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Monetization reports and market data

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Cover of Elia Games’ Clary Xiaodan Zhang On Saving Marketers 50 Hours/Week With No-Code Automation
40 min
PocketGamer.biz40 min

Elia Games’ Clary Xiaodan Zhang On Saving Marketers 50 Hours/Week With No-Code Automation

Modern user acquisition and monetization strategies are undergoing a significant transformation through the implementation of no-code automation systems.

  • Implementing no-code automation systems using tools like Google Sheets and Notion can save marketing teams up to 50 hours of manual labor per week.
  • Automation should function as a filtering mechanism that removes operational noise, allowing marketers to prioritize high-impact strategic initiatives over repetitive tasks.
  • Human judgment remains essential for cross-platform decision-making and brand management, as current AI and automation tools lack the capacity for nuanced creative consistency.
PocketGamer.bizApr 2024
Cover of Township Deconstructed: The Secrets to Its Multi-Billion Strategy
62 min
Deconstructor of Fun62 min

Township Deconstructed: The Secrets to Its Multi-Billion Strategy

Township has established itself as a dominant force in the mobile farming simulation genre by evolving from a simple 2011 simulator into a complex, multi-layered ecosystem.

  • Township commands nearly 40% of the mobile farming simulation market revenue share by prioritizing continuous product iteration over the development of sequels.
  • More than 50% of the game's total lifetime revenue has been generated within the last four years, demonstrating the effectiveness of long-term product refinement.
  • The game functions as a casualized 4X ecosystem by integrating diverse mechanics, such as match-three, grid-merging, and expedition-style events, to maximize player lifetime value.
Deconstructor of FunApr 2024
Cover of State of Mobile Gaming in Southeast Asia and India: 2023
Report2 pages

State of Mobile Gaming in Southeast Asia and India: 2023

The mobile gaming landscape across Southeast Asia and India represents a massive, high-growth ecosystem, currently serving 1.3 billion mobile users and generating 70 billion USD in annual revenue.

  • The Southeast Asian and Indian mobile gaming market comprises 1.3 billion users and generates 70 billion USD in annual revenue.
  • Mobile gaming titles in the region demonstrate high long-term engagement, with day-30 retention rates reaching 64% on iOS.
  • The region is experiencing a significant demographic shift characterized by a rapid increase in female player participation.
AppticaApr 2024
Cover of YSO Corp: How to get a billion downloads?
27 min
Tenjin27 min

YSO Corp: How to get a billion downloads?

YSO Corp, a French technology-driven mobile gaming company, has achieved significant scale by prioritizing automation and internal tool development.

  • YSO Corp achieved one billion game downloads in three years by managing a portfolio of 180 titles with a lean team of approximately 50 employees.
  • The company maintains operational agility and profitability by prioritizing extreme automation and developing proprietary in-house tools for analytics, user acquisition, monetization, and creative generation.
  • YSO Network, the company's internal advertising platform, is currently ranked among the top three in the casual gaming industry for user acquisition.
TenjinApr 2024
Cover of Is TikTok UA for teenagers? Soft launch sonar #4, Importance of Bid Floors, top Creatives in March
57 min
Two & a Half Gamers57 min

Is TikTok UA for teenagers? Soft launch sonar #4, Importance of Bid Floors, top Creatives in March

Strategic optimization of ad monetization and user acquisition remains the primary driver of growth in the mobile gaming sector.

  • Implementing geo-tiered bid floors in mediation platforms like Max and LevelPlay can increase banner ad revenue by up to 38% and interstitial revenue by 22%.
  • TikTok is a viable UA channel for a broad demographic, as the platform's average user age is 32.1 rather than the common perception of a teenage audience.
  • Developers are successfully leveraging the TikTok Creative Challenge to source user-generated content, provided they use precise creative briefs to avoid low-quality or generic AI submissions.
Two & a Half GamersApr 2024
Cover of 2024 Casual Gaming Apps Report
Report40 pages

2024 Casual Gaming Apps Report

The global casual gaming market entered a period of recovery between April 2023 and April 2024, characterized by rebounding consumer spend despite a slowdown in total downloads.

  • The casual gaming market is shifting from hyper-casual titles toward hybrid-casual and 3D match models, with 3D Match category market share on US iOS increasing fivefold between April 2023 and April 2024.
  • Developers are increasingly bypassing app store fees by adopting proprietary web stores and engagement-linked offers, a strategy now utilized by 70% of top-performing US casual games.
  • User acquisition costs are highly bifurcated, with iOS installs averaging $4.83 compared to $0.65 on Android, though iOS maintains a superior Day 7 return on ad spend.
LiftoffApr 2024
Cover of Transparent and Fair Purchases of In-Game Content
Report4 pages

Transparent and Fair Purchases of In-Game Content

The initiative seeks to ensure that European players can make informed, transparent decisions when purchasing in-game content, while safeguarding minors from unintended spending.

  • The PEGI Code of Conduct mandates that signatories display purchase icons, provide receipts, and disclose real-world costs for virtual currency, while requiring transparent probability disclosures for paid random items like loot boxes.
  • Only 20.8% of PEGI-rated games include in-game purchase options, with just 3% of all rated games offering paid random items.
  • Parental supervision remains robust, with 76% of parents reporting their children do not make in-game purchases, a figure that has remained stable since 2020.
Video Games EuropeApr 2024
Cover of 2.5 gamers x Live AM(F)A #1 - March 20
52 min
Two & a Half Gamers52 min

2.5 gamers x Live AM(F)A #1 - March 20

The mobile gaming landscape is undergoing a significant shift toward hybrid-casual models, characterized by the integration of robust economy mechanics, gacha systems, and meta-game depth into traditionally simple gameplay loops.

  • The mobile gaming market is shifting toward hybrid-casual models that integrate complex economy mechanics and gacha systems into simple loops, exemplified by Legend of Mushroom generating approximately $2.5 million in daily revenue.
  • Genre-blending is a primary growth strategy, with top-performing titles like Whiteout Survival and Last War successfully incorporating match-three and puzzle mechanics into 4X strategy frameworks to expand their audience.
  • AppLovin’s Axon 2 has emerged as a top-performing channel for iOS user acquisition due to advancements in algorithmic signal processing.
Two & a Half GamersMar 2024
Cover of How Fortnite Crossovers Corrupted the Industry - Extra Credits Gaming
12 min
Extra Credits12 min

How Fortnite Crossovers Corrupted the Industry - Extra Credits Gaming

The modern gaming industry is increasingly prioritizing brand recognition and nostalgia-driven crossovers over the creation of immersive, holistic game worlds.

  • The gaming industry is shifting focus from creating immersive, cohesive game worlds to prioritizing brand recognition and nostalgia-driven crossovers for short-term revenue.
  • Fortnite’s business model has popularized the use of unthemed environments where disparate intellectual properties are integrated, effectively turning games into vehicles for advertising.
  • The prioritization of business development over artistic integrity has led to the dilution of established franchises, as seen with the inclusion of Skeletor in Call of Duty and Marvel sets in Magic: The Gathering.
Extra CreditsMar 2024
Cover of P2E is Dead? Long Live P2E! With Pixels.xyz
65 min
Naavik65 min

P2E is Dead? Long Live P2E! With Pixels.xyz

Pixels.xyz has established itself as a prominent force in the Web3 gaming sector by reimagining the play-to-earn model as a sustainable, community-driven ecosystem.

  • Pixels.xyz has achieved a scale of approximately 500,000 daily active users and 90,000 monthly VIP subscribers by repurposing token-based incentives as a user acquisition budget.
  • The platform prioritizes long-term economic stability by implementing anti-bot measures, battle passes, and reputation systems to ensure value is derived from genuine gameplay rather than automated extraction.
  • Migration to the Ronin network served as a critical growth catalyst, leveraging existing infrastructure and community to accelerate user adoption.
NaavikMar 2024
Cover of 4X (R)evolution part2. Last War: The biggest 4X in 2024! Crucial UA integration into core-loop
62 min
Two & a Half Gamers62 min

4X (R)evolution part2. Last War: The biggest 4X in 2024! Crucial UA integration into core-loop

The mobile 4X strategy genre is undergoing a fundamental transformation driven by the integration of hyper-casual mechanics directly into core gameplay loops.

  • The mobile game Last War has achieved significant market success, scaling to approximately 2.5 million daily revenue and maintaining strong download volume in 2024.
  • User acquisition (UA) strategy is the primary driver of product design, with developers prioritizing hyper-casual gameplay elements in onboarding to maximize conversion rates.
  • Successful 4X titles, including Last War, Top War, and Top Heroes, utilize consistent creative themes such as 'gate' mechanics and zombie hordes across TV commercials, billboards, and social media ads to maintain UA momentum.
Two & a Half GamersMar 2024
Cover of Turn Your Game into a Money-Making Machine with Fatma Güngör Okutan & Felix Braberg
27 min
Deconstructor of Fun27 min

Turn Your Game into a Money-Making Machine with Fatma Güngör Okutan & Felix Braberg

This discussion provides a strategic overview of mobile game monetization in 2024, emphasizing the transition from rapid, hack-driven growth to sustainable, product-focused revenue models.

  • Long-term mobile game profitability in 2024 requires a hybrid monetization model that balances in-app purchases (IAP) with sophisticated, data-driven ad strategies.
  • Publishers must shift focus from simple eCPM optimization to maximizing total ad revenue and Average Revenue Per Daily Active User (ARPDAU).
  • To protect retention and IAP conversion, developers should implement user segmentation tactics such as delaying ad exposure for new players and tailoring ad loads based on geolocation or acquisition source.
Deconstructor of FunMar 2024

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