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Cover of Games and Numbers: October 21 to November 3, 2026
Article

Games and Numbers: October 21 to November 3, 2026

This bi-weekly roundup covers game sales, player, and attendance milestones reported between October 21 and November 3, 2026, across PC, console, and mobile, plus one industry event.

  • Call of Duty's lifetime revenue has surpassed $40 billion, per Xbox CEO Asha Sharma, up from the $35 billion Activision cited in April 2026, following the launch of Call of Duty: Modern Warfare 4.
  • Phantom Blade Zero by S-GAME sold over 4 million copies in 72 hours after release and reached a Steam peak of almost 834 thousand concurrent players, the 14th-highest in the platform's history.
  • Probably Stolen by Questing Goose Studio and tinyBuild sold 500 thousand copies in two days, with a Steam peak above 152 thousand concurrent players, a record for tinyBuild.
GameDev ReportsNov 2026
Cover of Phantom Blade Zero and Final Fantasy Resonance: Market Estimates
Article

Phantom Blade Zero and Final Fantasy Resonance: Market Estimates

Alinea Analytics' October 2026 newsletter presents pre-launch sales estimates for Phantom Blade Zero, early post-launch figures for Final Fantasy Resonance, and a look at the scale of Steam Next Fest.

  • Phantom Blade Zero has achieved significant pre-launch success, with over 62.5% of its copies sold in China, Taiwan, and Hong Kong, and a Metacritic score of 88.
  • China, Taiwan, and Hong Kong account for 55.1% of Phantom Blade Zero's total revenue, with China alone representing over 64% of the game's Steam revenue.
  • Final Fantasy Resonance, released on October 22, has achieved a 97% positive user score on Steam by returning to the franchise's classic turn-based roots.
Alinea AnalyticsOct 2026
Cover of Should Your Game Discovery Plans Change Due to AI & Decompilation?
Article

Should Your Game Discovery Plans Change Due to AI & Decompilation?

Simon Carless of GameDiscoverCo argues that most developers should not change their discovery plans, and especially should not pull demos, out of fear that AI will decompile and clone their games.

  • Developers of complex, high-personality games should not delay demos due to AI cloning fears, as these titles are difficult to replicate and rely on established player interest rather than a single, easily copied mechanic.
  • Games with simple, meme-worthy, or low-lift concepts are at the highest risk of being cloned within weeks of reveal, necessitating a shorter window between initial announcement and paid launch.
  • Steam Next Fest has seen a significant increase in participation, featuring 7,100 playable demos compared to the 5,000 predicted by previous trend lines.
GameDiscoverCoOct 2026
Cover of Q4 Games to Watch: Notable Steam Titles
Article

Q4 Games to Watch: Notable Steam Titles

The analysis provides a forward-looking assessment of notable Steam titles scheduled for release in the final quarter of 2026.

  • Phantom Blade Zero is showing strong pre-launch momentum with 2.4 million Steam wishlists and 386,000 copies sold, representing a 16% wishlist-to-pre-order conversion rate.
  • Modern Warfare 4 has generated $25 million in gross revenue from nearly 450,000 pre-launch copies sold on Steam, positioning it for the franchise's strongest launch on the platform since ending Battle.net exclusivity.
  • Guildrun demonstrates high user engagement through its demo, with an average playtime of 14.9 hours and 55% of its 437,000 wishlisters having played the demo.
Alinea AnalyticsSep 2026
Cover of Games and Numbers: September 9 – September 21, 2026
Article

Games and Numbers: September 9 – September 21, 2026

This bi-weekly industry update provides a summary of key performance milestones for PC, console, and mobile titles between September 9 and September 21, 2026.

  • The Dragon Quest series has surpassed 100 million lifetime copies sold, up from 95 million in autumn 2025.
  • Dave the Diver by Mintrocket has reached 10 million units sold, with its 'In the Jungle' DLC contributing an additional 1 million sales.
  • Bulkhead’s Wardogs sold 2 million copies in its first five days of Early Access, significantly exceeding the 400,000-unit break-even threshold.
GameDev ReportsSep 2026
Cover of Phantom Blade Zero Market Launch Analysis
Article

Phantom Blade Zero Market Launch Analysis

Phantom Blade Zero, a Beijing-developed, Sony-backed action game from S-Game, is tracking toward a major launch on PS5 and Steam on October 29, according to Alinea Analytics' pre-release Steam estimates.

  • Phantom Blade Zero has reached 300,000 pre-sold copies on Steam and generated $14.5 million in revenue with 10 weeks remaining until launch.
  • The game has accumulated 1.6 million Steam wishlists, with a geographic distribution of 29% from China, 17% from the US, and 5% from Japan.
  • Pre-order performance is strong, tracking at approximately 73% of Black Myth: Wukong’s volume and 6.4 times higher than Wuchang: Fallen Feathers at the same 70-day pre-launch milestone.
Alinea AnalyticsAug 2026
Cover of Are Steam Players of Particular Genres Less Accepting of AI?
Article

Are Steam Players of Particular Genres Less Accepting of AI?

Steam players' tolerance for AI disclosure in games varies by genre, by the specific game they play, and by age.

  • Steam players of 'handcrafted' genres like roguelike deckbuilders, idlers, and boomer shooters show higher resistance to AI, with Balatro players reporting a 51.8% non-acceptance rate compared to only 26.9% acceptance.
  • Players of gritty, realistic AAA and strategy titles are more open to AI, with 53.9% of Frostpunk players and 41.8% of Battlefield 6 players expressing acceptance of AI inclusion.
  • Hardcore strategy genres, including 4X, grand strategy, and base-building games, consistently rank at the high end of AI acceptance among Steam users.
GameDiscoverCoAug 2026
Cover of CD PROJEKT Financial Results 2025
Article

CD PROJEKT Financial Results 2025

CD PROJEKT experienced a strong financial performance in 2025, marking its second-most profitable year on record.

  • CD PROJEKT achieved its second-highest net profit in history in 2025, reaching 594.7 million PLN ($161 million), a 34% increase over 2024.
  • Annual revenue grew by 9% to 866.9 million PLN ($234.8 million), with Cyberpunk 2077 and its Phantom Liberty expansion accounting for 671.9 million PLN ($182 million) of that total.
  • The Witcher franchise revenue declined by 19% year-over-year, contributing 154.9 million PLN ($42 million) to the company's 2025 earnings.
Game World ObserverMar 2026
Cover of Which New Games 'Ruled' Interest at 2025's The Game Awards?
Article

Which New Games 'Ruled' Interest at 2025's The Game Awards?

Simon Carless's final GameDiscoverCo newsletter of 2025 measures which game reveals at The Game Awards generated the most interest, and it opens with a roundup of late-year industry news.

  • The 2025 Game Awards reached 171 million global livestreams, marking an 11% year-over-year increase in audience engagement.
  • The global games market grew 7.5% in 2025 to reach $197 billion, with PC market expansion driven primarily by premium releases.
  • Tomb Raider: Legacy Of Atlantis, Star Wars: Fate Of The Old Republic, Phantom Blade Zero, Resident Evil Requiem, and Divinity emerged as the top five most impactful announcements based on combined wishlist, trailer, and media metrics.
GameDiscoverCoDec 2025
Cover of CD PROJEKT Q1 2025 Results
Article

CD PROJEKT Q1 2025 Results

CD PROJEKT demonstrated sustained financial stability and strong intellectual property performance during the first quarter of 2025.

  • CD PROJEKT reported Q1 2025 consolidated revenues of 226 million PLN and a net profit of 86 million PLN.
  • The Cyberpunk 2077: Phantom Liberty expansion has surpassed 10 million units sold, while The Witcher 3: Wild Hunt has reached 60 million lifetime sales.
  • The company is proposing a dividend payout of nearly 100 million PLN to shareholders despite investing 100 million PLN into future development projects.
CD ProjektMay 2025
Cover of CD Projekt 2024 Financial Report
Article

CD Projekt 2024 Financial Report

CD Projekt’s 2024 financial results demonstrate a resilient business model despite a year characterized by the absence of major new game releases.

  • CD Projekt reported a 2024 net profit of PLN 469.9 million ($121.6 million), marking its third-best annual performance despite a 20% year-over-year revenue decline to PLN 985 million ($255 million).
  • The Witcher 4 entered full production in November 2024 and currently employs 411 developers, representing the largest portion of the company's 707-person development staff.
  • CD Projekt has entered a strategic partnership with Scopely to develop a new game based on one of its existing IPs, either The Witcher or Cyberpunk.
CD ProjektMar 2025
Cover of Global Mobile Games in November 2024: The Most Profitable IPs
Article

Global Mobile Games in November 2024: The Most Profitable IPs

The November 2024 mobile game landscape is dominated by high-profile IPs, with Pokémon leading in both revenue and downloads.

  • Pokémon TCG Pocket dominated the November 2024 market with over 30 million downloads and approximately $200 million in revenue, with the US and Japan accounting for 47.3% of total earnings.
  • The launch of new Pokémon titles coincided with a 12.8% revenue decline for Pokémon GO, indicating potential cannibalization within the franchise.
  • Tencent’s NIKKE saw a 305.7% month-on-month revenue surge, reaching $14 million on a single platform following its second-anniversary event.
SocialPetaDec 2024