Phantom
Company
99 documents in the library are about Phantom, from writers such as CD Projekt, CyberAgent and GameDiscoverCo. Each has a summary and key insights with the page they come from.
- Articles
- 31
Connections
Each row is a game or company named alongside Phantom, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Key figures from the reports
Phantom Blade Zero by S-GAME sold over 4 million copies in 72 hours after release and reached a Steam peak of almost 834 thousand concurrent players, the 14th-highest in the platform's history.
GameDev Reports, 2026 · Games and Numbers: October 21 to November 3, 2026
Phantom Blade Zero has achieved significant pre-launch success, with over 62.5% of its copies sold in China, Taiwan, and Hong Kong, and a Metacritic score of 88.
Alinea Analytics, 2026 · Phantom Blade Zero and Final Fantasy Resonance: Market Estimates
The Witcher 3: Wild Hunt has surpassed 65 million units sold, while Cyberpunk 2077 has reached 40 million copies sold alongside 15 million units for the Phantom Liberty expansion.
CD Projekt, 2026 · CD Projekt RED: H1 2026 Earnings Release, p. 2
The Game segment drove performance with a 69.2% year-over-year sales increase and a fivefold surge in operating profit, largely fueled by the global success of Jujutsu Kaisen Phantom Parade.
CyberAgent, 2026 · Q1 FY2026 Presentation Material, p. 5
The Entertainment Contents segment remains the company's core revenue driver, generating 67,870 million yen behind the launch of 'Persona5: The Phantom X' and ongoing 'Sonic' film royalties.
Sega Sammy Holdings, 2025 · Sega Sammy Holdings: Consolidated Financial Results for the Three Months Ended June 30, 2025, p. 4
Documents about Phantom
Games and Numbers: October 21 to November 3, 2026
This bi-weekly roundup covers game sales, player, and attendance milestones reported between October 21 and November 3, 2026, across PC, console, and mobile, plus one industry event.
- Call of Duty's lifetime revenue has surpassed $40 billion, per Xbox CEO Asha Sharma, up from the $35 billion Activision cited in April 2026, following the launch of Call of Duty: Modern Warfare 4.
- Phantom Blade Zero by S-GAME sold over 4 million copies in 72 hours after release and reached a Steam peak of almost 834 thousand concurrent players, the 14th-highest in the platform's history.
- Probably Stolen by Questing Goose Studio and tinyBuild sold 500 thousand copies in two days, with a Steam peak above 152 thousand concurrent players, a record for tinyBuild.
Phantom Blade Zero and Final Fantasy Resonance: Market Estimates
Alinea Analytics' October 2026 newsletter presents pre-launch sales estimates for Phantom Blade Zero, early post-launch figures for Final Fantasy Resonance, and a look at the scale of Steam Next Fest.
- Phantom Blade Zero has achieved significant pre-launch success, with over 62.5% of its copies sold in China, Taiwan, and Hong Kong, and a Metacritic score of 88.
- China, Taiwan, and Hong Kong account for 55.1% of Phantom Blade Zero's total revenue, with China alone representing over 64% of the game's Steam revenue.
- Final Fantasy Resonance, released on October 22, has achieved a 97% positive user score on Steam by returning to the franchise's classic turn-based roots.
People Can’t Stop Playing These Games
The gaming industry is currently defined by a tension between entrenched player habits and the rapid, albeit cautious, integration of emerging technologies.
- While 94% of large studios have integrated AI into production pipelines, adoption remains superficial and focused on general productivity rather than deep pipeline integration.
- Player engagement remains heavily concentrated in established ecosystems like Roblox and Fortnite, though high-quality titles like War Dogs, Call of Duty: Modern Warfare 4, and Final Fantasy Resonance continue to capture significant market share.
- AI-driven tools are accelerating the discovery of security exploits, forcing console manufacturers like Sony and Nintendo into a continuous, reactive battle against piracy on platforms including the PlayStation 5 and Switch 2.
Should Your Game Discovery Plans Change Due to AI & Decompilation?
Simon Carless of GameDiscoverCo argues that most developers should not change their discovery plans, and especially should not pull demos, out of fear that AI will decompile and clone their games.
- Developers of complex, high-personality games should not delay demos due to AI cloning fears, as these titles are difficult to replicate and rely on established player interest rather than a single, easily copied mechanic.
- Games with simple, meme-worthy, or low-lift concepts are at the highest risk of being cloned within weeks of reveal, necessitating a shorter window between initial announcement and paid launch.
- Steam Next Fest has seen a significant increase in participation, featuring 7,100 playable demos compared to the 5,000 predicted by previous trend lines.
Q4 Games to Watch: Notable Steam Titles
The analysis provides a forward-looking assessment of notable Steam titles scheduled for release in the final quarter of 2026.
- Phantom Blade Zero is showing strong pre-launch momentum with 2.4 million Steam wishlists and 386,000 copies sold, representing a 16% wishlist-to-pre-order conversion rate.
- Modern Warfare 4 has generated $25 million in gross revenue from nearly 450,000 pre-launch copies sold on Steam, positioning it for the franchise's strongest launch on the platform since ending Battle.net exclusivity.
- Guildrun demonstrates high user engagement through its demo, with an average playtime of 14.9 hours and 55% of its 437,000 wishlisters having played the demo.
Games and Numbers: September 9 – September 21, 2026
This bi-weekly industry update provides a summary of key performance milestones for PC, console, and mobile titles between September 9 and September 21, 2026.
- The Dragon Quest series has surpassed 100 million lifetime copies sold, up from 95 million in autumn 2025.
- Dave the Diver by Mintrocket has reached 10 million units sold, with its 'In the Jungle' DLC contributing an additional 1 million sales.
- Bulkhead’s Wardogs sold 2 million copies in its first five days of Early Access, significantly exceeding the 400,000-unit break-even threshold.
CD Projekt RED: H1 2026 Earnings Release
CD PROJEKT RED demonstrated strong financial growth and strategic momentum during the first half of 2026, driven by the sustained popularity of its core intellectual properties.
- CD Projekt RED reported 435 million PLN in revenue and 249 million PLN in net profit for H1 2026, marking year-over-year increases of 23% and 37% respectively.
- The company achieved a high net profitability margin of 57.2%, supported by consistent game sales and an expanded IP licensing strategy.
- The Witcher franchise roadmap includes the September 2026 release of The Witcher 3: Wild Hunt – Remastered, the 2027 expansion Songs of the Past, and The Witcher 4 in 2028.
H1 2026 Earnings Presentation
The CD PROJEKT RED Group H1 2026 earnings presentation outlines a period of strong financial performance and strategic expansion for its two core intellectual properties, Cyberpunk and The Witcher.
- CD PROJEKT RED reported a net profit of 249 million PLN for H1 2026, marking a 37% increase over the same period in 2025.
- Total sales revenue grew 23% year-over-year to 435 million PLN, driven by a 911% surge in IP licensing revenue.
- The Witcher franchise has reached 90 million total units sold, while the Cyberpunk 2077 franchise has hit 40 million copies sold with 15 million units for the Phantom Liberty expansion.
Phantom Blade Zero Market Launch Analysis
Phantom Blade Zero, a Beijing-developed, Sony-backed action game from S-Game, is tracking toward a major launch on PS5 and Steam on October 29, according to Alinea Analytics' pre-release Steam estimates.
- Phantom Blade Zero has reached 300,000 pre-sold copies on Steam and generated $14.5 million in revenue with 10 weeks remaining until launch.
- The game has accumulated 1.6 million Steam wishlists, with a geographic distribution of 29% from China, 17% from the US, and 5% from Japan.
- Pre-order performance is strong, tracking at approximately 73% of Black Myth: Wukong’s volume and 6.4 times higher than Wuchang: Fallen Feathers at the same 70-day pre-launch milestone.
Are Steam Players of Particular Genres Less Accepting of AI?
Steam players' tolerance for AI disclosure in games varies by genre, by the specific game they play, and by age.
- Steam players of 'handcrafted' genres like roguelike deckbuilders, idlers, and boomer shooters show higher resistance to AI, with Balatro players reporting a 51.8% non-acceptance rate compared to only 26.9% acceptance.
- Players of gritty, realistic AAA and strategy titles are more open to AI, with 53.9% of Frostpunk players and 41.8% of Battlefield 6 players expressing acceptance of AI inclusion.
- Hardcore strategy genres, including 4X, grand strategy, and base-building games, consistently rank at the high end of AI acceptance among Steam users.
CD PROJEKT Financial Results 2025
CD PROJEKT experienced a strong financial performance in 2025, marking its second-most profitable year on record.
- CD PROJEKT achieved its second-highest net profit in history in 2025, reaching 594.7 million PLN ($161 million), a 34% increase over 2024.
- Annual revenue grew by 9% to 866.9 million PLN ($234.8 million), with Cyberpunk 2077 and its Phantom Liberty expansion accounting for 671.9 million PLN ($182 million) of that total.
- The Witcher franchise revenue declined by 19% year-over-year, contributing 154.9 million PLN ($42 million) to the company's 2025 earnings.
CD PROJEKT Group FY 2025 Earnings Results
The CD PROJEKT Group achieved strong financial results in 2025, recording 867 million PLN in sales revenue and a consolidated net profit of 595 million PLN.
- CD PROJEKT Group recorded 867 million PLN in sales revenue and 595 million PLN in net profit for 2025, marking its second-best financial year with a 9% year-on-year revenue growth.
- The company maintains a strong liquidity position of over 1.3 billion PLN in cash, bank deposits, and treasury bonds, supporting ongoing development despite aggressive capital allocation.
- CD PROJEKT RED’s net earnings from continuing activities grew by 18% to 521 million PLN, driven by the sustained performance of The Witcher and Cyberpunk 2077 franchises.