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Cover of Stirling Rank: How He Sold 9 Million Copies Of His Game, 8 Years Of Dev, Unity v Unreal | Ep. #050
66 min
Thomas Brush66 min

Stirling Rank: How He Sold 9 Million Copies Of His Game, 8 Years Of Dev, Unity v Unreal | Ep. #050

The development of a successful tactical shooter requires a delicate balance between maintaining artistic integrity and navigating the pragmatic demands of the global gaming market.

  • Stirling Rank’s tactical FPS game, Ready or Not, has achieved 9 million copies sold after approximately eight years of development.
  • The game’s success is attributed to its 'offensively honest' approach, incorporating controversial themes like drug trafficking and violence as core narrative hooks.
  • Rank advocates for using Unreal Engine over Unity, citing concerns over Unity's historical royalty structures and tracking algorithms.
Thomas BrushJul 2025
Cover of Which Game Engine Is Best In 2025? UNITY vs. UNREAL?
12 min
Thomas Brush12 min

Which Game Engine Is Best In 2025? UNITY vs. UNREAL?

The choice between Unity and Unreal Engine remains a central debate for independent game developers, particularly those focused on first-person shooters.

  • Both Unity and Unreal Engine face significant performance bottlenecks regarding real-time shadow casting, requiring developers to manually limit the number of shadow-casting lights to maintain acceptable frame rates.
  • Unreal Engine is often preferred for 3D and FPS projects due to its out-of-the-box support for features like Lumen, which provides real-time global illumination that is more difficult to achieve in Unity.
  • The choice of game engine is frequently driven by team familiarity with specific programming languages, such as C++ for Unreal, and the need for cost-effective development tools for early-stage studios.
Thomas BrushJul 2025
Cover of From Imagine Dragons Fame To Night Street’s Shooter: Last Flag
71 min
Naavik71 min

From Imagine Dragons Fame To Night Street’s Shooter: Last Flag

Night Street Games is carving a distinct niche within the competitive 5v5 hero shooter market through the development of its flagship title, Last Flag.

  • Night Street Games has scaled from a small prototype team to a 50-person studio by fully integrating their outsourced partners into the core company structure to maintain cultural and creative alignment.
  • The studio differentiates its 5v5 hero shooter, Last Flag, by prioritizing a capture-the-flag core loop over traditional shooter mechanics and embedding music into the gameplay to drive immersion.
  • To compete in the oversaturated PC shooter market, the studio follows a strategy of avoiding direct competition with established titles like Overwatch, instead focusing on unique mechanics that appeal to a specific core player segment.
NaavikJun 2025
Cover of Is AI about to transform video game tie-ins with movies and TV shows?
44 min
The Game Business44 min

Is AI about to transform video game tie-ins with movies and TV shows?

The modern entertainment landscape is undergoing a fundamental shift as intellectual property holders move away from treating video games as mere marketing appendages for film and television.

  • Entertainment IP holders are shifting from using video games as marketing appendages to prioritizing high-quality, authentic gameplay that functions as a cohesive extension of a broader narrative universe.
  • Studios are increasingly developing games and screen projects simultaneously by using shared creative teams and unified technological pipelines to ensure narrative consistency.
  • The use of tools like Unreal Engine for both pre-visualization and final production is becoming the industry standard for maintaining emotional resonance across film, television, and gaming mediums.
The Game BusinessJun 2025
Cover of Epic’s State of Unreal: Building the Future of Games or Just Selling More Tools?
9 min
Deconstructor of Fun9 min

Epic’s State of Unreal: Building the Future of Games or Just Selling More Tools?

The annual State of Unreal keynote highlighted Epic Games’ ongoing efforts to expand its ecosystem through Unreal Engine 5.6, the Unreal Editor for Fortnite (UEFN), and the Epic Games Store.

  • Epic Games reported $2.1 billion in total payouts to developers, with $722 million of that revenue generated specifically by third-party creators within the Unreal ecosystem.
  • Epic is aggressively expanding the Epic Games Store with mobile self-publishing tools and a 0% revenue share model on the first $1 million earned to compete with established platforms.
  • Unreal Engine 5.6 and the Unreal Editor for Fortnite (UEFN) are the core of Epic's strategy, though UEFN currently faces significant criticism regarding its platform stability and user experience.
Deconstructor of FunJun 2025
Cover of Epic's Tim Sweeney: "We can build an economy that's bigger and better than the one in Roblox"
29 min
The Game Business29 min

Epic's Tim Sweeney: "We can build an economy that's bigger and better than the one in Roblox"

Epic Games is strategically positioning its ecosystem—centered on Fortnite and Unreal Engine—to lead the transition toward an interconnected, metaverse-style economy.

  • Epic Games has paid out $722 million to third-party creators within Fortnite and $2.1 billion to partners through the Epic Games Store, underscoring its commitment to a creator-led economy.
  • Epic is positioning its ecosystem to compete with Roblox by utilizing Unreal Engine 5 and the Unreal Editor for Fortnite (UEFN) to prioritize high-fidelity, interoperable social experiences over predatory monetization like loot boxes.
  • The company is lowering production barriers for small teams by integrating AI-powered NPCs, developer assistants, and Metahuman tools to facilitate the creation of AAA-quality content.
The Game BusinessJun 2025
Cover of Halo Founder Thinks Fortnite UEFN is the Future of Gaming!
60 min
GameMakers60 min

Halo Founder Thinks Fortnite UEFN is the Future of Gaming!

The Unreal Editor for Fortnite (UEFN) represents a transformative shift in game development, offering a viable alternative to the escalating costs and competitive saturation of the traditional AAA market.

  • The UEFN platform currently lacks essential commercial infrastructure, such as robust deep linking, user attribution, and merchandising tools, which are standard on mature platforms like Roblox.
  • Epic Games has not yet fully committed to transforming UEFN into a professional-grade commercial ecosystem, leaving developers in a 'wait and see' position regarding long-term business viability.
  • New game releases are struggling for market share, as 70% of total gameplay time is currently spent in titles that are seven years or older, such as Fortnite and Roblox.
GameMakersApr 2025
Cover of Steel Hunters vs. War Robots: When UE5 Makes You Feel… Generic?
13 min
Deconstructor of Fun13 min

Steel Hunters vs. War Robots: When UE5 Makes You Feel… Generic?

The current landscape of the mech-shooter genre is defined by intense competition and a struggle for market share, as evidenced by the simultaneous emergence of titles like Steel Hunters and War Robots Frontiers.

  • The mech-shooter market is stagnant, meaning new titles like Steel Hunters and War Robots Frontiers must cannibalize existing player bases rather than expand the total audience.
  • PC remains the dominant platform for the mech-shooter genre, requiring developers to prioritize PC-first optimization to achieve market success.
  • Widespread adoption of Unreal Engine 5 is contributing to a 'generic' aesthetic and standardized ballistics, making it increasingly difficult for new games to establish a distinct visual or mechanical identity.
Deconstructor of FunApr 2025
Cover of Gaming Under Fire: U.S, China, Tariffs & More
25 min
Gamigion25 min

Gaming Under Fire: U.S, China, Tariffs & More

The global gaming industry is currently navigating a period of significant volatility driven by macroeconomic instability, shifting international trade policies, and a challenging investment climate.

  • The gaming industry is shifting from high-budget, multi-year production models to a 'survival mode' characterized by cost-efficiency, lean operations, and smaller, iterative development cycles.
  • Western studios are losing their competitive advantage as global access to cloud software and high-end hardware allows Eastern studios to leverage lower labor costs and higher development efficiency.
  • Investment in the sector has transitioned from a growth-oriented model to one of extreme risk aversion, making funding for new mobile and PC projects increasingly difficult to secure.
GamigionApr 2025
Cover of TWIG #326 Supercell Goes VC while Minecraft Kills at the Box Office
67 min
Deconstructor of Fun67 min

TWIG #326 Supercell Goes VC while Minecraft Kills at the Box Office

The global gaming industry is currently defined by a stark dichotomy between the massive success of transmedia adaptations and the structural challenges facing traditional game development.

  • The Minecraft film's $313 million global opening establishes a new benchmark for video game adaptations, proving the high commercial value of Gen Z-focused franchises in transmedia.
  • Corporate venture arms, such as Supercell’s investment division, are facing criticism for a lack of strategic cohesion and insufficient mentorship compared to traditional VC firms like Andreessen Horowitz.
  • Investors are shifting toward a more selective strategy, prioritizing studios with established intellectual property and clear paths to profitability amid mobile market stagnation.
Deconstructor of FunApr 2025
Cover of The EASIEST Way To Paint Your 3D Game Models (Adobe Substance 3D Painter Tutorial)
26 min
Thomas Brush26 min

The EASIEST Way To Paint Your 3D Game Models (Adobe Substance 3D Painter Tutorial)

Adobe Substance 3D Painter serves as a primary industry tool for texturing and painting 3D game assets, ranging from weapons to complex character models.

  • Substance 3D Painter is the industry-standard tool for texturing 3D assets, facilitating the transition from raw models to engine-ready textures for platforms like Unity and Unreal.
  • The baking process is the foundational step for high-quality texturing, as it generates essential mesh maps like ambient occlusion and curvature that allow smart materials to respond dynamically to geometry.
  • Smart materials utilize baked mesh data to automatically apply realistic effects such as dirt, wear, and depth to model crevices, significantly accelerating the texturing workflow.
Thomas BrushApr 2025
Cover of Session: Effortless Game Testing With Planning Agents - Filip Dvorak, Filuta AI.
21 min
PocketGamer.biz21 min

Session: Effortless Game Testing With Planning Agents - Filip Dvorak, Filuta AI.

The gaming industry is currently undergoing a significant shift in quality assurance (QA) as the increasing complexity of modern titles—driven by the intersection of multiple subsystems like inventory, crafting, and monetization—creates a combinatorial explosion that human testers can no longer manage.

  • AI planning agents can automate approximately 65% of manual test scenarios currently stored in large-scale spreadsheets, offering a scalable alternative to human testing.
  • Filuta AI's testing agents are reportedly 17.5 times more cost-efficient per dollar spent than traditional human QA outsourcing.
  • The use of AI agents eliminates the need to maintain individual test scripts, which can cost roughly $3 per line of code annually in traditional automated testing environments.
PocketGamer.bizApr 2025