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Game Publishing reports and market data

1,268 documents·96 writers·259 charts and tables

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Cover of Love Bros: How Companies Should Stop Wasting Time!
67 min
GameMakers67 min

Love Bros: How Companies Should Stop Wasting Time!

Corporate inefficiency stems primarily from excessive meeting culture and a failure to protect time for deep, focused work.

  • Organizations must protect deep work by decoupling the schedules of makers and managers to prevent productivity-killing context switching.
  • Replace redundant meetings with asynchronous communication tools, such as status notes and video updates, to reduce operational bloat.
  • Mandatory meetings must be strictly limited to 30 minutes, featuring clear agendas, designated owners, and the smallest possible participant list.
GameMakersOct 2020
Cover of Annual Financial Report: 2019/20
Report104 pages

Annual Financial Report: 2019/20

Focus Home Interactive achieved significant financial growth during the 2019/20 fiscal year, characterized by a 13% revenue increase to €142.8 million and a substantial rise in net income to €13 million.

  • Focus Home Interactive's gross profit grew 20% to €36.6M, with a gross margin of 31% (up from 29% last year), and operating profit increased 36% to €19.2M for the year ended March 31, 2020.
  • The Group held a net cash position of €18M on March 31, 2020.
  • Focus Home Interactive has established new collaborations with Saber (for new projects and porting existing titles to Nintendo Switch and mobile) and Sumo Digital (for a new multiplayer game developed by Sumo Newcastle).
Pullup EntertainmentOct 2020
Cover of Finding Your Favorite Game - Game Discovery in a Crowded Market - Extra Credits
8 min
Extra Credits8 min

Finding Your Favorite Game - Game Discovery in a Crowded Market - Extra Credits

The modern gaming landscape is characterized by an overwhelming volume of content, which frequently prevents players from discovering titles that align with their personal preferences.

  • The gaming market is saturated with over 30,000 titles on Steam alone, with thousands of new games released weekly across various storefronts, creating a significant barrier to effective discovery.
  • High localization costs, which can start at 10 cents per word, frequently restrict game distribution to home regions and prevent global accessibility.
  • Promotional ecosystems are heavily skewed toward blockbuster AAA franchises, which often results in high-quality indie projects being buried and overlooked by consumers.
Extra CreditsSep 2020
Cover of The Decoy Games Journey: From Gaming Brothers to Console Devs
32 min
Game Developers Conference32 min

The Decoy Games Journey: From Gaming Brothers to Console Devs

The transition from hobbyist game development to professional console publishing requires a disciplined, business-first mindset that prioritizes long-term sustainability over rapid growth.

  • Maintaining full-time employment while self-funding development preserves creative autonomy and eliminates the risks associated with external financing.
  • Securing an internal champion within a console organization is a critical requirement for navigating the complex certification and approval processes.
  • Success in console publishing relies on treating game development as a formal business enterprise, utilizing structured business plans and rigorous, unbiased playtesting.
Game Developers ConferenceSep 2020
Cover of Why You Should Care About CDA 230 - Platform Responsibility & Free Speech - Extra Credits
7 min
Extra Credits7 min

Why You Should Care About CDA 230 - Platform Responsibility & Free Speech - Extra Credits

Section 230 of the Communications Decency Act (CDA) serves as a foundational legal framework for the modern internet, providing essential protections that allow platforms to host user-generated content without assuming liability for that content.

  • Section 230 of the 1996 Communications Decency Act provides the legal foundation for the internet by shielding platforms from liability for third-party content while allowing them to moderate content in good faith.
  • The C1 shield protects platforms from being held legally responsible for user-generated content, while the C2 provision grants them the legal right to remove objectionable material without facing censorship claims.
  • Legislative protections under Section 230 are not absolute, as they exclude intellectual property violations, sex trafficking, and instances where a platform actively encourages illegal activity.
Extra CreditsSep 2020
Cover of David & Goliath: How a Newbie Solo Developer Landed on Xbox Game Pass
27 min
Game Developers Conference27 min

David & Goliath: How a Newbie Solo Developer Landed on Xbox Game Pass

The journey of a solo developer securing a spot on Xbox Game Pass for the title She Dreams Elsewhere highlights the critical intersection of creative development, strategic networking, and business pragmatism.

  • Securing a spot on Xbox Game Pass requires a unique, polished game identity that justifies its existence to platform holders like Microsoft.
  • Active participation in industry events such as GDEX, DreamHack Atlanta, and GDC is essential for building the direct relationships with platform representatives necessary to secure publishing or distribution deals.
  • The Xbox Game Pass deal provided the financial stability required to complete the four-year development of She Dreams Elsewhere without the need for a traditional third-party publisher.
Game Developers ConferenceSep 2020
Cover of Epic VS Apple | Roundtables News Episode 232
67 min
Game Dev Unchained67 min

Epic VS Apple | Roundtables News Episode 232

The legal conflict between Epic Games and Apple centers on the contention that Apple’s mandatory 30 percent commission fee for in-app purchases constitutes monopolistic behavior.

  • The core of the Epic Games versus Apple legal dispute is Epic's challenge to Apple's mandatory 30 percent commission fee on in-app purchases, which Epic characterizes as monopolistic.
  • Apple's App Store generates approximately $15 billion in annual revenue, making it a critical financial pillar that the company is unlikely to dismantle due to external pressure.
  • Epic’s strategy of intentionally violating platform terms resulted in the loss of roughly $100 million in monthly revenue previously generated by Fortnite on iOS.
Game Dev UnchainedSep 2020
Cover of Integrated Report 2020
Report125 pages

Integrated Report 2020

The Bandai Namco Group’s 2020 Integrated Report outlines a strategic framework centered on its proprietary IP axis strategy, which seeks to maximize the value of approximately 300 intellectual properties by deploying them across diverse entertainment formats, including toys, network content, visual and music production, and…

  • BANDAI NAMCO Group's Mid-Term Plan (April 2018-March 2021) aims to maximize IP value, expand globally, and develop high-growth regions/businesses, with a consolidated net sales forecast of ¥650,000 million and segment profit of ¥50,000 million for the fiscal year ending March 31, 2021.
  • The company is strategically expanding in North America and China, focusing on Japanese IP, enhancing e-commerce, and bolstering sales to mature fans, including a joint venture with Shueisha Inc. established in 2019.
  • BANDAI NAMCO's Toys and Hobby unit is celebrating the 40th anniversary of Gundam plastic models with strategic product launches, large-scale promotions, and media collaborations, while also expanding production facilities in Japan to meet overseas demand.
Bandai NamcoSep 2020
Cover of Epic Games Lawsuit vs. Apple Court Hearing | Lawyers Explain! (Fortnite Mobile Killed)
42 min
GameMakers42 min

Epic Games Lawsuit vs. Apple Court Hearing | Lawyers Explain! (Fortnite Mobile Killed)

The legal challenge initiated by Epic Games against Apple and Google represents a fundamental assault on the prevailing 30% commission structure and restrictive payment policies governing mobile app ecosystems.

  • The Epic Games litigation challenges the industry-standard 30% commission structure and restrictive payment policies enforced by Apple and Google on mobile app ecosystems.
  • Epic Games aims to dismantle the closed-loop nature of mobile platforms by legally classifying app stores as essential facilities, though this remains a high-burden antitrust argument.
  • A judicial intervention prevented Apple from terminating Epic’s developer accounts and restricting access to the Unreal Engine, citing disproportionate harm to third-party developers.
GameMakersAug 2020
Cover of GDC Summer Live Podcast - Day 2
62 min
Game Developers Conference62 min

GDC Summer Live Podcast - Day 2

Predictable success in the independent game industry relies on a rigorous, data-driven approach to publishing and community management.

  • Launch performance is best forecasted by prioritizing data-driven metrics, specifically Steam wishlists and platform-specific algorithm behavior.
  • The Nintendo eShop ranking system favors unit volume over revenue, incentivizing developers to use aggressive discounting to achieve top-seller visibility.
  • Discord communities are more effective than traditional mailing lists for driving the early reviews and wishlist counts required for successful game launches.
Game Developers ConferenceAug 2020
Cover of User Generated Content System Seller or Legal Nightmare with Zachary Rich
51 min
Game Dev Unchained51 min

User Generated Content System Seller or Legal Nightmare with Zachary Rich

User-generated content serves as a transformative force in the modern gaming industry, enabling creators to build careers and fostering innovation within platforms like Roblox and Minecraft.

  • User-generated content (UGC) platforms like Roblox and Minecraft act as critical hubs for talent discovery and the creation of new game genres.
  • Studios must implement robust terms of service that require users to warrant ownership of their creations and confirm the absence of third-party intellectual property violations.
  • Developers should secure broad, royalty-free licenses to reproduce and distribute user content to ensure they retain rights to derivative works within their ecosystems.
Game Dev UnchainedAug 2020
Cover of Exploring the Mobile Industry with Nadav Ashkenazy | Game Dev Unchained Episode 230
61 min
Game Dev Unchained61 min

Exploring the Mobile Industry with Nadav Ashkenazy | Game Dev Unchained Episode 230

The mobile gaming industry has undergone a fundamental transformation, shifting from speculative development cycles toward a rigorous, data-centric model that prioritizes marketability and financial sustainability.

  • Mobile game development has shifted to a data-centric model that uses minimum viable products (MVPs) to test marketability, cost per install, and lifetime value before committing full production resources.
  • The integration of creative design with rigorous business metrics is now the primary strategy for mitigating high development risks and reducing the frequency of studio closures.
  • Studios must prioritize mobile-specific user experience design rather than simple platform porting to remain competitive in an increasingly complex digital landscape.
Game Dev UnchainedAug 2020

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