Skip to main content

2015

Company

Documents about 2015

Financial report1 page

GameStop Form 10-K: Fiscal Year 2015

GameStop’s 2015 Form 10-K outlines a strategic pivot from a traditional video game retailer to a diversified multichannel operator.

  • GameStop transitioned from a $269.8 million net loss in fiscal 2012 to a $354.2 million net income in fiscal 2013, driven largely by the absence of the previous year's $680.7 million in goodwill and asset impairment charges.
  • The company is aggressively diversifying into the 'recommerce' and consumer electronics markets, targeting a 20-25% annual growth rate for pre-owned electronics and a 5-10% annual growth rate for the Apple product retail market.
  • GameStop established a new 'Technology Brands' segment in Q4 2013, incorporating acquisitions like Spring Mobile, Simply Mac, and Aio Wireless to reduce reliance on traditional video game retail.
GameStopApr 2014
Cover of CD PROJEKT Capital Group: President of the Board's Address to Shareholders 2013
Financial report2 pages

CD PROJEKT Capital Group: President of the Board's Address to Shareholders 2013

The CD PROJEKT Capital Group maintained profitability and positive cash flow throughout 2013, despite a lack of major game releases during the fiscal year.

  • CD PROJEKT maintained profitability and positive cash flow in 2013 despite having no major game releases during the fiscal year.
  • The company delayed the release of The Witcher 3: Wild Hunt to February 2015 to prioritize technical excellence and product quality.
  • Development for The Witcher 3: Wild Hunt and Cyberpunk 2077 was entirely self-financed by the organization.
CD ProjektMar 2014
Cover of CD PROJEKT Group 2013 Financial Results
Financial report40 pages

CD PROJEKT Group 2013 Financial Results

The CD PROJEKT Group experienced a transitional fiscal year in 2013, characterized by a strategic pivot toward long-term development goals despite immediate financial contraction.

  • CD PROJEKT Group experienced a financial contraction in 2013, with total sales revenue falling 13% to 142.2 million and net profit declining by 47%.
  • The digital distribution arm, GOG Ltd., served as a critical stabilizer, achieving a 36% increase in sales and an 80% expansion in its user base.
  • Management postponed the release of The Witcher 3: Wild Hunt to February 2015 to prioritize product quality and align with a larger next-generation console install base.
CD ProjektMar 2014
Cover of Mobile is the dominant driver for the game's industry say Applifier's CEO
3 min
PocketGamer.biz3 min

Mobile is the dominant driver for the game's industry say Applifier's CEO

Mobile gaming is rapidly emerging as the primary growth engine for the global interactive entertainment sector, with projections indicating the market will expand from $13 billion in 2013 to $22 billion by 2015.

  • The mobile gaming market is projected to grow from $13 billion in 2013 to $22 billion by 2015, establishing it as the primary growth engine for the interactive entertainment sector.
  • The influx of console-quality development talent into the mobile space is shifting the industry focus from casual titles toward more complex, mid-core, and core gaming experiences.
  • Mobile platforms are increasingly characterized by a winner-take-all environment, where app store saturation makes content discoverability a critical structural challenge for developers.
PocketGamer.bizJan 2014
Cover of Fiscal Year Ending March 2015: 1st Half Financial Results
Financial report32 pages

Fiscal Year Ending March 2015: 1st Half Financial Results

Koei Tecmo Holdings reported record-breaking financial results for the first half of fiscal year 2014, ending September 30, 2014.

  • Koei Tecmo achieved record-breaking first-half results for fiscal year 2014, with net sales reaching 16.1 billion yen and operating profit nearly doubling to 3.29 billion yen.
  • The company marked its fourth consecutive year of growth, driven by strong software sales, an expanding digital download business, and high-performing social games.
  • The game software segment generated 9.87 billion yen in revenue, bolstered by the global performance of titles including Hyrule Warriors, Toukiden: Kiwami, and Atelier Shallie.
Koei TecmoJan 2014
Cover of Fiscal Year Ending March 2015 Financial Results
Financial report38 pages

Fiscal Year Ending March 2015 Financial Results

Koei Tecmo achieved record-breaking financial performance for the fiscal year ending March 2015, marking five consecutive years of profit growth and two years of rising sales.

  • Koei Tecmo achieved record-breaking performance for the fiscal year ending March 2015, marking five consecutive years of profit growth with net income surging 36% year-over-year to ¥9.4 billion.
  • Operational efficiency improved significantly, resulting in an operating profit ratio of 25.5% and a 7.0-point reduction in the cost-of-sales ratio since 2011.
  • The company’s investment strategy shifted heavily toward international markets, with foreign asset holdings increasing from 20% in 2011 to 60% in 2014.
Koei TecmoJan 2014
Cover of Ubisoft H1 FY14 Earnings Presentation
Financial report39 pages

Ubisoft H1 FY14 Earnings Presentation

Ubisoft’s financial performance during the first half of fiscal year 2014 reflects a deliberate strategic transition toward high-budget, open-world titles designed to anchor the next generation of console gaming.

  • Ubisoft's H1 FY14 sales rose 5%, supported by strong back-catalog performance and digital growth, but the company still posted a net loss of €62.3 million.
  • The non-IFRS operating loss reached €98 million, driven mainly by a 43% surge in R&D depreciation and costs from project cancellations, alongside a 7% rise in total cash R&D investment.
  • Management projects a return to profitability in fiscal year 2015, targeting an operating income of at least €150 million.
UbisoftNov 2013
Cover of Ubisoft Updates Its Financial Targets and Games Release Schedule for 2013-14
Financial report2 pages

Ubisoft Updates Its Financial Targets and Games Release Schedule for 2013-14

Ubisoft has revised its financial targets and release schedule for the 2013-14 fiscal year, primarily driven by the decision to delay the launch of two major titles, Watch Dogs and The Crew, until the 2014-15 fiscal year.

  • Ubisoft has delayed the release of 'Watch Dogs' and 'The Crew' to the 2014-15 fiscal year to prioritize quality and align with the new console cycle.
  • The company downgraded its 2013-14 sales guidance from a range of €1,420–€1,450 million to a new estimate of €995–€1,045 million.
  • Financial projections for 2013-14 shifted from expected positive operating income to a projected non-IFRS operating loss of €40–€70 million.
UbisoftOct 2013
Cover of DeNA Consolidated Financial Results for the Fiscal Year Ended March 31, 2013
Financial report42 pages

DeNA Consolidated Financial Results for the Fiscal Year Ended March 31, 2013

DeNA achieved record-breaking financial performance for the fiscal year ending March 31, 2013, marking nine consecutive years of growth.

  • DeNA posted record results for the fiscal year ended March 31, 2013, with revenue of 202,467 million yen (+38.2% year-on-year) and profit attributable to owners of the parent of 45,581 million yen (+46.4%), extending growth to nine consecutive years.
  • The Social Media Business drove the growth, generating 179,627 million yen in external revenue, roughly 89% of total revenue.
  • Growth was helped by the successful shift to smartphone-based services and higher MobaCoin consumption in both domestic and international markets.
DeNA Co.May 2013
Cover of An Overview of Mobile Gaming in Asia, Part 2: China
Article

An Overview of Mobile Gaming in Asia, Part 2: China

The Chinese mobile gaming market represents a high-growth opportunity for international developers, characterized by a massive and rapidly expanding install base.

  • China has overtaken the U.S. as the world's largest smartphone and tablet market, with mobile gaming revenue projected to grow by 55% in 2013 and maintain over 50% growth through 2015.
  • The Chinese mobile market is dominated by Android, which accounted for 70% of devices in Q3 2012 and is expected to represent 80% of mobile gaming revenues in 2013.
  • Extreme fragmentation characterizes the ecosystem, featuring over 500 independent app stores and a prevalence of low-end, counterfeit Android devices that often lack SIM ports, making carrier billing impossible.
Mobile Dev MemoMar 2013
Cover of AppGratis CEO Simon Dawlat on building the best app distribution channel
4 min
PocketGamer.biz4 min

AppGratis CEO Simon Dawlat on building the best app distribution channel

AppGratis functions as a global app discovery and distribution channel, connecting mobile users with curated daily promotions for free or discounted applications.

  • AppGratis operates a discovery platform that generates up to 1.5 million app installs per day for developers.
  • The company maintains a user base of 10 million total members, including 3 million daily active users.
  • The business model focuses exclusively on non-incentivized downloads to ensure long-term sustainability and avoid artificial inflation of metrics.
PocketGamer.bizFeb 2013
Cover of Namco Bandai Holdings Annual Report 2012
Financial report70 pages

Namco Bandai Holdings Annual Report 2012

The 2012 annual review presents Bandai Namco’s ambition to become the leading integrated entertainment group by 2015, targeting record operating income of ¥42.5 billion and record sales of ¥480 billion through a “Empower-Gain Momentum-Accelerate Evolution” strategy that leverages its global intellectual-property portfolio.

  • Bandai Namco achieved significant financial growth in fiscal year 2012, with net sales rising 15.2% to ¥454.2 billion and operating income surging 111.8% to ¥34.6 billion.
  • The company’s operating margin improved to 7.6% from 4.1% in the prior year, supported by a 944.6% increase in net income to ¥19.3 billion.
  • Key revenue drivers included home-software sales at ¥86 billion, arcade-machine sales at ¥73.4 billion, and network-content earnings at ¥33.6 billion.
Bandai NamcoSep 2012