Three Kingdoms
Game
40 documents in the library are about Three Kingdoms, from writers such as Koei Tecmo, PocketGamer.biz and Sensor Tower. Each has a summary and key insights with the page they come from.
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The documents about Three Kingdoms on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
Key figures from the reports
Core franchises remain primary revenue drivers, led by Dynasty Warriors (24 million lifetime units), Nobunaga’s Ambition (11 million), and Romance of the Three Kingdoms (9.5 million).
Koei Tecmo, 2025 · Consolidated Financial Results Data Appendix: FY2025 Q2, p. 6
The game leads the gacha-monetization category, significantly outperforming competitors like Rise of Kingdoms and Three Kingdoms Strategic, which have each generated $1.7 billion.
Game World Observer, 2022 · Genshin Impact Remains 3rd Highest-Grossing Mobile Game Globally
Lingxi Games emerged as a major market disruptor, growing its market share from 0.38% in Q2 2019 to 6.64% in Q2 2020, driven largely by the success of 'Romance of the Three Kingdoms – Strategic version'.
GameRefinery, 2020 · Chinese Mobile Games Market: 2019 vs. 2020
Alibaba’s Three Kingdoms Strategic achieved its best performance to date in May 2020 with $85.4 million in revenue, bringing the title's total lifetime earnings to $491.4 million.
Sensor Tower, 2020 · Top Mobile Games by Worldwide Revenue: May 2020
The company maintained its full-year FY2024 guidance of ¥90 billion in sales, relying on upcoming releases like 'Romance of the Three Kingdoms 8' and 'Fairy Tail 2' to meet targets.
Koei Tecmo, 2024 · Financial Results for the First Quarter of Fiscal Year Ending March 2025, p. 16
Documents about Three Kingdoms
🚨📢 BREAKING NEWS: Will GTA 6 PC build be leaked? Roblox problems, Makers $250 Mil. raise
The gaming industry is currently navigating a period of significant structural shifts, characterized by corporate divestments, heightened regulatory scrutiny, and the disruptive potential of artificial intelligence.
- Rockstar Games faces a critical security threat from the group 'Cyber Leak,' which is threatening to release a playable PC build of Grand Theft Auto 6 unless the developer removes single-player monetization and adopts an all-digital release strategy.
- Roblox is under formal investigation by U.S. and Australian authorities regarding child safety, following reports of 65,000 suspected instances of child sexual exploitation on the platform in 2025.
- Makers Fund has raised $250 million to support interactive entertainment startups, bringing their total assets under management to $1.5 billion with a strategic focus on AI-driven platforms and consumer apps.
Alibaba to Sell Gaming Division
Alibaba is moving to divest its gaming division, Lingxi Games, in a transaction valued at over $2 billion. The acquisition is reportedly being led by the investment firm Trustar Capital.
- Alibaba is selling its gaming division, Lingxi Games, to the investment firm Trustar Capital for over $2 billion.
- The final sale price of over $2 billion significantly exceeds the initial valuation of 7 to 9 billion yuan ($1–1.33 billion).
- Alibaba is divesting from gaming as part of a strategic shift to prioritize core business areas, specifically cloud technologies and artificial intelligence.
Consolidated Financial Results Data Appendix: FY2025 1st Quarter
This financial data appendix details the consolidated results for the first quarter of fiscal year 2025, ending June 30, 2024.
- Q1 FY2025 sales reached 14.8 billion yen, down from 17.6 billion yen in the same period last year, though the company maintains a full-year target of 92 billion yen in sales and 31 billion yen in operating profit.
- Digital sales penetration grew significantly to 88.5% of total revenue, up from 75.2% in Q1 FY2024.
- The Entertainment segment remains the core business driver, contributing 13.58 billion yen to the quarterly total of 14.8 billion yen.
Consolidated Financial Results Data Appendix: FY2025 Q2
Koei Tecmo’s financial performance for the second quarter of fiscal year 2025 reflects a transitional period characterized by a year-to-date decline in consolidated sales to 31,268 million yen and an operating profit of 7,964 million yen.
- Koei Tecmo reported a year-to-date decline in Q2 FY2025 with consolidated sales of 31,268 million yen and an operating profit of 7,964 million yen.
- The company maintains a full-year sales forecast of 92,000 million yen, driven by anticipated recovery in North American and European markets and the Entertainment segment.
- Digital sales now constitute 83.1% of total revenue, while overseas markets account for 72.1% of unit sales.
Financial Results for the First Half of the Fiscal Year Ending March 2026
Koei Tecmo experienced a year-on-year decline in financial performance during the first half of the fiscal year ending March 2026, with sales dropping 11.2% and operating profit falling 25.2%.
- Koei Tecmo reported a year-on-year decline for the first half of the fiscal year ending March 2026, with sales down 11.2% and operating profit down 25.2% due to a sparse release schedule.
- Management maintained full-year guidance, anticipating a second-half recovery driven by a concentrated launch window that includes the release of Dynasty Warriors: Origins.
- The company plans to release eleven console and PC titles and two mobile games in the second half of the fiscal year, prioritizing high-profile remakes like Romance of the Three Kingdoms 8 and Fatal Frame II.
Financial Results for the First Quarter of Fiscal Year Ending March 2025
The quarterly financial release presents KOEI TECMO HOLDINGS’ first-quarter fiscal 2025 results, showing a modest decline in consolidated sales to ¥17.6 billion from ¥18.3 billion, a 3.8% year-over-year drop driven mainly by reduced console and online/mobile sales.
- Koei Tecmo’s Q1 FY2025 operating profit fell 23.8% to ¥5.7 billion, while consolidated sales declined 3.8% year-over-year to ¥17.6 billion.
- Net profit rose to ¥13.6 billion due to higher operating leverage and lower tax rates, despite the decline in core operating income.
- The entertainment division saw a 3.1% sales decline, characterized by a 7.4% drop in physical console units and a 5.9 percentage point decrease in digital downloads.
Consolidated Financial Results for the Three Months Ended June 30, 2024
This financial report details the consolidated results for Koei Tecmo Holdings Co., Ltd. for the first quarter of the fiscal year ending March 31, 2025, covering the period from April 1 to June 30, 2024.
- Koei Tecmo achieved record-high first-quarter profits, with ordinary profit rising 27.3% to 18.7 billion yen and profit attributable to owners of the parent increasing 29.2% to 13.6 billion yen.
- Operating profit declined 23.8% to 5.7 billion yen, driven by a lack of new mobile title launches and higher operational costs compared to the previous year.
- Net sales for the quarter fell 3.8% year-on-year to 17.6 billion yen, with the entertainment segment accounting for 16.5 billion yen of that total.
Palworld Sold a Million Copies… Already?
The primary focus of this analysis is the unprecedented commercial breakout of Palworld and a broader examination of current sales trends across PC and console platforms during the third week of January 2024.
- Palworld achieved over one million Steam sales in its debut window, significantly outperforming initial projections of 200,000 to 300,000 units.
- The success of Palworld was driven by a genre mash-up of creature collection and survival crafting, supported by an influencer campaign that peaked at 400,000 concurrent Twitch viewers.
- Palworld reached 370,000 concurrent players on Steam despite technical issues and controversy surrounding its creature designs.
Consolidated Financial Results Data Appendix: FY2024
This financial data appendix provides a comprehensive quantitative overview of Koei Tecmo’s performance for the fiscal year ending in 2024, alongside historical data from FY2022 and FY2023 and forecasts for FY2025.
- Koei Tecmo reported FY2024 consolidated sales of 83,150 million yen with an operating profit of 32,119 million yen, maintaining a strong 39% profit ratio despite a slight year-over-year revenue decline.
- The Entertainment division remains the primary revenue driver at 78,078 million yen, split almost evenly between mobile/online (37,560 million yen) and console/PC (39,520 million yen).
- Digital distribution continues to dominate the company's business model, accounting for 78.1% of total sales for the fiscal year.
Financial Results for the First Half of the Fiscal Year Ending March 2024
Koei Tecmo achieved record-high sales of ¥39.7 billion during the first half of the fiscal year ending March 2024, representing a 14.3% year-on-year increase.
- Koei Tecmo achieved record-high first-half sales of ¥39.7 billion, a 14.3% year-on-year increase driven by Fate/Samurai Remnant and the mobile title Atelier Resleriana.
- Operating profit fell 24.4% to ¥13.8 billion due to rising labor and subcontracting costs, though ordinary profit grew 31.3% to ¥23.2 billion.
- The company is targeting full-year net sales of ¥95 billion, supported by projected growth of 37.9% in the Japanese market and 22.6% in overseas unit sales.
Olympic Council of Asia and Asian Electronic Sports Federation to Host Road to Asian Games
The Olympic Council of Asia and the Asian Electronic Sports Federation have announced the Road to Asian Games, a qualifying competition scheduled to take place in Macau from June 15 to July 16, 2023.
- The Olympic Council of Asia and the Asian Electronic Sports Federation will host the 'Road to Asian Games' (RTAG) competition in Macau from June 15 to July 16, 2023.
- Twenty-nine countries and regions will participate in the event, with results directly impacting the seeding and grouping for the subsequent Hangzhou Asian Games in September.
- The tournament will feature the same seven official esports titles as the Hangzhou Asian Games, including League of Legends, Dota 2, Honor of Kings, Peacekeeper Elite, Dream of The Three Kingdoms, Street Fighter V, and FIFA Online 4.
Analyst Bulletin: Mobile Game Market Review March 2023
The mobile game market in March 2023 was characterized by significant content updates and the introduction of new gameplay modes across major titles to bolster player engagement.
- PUBG Mobile launched a beta for 'World of Wonder,' a new creative mode allowing user-generated content and custom PvP games to celebrate its fifth anniversary.
- Lingxi Games solidified its position in the Chinese 4X strategy market by launching 'Three Kingdoms Warchess,' which reached the top 10 grossing, joining their existing hit 'Three Kingdoms Tactics.'
- Goddess of Victory: NIKKE reached #3 on the Japanese top-grossing chart following a successful dog-themed event titled 'Bow Wow Paradise.'
Companies behind it
As the documents state it.
