
Honor of Kings
GameBy TiMi Studio Group · Released Nov 26, 2015
Documents about Honor of Kings
Top 10 Worldwide Mobile Games By Revenue and Downloads: October 2024
The mobile gaming industry experienced a mixed performance in October 2024, characterized by a slight contraction in consumer spending alongside a notable increase in global download volume.
- Honor of Kings remained the top-grossing mobile game globally in October 2024, achieving a 10% month-over-month revenue increase driven by its ninth-anniversary event.
- Global mobile game consumer spending reached $6.55 billion in October, a 0.7% decrease from the previous month, with the U.S. accounting for 31% of total revenue.
- Worldwide mobile game downloads grew by 4.8% month-over-month to 3.9 billion, led by India, which contributed 670 million downloads or 17% of the global total.
Mobile Gaming Pulse: September 2024
The mobile gaming market in September 2024 was characterized by the strong performance of simulation titles and the high impact of strategic in-app events on revenue growth.
- Casual simulation games dominated September 2024 breakout download rankings, with titles like 'Satisroom: Perfectly Organize' (18 million lifetime downloads) and 'My Supermarket Simulator 3D' (38 million lifetime downloads) leading the growth.
- Garena Free Fire reclaimed the #1 spot for worldwide downloads in September 2024, driven by the introduction of new characters and items in its 'Gloo Nova' event.
- Honkai: Star Rail achieved the highest worldwide revenue growth in September 2024, climbing 16 positions to rank 12th globally following the 'Trailblaze Continuance' and 'Feixiao' in-game events.
Tencent’s King Pro League Grand Finals to Feature $10M Prize Pool
TiMi Studio Group, a subsidiary of Tencent, has announced that the King Pro League (KPL) Grand Finals will feature a total prize pool of ¥70 million, approximately $9.92 million USD.
- Tencent’s King Pro League (KPL) Grand Finals will feature a total prize pool of ¥70 million (approximately $9.92 million USD), with the winner receiving ¥22 million ($3.1 million).
- The event is scheduled to take place from October 2 to November 16, 2024, with the Grand Finals hosted at the 68,000-capacity Beijing Worker’s Stadium.
- This $10 million prize pool potentially positions the KPL Grand Finals as the highest-paying single esports tournament of 2024, surpassing the $5.05 million prize pool of the Dota 2 Riyadh Masters.
The Rise of Chinese Gaming in 2024
The gaming industry in 2024 has witnessed a significant surge in the global influence of Chinese titles, extending well beyond the high-profile success of Black Myth: Wukong.
- Dungeon & Fighter: Origin has emerged as a top-tier revenue generator, frequently competing with Honor of Kings for the number one spot in worldwide mobile game revenue.
- Black Myth: Wukong maintains a dominant position as the top-earning game on the Steam platform.
- Tencent expanded the global reach of Honor of Kings in 2024, a title that has historically generated over $12 billion in net revenue and surpassed 350 million downloads.
Mobile Gaming Pulse: August 2024
The August 2024 mobile gaming market analysis identifies key trends in global downloads and revenue, emphasizing the impact of regional expansions, live operations, and strategic in-app events.
- AFK Journey experienced a tenfold month-over-month revenue increase in August 2024, driven by its August 8th launch in Asian markets which accounted for over 70% of its monthly revenue.
- Honor of Kings became the top game by worldwide revenue growth and absolute revenue in August 2024, bolstered by a successful collaboration with the Fox Spirit Matchmaker anime series.
- Sword of Convallaria achieved a nearly twentyfold revenue increase in August 2024, reaching over $14 million in gross revenue following its global launch at the end of July.
Key Takeaways from Gamescom 2024
Gamescom 2024 served as a critical barometer for the current state of the global video game industry, highlighting a period of significant structural transition and economic recalibration.
- Black Myth: Wukong achieved 2.4 million concurrent players on Steam and sold over 10 million copies across all platforms, with 8 million units sold on Steam within its first 48 hours.
- Mobile game studio spending has declined significantly, forcing many vendors to pivot their focus toward PC and console developers to maintain budgets.
- The industry is entering a 'trough of disillusionment' regarding AI, with growing sentiment that the technology has plateaued or is currently overhyped in game development.
TikTok Breaks $15 Billion Barrier in Lifetime Consumer Spend
TikTok has achieved a significant financial milestone, becoming the first non-gaming application to surpass $15 billion in lifetime global consumer spending across the iOS App Store and Google Play.
- TikTok has become the first non-game app to surpass $15 billion in lifetime global consumer spending across the iOS App Store and Google Play.
- Only one other app, the Tencent-owned mobile game Honor of Kings, has reached the $15 billion milestone, though TikTok's current trajectory suggests it could overtake that title within the next 12 months.
- China (via the localized version Douyin) accounts for 47% of TikTok's total lifetime spend, followed by the United States at 22%, with Germany, Japan, and Saudi Arabia each contributing approximately 3%.
State of the Mobile Market: Q2 2024
The global mobile games market experienced a period of stabilization and shifting genre dominance in the second quarter of 2024.
- Global mobile game spending reached $19.7 billion in Q2 2024, marking a 4% year-over-year increase and the fourth consecutive quarter of growth.
- Strategy games became the top-grossing genre for the first time since 2017, generating $4.149 billion in revenue with a 12% year-over-year increase.
- Total mobile game downloads fell 6.4% to 12.6 billion, reaching the lowest volume recorded since before the COVID-19 pandemic.
Tencent Leads Mobile Publishers by Revenue: H1 2024
Tencent maintains its dominant position in the global mobile gaming market, leading the industry in revenue for the first half of 2024.
- Tencent dominated the mobile gaming market in the first half of 2024, generating $3.2 billion in in-app purchase revenue.
- Scopely secured the second position with $931 million in revenue, nearly tripling its performance compared to the same period in 2023 due to the success of Monopoly Go!.
- NetEase ($912 million), Playrix ($873 million), and miHoYo ($764 million) rounded out the top five highest-grossing mobile publishers.
APAC Mobile Game Market Insights 2024
The 2024 mobile game market analysis for the Asia-Pacific (APAC) region highlights a modest industry revival during the first four months of the year, characterized by shifting genre preferences and the emergence of breakout titles.
- The idle RPG 'Legend of Mushroom' has generated $270 million in global IAP revenue as of April 2024, with South Korea and Japan accounting for 39.4% and 30% of that total, respectively.
- In South Korea, 'Legend of Mushroom' outperformed established MMORPGs like 'Lineage M' and 'ODIN: Valhalla Rising' to secure the top spot on both revenue and download charts.
- Strategy game revenue in South Korea surged 40% quarter-over-quarter in early 2024, driven largely by 'Last War: Survival Game,' which saw its local revenue increase nearly thirteenfold.
HONOR Named Main Partner of Esports World Cup
The Esports World Cup Foundation has secured a partnership with global mobile phone manufacturer HONOR, naming the company a main partner for the inaugural Esports World Cup.
- HONOR has been named a main partner of the Esports World Cup, which takes place in Riyadh, Saudi Arabia, from July 3 to August 25, 2024.
- The HONOR 200 Pro smartphone will serve as the official device for mobile esports competitions, including Free Fire, Honor of Kings, and the Women’s ML:BB tournament.
- The Esports World Cup is funded by a grant from the Saudi Arabian government and is facilitated by the ESL FACEIT Group, a subsidiary of the Saudi-owned Savvy Games Group.
Tencent Cancels In-Person Annual Global Esports Summit 2024
Tencent Holdings has officially canceled its in-person Global Esports Summit for 2024, marking a significant departure from the event's seven-year history.
- Tencent has canceled its annual in-person Global Esports Summit for 2024, ending a seven-year tradition of physical events.
- The company replaced the in-person summit with an online live conference titled "Empower Esports Worldwide," which took place on Monday, June 24, 2024.
- Mars Hou, vice president of Tencent Games and general manager of Tencent Esports, stated that the shift reflects a new industry trend and a search for more efficient communication methods.
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