failure to adapt to shifting industry trends.

  • Ubisoft's share price dropped 40% following an announcement of a major restructuring that includes the cancellation of six games and the delay of seven others.
  • The restructuring involves closing studios in Stockholm and Halifax, implementing a global return-to-office mandate, and laying off staff at Massive, RedLynx, and its Abu Dhabi studio.
  • Ubisoft's stock value has declined by over 90% since its 2018 peak, with recent investor dissatisfaction stemming from the sale of franchise rights to Tencent.
Hit PointsJan 2026
Cover of Major Organizational, Operational and Portfolio Reset to Reclaim Creative Leadership and Restore Sustainable Growth
Presentation8 pages

Major Organizational, Operational and Portfolio Reset to Reclaim Creative Leadership and Restore Sustainable Growth

Ubisoft has initiated a major organizational and operational reset designed to reclaim creative leadership and restore sustainable growth in an increasingly selective AAA market.

  • Ubisoft is targeting a €500 million reduction in fixed costs by March 2028 compared to FY23 levels to restore sustainable growth.
  • The company is restructuring into five specialized Creative Houses to focus on core franchises like Assassin’s Creed, Far Cry, and Rainbow Six while improving operational agility.
  • Ubisoft has canceled six projects, including the Prince of Persia: The Sands of Time remake and four unannounced titles, while extending development timelines for seven others to prioritize quality.
UbisoftJan 2026
Cover of Building Bridges Instead of Silos - Celine Pasula, Ubisoft RedLynx
19 min
PocketGamer.biz19 min

Building Bridges Instead of Silos - Celine Pasula, Ubisoft RedLynx

Celine Pasula, Managing Director at Ubisoft RedLynx, argues that the future of the gaming industry lies in breaking down traditional silos between mobile, PC, and console development.

  • Cross-platform development is not merely a technical challenge of porting games between devices, but a strategic imperative to embrace diverse player preferences and reach audiences across mobile, PC, and console simultaneously.
  • Industry data indicates that an increasing number of players are actively mixing platforms, creating a solid foundation for developers to prioritize cross-play and unified progression.
  • Leaders must foster 'psychological work safety' to enable teams to innovate, speak up, and take risks, which is essential for navigating the complexities of cross-platform development.
PocketGamer.bizFeb 2024
Cover of The Game Industry of Finland Report 2024
Report64 pages

The Game Industry of Finland Report 2024

The 2024 overview of Finland’s game sector presents a comprehensive assessment of an industry that remains a global technology leader while confronting a tightening financing environment.

  • Finland’s game industry currently employs approximately 4,300 individuals, representing about 3,800 full-time positions.
  • A significant decline in private risk capital and publisher funding has forced studios to pivot toward B2B subcontracting, co-development agreements, and increased reliance on EU and national public R&D programs.
  • The ecosystem remains anchored by major players like Supercell, which employs over 800 staff and has produced seven global hit titles, alongside diverse ventures like the mental-health game developer Soihtu DTx, which recently secured a $4.2 million seed round.
Neogames FinlandJan 2024
Cover of RedLynx on taking Trials from console to mobile
11 min
PocketGamer.biz11 min

RedLynx on taking Trials from console to mobile

RedLynx, a developer with over 14 years of experience and a portfolio of more than 100 titles, successfully transitioned its established Trials motorbike franchise from console to mobile with the release of Trials Frontier.

  • RedLynx successfully adapted the Trials franchise for mobile by shortening track lengths to approximately 30 seconds, enabling the one-to-five-minute play sessions preferred by mobile users.
  • Trials Frontier achieved 12 million downloads within two months of its launch by transitioning from a premium console model to a free-to-play mobile environment.
  • The development strategy prioritized a robust metagame—focused on bike upgrades and character progression—to satisfy mobile players who prioritize meta-progression over the pure mechanical mastery favored by console audiences.
PocketGamer.bizAug 2014
Cover of How Finland change the direction of the mobile games industry
11 min
PocketGamer.biz11 min

How Finland change the direction of the mobile games industry

The Finnish mobile gaming industry owes its foundational success to the strategic influence and patronage of Nokia.

  • Nokia served as the foundational corporate patron for the Finnish mobile gaming industry, providing the essential investment, technical infrastructure, and distribution channels that enabled studios like Rovio, RedLynx, and Bugbear to scale.
  • The Finnish 'demo scene'—a culture of programmers dedicated to maximizing hardware performance—provided the core talent pool that Nokia leveraged to pioneer early mobile gaming concepts.
  • Nokia’s N-Gage hardware, despite its commercial failure, acted as a critical bridge to the modern era by introducing early mobile connectivity standards and concepts that prefigured modern ecosystems like Game Center and mobile MMOs.
PocketGamer.bizAug 2014
Cover of Ubisoft Financial Half-Year Report: 2011-12
Financial report26 pages

Ubisoft Financial Half-Year Report: 2011-12

Ubisoft’s financial performance for the first half of the 2011-12 fiscal year reflects a period of strategic transition characterized by disciplined cost management and targeted investment in digital growth.

  • Ubisoft reduced its net loss to €37.1 million for the first half of fiscal year 2011-12, a significant improvement from the €89.8 million loss recorded in the same period the previous year.
  • Revenue reached €249 million, representing a 4.6% decline at current exchange rates but a 0.8% increase when measured at constant rates.
  • The company maintained a robust gross margin of 63.7%, supported by strong performance in online and back-catalogue sales.
UbisoftNov 2011
Cover of Ubisoft First-Half 2011-12 Results
Financial report12 pages

Ubisoft First-Half 2011-12 Results

Ubisoft’s first-half results for the 2011-12 fiscal year demonstrate a period of financial recovery and strategic growth, characterized by sales figures that significantly outperformed initial internal targets.

  • Ubisoft narrowed its current operating loss to €49 million for the first half of fiscal year 2011-12, an improvement from the €65 million loss recorded in the same period the previous year.
  • Sales for the six-month period ending September 30, 2011, reached €249 million, outperforming internal targets and maintaining stability at constant exchange rates.
  • Online segment sales surged 132% in the second quarter, doubling their contribution to total revenue to 12% compared to the prior year.
UbisoftNov 2011