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Cover of International Esports Federation Named Presenting Partner for 2023 ESI Hall of Fame
Article

International Esports Federation Named Presenting Partner for 2023 ESI Hall of Fame

Esports Insider (ESI) has secured the International Esports Federation (IESF) as the presenting partner for the 2023 ESI Hall of Fame.

  • The International Esports Federation (IESF) has been named the presenting partner for the 2023 ESI Hall of Fame awards.
  • The awards ceremony is scheduled to take place on November 28, 2023, at the World Esports Summit in Busan, South Korea.
  • The 2023 ceremony will present four specific awards: Hall of Famer, Rising Industry Star, Community Champion, and Youth Champion.
Esports InsiderNov 2023
Cover of Mystic Moose’s Mike Levine On Cross-Platform Games And Custom Collectibles
33 min
PocketGamer.biz33 min

Mystic Moose’s Mike Levine On Cross-Platform Games And Custom Collectibles

Mojo Melee represents a strategic evolution in the auto-chess genre by blending traditional deck-building mechanics with tactical spell stones to enhance player agency.

  • Mojo Melee prioritizes a game-first development model where high-quality mechanics and user experience take precedence over aggressive monetization.
  • Web3 features are treated as optional, secondary tools to lower the barrier to entry for mainstream audiences and encourage engagement only after long-term commitment.
  • The studio is leveraging WebGL technology to drive browser-based gaming, aiming to bypass app store friction and facilitate seamless cross-platform play between desktop and mobile.
PocketGamer.bizJul 2023
Cover of Former Epic, Riot Exec Mike Seavers Joins Yuga Labs
Article

Former Epic, Riot Exec Mike Seavers Joins Yuga Labs

Yuga Labs, a prominent Web3 and NFT company, has appointed Mike Seavers as its new chief technology officer, effective May 22, 2023.

  • Mike Seavers, former EVP of Development at Epic Games and former CTO at Riot Games, has been appointed as the new Chief Technology Officer of Yuga Labs, effective May 22, 2023.
  • Seavers replaces outgoing CTO Kerem Atalay, who will transition into a role as a strategic advisor for the company.
  • Yuga Labs is a prominent web3 and NFT company known for properties including Bored Ape Yacht Club, Otherside, CryptoPunks, 10KTF, and Meebits.
The Esports AdvocateApr 2023
Cover of ESL FACEIT Group Acquires Vindex
Article

ESL FACEIT Group Acquires Vindex

The ESL FACEIT Group (EFG) finalized the acquisition of the U.S.-based esports production company Vindex on February 17, 2023.

  • ESL FACEIT Group (EFG) acquired U.S.-based esports production company Vindex on February 17, 2023, for an undisclosed amount.
  • The acquisition includes Vindex’s subsidiaries, Esports Engine and the Vindex Intelligence Platform, which will now operate under the EFG umbrella.
  • Belong Gaming Arenas, Vindex’s gaming center division, was excluded from the deal and will be spun out into an independent company.
The Esports AdvocateMar 2023
Cover of Embracer Group Acquires Dark Horse: Presentation
Presentation19 pages

Embracer Group Acquires Dark Horse: Presentation

Embracer Group’s acquisition of Dark Horse serves as a strategic expansion into transmedia, integrating a major comic book publisher and production house into its existing portfolio.

  • Embracer Group is acquiring Dark Horse to integrate its transmedia capabilities, including a library of over 600 titles and a network of 2,000 creative professionals, into its gaming portfolio.
  • Dark Horse will become Embracer’s tenth operative group, with the transaction expected to close by January 2022 and no planned restructuring.
  • Dark Horse reported 2021 net sales of SEK 900 million and an operational EBIT of SEK 130 million, with projections to reach up to SEK 200 million in operational EBIT by the 2023/2024 fiscal year.
Embracer GroupDec 2021
Cover of Part 2: How Netflix Could Become the 'Netflix of Gaming'
Article

Part 2: How Netflix Could Become the 'Netflix of Gaming'

Netflix’s entry into the gaming industry represents a strategic expansion designed to enhance its core subscription value rather than create a new, standalone profit center.

  • Netflix is integrating games into existing subscriptions to improve user retention and justify future price increases rather than creating a standalone profit center.
  • The strategy focuses on mobile devices as the primary platform, utilizing a long-term, experimental rollout similar to the company’s historical approach to original video content.
  • Success will be measured by internal engagement metrics and social buzz rather than direct revenue generated from individual game titles.
Deconstructor of FunJul 2021
Cover of TWIG 142: Netflix Hires Facebook Gaming Executive Mike Verdu
9 min
Deconstructor of Fun9 min

TWIG 142: Netflix Hires Facebook Gaming Executive Mike Verdu

Netflix’s recent appointment of former Facebook Gaming executive Mike Verdu to lead its gaming division signals a strategic pivot toward interactive entertainment.

  • Netflix has hired former Facebook Gaming executive Mike Verdu to lead a new gaming division, signaling a strategic shift to capture consumer time share against broader entertainment platforms like Fortnite.
  • The company plans to integrate gaming as an ad-free, value-added component for its existing base of approximately 200 million subscribers.
  • Netflix intends to avoid the console-market approach that contributed to Google Stadia's failure, focusing instead on interactive experiences tailored to its own platform.
Deconstructor of FunJul 2021
Cover of Mobile Ad Creative Report: August 2021
Report30 pages

Mobile Ad Creative Report: August 2021

Mobile gaming creative trends in August 2021 centered on humanizing digital experiences and leveraging high-profile cultural partnerships.

  • Mobile gaming ads in August 2021 shifted toward high-fidelity, narrative-driven content featuring real-world celebrity partnerships, such as Garena Free Fire’s collaboration with Dimitri Vegas & Like Mike and Call of Duty Mobile’s integration of Ozuna.
  • Top-performing creatives are increasingly moving away from pure gameplay footage in favor of cinematic storytelling, anniversary-themed promotions, and interactive elements like Buzzfeed-style quizzes.
  • Psychological triggers remain a core engagement strategy, with 'fail-state' ads—demonstrating a player losing a level—continuing to drive performance for titles like Royal Match and Evony.
Sensor TowerJan 2021
Cover of How Do Asian Game Pubs (JP + KR) Bring Games to the West? | Mike Lee (Crunchyroll, SEGA, Nexon, Glu)
47 min
GameMakers47 min

How Do Asian Game Pubs (JP + KR) Bring Games to the West? | Mike Lee (Crunchyroll, SEGA, Nexon, Glu)

Japanese and Korean game publishers face distinct strategic hurdles when expanding into Western markets, often characterized by a tension between domestic design philosophies and global consumer expectations.

  • Japanese and Korean publishers often treat the West as a secondary market for incremental revenue, leaving them vulnerable to Chinese developers who prioritize aggressive, global-first strategies.
  • Successful Western market entry for Asian studios frequently relies on combining high-fidelity RPG mechanics with established anime or Western intellectual properties, as demonstrated by companies like Netmarble.
  • Asian publishers face significant financial risk due to high licensing costs and the difficulty of adapting games designed for isolated domestic markets to Western consumer expectations.
GameMakersDec 2020
Cover of Mike Rose on Success in the Video Game Industry
Article

Mike Rose on Success in the Video Game Industry

The philosophy of indie publisher No More Robots, as articulated by founder Mike Rose, centers on prioritizing employee welfare and sustainable development over aggressive corporate growth.

  • No More Robots has committed to adding every game it publishes to Xbox Game Pass to secure commercial success and reduce financial pressure on developers, following the success of its title 'Descenders,' which saw Xbox sales triple after joining the service.
  • Mike Rose, head of No More Robots, argues that studios should prioritize employee well-being over aggressive growth and wealth accumulation, citing his own company's practice of paying above-average UK salaries and providing full private healthcare.
  • In 2020, No More Robots generated approximately $10 million in revenue, which the company utilized to provide five-figure bonuses to staff and six-figure donations to various charitable initiatives and industry causes.
Game World ObserverDec 2020
Cover of Superstar Session:Ten ways that No More Robots Makes its Games Sell (that You're Probably not Doing)
30 min
PocketGamer.biz30 min

Superstar Session:Ten ways that No More Robots Makes its Games Sell (that You're Probably not Doing)

The publishing label No More Robots, led by Mike Rose, emphasizes a data-driven, non-conformist approach to game publishing on PC and console.

  • Prioritize unique, genre-defying game hooks over industry trends to ensure distinct market positioning and better algorithmic visibility on platforms like Steam.
  • Limit the marketing announcement window to four to eight months before launch to maximize hype and effectively trigger platform algorithms.
  • Conduct rigorous mathematical modeling to establish clear break-even points and avoid unsustainable development cycles, as longer production times do not correlate with higher quality.
PocketGamer.bizAug 2020
Cover of GDC Plays indivisible with Mike Z and Mariel Cartwright
64 min
Game Developers Conference64 min

GDC Plays indivisible with Mike Z and Mariel Cartwright

The development of Indivisible serves as a case study in balancing ambitious creative vision with the practical realities of independent game production.

  • Lab Zero Games chose IndieGoGo over Kickstarter for their crowdfunding campaign because IndieGoGo charged lower overhead fees, though they noted that Kickstarter holds significantly more brand recognition and reach in the industry.
  • The team prioritized open development by hosting multiple backer previews, which provided valuable public feedback but required significant extra work to ensure early builds did not spoil the game's story.
  • To optimize performance for the Nintendo Switch, the developers cut content and character screens to reduce memory usage, ensuring the console only needed to load active NPCs and party members rather than entire level assets.
Game Developers ConferenceOct 2019