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VALORANT

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Documents about VALORANT

Cover of Live-Streaming Trends Report: Q1 2024
Report18 pages

Live-Streaming Trends Report: Q1 2024

The live-streaming industry experienced a significant resurgence in the first quarter of 2024, with global viewership reaching 8.2 billion hours watched.

  • Global live-streaming viewership reached 8.2 billion hours in Q1 2024, marking a 10% year-over-year increase and the first Q1 growth since 2021.
  • Twitch maintains a 69% market share, though its dominance is being challenged by YouTube Gaming, Kick, and Steam, the latter of which doubled its hours watched this quarter.
  • Twitch’s exit from South Korea triggered a successful migration of viewers to local platforms, specifically AfreecaTV and the rapidly growing Chzzk.
Stream HatchetMar 2024
Cover of HanseMerkur Becomes Naming Partner of VALORANT Challengers DACH
Article

HanseMerkur Becomes Naming Partner of VALORANT Challengers DACH

The German insurance group HanseMerkur has secured a naming rights partnership for the VALORANT Challengers DACH league, which is operated by the esports and gaming marketing agency Freaks 4U Gaming.

  • German insurance group HanseMerkur has become the official naming partner for the VALORANT Challengers DACH league, which has been rebranded as 'HanseMerkur Challengers DACH: Evolution.'
  • The partnership marks an expansion of HanseMerkur’s existing support for the DACH VALORANT scene, which began in 2020.
  • HanseMerkur will receive branding across social media and live streams, including a sponsored 'HanseMerkur Instant Replay' segment, and will assist with league organization and community giveaways.
The Esports AdvocateFeb 2024
Cover of OverActive Media Seeks to Amplify Global Esports Reach with Acquisition of KOI and Movistar Riders
Article

OverActive Media Seeks to Amplify Global Esports Reach with Acquisition of KOI and Movistar Riders

OverActive Media, a Toronto-based esports organization, has entered into a non-binding letter of intent to acquire two prominent Spanish esports entities: KOI and Movistar Riders.

  • Toronto-based OverActive Media has signed a non-binding letter of intent to acquire Spanish esports organizations KOI and Movistar Riders.
  • The acquisition involves an all-share purchase price of up to $5.7 million CAD ($4.27 million USD) for each entity, totaling up to 60 million common shares of OverActive Media.
  • The initial payment consists of 45 million shares valued at approximately $8.55 million CAD ($6.41 million USD), with an additional 15 million shares tied to EBITDA performance targets through 2028.
The Esports AdvocateJan 2024
Cover of Top 500 Titles on Twitch 2023
Report19 pages

Top 500 Titles on Twitch 2023

The gaming industry experienced record-breaking engagement in 2023, with the top 500 titles on Twitch generating nearly 15 billion hours of watch time.

  • The top 500 Twitch titles generated nearly 15 billion hours of watch time in 2023, with 50% of that total concentrated in just 11 games.
  • Grand Theft Auto V was the most-watched title of 2023, accumulating 1.3 billion hours of viewership.
  • Fortnite led the industry in creator engagement with 2.8 million unique channels, more than double the count of its nearest competitor.
LurkitJan 2024
Cover of The Finals Hooks Top CS and VALORANT Streamers
Article

The Finals Hooks Top CS and VALORANT Streamers

The launch of the tactical shooter The Finals has demonstrated significant traction within the live-streaming ecosystem, particularly among audiences and creators associated with established titles like Counter-Strike and VALORANT.

  • Following its December 8, 2023, release, The Finals generated 7.9 million hours watched, a peak of 93,000 concurrent viewers, and an average of 25,000 viewers across all platforms.
  • The game maintained strong engagement post-launch, averaging 661,000 hours watched daily and sustaining 26,000 chat mentions on Twitch and Kick in the days following its initial surge.
  • Top FPS creators, including Shroud (660,000 hours watched) and Aceu (322,000 hours watched), have driven significant viewership, signaling potential interest in a competitive scene.
Stream HatchetDec 2023
Cover of Top 10 Games by First Week Hours Watched: May 2022–2023
Article

Top 10 Games by First Week Hours Watched: May 2022–2023

Live streaming performance for major video game releases between May 2022 and May 2023 demonstrates a clear dominance of established franchises.

  • Overwatch 2 was the most-watched gaming debut in live streaming over the past year, reaching the #3 spot in its first week and attracting 249,000 unique streaming channels.
  • Sequels dominate top-performing debuts, with sequel titles generating an average of 30 million more hours watched during their launch week compared to their prequels' performance the week prior.
  • The Legend of Zelda: Tears of the Kingdom generated over 26.6 million hours watched in its first week, ranking as the 9th most-watched video game debut in live streaming history.
Stream HatchetMay 2023
Cover of Turkey Game Market 2022 Report
Report230 pages

Turkey Game Market 2022 Report

The Turkish gaming market in 2022 serves as a critical case study of a high-growth production hub navigating significant domestic economic volatility.

  • The Turkish gaming market experienced a significant revenue contraction in 2022, falling to $625 million from $1.2 billion in 2021 due to currency depreciation and reduced consumer purchasing power.
  • Despite the revenue decline, Istanbul remains a global investment hub, ranking second in Europe and fifth globally with over $424 million secured across gaming transactions in 2022.
  • The industry is projected to maintain a 24.1% compound annual growth rate through 2026, driven by a strategic shift toward mid-core, PC, and console development alongside AI and blockchain integration.
Gaming in TurkeyApr 2023
Cover of 2023 Streamer Awards: Celebrating the Best in the Streaming World
Article

2023 Streamer Awards: Celebrating the Best in the Streaming World

The 2023 Streamer Awards, held in Los Angeles and broadcast on Twitch, served as a significant industry event for measuring creator engagement and audience behavior.

  • The 2023 Streamer Awards generated 2.19 million total hours watched and reached a peak of 532,000 concurrent viewers across all channels.
  • Allowing co-streaming for the 2023 event successfully offset a slight decline in primary channel viewership, adding nearly 1 million hours watched and 180,000 peak viewers.
  • Audience engagement quality improved on the host channel, with a 10% increase in unique registered viewers and a 7% rise in chat participation compared to the previous year.
Stream HatchetMar 2023
Cover of Video Game Streaming Trends Report: Q2 2023
Report24 pages

Video Game Streaming Trends Report: Q2 2023

This analysis of the video game live-streaming market for Q2 2023 highlights a period of stabilization and strategic shifts following the post-pandemic boom.

  • Despite a 9% quarterly viewership decline in Q2 2023, the live-streaming market remains 97% larger than pre-pandemic levels from Q2 2019.
  • New platform Kick captured a 2% market share in Q2 2023, driven by a 204% increase in unique channels and a creator-friendly 95-5 revenue split.
  • Kick’s content strategy diverges from Twitch, with over two-thirds of its viewership originating from non-gaming categories like 'Just Chatting' and 'Slots & Casino' rather than gaming.
Stream HatchetJan 2023
Cover of Peak Play: Trends in East Asian Videogame Streaming H1 2023
Report23 pages

Peak Play: Trends in East Asian Videogame Streaming H1 2023

The East Asian videogame livestreaming market is a mature and culturally distinct ecosystem where competitive esports serve as the primary engine for audience engagement.

  • Competitive esports, specifically MOBA and Battle Royale titles, drive over 50% of total viewership in the East Asian streaming market.
  • Honor of Kings remains the dominant force in China with 5.67 billion views, while VALORANT and Apex Legends lead in Japan and Korea with over 100 million hours watched each.
  • Key Opinion Leaders and VTubers are significant market drivers, contributing up to 15% of total viewership for major titles and successfully revitalizing older games.
Niko PartnersJan 2023
Cover of Tencent Second Quarter 2026 Results Presentation: China
Financial report28 pages

Tencent Second Quarter 2026 Results Presentation: China

Tencent’s second quarter 2026 results demonstrate sustained financial growth and a strategic pivot toward artificial intelligence integration across its core business segments.

  • Tencent reported Q2 2026 total revenue of 204.8 billion RMB, an 11% year-over-year increase, with non-IFRS net profit rising 9% to 68.4 billion RMB.
  • Capital expenditure surged 176% year-over-year to 52.8 billion RMB, primarily driven by heavy investment in AI infrastructure and GPU procurement.
  • Domestic gaming revenue grew 17% to 47.3 billion RMB, fueled by the performance of titles including Delta Force and VALORANT.
Tencent
Cover of Tencent 2026 First Quarter Results Presentation
Financial report25 pages

Tencent 2026 First Quarter Results Presentation

The first quarter 2026 results for Tencent Holdings Limited demonstrate sustained financial growth and a strategic pivot toward agentic artificial intelligence.

  • Tencent reported Q1 2026 total revenue of 196.5 billion RMB, a 9% year-over-year increase, with non-IFRS net profit rising 11% to 67.9 billion RMB.
  • The company is strategically pivoting toward agentic AI, deploying the Hy large language model and productivity tools like CodeBuddy and WorkBuddy to drive cloud consumption and ecosystem engagement.
  • Gaming performance remained strong with domestic revenue up 6% and international revenue up 13%, bolstered by titles such as Peacekeeper Elite and VALORANT Mobile.
Tencent

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