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This presentation from GameCamp 2024, delivered by Peter Fodor of AppAgent, outlines a framework for developing creative strategies in mobile game marketing. The document lists challenges including market saturation and eroding attribution, and presents steps such as audience research, competitor analysis, and iteration. It defines creative strategy as a plan to achieve objectives through ad creatives and includes audience research on player motivators, cultural influences, and community scan.
The document presents a creative strategy pyramid with levels such as direct copy, basic iteration, strategic creative, reference creative, and blue ocean experimental. The document details an ideation structure consisting of a hook, a core, and an end card, and states that across all apps and games in the portfolio, video ads' view rate shows people start losing attention after four seconds. It also provides a testing roadmap and an iteration framework covering hook iterations, basic iterations, and advanced iterations.
The document proposes 6 new creative directions for exploration, including 'The Smartest One in the Room,' 'Trivia Zen (Relaxation),' and 'Go Direct.' It states that creative strategy helps mitigate SKAd, market saturation and monetization, eroding attribution, and internal challenges.
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