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Octopath Traveler cover

Octopath Traveler

GameBy Square Enix Business Division 11 · Released Jul 13, 2018

A role-playing game from the Bravely Default team is being developed exclusively for the Nintendo Switch. They have brought a new world to life through a mix of CG, pixel art, and "HD-2D" visuals.

Connections

Each row is a game or company named alongside Octopath Traveler, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the game

Released
Jul 13, 2018
Developers
Square Enix Business Division 11, Square Enix Business Division 6, ACQUIRE Corp., Team Asano
Genres
Role-playing (RPG), Adventure
Platforms
Google Stadia, PlayStation 4, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch

Game data from IGDB.com

Documents about Octopath Traveler

Cover of GameDev Reports Weekly Update: 02.11.26 - 06.11.26
Article

GameDev Reports Weekly Update: 02.11.26 - 06.11.26

This weekly industry update provides a snapshot of major financial developments within the global gaming sector for the period of November 2 to November 6, 2026.

  • Unity achieved its first net income since its IPO, reporting $122 million in profit compared to a $127 million loss in the same period last year.
  • Unity's total revenue grew 32% year-over-year to $622 million, driven largely by its advertising business.
  • Advertising now accounts for nearly 75% of Unity's total revenue at $457 million, representing a 44% increase, while the engine business grew by 8% to $165 million.
GameDev ReportsNov 2026
Cover of Financial Results Briefing Session: Three-Month Period Ended June 30, 2026
Financial report18 pages

Financial Results Briefing Session: Three-Month Period Ended June 30, 2026

Square Enix Holdings Co., Ltd. reported strong financial growth for the first quarter of the fiscal year ending March 31, 2027, covering the period from April 1 to June 30, 2026.

  • Square Enix reported strong Q1 growth for the fiscal year ending March 31, 2027, with consolidated net sales rising to 78.4 billion yen from 59.2 billion yen year-over-year.
  • Operating income nearly doubled to 17.0 billion yen, up from 9.0 billion yen in the same period of the previous year, with profit attributable to owners reaching 13.2 billion yen.
  • The Digital Entertainment segment served as the primary revenue driver, generating 49.9 billion yen in net sales and 15.5 billion yen in operating income.
Square EnixAug 2026
Cover of Square Enix Financial Results Briefing Session: Fiscal Year Ended March 31, 2026
Financial report18 pages

Square Enix Financial Results Briefing Session: Fiscal Year Ended March 31, 2026

Square Enix's fiscal year ended March 31, 2026 delivered a profit rebound despite falling revenue, as the group prioritized profitability over scale.

  • Square Enix reported a year-over-year decline in net sales to ¥297.6 billion, yet operating income rose significantly to ¥54.7 billion, reflecting an improved operating margin of 18.4%.
  • The Digital Entertainment segment saw net sales fall to ¥172.8 billion, primarily due to lower revenue from MMOs and smart device games, though segment operating income increased to ¥43.3 billion through cost optimization and payment diversification.
  • MMO performance declined year-over-year, with net sales dropping to ¥41.0 billion and operating income to ¥15.1 billion, largely due to the absence of a major 'FINAL FANTASY XIV' expansion compared to the prior fiscal year.
Square EnixMay 2026
Cover of Square Enix Financial Results Briefing Session: Nine-Month Period Ended December 31, 2025
Financial report19 pages

Square Enix Financial Results Briefing Session: Nine-Month Period Ended December 31, 2025

Square Enix's results for the nine months ended December 31, 2025 show lower sales but markedly stronger profitability.

  • Square Enix achieved an operating income of 46.3 billion yen for the nine-month period ending December 31, 2025, marking a significant margin increase to 21.5% compared to 13.4% in the previous year.
  • Total net sales for the nine-month period declined to 215.4 billion yen, down from 248.5 billion yen in the same period the prior year.
  • The company upwardly revised its full-year operating income forecast to 49 billion yen and profit attributable to owners to 27 billion yen, despite maintaining a flat net sales projection of 280 billion yen.
Square EnixFeb 2026
Cover of Progress Report on the Medium-Term Business Plan: Square Enix Reboots and Awakens
Financial report21 pages

Progress Report on the Medium-Term Business Plan: Square Enix Reboots and Awakens

Square Enix's progress report on its three-year medium-term plan, "Reboots and Awakens," frames fiscal 2026/3 as a reset aimed at long-term growth.

  • Square Enix is shifting its development strategy from quantity to quality, prioritizing major intellectual properties and adopting a multi-platform release model.
  • The company is restructuring its overseas publishing operations by consolidating 11 regional divisions into four, a move projected to reduce annual costs by over 3 billion yen.
  • A strategic partnership with the University of Tokyo aims to automate 70% of quality assurance and debugging tasks using artificial intelligence by the end of 2027.
Square EnixNov 2025
Cover of Financial Results Briefing Session: Six-Month Period Ended September 30, 2025
Financial report18 pages

Financial Results Briefing Session: Six-Month Period Ended September 30, 2025

Square Enix's first-half results for fiscal 2026/3 (April to September 2025) show a company trading lower revenue for markedly better profitability.

  • Square Enix reported a 15% decline in net sales to ¥133.8 billion for the first half of FY2026/3, yet operating income rose significantly to ¥27.2 billion, a 28.9% increase year-on-year.
  • The Digital Entertainment segment returned to profitability in HD Games, generating ¥5.0 billion in operating profit compared to a ¥1.2 billion loss in the prior year, despite a revenue decline to ¥24.0 billion.
  • MMO revenue dropped to ¥19.9 billion (down ¥12.5 billion YoY) and operating income fell to ¥7.8 billion (down ¥5.3 billion YoY), primarily due to the absence of a major expansion pack release compared to the prior year.
Square EnixNov 2025
Cover of Square Enix Special Feature: Erdrick Trilogy Reimagined
Report2 pages

Square Enix Special Feature: Erdrick Trilogy Reimagined

Square Enix's special feature showcases the publisher's flagship role-playing franchises and their upcoming releases, centered on the Erdrick Trilogy Reimagined, a bundle of the first three DRAGON QUEST titles.

  • The Dragon Quest I & II HD-2D Remake is scheduled for release on February 5, 2026, across Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC.
  • The Dragon Quest franchise has reached 95 million units in total shipments and digital sales as of June 2025.
  • The Final Fantasy franchise has surpassed 204 million units globally as of mid-2025, driven by Final Fantasy XIV: Dawntrail and Final Fantasy VII Rebirth.
Square EnixSep 2025
Cover of Square Enix Financial Results Briefing Session: Three-Month Period Ended June 30, 2025
Financial report18 pages

Square Enix Financial Results Briefing Session: Three-Month Period Ended June 30, 2025

Square Enix's first-quarter results for fiscal 2026/3 (April–June 2025), presented August 8, 2025, show a softer top line but broadly stable profitability.

  • Square Enix reported a decline in consolidated net sales to 59.2 billion yen for the quarter ended June 30, 2025, down 10.7 billion yen compared to the same period in the previous fiscal year.
  • Operating income fell to 9.0 billion yen from 10.8 billion yen, resulting in an operating margin of 15.2 percent.
  • The Digital Entertainment segment, the company's primary revenue driver, saw net sales drop to 32.9 billion yen due to underperformance across HD games, MMO titles, and smart device/PC browser games.
Square EnixAug 2025
Cover of Medium-term Business Plan: FY2025/3-FY2027/3
Financial report21 pages

Medium-term Business Plan: FY2025/3-FY2027/3

Square Enix's three-year medium-term plan for FY2025/3 to FY2027/3, titled "Reboot and Awaken," aims to lay the groundwork for long-term growth through four pillars: improving productivity in Digital Entertainment, diversifying earnings via more customer contact points, building additional foundational stability, and balancing…

  • Square Enix aims to achieve a 15% consolidated operating margin and a minimum 10% return on equity (ROE) by the fiscal year ending March 2027.
  • The company is shifting from a volume-based to a quality-focused development model, which includes discontinuing underperforming projects and concentrating investment on high-potential titles.
  • Management has allocated 80 to 100 billion yen for strategic investments over the three-year period, specifically targeting M&A, AI integration, and data marketing.
Square EnixMay 2025
Cover of Dragon Quest and HD-2D RPGs on Live Streaming
Article

Dragon Quest and HD-2D RPGs on Live Streaming

The analysis examines the potential live streaming audience for the upcoming Dragon Quest III HD-2D Remake by evaluating the performance of past Dragon Quest titles and other HD-2D RPGs.

  • Dragon Quest viewership is trending upward, with the 2023 spin-off Dragon Quest Monsters: The Dark Prince generating 6.8 million hours watched in its debut week.
  • The Dragon Quest series relies heavily on a core Japanese fanbase, evidenced by the top 20 streamers for The Dark Prince being exclusively Japanese and two channels alone accounting for 3.7 million hours watched.
  • HD-2D RPGs demonstrate strong streaming potential, with Sea of Stars leading the genre at 1.9 million hours watched in its first week, outperforming Octopath Traveler’s 1.4 million.
Stream HatchetSep 2024
Cover of Our Industry News (03/06/24 - 09/06/24)
Article

Our Industry News (03/06/24 - 09/06/24)

The industry news summary for the week of June 3-9, 2024, highlights several key developments in the video game sector.

  • Workforce reductions continue across the industry, highlighted by Behaviour Interactive cutting 95 staff, Avalanche closing two of its five offices, and Take-Two exploring the sale of its Private Division label.
  • GameStop stock experienced extreme volatility during the week, surging 134% before retreating to a price of $27.
  • Sony signaled a strategic pivot away from dedicated VR hardware expansion by announcing a $60 PS VR2-to-PC adapter for August 7, effectively cooling expectations for a PS VR3.
SparkersJun 2024
Cover of Can You Really Make A 2D Game In Unreal?
7 min
Thomas Brush7 min

Can You Really Make A 2D Game In Unreal?

Developing 2D games within Unreal Engine is a viable, albeit often overlooked, path for independent developers.

  • Unreal Engine is a viable platform for 2D development, evidenced by the success of professional-grade titles such as Octopath Traveler and Ender Lilies.
  • The engine's licensing model is highly favorable for independent developers, requiring no royalty payments until a project generates $1 million in gross revenue.
  • Performance testing confirms that 2D projects in Unreal can maintain stable frame rates exceeding 300 FPS on hardware like the Steam Deck, debunking concerns that the engine is too resource-heavy for 2D.
Thomas BrushMar 2024