Skip to main content

Line

Company

Documents about Line

Cover of The 10 Games I've Played Most On Steam
21 min
Jason Schreier21 min

The 10 Games I've Played Most On Steam

This analysis examines the personal gaming habits of a prominent industry commentator, focusing on the ten most-played titles on their Steam account.

  • Larian Studios' titles Baldur's Gate 3 and Divinity: Original Sin II are highlighted for their high-quality, non-filler combat systems and their ability to 'say yes to the player' through deep, interlocking mechanics.
  • CrossCode, a Zelda-like RPG, is noted for its brilliant concept of an MMO-within-a-game, earning 155.1 hours of playtime across multiple playthroughs.
  • Hundred Line Last Defense Academy is described as an extreme example of a slow-burn narrative, where the initial 30-hour playthrough functions primarily as a prologue to the actual game.
Jason SchreierAug 2026
Cover of How to maximize ad revenue in Tier 4 geos (+Japan bonus) by Felix Braberg
22 min
Two & a Half Gamers22 min

How to maximize ad revenue in Tier 4 geos (+Japan bonus) by Felix Braberg

Maximizing ad revenue in Tier 4 markets, specifically India and Indonesia, requires a specialized approach to mediation stacks that differs significantly from Tier 1 strategies.

  • Prioritize technical stability in Tier 4 markets by delaying ad loading until after SDK initialization and restricting ad requests to devices with at least 2GB of RAM to prevent ANR errors and crashes.
  • In India, integrate InMobi as both a bidder and waterfall source, and utilize multiple Google Ad Manager (GAM) MCM resell partners to maximize exposure to AdX demand.
  • Boost eCPMs in India by segmenting users based on device language and applying higher bid floors to English-language users.
Two & a Half GamersApr 2026
Cover of Xbox’s Line of Succession, Sony Shutters Bluepoint, and Discord Doesn’t Learn | Games For Breakfast
108 min
Extra Credits108 min

Xbox’s Line of Succession, Sony Shutters Bluepoint, and Discord Doesn’t Learn | Games For Breakfast

The gaming industry is currently undergoing a period of significant structural and leadership volatility, marked most notably by the departure of Phil Spencer as CEO of Microsoft Gaming.

  • Microsoft Gaming has replaced CEO Phil Spencer with former AI product lead Asha Sharma, signaling a strategic pivot toward AI integration, monetization, and corporate efficiency over traditional hardware-centric models.
  • Xbox is signaling a departure from exclusive console titles in favor of cloud-based, cross-platform expansion and hybrid hardware solutions, following the exit of Sarah Bond.
  • Bluepoint Games has been shuttered after the studio was forced to cancel a mandated live-service project, highlighting the industry-wide risks of forcing established developers into unsustainable live-service models.
Extra CreditsFeb 2026
Cover of "If You Aren't Curious, Your Bottom Line Will Show It": A CMO's Warning for Game Marketers in 2025
18 min
PocketGamer.biz18 min

"If You Aren't Curious, Your Bottom Line Will Show It": A CMO's Warning for Game Marketers in 2025

In the evolving landscape of 2025, game marketing success is increasingly defined by a commitment to deep curiosity and data-driven decision-making.

  • Financial performance in 2025 is directly tied to a marketer's ability to rigorously analyze player behavior and treat marketing as a calculated, iterative risk rather than a static process.
  • The industry has moved past post-IDFA uncertainty by adopting probabilistic attribution and sophisticated modeling, which have restored stability to user acquisition efforts.
  • Small, agile studios are achieving significant profitability by targeting niche audiences and maintaining high-quality performance metrics, proving that scale is not the sole determinant of success.
PocketGamer.bizMar 2025
Cover of Branding for Top Line Growth: MY.GAMES Journey by CEO Elena Grigorian
22 min
Deconstructor of Fun22 min

Branding for Top Line Growth: MY.GAMES Journey by CEO Elena Grigorian

The gaming industry faces a persistent challenge where the cost of acquiring paying users (CPPU) steadily rises while the revenue per paying user (RPPU) struggles to keep pace, creating an inevitable intersection that threatens long-term profitability.

  • MY.GAMES is shifting from performance-based marketing to branding campaigns to counter the industry-wide trend of rising costs per paying user (CPPU) outpacing revenue per paying user (RPPU).
  • A branding campaign targeting a broad audience increased downloads and marketing efficiency but failed to generate significant revenue because the casual audience could not navigate the game's complex onboarding and monetization.
  • A second, more targeted branding campaign focused on demographics with a higher propensity for spending resulted in improved retention rates and higher revenue compared to the initial broad-reach attempt.
Deconstructor of FunMar 2024
Cover of Panel: Failing Fast: Stories From the Front Line of Prototyping
43 min
PocketGamer.biz43 min

Panel: Failing Fast: Stories From the Front Line of Prototyping

Prototyping serves as a fundamental proof-of-concept mechanism essential for validating core gameplay mechanics and ensuring that development resources are directed toward viable, engaging ideas.

  • Prototyping is a universal necessity across all game genres, serving as a critical proof-of-concept mechanism to validate core mechanics and mitigate the risk of investing in unviable projects.
  • Development teams should utilize time-boxing to maintain iterative flexibility and prevent stagnation during the prototyping phase.
  • Physical, non-digital methods like paper and board-based testing are highly effective for validating player behavior and mechanics before committing to expensive digital implementation.
PocketGamer.bizOct 2022
Cover of Drawing the Ethical Line for Misleading UA Ads - The Metacast by Naavik
74 min
Naavik74 min

Drawing the Ethical Line for Misleading UA Ads - The Metacast by Naavik

The gaming industry currently faces a critical juncture regarding the balance between aggressive commercial tactics and consumer protection.

  • The gaming industry is prioritizing self-regulation regarding loot boxes and in-game spending—including transparent odds disclosure and parental controls—to preempt restrictive government legislation.
  • Developers are facing a critical tension between using misleading user acquisition ads to lower acquisition costs and the resulting erosion of long-term player trust.
  • Industry consensus favors platform-enforced standards for ad accuracy as a preferred alternative to broad, government-mandated advertising regulations.
NaavikJul 2022
Cover of Tokenomics #5 Line Goes Up - What Is The Problem With NFTs Anyways?
63 min
Deconstructor of Fun63 min

Tokenomics #5 Line Goes Up - What Is The Problem With NFTs Anyways?

The crypto-gaming sector is currently navigating a period of rapid institutional growth and intense public scrutiny.

  • The crypto-gaming sector is scaling infrastructure through low-fee blockchain layers to support micro-transactions, evidenced by a $200 million funding round for Immutable.
  • The industry is shifting toward a model where tokens act as programmable, internet-native assets that replace traditional centralized marketing with direct community rewards.
  • Public and institutional scrutiny is increasing due to speculative excess, scams, and the inconsistent performance of high-profile pre-sales like Champions Ascension.
Deconstructor of FunMar 2022
Cover of Press Y to Cry: Generating Emotions in Videogame Narrative
32 min
Game Developers Conference32 min

Press Y to Cry: Generating Emotions in Videogame Narrative

The historical divide between emergent gameplay and authored narrative remains a primary obstacle to achieving deep emotional resonance in interactive media.

  • To effectively generate emotion, designers must choose between simulation (matching player and game emotion), representation (indirect emotional triggers requiring interpretation), or abstraction (using symbolic elements to evoke feelings).
  • Ludo-narrative dissonance occurs when the game's emotional content conflicts with the player's experience, often because developers fail to provide the necessary context for the player's actions.
  • Designers should structure narrative around 'emotional boxes,' where each segment contains a specific emotion, a thematic question, and the necessary context for the player to interpret the situation.
Game Developers ConferenceFeb 2022
Cover of Triage on the Front Line: Improving Mafia III AI in a Live Product
29 min
Game Developers Conference29 min

Triage on the Front Line: Improving Mafia III AI in a Live Product

The post-launch improvement of artificial intelligence in the open-world crime drama Mafia III serves as a case study for managing live product updates under strict resource and time constraints.

  • Hangar 13 utilized a cross-functional 'strike team' consisting of engineers, animators, designers, and QA to execute a three-month post-launch AI improvement patch for Mafia III.
  • Prioritization of AI fixes was determined by a three-factor framework: impact (player experience), complexity (potential for unintended knock-on effects), and cost (time and resource allocation).
  • The team addressed AI responsiveness by refining event-based reaction systems, such as increasing the detection range for gunshots beyond the original 40-meter limit to ensure enemies properly escalated to combat.
Game Developers ConferenceFeb 2021
Cover of Developing Raji: An Ancient Epic & Crossing the Finish Line | Game Dev Unchained Episode 233
70 min
Game Dev Unchained70 min

Developing Raji: An Ancient Epic & Crossing the Finish Line | Game Dev Unchained Episode 233

The development of Raji: An Ancient Epic serves as a case study for the burgeoning Indian game industry, highlighting the successful effort to integrate rich cultural narratives into the global gaming market.

  • The development of Raji: An Ancient Epic demonstrates the viability of integrating underrepresented cultural narratives, such as Hindu and Balinese mythology, into the global gaming market.
  • The project serves as a case study for the maturation of the Indian game industry, driven by increased accessibility to development tools and the rise of local studios.
  • The COVID-19 pandemic forced a transition to remote workflows, proving that distributed teams can maintain development momentum without traditional in-office collaboration.
Game Dev UnchainedSep 2020
Cover of Eastern Games in the West. Reasons why Eastern Games Succeed in Europe & USA PG Connects Digital #2
29 min
PocketGamer.biz29 min

Eastern Games in the West. Reasons why Eastern Games Succeed in Europe & USA PG Connects Digital #2

The mobile gaming industry has experienced a significant shift in global market share, with mobile devices now accounting for approximately 45% of total industry revenue.

  • Mobile gaming now accounts for approximately 45% of total industry revenue, with the Asia-Pacific region (China, Japan, South Korea, and Taiwan) generating nearly 50% of that global total.
  • Successful expansion into Western markets requires deep culturalization rather than simple translation, as failure to adapt leads to high user acquisition costs and poor retention rates.
  • Western players prioritize streamlined user interfaces, immediate gameplay access, and straightforward progression, which contrasts with the complex, tutorial-heavy, and multi-step structures common in Eastern markets.
PocketGamer.bizAug 2020