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Infinity

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Article

When Lambo: Axie's $152M Raise and Amazon's Content Curse

Early October 2021 commentary argues that the games industry is at an all-time high but may be nearing the end of a flush period.

  • The gaming industry saw record venture capital investment in the first nine months of 2021, with approximately $9 billion raised across nearly 500 deals.
  • Sky Mavis secured $152 million in Series B funding at a $3 billion valuation, yet Axie Infinity's sales volume dropped 39% from $848 million in August to $518 million in September 2021.
  • Amazon’s New World reached over 900,000 concurrent players, marking a significant milestone for the company after previous failures like Crucible.
SuperJoostOct 2021
Cover of Crypto Is a Space Race: Buying into Something Better
Article

Crypto Is a Space Race: Buying into Something Better

Late-September 2021 commentary argues that crypto and blockchain gaming are the start of a new boom cycle, comparable to the dot-com era of 1999.

  • Axie Infinity dominates the gaming NFT market, accounting for 83 percent of all game-related NFT volume with over $2 billion in total sales.
  • Investor confidence in blockchain gaming remains high, evidenced by Dapper Labs raising $250 million at a $7.6 billion valuation and Sorare securing $680 million in funding.
  • Wizards of the Coast demonstrates that legacy brands can thrive by leveraging evergreen IP like Dungeons & Dragons, reporting $816 million in revenue with high profit margins.
SuperJoostSep 2021
Cover of Sky Mavis’ NFT Game Generates $2 Billion in Sales
Article

Sky Mavis’ NFT Game Generates $2 Billion in Sales

Sky Mavis' blockchain strategy game Axie Infinity has generated more than $2 billion in cumulative sales, placing it first among collectibles according to DappRadar.

  • Sky Mavis’ strategy game Axie Infinity generated over $2 billion in sales, establishing it as a leading title in the NFT collectibles market as of September 2021.
  • The game facilitates a play-to-earn model where over 600,000 merchants have engaged in more than 4.8 million NFT transactions.
  • Player-owned assets are central to the game's economy, requiring users to purchase at least three character NFTs to participate in battles and earn AXS and SLP tokens.
UdonisSep 2021
Cover of TWIG 149: Reaction to Axie Infinity’s $1.2 Billion Annualized Revenue
19 min
Deconstructor of Fun19 min

TWIG 149: Reaction to Axie Infinity’s $1.2 Billion Annualized Revenue

The current landscape of blockchain-based gaming is characterized by extreme volatility, speculative hype, and a lack of sustainable business models.

  • Current blockchain gaming models like Axie Infinity rely on a constant influx of new users to maintain liquidity, creating a fragile ecosystem that risks collapse once growth plateaus.
  • Axie Infinity’s annualized revenue figure of $1.2 billion is widely criticized as a misleading metric that conflates short-term speculative spikes with sustainable business performance.
  • NBA Top Shot serves as a cautionary example of volatility, with monthly gross sales plummeting from $230 million to $34 million within a few months.
Deconstructor of FunSep 2021
Cover of What Drives Success in 4X Strategy/SLG Games: Part 2
Article

What Drives Success in 4X Strategy/SLG Games: Part 2

Social engagement, live events, audiovisual evolution, and monetization are presented as the second half of a two-part analysis of what drives success in 4X Strategy/SLG mobile games, building on an earlier look at foundation and progression features.

  • Social features, particularly guild systems, are critical to 4X success by providing mutual assistance, shared goals like 'Kingdom vs. Kingdom' events, and defensive benefits that incentivize long-term player retention.
  • Successful 4X games maintain player engagement through a constant stream of recurring and non-recurring live events, such as 5v5 PvP modes, which provide diverse activities beyond traditional base-building.
  • Modern 4X titles are shifting from traditional grim 2D aesthetics toward more colorful, high-fidelity art styles and improved user interfaces to increase accessibility for a broader, non-hardcore audience.
GameRefineryAug 2021
Cover of What Drives Success in 4X Strategy/SLG Games: Part 1
Article

What Drives Success in 4X Strategy/SLG Games: Part 1

4X strategy games on US iOS held roughly 9-9.5% market share across 2019 and 2020, then rose to just over 11% in Q1 and Q2 2021, even as Apple's IDFA changes reshaped mobile marketing.

  • Only three new 4X strategy games have successfully entered the top-grossing 100 in the two years leading up to August 2021, indicating a market dominated by older titles with established fan bases.
  • Successful modern 4X games are increasingly utilizing 'hybridization' by integrating RPG character development and Match3 mechanics to broaden their appeal and create new monetization opportunities.
  • Post-iOS 14.5, developers are accelerating the First Time User Experience (FTUE) to drive early in-app purchases within the 24-hour window required by SKAdNetwork for effective ad-channel tracking.
GameRefineryAug 2021
Cover of Discovering Your Game's Regional Appeal, Pre-launch
Article

Discovering Your Game's Regional Appeal, Pre-launch

Pre-launch regional interest is the central theme of this July 2021 GameDiscoverCo newsletter, which explains how developers can gauge where their Steam game will find an audience before release.

  • Developers can extract granular regional interest data by accessing the 'Wishlist balance' report within the Steamworks back-end, filtered by AppID and 'all history'.
  • Integrating Google Analytics with Steam store pages enables real-time monitoring of traffic sources, providing a critical data point for identifying high-interest geographic markets.
  • Regional download statistics for demos and prologues serve as engagement indicators, though developers should be cautious as high engagement in Southeast Asia does not always translate to premium purchase conversions.
GameDiscoverCoJul 2021
Cover of Ubisoft at Risk of Losing Revenue and Talent in Wake of Abuse and Toxic Work Culture Allegations
Article

Ubisoft at Risk of Losing Revenue and Talent in Wake of Abuse and Toxic Work Culture Allegations

Ubisoft's latest annual Universal Registration Document, a 348-page filing reported by Axios on July 8, 2021, directly addresses the abuse and toxic workplace allegations that surfaced the previous year, and acknowledges material business risks stemming from them.

  • Ubisoft officially acknowledged in its 2021 Universal Registration Document that ongoing abuse and toxic work culture allegations pose a significant risk to its ability to attract and retain talent.
  • The company identified that these internal cultural issues could lead to decreased gaming activity, lower revenue, and potential financial penalties.
  • Management cited internal instability, including the firing of key top executives, as a primary cause for current delays in decision-making and the postponement of expenses.
Game World ObserverJul 2021
Article

The Evolution of Steam Tags

Steam's tagging system is a competitive advantage in game discovery, and a wave of recent additions shows how its taxonomy has grown more granular.

  • Steam’s community-driven tagging system has become a superior discovery engine for its library of nearly 100,000 titles, with recent trends favoring granular subgenres like Action Roguelike, Colony Sim, and Deckbuilding.
  • Meta increased the price of the Quest 2 by $100 to prioritize profitability over market share, following a $10 billion loss in its Reality Labs division during 2021.
  • The VR market shows a clear preference for standalone hardware, evidenced by Ultrawings 2 selling ten times more units on Quest than on PC VR.
GameDiscoverCoApr 2021
Cover of Infinity Kingdom: Monetisation Analysis
Article

Infinity Kingdom: Monetisation Analysis

Infinity Kingdom, a cartoon-styled mobile 4X strategy game launched on iOS and Android in January 2021, is dissected here from a player's perspective to show how its monetisation funnel is engineered and how it compares with peers such as Rise of Kingdoms and Idle Heroes.

  • Infinity Kingdom shifts the traditional 4X strategy power balance by assigning 90% of player power to heroes and troops, compared to the 50-70% typically allocated to construction and research in the genre.
  • The game utilizes a 'water team' meta to drive early-game monetization, incentivizing players to purchase Merlin via a first-time buyer offer and subsequent VIP chests totaling approximately €45.
  • Scaling IAP bundles are used to monetize hero progression, with specific 'Crowned King' packs requiring a total spend of €205 to fully upgrade a single hero to seven tiers.
GameRefineryMar 2021
Article

In FIFA v EA, Fans Lose

The breakup between Electronic Arts and FIFA, ending a 30-year partnership, is framed as a loss for both parties and for fans.

  • EA’s Ultimate Team mode, a critical revenue driver, grew from $587 million in 2015 to $1.6 billion in 2021, underscoring the high financial stakes of the brand transition to EA Sports FC.
  • Live services now account for 85% of EA’s $1.75 billion in quarterly bookings, providing a stable financial foundation as the company navigates the loss of the FIFA brand.
  • FIFA faces significant financial risk from the split, as EA’s $150 million annual licensing fee represented the governing body's largest single income category.
SuperJoostMar 2021
Article

Call for Data: Your Steam Wishlist to Follower Ratio

GameDiscoverCo's February 2021 newsletter issues a call for data on the ratio of Steam wishlists to followers for unreleased games, arguing that this metric has shifted meaningfully over the past two to three years.

  • The industry benchmark for the Steam wishlist-to-follower ratio has shifted from 4.5:1 in 2019 to a current range of 6:1 to 10:1.
  • Increased pre-release marketing tools and Steam festival participation are the primary drivers behind the rising wishlist-to-follower ratio.
  • First-week sales for new Steam titles typically range from 4.5% to over 100% of total pre-release wishlists.
GameDiscoverCoFeb 2021