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Create free accountokay so proper gaming dot biz we're at the apps world conference we've got our big indie pitch going on and we're talking to game sparks now you guys are new do you want to tell us who you are and what gamesbox is about so gamesparks is a server-side uh integration platform and an ongoing game management engine it sounds complicated well the idea is to make things much more simple for the developer particularly the entity developer so what we all recognize is life has got much more complicated for mobile games developer as dependence on server side components increases and at the moment people are left to get on with it themselves create the core server side capability and then hook lots of great component solutions from third-party suppliers around it but creating that core server-side platform is incredibly hard work and beyond the where with all of most indies in particular so we take that away from you we're essentially our
promises you can say goodbye to servers you can be up and running with us in a matter of hours and you control a broad range of server side functionality with a web-based portal so what does that actually if i'm an indie developer and i've been probably i understand a bit about services but what is a bit less abstract okay so uh i'll give you some typical uh pain points that we hear off and then i'll talk in a slightly more complicated way about the components of our solution so you're you're an indie and you're having headaches because you are distributing your game across multiple different device types and it's very difficult to keep them all updated and all updated in the same way you need to start putting intelligence back into the cloud and have a server-side solution um you're a developer and you are beginning to take your first tiptoe steps into free-to-play you can see the potential there but you feel like you're driving blind and you want to be able to launch a game see what's going on within the game and adapt and iterate around it where you need what's essentially an e-commerce
platform and that is cloud-based we provide that you want to do multi-platform multi-player uh again that's difficult you need that server side we do that uh you want to do simple leaderboards again we do that so uh a bunch of uh pain points out there i could probably name about five or six others that we hear all the time uh in terms of what our platform does it's essentially got three layers it's a merchandising and player management platform which is essentially an e-commerce platform the second layer is a series of social mechanics uh basically first class features that allow you as a games maker to do core things like i need virtual currency um i want to sell coins i want to have leaderboards or integrations with facebook et cetera take that away and the final thing is we provide a much better integration environment for all those great third-party services you'll continue to want to use like analytics we make that much easier and across all of those
are the key design principles of interoperability across platform operating system um dynamic management from the cloud and core business intelligence which is throwing off the platform so how much is going to cost it sounds good expensive these kind of displays and it's very important that our pricing is simple and transparent and fair so you pay nothing to get going uh you start paying us once you start getting users above a certain level ten thousand monthly visas and then you pay us per user and how did you this stuff's pretty complicated to come up with while you're operating as a service so how did you guys come up with this in the first place so it's not complicated for us because of our backgrounds not because we're clever because we've got accumulated experience of more than a decade uh in the online tv world so tv went through a similar it doesn't it's not obvious but in fact it's true tv went through a similar migration so with the online with the birth of online
television the ability to deliver on the internet that all of a sudden that required tv companies to understand the server-side platforms well and they're difficult because they they bridge advertising subscription management ad insertion et cetera so uh i worked at sky and i built and run the online tv portfolio there which is now sky go and now tv and my partners were the uh the high margin services business that integrated that platform for us and went on to sell similar services to itv channel 4 disney 18t the best brands in broadcaster brands and television so so for us it's quite easy to get to a point which is impressive um we've got ambitions to take things much further than that and we look in particular towards the e-commerce sectors and the betting sector for the level of sophistication and complexity you'll need to support particularly if you're operating free-to-play games but that's for the future for now we're trying to solve people's biggest headaches as quickly as painlessly as
possible you
Mobile game development has become increasingly complex due to the rising necessity of robust server-side infrastructure. Developers, particularly independent studios, often struggle to build core server capabilities while simultaneously integrating disparate third-party tools. Backend-as-a-service platforms address this by providing a unified, cloud-based management engine that eliminates the need for developers to build and maintain their own server architecture from scratch. By offering a web-based portal, these services allow developers to manage cross-platform updates, multiplayer functionality, and game logic in real-time.
The platform architecture typically consists of three primary layers: a merchandising and player management system that functions as an e-commerce engine, a suite of social mechanics for features like virtual currency and leaderboards, and an integration layer that streamlines the use of third-party analytics and social media services. These tools are designed to support the transition to free-to-play models, providing the business intelligence necessary to iterate on game design based on live user data. Pricing models in this sector are designed to be accessible, often allowing developers to start for free and scaling costs only once a specific threshold of monthly active users is reached.
The expertise behind these backend solutions is frequently derived from the broadcast television industry, where companies previously navigated similar challenges regarding online content delivery, subscription management, and ad insertion. By applying lessons from high-stakes sectors like digital television, betting, and e-commerce, backend providers aim to offer the level of sophistication required to manage modern mobile titles. The ultimate goal is to provide a scalable, interoperable environment that allows developers to focus on creative content while the platform handles the technical complexities of global distribution and player engagement.
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