Three Kingdoms
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Documents about Three Kingdoms
Analyst Bulletin: Mobile Game Market Review March 2023
The mobile game market in March 2023 was characterized by significant content updates and the introduction of new gameplay modes across major titles to bolster player engagement.
- PUBG Mobile launched a beta for 'World of Wonder,' a new creative mode allowing user-generated content and custom PvP games to celebrate its fifth anniversary.
- Lingxi Games solidified its position in the Chinese 4X strategy market by launching 'Three Kingdoms Warchess,' which reached the top 10 grossing, joining their existing hit 'Three Kingdoms Tactics.'
- Goddess of Victory: NIKKE reached #3 on the Japanese top-grossing chart following a successful dog-themed event titled 'Bow Wow Paradise.'
Olympic Council of Asia Removes Hearthstone From Hangzhou Asian Games
The Olympic Council of Asia has officially removed the digital card game Hearthstone from the roster of esports titles for the Hangzhou Asian Games.
- The Olympic Council of Asia has removed Hearthstone from the Hangzhou Asian Games competition lineup.
- The removal is a direct consequence of the terminated partnership between Activision Blizzard and NetEase, which resulted in the shutdown of all Hearthstone servers in mainland China.
- With the removal of Hearthstone, the total number of official esports titles for the Hangzhou Asian Games has been reduced to seven.
Financial Results for the First Half of the Fiscal Year Ending March 2022
Koei Tecmo achieved record-breaking financial performance during the first half of the fiscal year ending March 2022, characterized by a 60.8% increase in sales to ¥37.2 billion and a 94.4% surge in operating profit to ¥16.4 billion.
- Koei Tecmo reported record H1 fiscal 2022 results with sales rising 60.8% to ¥37.2 billion and operating profit surging 94.4% to ¥16.4 billion.
- Growth was primarily driven by the Entertainment segment, where smartphone and social game revenue nearly doubled, led by titles like Romance of the Three Kingdoms Ha-do and Three Kingdoms Tactics.
- Despite strong H1 performance, the company maintained a conservative full-year sales forecast of ¥65 billion, citing potential stabilization of pandemic-driven demand and global economic volatility.
Genshin Impact Remains 3rd Highest-Grossing Mobile Game Globally
Two years following its global launch, the mobile title Genshin Impact has solidified its position as a top-tier financial performer in the gaming industry.
- Since its September 2020 launch, Genshin Impact has generated $3.7 billion in global player spending, ranking as the third highest-grossing mobile game behind Honor of Kings and PUBG Mobile.
- The game leads the gacha-monetization category, significantly outperforming competitors like Rise of Kingdoms and Three Kingdoms Strategic, which have each generated $1.7 billion.
- Revenue is geographically distributed with China accounting for 33% ($1.2 billion), Japan for 24%, and the United States for 17%.
Genshin Impact: $3.7 Billion Generated on Mobile in First Two Years
Genshin Impact has established itself as a dominant force in the mobile gaming sector, generating $3.7 billion in global player spending across the App Store and Google Play during its first two years of operation.
- Genshin Impact generated $3.7 billion in mobile player spending globally across the App Store and Google Play during its first two years following its September 28, 2020, launch.
- The title ranks as the No. 3 highest-grossing mobile game worldwide since its release, trailing only Tencent’s Honor of Kings ($5.5 billion) and PUBG Mobile ($4.9 billion).
- Genshin Impact is the top-earning mobile game utilizing gacha monetization, significantly outperforming competitors like Rise of Kingdoms and Three Kingdoms Strategic, which each generated $1.7 billion in the same period.
Global Mobile Games in July 2022: Stumble Guys Tops the Downloads Chart
Global mobile game activity in July 2022 was dominated by strong revenue, download and advertising performances across several titles.
- Stumble Guys became the top-downloaded mobile game in July 2022 with 8.7 million downloads, a 52.6% month-on-month increase driven largely by the U.S. market.
- Uma Musume Pretty Derby achieved a 57.5% month-on-month revenue increase on the App Store, fueled by high-profile collaborations with StarHorse 4 and The Idolmaster.
- Knives Out saw a 68.1% month-on-month revenue rebound on the App Store following strategic partnerships with major franchises including One Piece, EVA, and Sword Art Online.
Financial Results for the Fiscal Year Ending March 2022
Koei Tecmo achieved record-breaking financial performance during the fiscal year ending March 2022, characterized by a 20.5% increase in sales to ¥72.7 billion and a 41.5% surge in operating profit to ¥34.5 billion.
- Koei Tecmo achieved record financial results for the fiscal year ending March 2022, with sales rising 20.5% to ¥72.7 billion and operating profit surging 41.5% to ¥34.5 billion.
- The Entertainment segment drove growth through a 48.2% increase in mobile game revenue and a nearly 30% rise in cumulative mobile downloads, bolstered by titles like Three Kingdoms Tactics.
- The company met its three-year medium-term profit targets in a single year, supported by consistent repeat sales of established console franchises such as Nioh 2.
Financial Results for the Third Quarter of the Fiscal Year Ending March 2022
The quarterly report for the third quarter of fiscal 2022 highlights a record-high performance driven primarily by strong sales in the online and mobile sectors, supported by the in-house title “Romance of the Three Kingdoms Ha-do” and the IP-licensing title “Three Kingdoms Tactics.”
- Total sales grew 25.9% to ¥55.33 billion and operating profit rose 40.1% to ¥27.13 billion, driven by record-high performance in the online and mobile sectors.
- Mobile and social game revenue surged 67.9% to ¥25.74 billion, fueled by the success of 'Romance of the Three Kingdoms Ha-do' and 'Three Kingdoms Tactics'.
- The company revised its full-year operating profit forecast upward from ¥24.5 billion to ¥31.5 billion and increased its dividend projection from 81 to 98 yen per share.
Financial Results for the First Quarter of the Fiscal Year Ending March 2022
Koei Tecmo Holdings reported record-high performance for the first quarter of the fiscal year ending March 2022, characterized by significant year-over-year growth across all primary financial metrics.
- Koei Tecmo achieved record-high Q1 results for the fiscal year ending March 2022, with net sales rising 80.6% to 20.52 billion yen and operating profit increasing 121.5% to 9.72 billion yen.
- The entertainment segment drove the majority of revenue at 19.65 billion yen, fueled by a strong console lineup including Samurai Warriors 5 and significant growth in smartphone and social game titles.
- Smartphone and social game revenues nearly doubled year-over-year, supported by the success of Romance of the Three Kingdoms Ha-do and IP licensing agreements like Three Kingdoms Tactics.
Chinese Game Three Kingdoms Tactics Published by Alibaba Surpasses $1 Billion in Revenue
The mobile strategy game Three Kingdoms Tactics, published by Alibaba, has achieved significant commercial success, surpassing $1.2 billion in lifetime revenue as of April 2021.
- The mobile game Three Kingdoms Tactics, published by Alibaba, has surpassed $1.2 billion in lifetime revenue since its September 2019 release.
- As of April 2021, the title became the highest-grossing 4X strategy game on the App Store and the 5th top-grossing iOS game globally for that year.
- China drives the vast majority of the game's financial success, accounting for 96.2% of its total iOS revenue.
Financial Results: For the Fiscal Year Ending March 2021
Koei Tecmo achieved record-breaking financial performance during the fiscal year ending March 2021, characterized by a 41.6% increase in net sales to ¥60.37 billion and a 93.1% surge in net profit to ¥29.55 billion.
- Koei Tecmo achieved record-breaking fiscal 2021 results with net sales rising 41.6% to ¥60.37 billion and net profit surging 93.1% to ¥29.55 billion.
- Growth was driven by the Entertainment segment, highlighted by an 80.9% increase in mobile revenue and a near-doubling of overseas sales.
- The company’s strategy of leveraging console IP into mobile and licensing deals has resulted in 99 million cumulative downloads, with 70% of that user base located overseas.
FY2020 3rd Quarter Presentation Materials
Koei Tecmo Holdings reported record-high financial performance for the third quarter of fiscal year 2020, ending December 31, 2020.
- Koei Tecmo achieved record-high performance in Q3 FY2020, with year-to-date sales reaching 43.9 billion yen (a 64.7% increase) and operating profit surging 201.2% to 19.3 billion yen.
- Overseas markets became the primary revenue source, growing 124.7% to account for more than 50% of total company revenue.
- The company upwardly revised its full-year operating profit forecast from 17 billion yen to 22 billion yen due to strong quarterly results.
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