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League of Legends

GameBy Riot Games · Released Oct 27, 2009

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Cover of PAGODA Snacks Named Official Egg Roll of LCS
Article

PAGODA Snacks Named Official Egg Roll of LCS

Riot Games has entered into a multi-year partnership with Schwan’s Company, naming PAGODA Snacks the official egg roll of the League Championship Series (LCS) in North America.

  • Riot Games has named PAGODA Snacks the official egg roll of the League Championship Series (LCS) in North America through 2026.
  • The partnership includes brand integration into LCS broadcasts, specifically through a 'Let Him Cook' segment highlighting top player moments and a 'Put the Egg Rolls In' tech pause feature.
  • PAGODA Snacks will collaborate with the LCS on fan-facing activations, product drops, and giveaways throughout the 2024 season.
The Esports AdvocateFeb 2024
Cover of LCS 2024 Spring Finals Changes: North America
Article

LCS 2024 Spring Finals Changes: North America

Riot Games has announced a strategic shift for the 2024 League of Legends Championship Series (LCS) Spring Finals, moving the event from a traditional external venue to the Riot Games Arena in Los Angeles.

  • Riot Games will host the 2024 LCS Spring Finals at the Riot Games Arena in Los Angeles on March 30–31, moving away from the previous year's external roadshow model.
  • Riot Games is reducing the total number of roadshows for both the LCS and LLA leagues as part of a strategic shift in investment priorities.
  • The company plans to retain a roadshow format for the 2024 Summer Finals, with specific location and activation details to be announced later in the year.
The Esports AdvocateJan 2024
Cover of OverActive Media Partners With SCUF, Blacklyte
Article

OverActive Media Partners With SCUF, Blacklyte

Canadian esports organization OverActive Media has expanded its commercial portfolio through a new partnership with the gaming lifestyle brand Blacklyte and the renewal of a long-standing agreement with gaming peripherals manufacturer SCUF Gaming.

  • OverActive Media has signed a new partnership with gaming furniture and accessory brand Blacklyte and renewed its long-standing agreement with controller manufacturer SCUF Gaming.
  • The Blacklyte partnership includes naming rights to OverActive’s 'Creator Lab' content studio and branding across Toronto Ultra and other company assets.
  • Both Blacklyte and SCUF Gaming will feature on-site integrations and activations at the Toronto Ultra Major III tournament, scheduled for April 12 – May 19, 2024.
The Esports AdvocateJan 2024
Cover of MONOPOLY GO! Is the King of IP in Mobile Games
Article

MONOPOLY GO! Is the King of IP in Mobile Games

The mobile gaming industry is increasingly leveraging established intellectual properties (IP) to mitigate rising user acquisition costs and capture mass-market attention.

  • MONOPOLY GO! is the highest-grossing IP mobile game globally, making Scopely the #1 publisher by revenue from IP mobile games and Hasbro the #1 IP corporate parent in mobile gaming.
  • The increasing cost of user acquisition has led mobile game developers and publishers to focus on intellectual properties (IPs) for their mass appeal.
  • In-app event collaborations, where mobile games partner with IPs, have become a significant trend to drive downloads, revenue, and engagement, as seen with Roblox's diverse partnerships and Goddess of Victory: Nikke's successful collaboration with NieR:Automata.
Sensor TowerJan 2024
Cover of Riot Games Cuts 530 Jobs From Global Workforce
Article

Riot Games Cuts 530 Jobs From Global Workforce

Riot Games announced a significant restructuring in January 2024, resulting in the elimination of 530 positions, which represents approximately 11% of its global workforce.

  • Riot Games is laying off 530 employees, representing 11% of its total global workforce.
  • The company is shifting its strategic focus toward its core titles: League of Legends, Valorant, Wild Rift, and Teamfight Tactics.
  • Riot Forge will cease new game development after the release of 'Bandle Tale: A League of Legends Story', abandoning the original plan to produce six games.
The Esports AdvocateJan 2024
Cover of SULC Louisiana Esports League Launches
Article

SULC Louisiana Esports League Launches

The Southern University Law Center (SULC) has partnered with the esports platform Vanta to launch the SULC Louisiana Esports League, a statewide initiative designed to foster competitive gaming and educational opportunities for middle and high school students.

  • Southern University Law Center (SULC) has partnered with the esports platform Vanta to launch the SULC Louisiana Esports League, a statewide competitive league for middle and high schools.
  • The league is free to join for all public, private, and charter schools in Louisiana, with registration available at la.vanta.gg.
  • The season begins with a pre-season on January 22, 2024, followed by a regular season starting February 5, 2024.
The Esports AdvocateJan 2024
Cover of Blix.gg Shutting Down This Week
Article

Blix.gg Shutting Down This Week

The esports and gaming publication Blix.gg ceased editorial operations on January 16, 2024.

  • The esports and gaming publication Blix.gg officially ceased all editorial operations on January 16, 2024.
  • Parent company EX CORP cited the broader 'esports winter' and the inability to achieve a sustainable business model or return on investment as the primary reasons for the closure.
  • Blix.gg was part of a portfolio owned by the Cyprus-based EX CORP, which also operates CS.MONEY, xplay.gg, Scope.gg, and LVL.IO.
The Esports AdvocateJan 2024
Cover of Chengdu to Host Intel Extreme Masters in 2024
Article

Chengdu to Host Intel Extreme Masters in 2024

The ESL FACEIT Group has announced that the 2024 Intel Extreme Masters (IEM) tournament will take place in Chengdu, China, from April 8–14.

  • ESL FACEIT Group will host the Intel Extreme Masters (IEM) 2024 in Chengdu, China, from April 8-14.
  • The Counter-Strike 2 tournament features a $250,000 USD prize pool and 16 international teams, with the winner qualifying for IEM Cologne 2024.
  • The event will take place at the 12,000-seat Financial City Art Centre, marking ESL's first arena tournament in China in over four years.
The Esports AdvocateJan 2024
Cover of Riot Reveals Global Esports Partnership With HP-Owned Brands
Article

Riot Reveals Global Esports Partnership With HP-Owned Brands

Riot Games has entered into a significant global technology partnership with HP, specifically leveraging the OMEN by HP and HyperX brands.

  • Riot Games has signed a global technology partnership with HP, designating OMEN by HP and HyperX as official partners for its esports ecosystem.
  • The partnership covers three major titles: League of Legends, the Valorant Champions Tour (VCT), and Teamfight Tactics.
  • The agreement excludes Riot Games' Wild Rift esports program.
The Esports AdvocateJan 2024
Cover of Riot Games Extends LEC Deal With KitKat to 2026
Article

Riot Games Extends LEC Deal With KitKat to 2026

Riot Games Europe has secured a three-year extension of its partnership with the confectionery brand KitKat, ensuring the company remains a primary sponsor for its European esports ecosystem through 2026.

  • Riot Games has extended its partnership with KitKat for the League of Legends EMEA Championship (LEC), EMEA Masters, and European Regional Leagues through 2026.
  • The multi-year agreement continues a partnership that first began in 2020, though the specific financial terms of the extension were not disclosed.
  • KitKat will maintain prominent marketing placement during official competitions, including branding during technical pauses branded as 'Have a Break' and during Champions Select phases.
The Esports AdvocateJan 2024
Cover of East Asia Gaming Markets Target $30.8 Billion Mark by 2027
Article

East Asia Gaming Markets Target $30.8 Billion Mark by 2027

The gaming markets in East Asia are on a trajectory of steady growth, with total revenue for PC and mobile sectors projected to rise from $29.8 billion in 2023 to $30.8 billion by 2027.

  • East Asian PC and mobile gaming revenue is projected to grow from $29.8 billion in 2023 to $30.8 billion by 2027.
  • Japan remains the region's primary market, generating over 60% of total revenue and housing more than 50% of the total gamer population.
  • The regional player base is expected to expand from 108.3 million to 110.6 million gamers by 2027.
PocketGamer.bizJan 2024
Cover of Nikolaj Nyholm Returns as CEO of Astralis
Article

Nikolaj Nyholm Returns as CEO of Astralis

The Danish esports organization Astralis has announced a significant leadership transition, with founder and former board chairman Nikolaj Nyholm returning to the role of CEO.

  • Nikolaj Nyholm has returned as CEO of the Danish esports organization Astralis, effective January 9, 2024.
  • Outgoing CEO Anders Hørsholt has stepped down from his position to transition into roles as a strategic advisor and member of the board of directors.
  • Hørsholt’s nomination to the board will be formally presented to shareholders at the company's general meeting on April 9, 2024.
The Esports AdvocateJan 2024