
Honor of Kings
GameBy TiMi Studio Group · Released Nov 26, 2015
Documents about Honor of Kings
Weekly Gaming Reports Recap: March 2 – March 6, 2026
This industry update provides a comprehensive overview of mobile gaming performance for February 2026 and a detailed analysis of the Chinese gaming market’s 2025 performance.
- The Chinese gaming market generated 350.789 billion yuan ($50.1 billion) in 2025, marking a 7.68% year-over-year revenue increase.
- Mobile games accounted for 73.29% of total domestic revenue in China during 2025, while the console segment saw significant growth of 86.33%.
- Chinese developers grew international revenue to $20.455 billion in 2025, a 10.23% increase, with the U.S. serving as the primary market at 32.31% of that total.
Google cuts store fees and welcomes back Fortnite plus Hay Day Match, Halfbrick, Antihero and more
The mobile games industry is undergoing a significant shift in platform economics following a legal settlement between Google and Epic Games.
- Google is uncoupling its billing services from the Play Store, allowing developers to use third-party providers for a flat 5% service fee, down from the previous 30% rate.
- The new Google Play billing structure will be implemented in the EU, UK, and US by June 2024, Australia by September, and globally by September 2027.
- Antihero Studios, founded by Supercell and King alumni, raised $4.5 million in seed funding to develop 'Misfits,' an extraction shooter that has already been tested by 70,000 players.
AppMagic: Top Mobile Games by Revenue and Downloads in February 2026
The mobile gaming market experienced a period of relative stability in February 2026, characterized by consistent leadership among top-performing titles.
- Honor of Kings reclaimed the top revenue spot in February 2026, generating $135 million on iOS.
- Last War: Survival and PUBG Mobile followed in revenue rankings with $128.2 million and $118.2 million, respectively.
- Gossip Harbor outperformed Candy Crush Saga in February, earning $77.7 million compared to $71.7 million.
Wolves Esports Partners With Luna Esports for ePremier League
Wolves Esports has entered into a partnership with the Portuguese organization Luna Esports to compete in the EA Sports FC ePremier League.
- Wolves Esports has partnered with Luna Esports to compete in the UK-based EA Sports FC ePremier League.
- The two players representing Wolves Esports in the competition are Diogo “Diogo” Mendes and Goncalo “RastaArtur” Pinto.
- Both players are members of Luna Esports, a Portuguese organization founded by footballer Diogo Jota in 2020.
Google's Project Genie, Take-Two, Stillfront, Ares, January's top games and more
The mobile gaming industry is currently navigating a period of significant financial restructuring and technological speculation.
- Take-Two Interactive reported a 19% year-over-year increase in mobile revenue, which now accounts for 49% of the company's total net bookings.
- Google's Project Genie generative AI technology caused a temporary market sell-off in game stocks, though industry leaders like Unity and Epic Games clarified that such models are intended to supplement, not replace, professional game engines.
- Stillfront Group is undergoing a restructuring that includes further game closures and the sale of its narrative games division, despite achieving a 27% EBITDAC margin in Q4 2025 through cost savings and disciplined user acquisition.
Top 10 Worldwide Mobile Games: January 2026
The global mobile gaming market experienced modest growth in January 2026, with total consumer spending reaching $7.1 billion, a 1.4% increase month-over-month.
- Global mobile game consumer spending reached $7.1 billion in January 2026, marking a 1.4% month-over-month increase.
- Global mobile game downloads totaled 4.2 billion in January 2026, representing a 5.4% growth compared to the previous month.
- Honor of Kings secured the top spot for global revenue in January 2026, driven by new hero launches, seasonal refreshes, and limited-time premium skin releases.
🚨📢 BREAKING NEWS: Mobile Stagnates, Monopoly GO Hits $6B, Liftoff Files for IPO
The mobile gaming industry experienced a period of divergence in 2025, characterized by a slight rise in global revenue to $81.8 billion while traditional app store metrics suggested stagnation.
- Scopely’s Monopoly Go became the fastest mobile game in history to reach $6 billion in lifetime revenue, achieving the milestone in 1,275 days and currently generating approximately $200 million per month.
- Global mobile gaming revenue reached $81.8 billion in 2025, though traditional app store metrics show stagnation due to a massive shift toward web stores that bypass platform fees.
- Industry observers estimate that 40% to 50% of revenue from large-scale developers is now excluded from standard iOS and Google Play tracking, meaning official reports likely underrepresent actual market performance.
Red Dead Redemption, Moon Active, Playtika, Liftoff, 2025's top games, data, jobs and more
This analysis examines the state of the mobile games industry as of early 2026, focusing on performance metrics, corporate restructuring, and market trends.
- The mobile gaming market is dominated by a few high-earning titles, led by Honor of Kings ($1.68B in China), Last War ($1.57B), and Roblox ($1.5B) in 2025.
- Strategy games remain the industry's most lucrative genre, generating $13 billion in total market revenue during 2025.
- Playtika is restructuring its operations by laying off 500 employees to pivot toward AI-driven automation and a leaner corporate model.
2025's Top Grossing and Most Downloaded Mobile Games
The mobile gaming industry experienced significant shifts in 2025, characterized by intense competition at the top of the revenue and download charts.
- Tencent’s Honor of Kings remained the top-grossing mobile game of 2025 with $1.68 billion in revenue, though this represented a slight decline from its $1.74 billion performance in 2024.
- FunFly’s Last War saw significant growth in 2025, reaching $1.57 billion in revenue compared to $1.1 billion in 2024, with the US serving as its largest market at $672 million.
- Hungry Studio’s Block Blast was the most downloaded mobile game of 2025, recording 368 million installs and surpassing its 2024 record of 222 million.
Fastest-Growing Esports Games of 2025
The global esports landscape underwent a significant transformation in 2025, characterized by the successful integration of new competitive titles and the strategic revitalization of established legacy franchises.
- Honor of Kings achieved the highest year-over-year growth in total hours watched among the top twenty esports titles in 2025, cementing its leadership in the mobile sector.
- The 2025 esports landscape was defined by a shift toward mobile-first titles and the revitalization of legacy franchises like Clash Royale and Clash of Clans through consistent ecosystem updates.
- New competitive titles, most notably Marvel Rivals, successfully integrated into the market by leveraging existing player bases and transitioning standalone modes into independent esports.
Digital Chocolate’s diaspora, Destiny: Rising woes, EA’s shooter revival, November’s top games, more
The mobile games industry continues to be shaped by the legacy of Digital Chocolate, a foundational company whose alumni—often referred to as the "D-Choc Mafia"—now hold significant leadership roles across the global gaming landscape.
- EA is actively recruiting a VP of mobile shooters to report to Vince Zampella, signaling a potential revival of mobile titles for the Apex Legends and Battlefield franchises.
- Destiny: Rising is struggling post-launch, with daily earnings dropping from a $300,000 peak in September to approximately $25,000, despite 4.4 million total downloads since August.
- Last War Survival led November mobile revenue with $115 million, followed closely by Roblox at $112 million and Monopoly Go at $111 million, according to Appmagic data.
Tencent 2025 Third Quarter Results Presentation
Tencent’s third-quarter 2025 results demonstrate robust financial growth, characterized by a 15% year-over-year increase in total revenue to 192.9 billion RMB.
- Tencent reported a 15% year-over-year increase in total revenue to 192.9 billion RMB for Q3 2025, with non-IFRS net profit rising 18% to 70.6 billion RMB.
- International gaming revenue surged by 43%, significantly outperforming domestic gaming growth of 15%, which was bolstered by titles like Delta Force and Honor of Kings.
- Value-added services remain the company's largest revenue contributor at 95.9 billion RMB, reflecting a 16% year-over-year increase.
Companies behind it
As the documents state it.
