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Cover of Week in Mobile Games E66 - UGC platform revenue share and app store competition
32 min
PocketGamer.biz32 min

Week in Mobile Games E66 - UGC platform revenue share and app store competition

The mobile gaming landscape is currently defined by shifting revenue models and the persistent resilience of developers operating under extreme geopolitical instability.

  • Epic Games has launched a creator payout model for Fortnite UGC that offers a 74 percent revenue share, with a planned reduction to 37 percent by 2027.
  • The 37 percent long-term revenue share for Fortnite creators raises questions about Epic Games' ongoing legal and public advocacy against the standard 30 percent platform fees charged by Apple and Google.
  • Mobile platform holders are updating their storefronts to enhance game discovery and social integration in response to rising regulatory pressure and the growth of alternative distribution marketplaces.
PocketGamer.bizSep 2025
Cover of From Barriers to Bridges: AI-Powered Mini-Games for Accessible Game-Based Learning
Report9 pages

From Barriers to Bridges: AI-Powered Mini-Games for Accessible Game-Based Learning

This study examines why college educators hesitate to adopt game-based learning (GBL) and how short, subject-independent AI-supported mini-games might lower those barriers.

  • Educators' main barriers to game-based learning are cost, preparation effort, and lack of awareness of suitable options, with effort expectancy and facilitating conditions dominating under the UTAUT lens.
  • Facilitating conditions such as limited classroom time, large class sizes, and insufficient training and technical support weigh heavily on adoption decisions.
  • Educators were generally receptive to games and to the idea of short mini-games, but many did not know which options existed or how to integrate them into teaching.
European Conference on Games Based Learning (ECGBL)Sep 2025
Cover of TWIG #350 Supercell Leaks! Staff Reveal What’s Really Happening
64 min
Deconstructor of Fun64 min

TWIG #350 Supercell Leaks! Staff Reveal What’s Really Happening

Supercell currently faces a critical juncture as it struggles to launch a sustainable new hit, relying instead on aggressive user acquisition to revitalize legacy franchises like Clash Royale and Brawl Stars.

  • Supercell is struggling to develop sustainable new hits, relying on aggressive user acquisition to maintain legacy titles like Clash Royale and Brawl Stars while internal leadership silos hinder innovation.
  • Epic Games plans to integrate direct in-game microtransactions into its Fortnite Creative ecosystem by late 2025 to replicate the Roblox business model.
  • The industry is shifting toward gamified betting and predictive markets as primary user acquisition funnels, highlighted by Allwyn’s acquisition of PrizePicks.
Deconstructor of FunSep 2025
Cover of 📊 Creative Optimization Masterclass: The Secret DNA of winning ads
8 min
Two & a Half Gamers8 min

📊 Creative Optimization Masterclass: The Secret DNA of winning ads

The primary challenge for user acquisition (UA) managers in the mobile gaming industry is the inability to determine why specific advertisements succeed or fail.

  • Transitioning from manual, spreadsheet-based analysis to AI-powered, frame-by-frame creative dissection is essential for identifying the specific drivers of ad performance.
  • UA managers can move beyond file-name tracking by tagging creative assets based on granular variables such as tone, format, scene, and character appearance.
  • Automated creative optimization allows teams to isolate and compare the effectiveness of specific visual styles and elements to determine what consistently drives conversions.
Two & a Half GamersSep 2025
Cover of Coin Sort Review: The Hybrid Puzzler smarter than HexaSort
35 min
Two & a Half Gamers35 min

Coin Sort Review: The Hybrid Puzzler smarter than HexaSort

Coin Sort represents a significant evolution in the hybrid-casual puzzle genre, demonstrating that high-agency mechanics can successfully drive substantial revenue through a balanced monetization strategy.

  • Coin Sort generates approximately $120,000 in daily revenue, with 65% of earnings derived from in-app purchases rather than ad impressions.
  • The game prioritizes monetization efficiency over user volume, contrasting with competitors like HexaSort, which maintains a larger active user base of 1.7 million players.
  • The core gameplay loop focuses on high-agency, intuitive coin-sorting and merge mechanics rather than complex meta-progression systems.
Two & a Half GamersSep 2025
Cover of Supercell’s First Flop? Squad Busters Still Busting
8 min
Deconstructor of Fun8 min

Supercell’s First Flop? Squad Busters Still Busting

Supercell is currently facing a critical juncture as its recent performance, particularly regarding the mobile title Squad Busters, suggests a shift from its historical culture of innovation toward a more stagnant, corporate structure.

  • Supercell is struggling to maintain its historical culture of agility as the underperformance of Squad Busters, two years post-launch, signals a shift toward a stagnant, corporate structure.
  • The company has not produced a major successful game launch since 2018, putting significant pressure on its current portfolio and growth strategy.
  • Internal pressures related to a potential IPO have created a reluctance to sunset underperforming titles, contradicting the studio's long-standing philosophy of killing unsuccessful projects.
Deconstructor of FunSep 2025
Cover of LTV Prediction for Mobile Apps with Hybrid Monetization: Tenjin’s pLTV
28 min
Tenjin28 min

LTV Prediction for Mobile Apps with Hybrid Monetization: Tenjin’s pLTV

Predictive Lifetime Value (pLTV) serves as a critical tool for mobile applications utilizing hybrid monetization models, which combine in-app advertising (IAA) and in-app purchases (IAP).

  • Tenjin’s pLTV model uses artificial neural networks to predict user lifetime value for hybrid monetization apps, allowing UA managers to optimize campaigns without waiting for long-term IAP revenue maturity.
  • The system achieves an average prediction accuracy of 90% across app, campaign, and country-level reporting.
  • The model processes approximately 100 features, including granular ad impression data, and updates predictions every two hours to account for real-time shifts in campaign performance.
TenjinSep 2025
Cover of Are We at Peak Gaming? Seven Questions Shaping the Future of Games
70 min
Deconstructor of Fun70 min

Are We at Peak Gaming? Seven Questions Shaping the Future of Games

The global gaming industry is currently navigating a period of stabilization, with market projections for 2025 reaching $103 billion.

  • The global gaming industry is transitioning to a period of stabilization with 2025 market projections reaching $103 billion and annual growth moderating to under 3%.
  • A generational shift is favoring platform-based ecosystems like Roblox, which prioritize social connectivity and cross-platform accessibility over traditional high-budget, standalone titles.
  • Developers are increasingly relying on remakes and established intellectual properties to mitigate financial risk, mirroring conservative strategies in the film industry to combat rising production costs.
Deconstructor of FunSep 2025
Cover of Apple’s new gaming app: finally catching up to the party
15 min
Deconstructor of Fun15 min

Apple’s new gaming app: finally catching up to the party

The gaming industry is currently witnessing significant shifts in platform-level discovery and social integration, highlighted by two major developments: the integration of one-click Steam wish-listing into the Chinese platform Bilibili and the launch of Apple’s dedicated Games app.

  • Apple has launched a centralized Games app in iOS 26 that aggregates App Store, Arcade, and Game Center content, while the Mac version functions as a unified launcher for third-party platforms like Steam and GOG.
  • Analysts view the app as a defensive strategy to mitigate regulatory pressure regarding Apple’s 30% commission structure by reinforcing a proprietary ecosystem that mandates Apple Pay.
  • The Bilibili platform has integrated one-click Steam wish-listing, a significant development for user acquisition and marketing funnels within the Chinese PC gaming market.
Deconstructor of FunSep 2025
Cover of TWIG #349 The Conspiracy Behind Apple's New Gaming App and a Plea to Supercell
63 min
Deconstructor of Fun63 min

TWIG #349 The Conspiracy Behind Apple's New Gaming App and a Plea to Supercell

The gaming industry is currently defined by a tension between platform consolidation and the struggle to maintain creative momentum.

  • Apple is launching a centralized gaming hub to unify its fragmented ecosystem of App Store titles and Apple Arcade, a strategic move designed to reinforce control over distribution channels amid ongoing antitrust scrutiny.
  • Supercell is facing significant pressure to improve performance following a series of underperforming releases since 2018, with analysts advising a return to its historical practice of canceling failing projects to prepare for a potential IPO.
  • Nintendo is successfully executing a Disney-style strategy by leveraging its existing intellectual property across movies, theme parks, and hardware, utilizing remakes and ports as a low-cost method to maximize holiday revenue.
Deconstructor of FunSep 2025
Cover of Why Warframe (and Other AAA Shooters) Struggle on Mobile
12 min
Deconstructor of Fun12 min

Why Warframe (and Other AAA Shooters) Struggle on Mobile

The mobile gaming market presents significant challenges for established PC and console shooters, as evidenced by the performance of titles like Warframe.

  • The global games market reached $188.8 billion in 2025, a 3.4% year-over-year increase, though the mobile segment is experiencing a slowdown in the Asia-Pacific region.
  • While the number of paying players rose 5% to 1.6 billion, the average spend per payer is declining, forcing developers to navigate higher user acquisition costs and shifting monetization dynamics.
  • Porting complex, hardcore shooters like Warframe to mobile has proven ineffective, as these titles often fail to achieve market fit or the necessary polish when outsourced to smaller studios.
Deconstructor of FunSep 2025
Cover of Minigames Gold Rush: The $7B Opportunity western devs missed by Lemon Choi
34 min
Two & a Half Gamers34 min

Minigames Gold Rush: The $7B Opportunity western devs missed by Lemon Choi

The Chinese mini-game market has matured into a $7 billion industry, fundamentally altering the landscape of mobile gaming through frictionless, app-free access.

  • The Chinese mini-game market has reached a $7 billion valuation, supported by an ecosystem of 400,000 developer teams and over 500 million monthly active users.
  • Growth is shifting away from simple casual titles toward midcore and hardcore genres, such as 4X strategy, tower defense, and idle RPGs, which offer superior payer retention.
  • Success in this market is driven by data-centric user acquisition, with day-one paying user retention serving as the critical KPI for determining the viability of soft launches.
Two & a Half GamersSep 2025

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