
Octopath Traveler
GameBy Square Enix Business Division 11 · Released Jul 13, 2018
Documents about Octopath Traveler
Hamburg Games Conference: 5 Things to Do in the City
Published by Gamecity Hamburg on February 13, 2024, this promotional guide gives attendees of the Hamburg Games Conference, held March 5–6, 2024, five suggestions for exploring the city around the event.
- Attendees of the 2024 Hamburg Games Conference can access a 20% discount code for event tickets through this guide.
- The guide promotes cross-event registration for the German Creative Economy Summit, which runs concurrently with the conference.
- Visitors are encouraged to visit the Miniatur Wunderland exhibition as a primary cultural attraction in the city.
Plus: Yep, Contraband Police Actually Got It Right
This analysis provides an overview of recent game releases and their performance across various platforms, including Steam, PlayStation, Switch, Xbox, Epic Games Store, and Meta Quest VR.
- Contraband Police achieved a successful launch with over 7,000 concurrent users, driven by a strong mechanical hook and an iterative development process that utilized a public prologue.
- The Outer Worlds: Spacer's Choice Edition faced negative reception and poor performance on PC due to significant technical issues, highlighting the impact of polish on commercial success.
- Fatal Frame: Mask of the Lunar Eclipse performed well in its Western debut, contrasting with the mixed results seen across other high-profile remasters during the second week of March 2023.
Plus: Wo Long & Phantom Brigade Debut With a Flourish This Week
This document provides an analysis of new game releases and their performance across various platforms, focusing on the week of March 6, 2023, and offering a preview of upcoming titles.
- Wo Long: Fallen Dynasty achieved a record-breaking 75,000 peak concurrent users on Steam for Koei Tecmo, despite receiving a 35% 'Mostly Negative' review rating due to poor PC optimization and control schemes.
- The negative reception of Wo Long highlights a growing consumer trend where high-end console-to-PC ports face significant revenue and brand damage when technical performance is substandard.
- Limbus Company successfully captured a niche audience, reaching over 23,000 peak concurrent users and securing high grossing positions on its launch platform.
Plus: Next Week Goes Big With Wild Hearts, Pharaoh, Returnal
The document provides an overview of upcoming and recent major game releases across PC (Steam, Epic Games Store), PlayStation, Xbox, Switch, and Meta Quest VR platforms, focusing on sales performance and market reception.
- Hogwarts Legacy is the current market leader, reaching nearly 700,000 concurrent Steam users and projected to sell between 10 and 20 million units across all platforms.
- Koei Tecmo and EA’s Wild Hearts is positioned as the next major release, currently ranking in the top 40 grossing titles on Steam via pre-orders with over 35,000 followers.
- Sony’s PC port of Returnal is showing significant market interest with 18,000 Steam followers despite a $60 premium price point.
Analyst Bulletin: Mobile Game Market Review July 2022
July 2022 in mobile games was defined by returning summer events, major content updates to high-profile newcomers, and a strong music-and-collaboration theme across the US, China, and Japan, the three largest markets.
- Major mobile titles including PUBG Mobile, Genshin Impact, and Diablo Immortal leveraged high-profile content updates and collaborations in July 2022 to drive player engagement and revenue.
- Music-themed integrations became a dominant trend, highlighted by the BLACKPINK virtual concert in PUBG Mobile and the introduction of a BGM collection system in Puzzle & Dragons.
- Collaborations remained a primary event strategy, exemplified by Cookie Run: Kingdom’s 50-day Disney partnership and Langrisser’s limited-time event with the Gintama anime series.
Publishers and Their Hidden Steam Advantage
Steam's customized publisher and franchise homepages are an underquantified discovery advantage that publishers hold over solo developers.
- Steam publisher and franchise pages act as critical marketing amplifiers, as following a page triggers automated email notifications for new launches and Early Access transitions.
- Steam’s algorithm provides a recurring visibility bonus by prioritizing recently released titles from followed publishers in front-page capsules and tag hubs.
- The publisher ecosystem is highly concentrated, with only 40 pages exceeding 100,000 followers and only 300 pages maintaining at least 10,000 followers.
Analyst Bulletin: Mobile Game Market Review April 2021
April 2021 in mobile gaming was defined by live-ops activity: large IP collaborations, seasonal events, and monetization experiments across the US, China, and Japan.
- Major mobile titles are increasingly utilizing massive, long-term cross-IP collaborations to drive engagement, such as the 200-day State of Survival x The Walking Dead event and the Seven Deadly Sins x Stranger Things collaboration.
- Developers are implementing sophisticated catch-up mechanics and new player features, exemplified by Clash of Clans’ introduction of 'Starter Challenges' to assist new users in legacy games.
- The 'Battle Pass' model continues to evolve as a primary monetization and retention tool, with League of Legends: Wild Rift launching its first Wild Pass and other titles testing innovative variations to differentiate themselves.
Why Game Stories Matter
Emotional investment in a game makes players less critical of in-game purchases, and storytelling is presented as one of the most effective ways to build that investment.
- Strong emotional investment through storytelling reduces player price sensitivity, making users more likely to spend money on in-game purchases.
- Effective narrative design acts as a retention tool, keeping players engaged over the long term by creating a sense of 'falling in love' with the game world.
- Genshin Impact demonstrates that integrating storytelling into live operations—such as voice-acted questlines and unique narratives for seasonal events—is a highly effective engagement strategy.
2021 Mobile GameDev Awards Winners
GameRefinery launched the 2021 Mobile GameDev Awards to recognize mobile games for design and gameplay quality rather than commercial performance alone.
- Genshin Impact (miHoYo) was the standout title of 2020, winning awards for Innovation & Excellence in Core Gameplay, Best Newcomer in the US and Japan, and Best Event in the US for its 'Unreconciled Stars' campaign.
- The 2021 Mobile GameDev Awards recognized excellence across six categories: Innovation & Excellence in Core Gameplay, Most Promising Soft Launch Game, Biggest Evolver, Best Newcomer, Best Feature Innovation, and Best Event.
- Farlight 84 (Lilith Games) was identified as the 2020 soft launch game with the highest potential for breakout success based on its gameplay design.
Octopath Traveler: Champions of the Continent, Another Mobile Game That Could Be a Console Game
Octopath Traveler: Champions of the Continent, a Japan-only mobile prequel to the 2018 Nintendo Switch JRPG, is presented as a second example, alongside Genshin Impact, of a mobile title that plays like a premium console game with light monetization.
- Octopath Traveler – Champions of the Continent (released in Japan in 2020) distinguishes itself by offering a premium console-like experience on mobile, featuring deep exploration, complex NPC interactions, and a lack of traditional mobile social features like PvP, guilds, or leaderboards.
- The game utilizes a gacha-based monetization model for character acquisition, but it remains relatively light compared to industry standards, resulting in a downward revenue trend following its initial launch peak at rank 5 in the Japanese Top Grossing charts.
- The title serves as a prequel to the 2018 Nintendo Switch original, maintaining the signature 'HD-2D' aesthetic and a turn-based battle system centered on exploiting enemy weaknesses, adapted for an 8-character party structure.
Financial Results Briefing Session: Six-Month Period Ended September 30, 2018
The financial results for the six-month period ending September 30, 2018, reflect a challenging fiscal environment for Square Enix Holdings Co., Ltd. compared to the same period in the previous year.
- Square Enix reported a decline in performance for the six-month period ending September 30, 2018, with net sales falling to 112.2 billion yen (down 19.8 billion yen YoY) and operating income dropping to 10.0 billion yen (down 15.8 billion yen YoY).
- Luminous Productions, a wholly-owned subsidiary, recorded an extraordinary loss of 3.733 billion yen due to a strategic shift toward focusing exclusively on large-scale, high-quality AAA titles.
- The Digital Entertainment segment for smart devices and PC browsers saw a decline in both net sales and operating profit, attributed to the underperformance of titles launched in the previous fiscal year and reduced license income.
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