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Honor of Kings cover

Honor of Kings

GameBy TiMi Studio Group · Released Nov 26, 2015

Documents about Honor of Kings

Cover of Why Pokémon Unite Must Succeed, Degraded Blockchains, and Fortnite Impostor Mode
Article

Why Pokémon Unite Must Succeed, Degraded Blockchains, and Fortnite Impostor Mode

This analysis examines the strategic outlook for the mobile game Pokémon Unite, the broader implications of industry trends, and the ethical debates surrounding game design replication.

  • Tencent is positioned to ensure the success of Pokémon Unite as a strategic move to align with Chinese government mandates for family-friendly, non-violent gaming content.
  • Pokémon Unite is expected to leverage Nintendo’s globally recognized IP to secure a strong market position, following a historical trend where Tencent uses major IP to drive global success.
  • Honor of Kings, Tencent’s flagship mobile MOBA, remains the world's top-grossing game, with China accounting for approximately 96% of its $2.19 billion in net revenue over the past year.
GameMakersAug 2021
Cover of Netmarble’s New Hit Ni No Kuni: Cross Worlds Surpasses $100 Million in Revenue
Article

Netmarble’s New Hit Ni No Kuni: Cross Worlds Surpasses $100 Million in Revenue

Netmarble’s mobile title, Ni No Kuni: Cross Worlds, achieved significant commercial success shortly after its June 2021 launch, surpassing $100 million in global revenue within just 11 days.

  • Netmarble’s Ni No Kuni: Cross Worlds generated $101.3 million in mobile revenue across the App Store and Google Play within its first 11 days of release.
  • The game reached the $100 million revenue milestone faster than Pokémon GO (12 days) and Genshin Impact (13 days).
  • Japan was the primary revenue driver, accounting for 45% of total spending, followed by South Korea at 35% and Taiwan at 15.7%.
Game World ObserverJun 2021
Article

Global App Spending: First Half of 2021

Global consumer spending in mobile apps reached $64.9 billion during the first half of 2021, representing a 24.8 percent increase compared to the same period in 2020.

  • Global consumer spending on mobile apps reached $64.9 billion in the first half of 2021, a 24.8% increase year-over-year, though this growth rate was slower than the 28.4% seen in the first half of 2020.
  • Worldwide mobile game revenue hit $44.7 billion in 1H 2021, up 17.9% year-over-year. The App Store accounted for $26 billion (up 13.5%), while Google Play generated $18.7 billion (up 24.7%).
  • TikTok was the highest-grossing non-game app globally in 1H 2021, with over $920 million in consumer spending, a 74% increase year-over-year. It also led in worldwide downloads despite a 38% Y/Y decrease due to market unavailability.
Sensor TowerJun 2021
Cover of MARVEL Super War: NetEase’s Chance to Challenge Tencent in China’s Mobile MOBA Market
Article

MARVEL Super War: NetEase’s Chance to Challenge Tencent in China’s Mobile MOBA Market

This analysis examines two distinct developments within the Chinese mobile gaming sector: NetEase’s attempt to compete in the mobile Multiplayer Online Battle Arena (MOBA) market and Tencent’s strategic investment in the Godot game engine.

  • Tencent led an $18 million investment round in W4 Games to accelerate the international presence and corporate development of the Godot engine.
  • W4 Games and Tencent have entered a multi-year strategic partnership to scale the Godot engine in Asia, including localization and promotion among local studios.
  • The number of Godot-based games on Steam has seen rapid growth, with a 50% year-over-year increase in both 2024 and 2025.
Game World ObserverApr 2021
Article

Top Grossing Mobile Games Worldwide: March 2021

The mobile gaming industry experienced significant revenue generation in March 2021, led by Tencent’s Honor of Kings, which secured the top position with $257.5 million in gross player spending.

  • Honor of Kings by Tencent was the top-grossing mobile game worldwide in March 2021, generating $257.5 million in player spending, a 63% increase year-over-year.
  • PUBG Mobile, also from Tencent, ranked second globally with $240.5 million in gross revenue, with 59.7% of that total coming from China.
  • Cygames' title Uma Musume Pretty Derby, launched in late February 2021, generated $136.6 million in March alone, demonstrating the high revenue potential of the Japanese mobile market.
Sensor TowerApr 2021
Article

Global App Revenue Grew 31% Year-Over-Year in Q1 2021 to Nearly $32 Billion

Global consumer spending on mobile applications reached nearly $32 billion in the first quarter of 2021, representing a 31 percent year-over-year increase.

  • Global consumer spending on mobile apps reached $31.8 billion in Q1 2021, a 31% year-over-year increase from $24.3 billion.
  • Mobile game spending grew 25% year-over-year to $22.2 billion, with Google Play revenue for games rising 31% and Apple App Store revenue growing 21%.
  • Total first-time app installs increased 9% year-over-year to 36.7 billion, driven by a 15% growth in Google Play downloads that offset an 8% decline on the Apple App Store.
Sensor TowerApr 2021
Cover of The Biggest Game Companies in 2020: A Change in Market Leadership and Platform Power
Article

The Biggest Game Companies in 2020: A Change in Market Leadership and Platform Power

The global gaming industry underwent a significant structural shift in 2020, driven by rapid digitalization and the mainstream adoption of gaming during the pandemic.

  • The top ten gaming companies grew their collective revenue by 257% between 2010 and 2020, rising from $33.4 billion to $119.1 billion.
  • Platform holders now dominate the market, with six companies—Tencent, Sony, Apple, Microsoft, Nintendo, and Google—generating $92 billion in 2020 revenue.
  • Tencent solidified its global leadership in 2020 with $74 billion in total revenue, driven by the success of mobile titles like Honor of Kings and PUBG Mobile.
SuperJoostApr 2021
Cover of Tencent 2020 Video Game Revenue Results
Article

Tencent 2020 Video Game Revenue Results

Tencent demonstrated significant financial growth during the 2020 fiscal year, driven by a robust portfolio of domestic and international video game titles.

  • In 2020, Tencent generated $29.3 billion in video game revenue, representing a 35.5% year-over-year increase and nearly half of the company's $73.8 billion total annual revenue.
  • Tencent's international gaming revenue grew by 43% year-over-year in Q4 2020, reaching $1.5 billion as part of a broader strategy of global expansion and increased M&A activity.
  • Tencent led an $18 million investment round in W4 Games in 2026 to accelerate the development of corporate solutions for the Godot engine and scale its adoption in Asian markets.
Game World ObserverMar 2021
Article

Top Grossing Mobile Games Worldwide: February 2021

The mobile gaming landscape in February 2021 was characterized by significant year-over-year revenue growth among top-tier titles, driven by strategic in-game events and sustained player engagement.

  • PUBG Mobile from Tencent's TiMi Studios was the top-grossing mobile game worldwide in February 2021, generating $250 million in player spending, a 16.2% increase year-over-year.
  • Tencent's Honor of Kings ranked second globally with $218.5 million in revenue, marking a 57.2% year-over-year growth, with 95.6% of its earnings originating from China.
  • Pokémon GO achieved $124.2 million in February 2021, a 95% year-over-year increase, driven by the ticketed Pokémon GO Tour: Kanto event which generated $10.6 million in a single day.
Sensor TowerMar 2021
Article

Genshin Impact Hits $874 Million Spent Since Launch

Genshin Impact has established itself as a dominant force in the mobile gaming market, generating approximately $874 million in player spending within its first five months of release.

  • Genshin Impact generated approximately $874 million in mobile player spending during its first five months following its September 28, 2020, launch.
  • The title ranks as the world's third highest-earning mobile game, trailing only Tencent’s Honor of Kings and PUBG Mobile.
  • Genshin Impact is the top-earning mobile RPG globally, maintaining a consistent average of approximately $175 million in monthly player spending.
Sensor TowerMar 2021
Article

Top Grossing Mobile Games Worldwide: January 2021

The mobile gaming industry experienced significant revenue growth in January 2021, with major titles demonstrating strong year-over-year performance.

  • Tencent’s Honor of Kings was the top-grossing mobile game worldwide in January 2021, generating $267.3 million in player spending, a 22% increase year-over-year.
  • PUBG Mobile, also from Tencent, ranked second with over $259 million in gross revenue, marking 26% year-over-year growth.
  • Genshin Impact generated $153.4 million in January 2021, with 74.2% of its total revenue originating from Asian markets, led by Japan at 33%.
Sensor TowerFeb 2021
Article

Top Grossing Mobile Games Worldwide: December 2020

The mobile gaming industry experienced significant revenue growth in December 2020, as evidenced by the performance of top-tier titles across global markets.

  • Tencent’s Honor of Kings was the top-grossing mobile game worldwide in December 2020, generating $258 million in player spending, a 58% increase year-over-year.
  • PUBG Mobile ranked second globally with over $177 million in revenue, marking a 7.5% year-over-year growth.
  • Genshin Impact generated $163.5 million in December 2020, with Japan overtaking China as its most lucrative market by contributing 30.3% of total revenue.
Sensor TowerJan 2021