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Cover of My Supermarket Simulator 3D: The ultimate shop simulator game that makes serious money!
40 min
Two & a Half Gamers40 min

My Supermarket Simulator 3D: The ultimate shop simulator game that makes serious money!

My Supermarket Simulator 3D has emerged as a dominant force in the mobile simulation market, achieving rapid, large-scale adoption following its July 2024 launch.

  • My Supermarket Simulator 3D achieved 54 million downloads and nearly 1 million daily active users within months of its July 2024 launch.
  • Inefficient ad placements, specifically app-open units and banner mediation, are causing an estimated daily revenue loss of $20,000 to $40,000.
  • Profitability can be significantly increased by shifting to higher-yielding interstitial ad placements and optimizing ad mediation without altering the core gameplay.
Two & a Half GamersNov 2024
Cover of #307: Pokemon Game Rises, Supercell's IPO Dreams and VC Misdeeds
67 min
Deconstructor of Fun67 min

#307: Pokemon Game Rises, Supercell's IPO Dreams and VC Misdeeds

The global gaming industry is currently navigating a period of significant structural transition, characterized by the maturation of major hardware cycles and a fundamental reassessment of venture capital investment strategies.

  • The gaming venture capital model is under scrutiny for prioritizing management fees over portfolio success, resulting in an influx of overvalued, unacquirable startups that lack clear paths to liquidity.
  • Startups founded by former Activision Blizzard employees have raised $1.7 billion since 2020, yet the broader investment landscape is increasingly viewed as unsustainable.
  • Nintendo reported a 17% revenue decline and a 69% drop in net profit as the Switch nears the end of its lifecycle, though investor confidence has been bolstered by the confirmation of backward compatibility for its successor.
Deconstructor of FunNov 2024
Cover of Unlock Revenue Streams and Transform Mobile Game Monetisation with Aghanim's All-in-One DTC Platform
38 min
PocketGamer.biz38 min

Unlock Revenue Streams and Transform Mobile Game Monetisation with Aghanim's All-in-One DTC Platform

Mobile game publishers face significant financial pressure due to high platform fees and the technical friction inherent in traditional web-based storefronts.

  • Publishers can achieve a 14% day-one transaction rate by using AI-driven game hubs, significantly outperforming the 3% to 5% industry average for standard web shops.
  • The strategic goal for mobile game publishers is to migrate 55% of their total transaction volume to direct-to-consumer web platforms within a three-to-six-month timeframe.
  • Direct-to-consumer hubs bypass traditional app store fees, allowing publishers to capture a larger share of net revenue for reinvestment into user acquisition and growth.
PocketGamer.bizNov 2024
Cover of AdMob Mediation: Top Tips and Best Practices
36 min
Tenjin36 min

AdMob Mediation: Top Tips and Best Practices

AdMob serves as a foundational pillar for mobile game monetization, offering high-quality ad inventory and reliable account management.

  • Implement a mediation strategy immediately after soft launch by integrating Mintegral, AppLovin, and Unity alongside Google’s native inventory to create a competitive bidding environment.
  • Maintain a lean ad stack by removing any mediation partners that contribute less than five percent of total revenue to reduce technical overhead and ensure app stability.
  • Perform manual optimization of non-bidding waterfall price points every one to two weeks to maximize eCPM until real-time bidding becomes the industry standard.
TenjinNov 2024
Cover of How to Develop Creative Strategy: GameCamp 2024
Presentation41 pages

How to Develop Creative Strategy: GameCamp 2024

This presentation from GameCamp 2024, delivered by Peter Fodor of AppAgent, outlines a framework for developing creative strategies in mobile game marketing.

  • The document states that across all apps and games in its portfolio, video ads' view rate shows people start losing attention after four seconds, which is why the final video is always delivered with 2 additional video openings for A/B testing.
  • The recommended iteration framework suggests a specific volume of testing: three hook iterations, two basic iterations, and one advanced iteration.
  • The document says a great hook should be straight to the point, add movement, evoke curiosity, create humorous, shocking or wow moments, and use all the tools.
AppAgentNov 2024
Cover of Week in Mobile Games E35 - Facebook Instant Games is back! | Games First 2024 takeaways
47 min
PocketGamer.biz47 min

Week in Mobile Games E35 - Facebook Instant Games is back! | Games First 2024 takeaways

The mobile gaming industry is currently navigating a period of significant structural transition, marked by shifting platform regulations and evolving monetization strategies.

  • Facebook Instant Games has introduced in-app purchases on iOS, a strategic move to bypass the 30% platform revenue share and lower barriers for web-based gaming.
  • Mobile studios are facing significant instability, evidenced by recent layoffs at Fingersoft due to falling ad revenue and the closure of Sony’s mobile studio, Neon Koi.
  • Developers are experimenting with alternative monetization models, such as Animal Crossing: Pocket Camp transitioning from a free-to-play structure to a premium paid application.
PocketGamer.bizNov 2024
Cover of Capybara GO! Defining a new genre: Social Casino RPG! Another Mobile Sensation by Habby
70 min
Two & a Half Gamers70 min

Capybara GO! Defining a new genre: Social Casino RPG! Another Mobile Sensation by Habby

Capybara GO! represents a strategic shift for Habby, establishing a new hybrid genre defined as a Social Casino RPG.

  • Habby’s 'Capybara GO!' functions as a 'Social Casino RPG' that removes skill-based input, replacing active gameplay with passive, slot-machine-style mechanics that prioritize high-frequency monetization.
  • The game demonstrates significant market potential, reaching 700,000 active users by November 1st following its August 30th soft launch, with expectations to outperform 'Survivor.io' after its official U.S. launch on November 22nd.
  • The design strategy relies on 'gluing together' proven mechanics from other successful titles, such as the pet-building systems from 'Legend of Slime' and 'Legend of Mushroom,' while scaling them to increase depth and player retention.
Two & a Half GamersNov 2024
Cover of Huuuge Q2 2024 Presentation
Presentation18 pages

Huuuge Q2 2024 Presentation

This document presents Huuuge's financial and operational performance for Q2 2024, emphasizing its focus on profitability, cash generation, and strategic growth initiatives despite a challenging market.

  • Huuuge reported an 8.4% year-over-year revenue decline to $63 million in Q2 2024, alongside a 5.4% quarter-over-quarter revenue decrease for its core Huuuge Casino and Billionaire Casino franchises.
  • The company maintains a strong liquidity position with $109.6 million in cash and cash equivalents as of June 30, 2024, following a $70 million share buyback earlier this year.
  • The Direct-to-Consumer (DTC) webshop channel grew to represent 12% of total Q2 revenue, with management projecting this to reach the low-to-mid-teens by year-end.
HuuugeNov 2024
Cover of Huuuge Q1 2024 Presentation
Presentation28 pages

Huuuge Q1 2024 Presentation

Huuuge's Q1 2024 performance indicates a period of strategic investment and operational adjustments amidst declining revenue.

  • Huuuge reported a 6.6% year-over-year revenue decline in Q1 2024, while maintaining profitability with a net result of $16.5 million and an adjusted EBITDA of $21.9 million.
  • The company aggressively scaled user acquisition, increasing spending by 86% while keeping total operating expenses flat through disciplined savings in R&D and administrative costs.
  • The Direct-To-Consumer channel grew to represent 12% of total sales by April 2024 as part of a strategic effort to reduce reliance on third-party platforms.
HuuugeNov 2024
Cover of Huuuge Q3 2023 Presentation
Presentation21 pages

Huuuge Q3 2023 Presentation

Huuuge's Q3 2023 presentation outlines the company's financial performance and strategic initiatives, emphasizing a return to growth in core franchises and strong cash generation.

  • Huuuge achieved an adjusted EBITDA of $27 million in Q3 2023, supported by a strong cash position of $127.7 million.
  • Core franchise revenue grew 4.2% quarter-over-quarter, marking the first such increase in several quarters despite an 8.2% year-over-year decline in total revenue.
  • The Direct-to-Consumer (DTC) webshop channel has accelerated rapidly, now accounting for approximately 8% of the company's total revenue.
HuuugeNov 2024
Cover of Huuuge 1Q 2023 Presentation
Presentation21 pages

Huuuge 1Q 2023 Presentation

Huuuge's First Quarter 2023 Presentation outlines the company's financial performance, strategic shifts, and future growth initiatives.

  • Huuuge achieved a record-high adjusted EBITDA margin of 38.5% in 1Q 2023, driven by reduced marketing spend and a strategic shift toward operational efficiency.
  • Revenue declined 15% year-over-year to $71.7 million, primarily due to the sunsetting of legacy titles like Traffic Puzzle and decreased user acquisition expenditures.
  • The company holds a strong liquidity position with $238.5 million in cash and cash equivalents, supporting a $150 million share buyback program.
HuuugeNov 2024
Cover of New ways of monetization with Bright SDK
34 min
Two & a Half Gamers34 min

New ways of monetization with Bright SDK

Game developers are increasingly adopting bandwidth-sharing as a viable alternative to traditional advertising models.

  • Integrating bandwidth-sharing SDKs allows developers to generate consistent, non-intrusive revenue by utilizing idle user bandwidth for public web data collection.
  • This monetization model can increase average revenue per daily active user (ARPDAU) by approximately 15%, with some partners reporting total revenue growth of up to ten times their previous baseline.
  • Developers can generate approximately $21,600 in monthly revenue from an application with 50,000 daily active users, with earnings based on daily active devices regardless of app usage.
Two & a Half GamersNov 2024

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