Skip to main content

Europe reports and market data

415 documents·111 writers·4,158 charts and tables

Documents

Cover of 2014 will see some interesting second screen experiments
2 min
PocketGamer.biz2 min

2014 will see some interesting second screen experiments

The gaming industry is currently navigating a diverse landscape of publisher investment strategies, characterized by a spectrum of risk tolerance.

  • Developers must align their titles with specific publisher risk profiles, ranging from data-driven soft-launch successes to high-risk, high-reward innovation projects.
  • The gaming industry is shifting toward deeper integration of second-screen technology for Xbox One and PlayStation 4, moving beyond the Wii U's initial dual-screen model.
  • Future second-screen applications in 2014 will focus on complex, immersive gameplay rather than basic utility by leveraging the ubiquity of tablets and smartphones.
PocketGamer.bizJan 2014
Cover of Playground Publishing plans for 2014 revealed
2 min
PocketGamer.biz2 min

Playground Publishing plans for 2014 revealed

Playground Publishing operates as a strategic partner for developers navigating the transition from premium to freemium business models.

  • Playground Publishing provides a publishing-as-a-service model backed by MTI to assist developers in transitioning from premium to freemium business structures.
  • The firm utilizes a strategy of silent launches and iterative testing to refine game performance and monetization before executing full global releases.
  • The 2014 fiscal pipeline includes a major global launch scheduled for the final week of February and an experimental title slated for release in December.
PocketGamer.bizJan 2014
Cover of There'a a lot of investment for social mobile game companies says Retora
2 min
PocketGamer.biz2 min

There'a a lot of investment for social mobile game companies says Retora

The mobile gaming sector is currently experiencing a significant surge in capital investment, driven by a strong industry-wide pivot toward social mobile experiences.

  • The mobile gaming sector is experiencing a significant surge in capital investment driven by a strategic industry-wide pivot toward social mobile experiences.
  • Industry events throughout 2013, including GDC, E3, Casual Connect, Slush, and Game Connection Europe, confirm that mobile social gaming is the primary driver of current market activity.
  • A high volume of B2B meetings at major international gatherings reflects an intense industry-wide effort by both startups and established entities to secure partnerships and funding.
PocketGamer.bizJan 2014
Cover of Apportable's Tisa Vo on the need to go cross-platform
2 min
PocketGamer.biz2 min

Apportable's Tisa Vo on the need to go cross-platform

The mobile gaming industry is undergoing a fundamental shift in development strategy, moving away from the traditional iOS-first approach toward a model that prioritizes simultaneous cross-platform releases.

  • Mobile game developers must shift from an iOS-first strategy to simultaneous cross-platform releases to remain competitive in an increasingly fragmented market.
  • Integrating cross-platform development tools at the start of production prevents the technical debt and resource strain caused by post-launch porting.
  • Prioritizing simultaneous launches on both iOS and Android is essential for maximizing audience reach and neutralizing the risks of ignoring significant global user segments.
PocketGamer.bizJan 2014
Cover of Applifer's Oscar Clark on the impact of monetisation on mobile game design
4 min
PocketGamer.biz4 min

Applifer's Oscar Clark on the impact of monetisation on mobile game design

The mobile gaming industry is undergoing a fundamental shift in design philosophy, moving away from aggressive, revenue-centric models toward a focus on player engagement and long-term retention.

  • Mobile game design is shifting from aggressive, revenue-centric models toward a philosophy that prioritizes long-term player engagement and retention.
  • Monetization is increasingly integrated directly into core game design rather than functioning as a separate commercial layer.
  • Social connectivity and user-generated content have become primary drivers for game discovery and community building in the post-console era.
PocketGamer.bizDec 2013
Cover of Fishing Cactus reveals why their next game will teach everyone to code
4 min
PocketGamer.biz4 min

Fishing Cactus reveals why their next game will teach everyone to code

Fishing Cactus, a Belgian game development studio, is currently prioritizing the creation of educational titles that teach programming logic, reflecting a broader industry shift toward recognizing video games as powerful pedagogical tools.

  • Fishing Cactus prioritizes game design over educational objectives, operating on the principle that a title must be inherently entertaining to function as an effective learning tool.
  • The studio utilizes a dual-track business model, balancing consumer-facing projects with B2B work-for-hire services to provide the financial stability required for high-risk educational development.
  • The studio aims to demystify computer science by formalizing the inherent learning processes found in all video games, such as resource management and reflex development.
PocketGamer.bizNov 2013
Cover of GameSparks' Griffin Parry talks backend services
6 min
PocketGamer.biz6 min

GameSparks' Griffin Parry talks backend services

Mobile game development has become increasingly complex due to the rising necessity of robust server-side infrastructure.

  • Backend-as-a-service (BaaS) platforms provide a unified, cloud-based engine that allows developers to manage server architecture, multiplayer functionality, and game logic without building systems from scratch.
  • The platform architecture is structured into three core layers: a merchandising and player management e-commerce engine, a suite of social mechanics for leaderboards and virtual currency, and an integration layer for third-party analytics.
  • BaaS providers utilize expertise derived from the broadcast television, betting, and e-commerce industries to manage the technical complexities of global content delivery and ad insertion.
PocketGamer.bizOct 2013
Cover of Nordic Game Sales 2013: Retail & Digital
Report30 pages

Nordic Game Sales 2013: Retail & Digital

The Nordic gaming market underwent a significant structural transformation in 2013, characterized by a pivotal shift from traditional physical retail toward digital distribution.

  • The Nordic gaming market reached a total value of nearly one billion euro in 2013, driven by a structural shift from physical retail to digital distribution.
  • The PlayStation 3 dominated the hardware market with a 46.91% share of total value, while the PlayStation 4 launch was constrained by supply issues.
  • Action titles were the most popular genre, capturing approximately 30% of total sales, followed by Shooters at 12% and Sports games at 11%.
DataspelsbranschenSep 2013
Cover of Mobile games industry news (w/e 16 August 2013)
10 min
PocketGamer.biz10 min

Mobile games industry news (w/e 16 August 2013)

The mobile games industry in mid-August 2013 was characterized by significant capital investment, strategic consolidation, and a focus on data-driven advertising models.

  • Baidu acquired the Android app distribution channel 91 Wireless for $1.85 billion to strengthen its position in the Chinese mobile market.
  • Millennial Media bid $225 million to acquire JumpTap, a move aimed at consolidating gaming-focused mobile advertising networks.
  • The Japanese mobile games market reached a valuation of $5.1 billion in 2012, with feature phones still maintaining a significant 50% share of the market alongside smartphones.
PocketGamer.bizAug 2013
Cover of Mobile games industry news round up for w/e 12 July 2013
4 min
PocketGamer.biz4 min

Mobile games industry news round up for w/e 12 July 2013

The mobile gaming landscape as of mid-July 2013 reflects a pivotal shift in monetization strategies and platform performance.

  • Tablet users monetize at a rate three times higher than smartphone users, indicating that device form factor and usage context are primary drivers of player spending.
  • Initial monetization is critical, as Amazon data shows 16 percent of a player's total lifetime value is generated within the first 24 hours of a game download.
  • The barrier to entry for spending is significant; once a player makes an initial in-app purchase, 50 percent complete a second transaction within one hour.
PocketGamer.bizJul 2013
Cover of GameFounders' Kadri Ugand explains the power of an accelerator
5 min
PocketGamer.biz5 min

GameFounders' Kadri Ugand explains the power of an accelerator

GameFounders serves as a specialized startup accelerator dedicated exclusively to the gaming industry, operating with a global reach from its headquarters in Tallinn, Estonia.

  • GameFounders operates as a specialized accelerator in Tallinn, Estonia, that has invested in 14 companies across nine nations after receiving applications from 47 countries.
  • The program focuses on bridging the gap between creative development and commercial viability by helping startups transition from functional titles to sustainable, profitable business models.
  • A core challenge identified in the applicant pool is that developers often track basic metrics but lack the expertise to interpret data to inform effective monetization strategies.
PocketGamer.bizJun 2013
Cover of Nevosoft explains Russian mobile game market opportunities
4 min
PocketGamer.biz4 min

Nevosoft explains Russian mobile game market opportunities

The Russian mobile gaming market represents a significant, high-growth opportunity for international developers, provided they navigate the region's unique cultural and linguistic requirements.

  • The Russian mobile market is characterized by a split where Android leads in total download volume, while iOS remains the primary driver of revenue.
  • Localization is a critical requirement for success, as a significant portion of the population does not speak English and relies on native-language content for engagement.
  • The Russian-speaking market extends beyond the Russian Federation to include Ukraine, Belarus, and other former Soviet states, creating a vast, multi-country audience.
PocketGamer.bizJun 2013

Writers

Related topics