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Rainbow Six Siege cover

Rainbow Six Siege

GameBy Ubisoft Montreal · Released Dec 1, 2015

Documents about Rainbow Six Siege

Cover of Ubisoft FY18 Earnings
Financial report25 pages

Ubisoft FY18 Earnings

Ubisoft’s fiscal year 2018 earnings report details a period of robust financial growth and operational success, characterized by a transition toward digital-first revenue streams and recurring player investment.

  • Ubisoft achieved 1,732 million euros in annual sales for FY18, representing a 19% year-over-year increase driven by titles like Far Cry 5 and Assassin’s Creed Origins.
  • Digital revenue reached 1,005 million euros, accounting for 58% of total sales compared to 50% in the previous fiscal year.
  • Recurring player investment from in-game items, DLC, and subscriptions grew by 59% to 483 million euros, making up 28% of total revenue.
UbisoftMay 2018
Cover of Ubisoft Full-Year 2017-18 Sales and Earnings Figures
Financial report14 pages

Ubisoft Full-Year 2017-18 Sales and Earnings Figures

Ubisoft achieved record-level profitability and strong financial growth for the 2017-18 fiscal year, exceeding its initial performance targets.

  • Ubisoft achieved record profitability in fiscal year 2017-18, with total sales rising 18.6% to €1,731.9 million and non-IFRS operating income increasing 26.2% to €300.1 million.
  • Digital revenue grew 37.8% to €1,004.7 million, now representing 58% of total annual sales, signaling a successful transition toward a digital-first business model.
  • Player Recurring Investment (PRI) surged by 58.7%, driven by digital items, subscriptions, and season passes, while back-catalog sales grew by 27.2%.
UbisoftMay 2018
Cover of Rendering Rainbow Six Siege
54 min
Game Developers Conference54 min

Rendering Rainbow Six Siege

Maintaining a consistent 60 frames per second in Rainbow Six Siege across diverse console and PC hardware requires a sophisticated approach to architectural optimization and resource management.

  • To maintain 60 FPS during heavy destruction, the team implemented a hierarchical Z-buffer (Hi-Z) system that enabled aggressive GPU-side occlusion culling, reducing total rendered triangles by 73%.
  • The engine utilizes a clustered lighting structure with 32x32 pixel cells and Z-distribution, allowing for efficient light volume culling against the Hi-Z buffer while supporting up to eight shadowed lights.
  • To support low-end hardware with 1GB of VRAM, the team replaced standard DirectX 11 deferred contexts with a custom, compute-shader-driven rendering architecture that manages unified constant buffers and vertex data manually.
Game Developers ConferenceApr 2018
Cover of Ubisoft Third-Quarter 2017-18 Sales Results
Financial report5 pages

Ubisoft Third-Quarter 2017-18 Sales Results

Ubisoft’s third-quarter sales results for the 2017-18 fiscal year demonstrate significant financial growth and a successful transition toward a more recurring, digital-first business model.

  • Ubisoft reported Q3 2017-18 sales of €725.0 million, representing a 36.8% year-on-year increase that surpassed internal targets.
  • Digital revenue grew 75.0% to €670.3 million over the first nine months of the fiscal year, now accounting for 56.3% of total sales.
  • Player Recurring Investment, including DLC and subscriptions, rose by 87.4%, while back-catalogue sales increased by 31.5%.
UbisoftFeb 2018
Cover of Ubisoft Rapport Financier Semestriel 2017-18
Financial report32 pages

Ubisoft Rapport Financier Semestriel 2017-18

Ubisoft demonstrated significant financial momentum during the first half of the 2017-18 fiscal year, characterized by a 65.7% revenue surge to €466.2 million.

  • Ubisoft revenue surged 65.7% to €466.2 million in the first half of fiscal year 2017-18, driven by strong digital sales and the performance of 'Mario + Rabbids Kingdom Battle' and 'Rainbow Six Siege'.
  • The company achieved a non-IFRS operating profit of €3.1 million, a significant turnaround from the €61.8 million loss recorded during the same period in the previous fiscal year.
  • Despite a net loss of €20.8 million, management maintains that this result is consistent with the industry's typical seasonality, which concentrates revenue in the second half of the fiscal year.
UbisoftNov 2017
Cover of Ubisoft FY18 Earnings
Financial report27 pages

Ubisoft FY18 Earnings

Ubisoft’s fiscal year 2018 first-half earnings report highlights a period of significant financial growth and operational success, driven by a strategy centered on high-quality game releases and long-term support for live service titles.

  • Ubisoft reported H1 FY18 sales of 466 million euros, marking a 66% year-over-year increase.
  • Player recurring investment from live operations and post-launch content grew by 83% year-over-year.
  • Digital sales increased by 69% compared to the previous year, highlighting a successful shift toward digital distribution.
UbisoftNov 2017
Cover of Ubisoft First-Half 2017-18 Sales and Earnings Figures
Financial report13 pages

Ubisoft First-Half 2017-18 Sales and Earnings Figures

Ubisoft’s financial results for the first half of the 2017-18 fiscal year demonstrate a significant period of growth and operational improvement.

  • Ubisoft achieved €466.2 million in sales for the first half of fiscal year 2017-18, representing a 65.7% increase over the previous year.
  • Non-IFRS operating income reached €3.1 million, marking a significant turnaround from the €61.8 million operating loss reported in the first half of 2016-17.
  • Digital revenue grew by 69.1% to €342.6 million, while Player Recurring Investment—covering DLC, season passes, and subscriptions—surged by 82.9%.
UbisoftNov 2017
Cover of Ubisoft Reports Third-Quarter 2016-17 Sales
Financial report6 pages

Ubisoft Reports Third-Quarter 2016-17 Sales

Ubisoft’s third-quarter 2016-17 financial results demonstrate a successful strategic transition toward a more recurring and profitable business model.

  • Digital revenue reached €383.0 million for the first nine months of the 2016-17 fiscal year, representing 47.2% of total sales compared to 27.0% in the previous year.
  • Player recurring investment—including season passes, subscriptions, and digital items—grew by 140.1% during the nine-month period.
  • Monthly active users increased by 33.1% over the nine-month period, driven by the performance of Tom Clancy’s Rainbow Six Siege and Tom Clancy’s The Division.
UbisoftFeb 2017
Cover of Ubisoft H1 FY17 Earnings
Financial report34 pages

Ubisoft H1 FY17 Earnings

Ubisoft’s H1 FY17 financial results highlight a strategic transition toward a more recurring and dependable business model, driven by digital growth and long-term player engagement.

  • Ubisoft’s H1 FY17 sales reached 281 million euros, a 36% year-over-year increase, driven by a strategic pivot toward recurring live services and multiplayer-centric titles.
  • Digital revenue surged 102% to 202 million euros, now accounting for 72% of the company's total revenue.
  • Recurring player investment grew by 132% to 95 million euros, signaling the success of long-term engagement models.
UbisoftNov 2016
Cover of Ubisoft First-Half 2016-17 Sales and Earnings Figures
Financial report14 pages

Ubisoft First-Half 2016-17 Sales and Earnings Figures

Ubisoft’s financial results for the first half of the 2016-17 fiscal year demonstrate a successful transition toward a more profitable, recurring business model driven by digital growth and multiplayer engagement.

  • Digital revenue surged 102.6% to €202.6 million, now accounting for 72% of Ubisoft's total sales for the first half of fiscal 2016-17.
  • Ubisoft improved its non-IFRS operating loss to €61.8 million, down from the €107.8 million loss recorded in the same period of the previous fiscal year.
  • The company transitioned from a net debt position of €155.5 million in the prior year to a net cash position of €37.7 million as of September 30, 2016.
UbisoftNov 2016
Cover of Registration Document and Annual Report 2016
Financial report216 pages

Registration Document and Annual Report 2016

The 2016 Registration Document and Annual Report provides a comprehensive overview of Ubisoft’s financial performance, corporate governance, and operational strategy for the fiscal year ending March 31, 2016.

  • Ubisoft set a strategic goal to reach €2.2 billion in sales and a 20% operating margin by the 2018/2019 fiscal year through a digital-first, brand-owned business model.
  • Vivendi became the company's largest shareholder by July 2016, triggering a reinforcement of governance protocols and change-of-control protections.
  • For the fiscal year ending March 31, 2016, the company reported €1,394 million in annual sales and a net income of €93.4 million.
UbisoftJul 2016
Cover of Ubisoft Full-Year 2015-16 Sales and Earnings Figures
Financial report12 pages

Ubisoft Full-Year 2015-16 Sales and Earnings Figures

Ubisoft’s fiscal year 2015-16 financial results demonstrate a period of strong operational performance, characterized by the successful execution of a strategy focused on high-engagement multiplayer titles and digital growth.

  • Ubisoft reported total fiscal year 2015-16 sales of €1,394 million and a non-IFRS operating income of €169 million, representing a 12.1% profitability margin.
  • Digital revenue reached a record 32% of total sales, driven by a 45.6% increase in back-catalog sales which now account for 25.4% of total revenue.
  • The company’s focus on high-engagement multiplayer titles was validated by the performance of Tom Clancy’s The Division, which reached 9.5 million registered users, and Rainbow Six Siege.
UbisoftMay 2016