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Cover of MTG Capital Markets Day 2025: Spotlight Session AI
Presentation10 pages

MTG Capital Markets Day 2025: Spotlight Session AI

Artificial intelligence is fundamentally reshaping the game development lifecycle at MTG, transitioning from initial creative ideation to the management of global live operations.

  • MTG is integrating generative AI across its studio network to accelerate production timelines and improve developer productivity.
  • AI-assisted art production has reduced 3D modeling time by 20% and improved sketch-to-final workflows by up to 50%.
  • Engineering teams at MTG have increased code writing speeds by 10% and accelerated documentation creation by four to five times.
Modern Times Group
Cover of MTG Capital Markets Day 2025
Presentation23 pages

MTG Capital Markets Day 2025

MTG’s 2025 Capital Markets Day presentation outlines a strategic roadmap for sustained growth, operational efficiency, and value creation within the global mobile gaming sector.

  • MTG has achieved an LTM revenue of approximately SEK 6.1 billion as of Q2 2025, following the acquisition of Plarium which doubled the company's size.
  • The company is targeting medium-term organic revenue growth of 3% to 7% and an adjusted EBITDA margin exceeding 24%.
  • MTG generated SEK 1.275 billion in normalized unlevered free cash flow and has launched a new SEK 400 million share repurchase program.
Modern Times Group
Cover of Acquisition: Versus Evil and Red Cerberus
Presentation16 pages

Acquisition: Versus Evil and Red Cerberus

TinyBuild Inc. has finalized the acquisition of Versus Evil, a global video game publisher, and Red Cerberus, a Brazil-based AAA-grade service provider.

  • TinyBuild Inc. acquired publisher Versus Evil and service provider Red Cerberus for a total maximum consideration of $31.3 million, consisting of $12.5 million in upfront cash and up to $18.8 million in deferred share-based payments.
  • The acquisition is projected to be marginally accretive in 2021 and approximately 10% accretive to earnings in 2022.
  • The combined entities generated $12 million in revenue with an EBITDA loss of $0.2 million during the 2020 fiscal year.
tinyBuild
Cover of Gaming's Cheating Crisis: The Impact on Players and Profit
Whitepaper11 pages

Gaming's Cheating Crisis: The Impact on Players and Profit

The gaming industry is currently facing a widespread crisis regarding cheating in online titles, which significantly undermines player retention and threatens long-term revenue.

  • Cheating directly impacts revenue, with 55% of gamers reducing or stopping in-game spending due to unfair play.
  • 80% of gamers have encountered cheating, and over 50% experience it at least monthly, driving players away from titles.
  • There is strong consumer demand for systemic solutions, as 83% of players are more likely to engage with games marketed as cheat-free.
InvestGame
Cover of Konami Group Report: Fiscal 2022
Report8 pages

Konami Group Report: Fiscal 2022

The Konami Group Fiscal 2022 report outlines a period of record-breaking financial performance and strategic organizational evolution.

  • Konami achieved record-high financial results for fiscal 2022, with total revenue reaching ¥299.5 billion (a 9.9% increase) and profit attributable to owners of the parent rising 69.9% to ¥54.8 billion.
  • Operating profit saw a significant 103.6% year-on-year increase to ¥74.4 billion, while business profit grew 25.2% to ¥80.3 billion.
  • The Digital Entertainment segment saw strong performance driven by mobile and console titles, including the launch of 'Yu-Gi-Oh! MASTER DUEL,' which surpassed 30 million downloads within three months of its January 2022 release.
Konami
Cover of 2023 M&A Outlook: Post-Pandemic Boom
Report7 pages

2023 M&A Outlook: Post-Pandemic Boom

The 2023 M&A Outlook provides a strategic assessment of the technology mergers and acquisitions landscape following the record-breaking activity of 2021 and the subsequent market cooling in 2022.

  • Strategic necessity is driving a shift toward consolidation in 2023, as mature corporations prioritize acquiring disruptive, value-add companies to maintain innovation despite macroeconomic volatility.
  • The market has shifted toward an 'M&A barbell effect,' where investors avoid early-stage, cash-burning startups and high-valuation unicorns in favor of companies with sustainable revenue and cash flow growth.
  • While 2023 deal volume will not reach the record-breaking levels seen in 2021, robust deal flow is expected to persist due to significant dry powder held by private equity firms and large-cap corporations.
Drake Star Partners
Cover of Video Game Market Update: Q3 2026
Report44 pages

Video Game Market Update: Q3 2026

The global video game industry experienced a period of significant structural divergence during the third quarter of 2026.

  • The global video game industry saw a $57.8 billion surge in M&A activity in Q3 2026, driven primarily by the $55 billion take-private acquisition of Electronic Arts.
  • Market performance was structurally divergent, with double-digit revenue growth on Steam contrasting against year-over-year declines of 12% in the console segment and 7% in mobile.
  • Investment capital is shifting toward late-stage rounds and AI-driven firms, while seed-stage funding has dropped to a five-year low.
Aream & Co
Cover of Korea's Game Exports: Reading Beyond the Aggregate Numbers
Report3 pages

Korea's Game Exports: Reading Beyond the Aggregate Numbers

Korea's game industry posted strong aggregate results in 2025, but those figures mask a concentration in a small number of large titles, so overseas buyers should evaluate developers at the title and studio level rather than relying on industry averages.

  • The South Korean game industry generated USD 8.60 billion in exports in 2025, representing 57.7% of the nation's total content export value.
  • Console game exports grew by 15.1% in 2024, supported by a workforce that has more than doubled since 2021 as studios pivot development capacity.
  • Mobile gaming remains the primary revenue driver, accounting for USD 5.51 billion of the industry's export total.
Korea Creative Content Agency
Cover of Global Video Gaming: The State of Play, 2025
Report32 pages

Global Video Gaming: The State of Play, 2025

The global video gaming industry is entering a phase of stabilization and renewed growth, with total revenue projected to reach US$215 billion in 2025, representing a 4.7% increase following a 2.7% decline in 2024.

  • The global video gaming industry is projected to reach $215 billion in revenue in 2025, marking a 4.7% recovery following a 2.7% decline in 2024.
  • Major industry players are shifting from hardware-centric models to software-led growth, exemplified by Microsoft’s pivot toward third-party publishing and the expansion of Game Pass and cloud services.
  • The PC gaming ecosystem, led by Steam, has emerged as a primary driver of industry expansion, offsetting the recalibration occurring within the console market.
Societe Generale Group
Cover of Global Gaming Report 2025
Report29 pages

Global Gaming Report 2025

The 2025 Global Gaming Report characterizes the gaming industry as a capital-intensive, scale-driven sector where competitive advantage is increasingly defined by platform ownership, intellectual property (IP) aggregation, and long-term strategic positioning rather than individual title performance.

  • The gaming industry saw $147 billion in M&A activity in 2025, headlined by the $83 billion Netflix-Warner Bros. merger and the $55 billion take-private acquisition of Electronic Arts.
  • Market valuation is increasingly driven by platform ownership and IP aggregation, with top-tier strategic players now commanding EV/EBITDA multiples exceeding 25x.
  • Capital deployment has become highly concentrated, with private placement rounds for AI-driven simulation and development tools consistently exceeding $100 million per transaction.
SP2 Analytics
Cover of Global Gaming Report Q1 2026
Report20 pages

Global Gaming Report Q1 2026

The global gaming industry experienced a complex start to 2026, characterized by a sharp divergence between high-level strategic consolidation and broader market volatility.

  • M&A activity reached a 15-month peak in Q1 2026 with 51 transactions totaling over $100 billion, headlined by the Paramount acquisition of Warner Bros. Discovery and Savvy Games Group's purchase of Moonton.
  • Private financing remained steady with $785 million raised across 106 deals, showing a clear investor preference for AR/XR hardware and infrastructure over traditional software.
  • The Drake Star Gaming Index declined by 1.8 percent, driven by market weakness in Western regions and the mobile gaming sector.
Drake Star Partners
Cover of State of the Industry 2019: Mental Health in the Game Industry
Whitepaper63 pages

State of the Industry 2019: Mental Health in the Game Industry

The 2019 assessment of the global game industry identifies systemic organizational failures as the primary drivers of a pervasive mental health crisis among developers.

  • Systemic organizational failures, specifically the normalization of chronic overwork known as crunch, are the primary drivers of a pervasive mental health crisis and burnout among game developers.
  • Job instability caused by frequent layoffs and a lack of professional security creates a high-stress environment that threatens the long-term sustainability of the industry workforce.
  • Exclusionary workplace cultures—characterized by harassment and microaggressions toward women, LGBTQ+ individuals, people of color, and neurodivergent employees—stifle team creativity and degrade the quality of game content.
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