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Honor of Kings

GameBy TiMi Studio Group · Released Nov 26, 2015

Documents about Honor of Kings

Article

Top 10 Worldwide Mobile Games By Revenue and Downloads: October 2024

The mobile gaming industry experienced a mixed performance in October 2024, characterized by a slight contraction in consumer spending alongside a notable increase in global download volume.

  • Honor of Kings remained the top-grossing mobile game globally in October 2024, achieving a 10% month-over-month revenue increase driven by its ninth-anniversary event.
  • Global mobile game consumer spending reached $6.55 billion in October, a 0.7% decrease from the previous month, with the U.S. accounting for 31% of total revenue.
  • Worldwide mobile game downloads grew by 4.8% month-over-month to 3.9 billion, led by India, which contributed 670 million downloads or 17% of the global total.
Sensor TowerNov 2024
Article

Mobile Gaming Pulse: September 2024

The mobile gaming market in September 2024 was characterized by the strong performance of simulation titles and the high impact of strategic in-app events on revenue growth.

  • Casual simulation games dominated September 2024 breakout download rankings, with titles like 'Satisroom: Perfectly Organize' (18 million lifetime downloads) and 'My Supermarket Simulator 3D' (38 million lifetime downloads) leading the growth.
  • Garena Free Fire reclaimed the #1 spot for worldwide downloads in September 2024, driven by the introduction of new characters and items in its 'Gloo Nova' event.
  • Honkai: Star Rail achieved the highest worldwide revenue growth in September 2024, climbing 16 positions to rank 12th globally following the 'Trailblaze Continuance' and 'Feixiao' in-game events.
Sensor TowerOct 2024
Cover of Tencent’s King Pro League Grand Finals to Feature $10M Prize Pool
Article

Tencent’s King Pro League Grand Finals to Feature $10M Prize Pool

TiMi Studio Group, a subsidiary of Tencent, has announced that the King Pro League (KPL) Grand Finals will feature a total prize pool of ¥70 million, approximately $9.92 million USD.

  • Tencent’s King Pro League (KPL) Grand Finals will feature a total prize pool of ¥70 million (approximately $9.92 million USD), with the winner receiving ¥22 million ($3.1 million).
  • The event is scheduled to take place from October 2 to November 16, 2024, with the Grand Finals hosted at the 68,000-capacity Beijing Worker’s Stadium.
  • This $10 million prize pool potentially positions the KPL Grand Finals as the highest-paying single esports tournament of 2024, surpassing the $5.05 million prize pool of the Dota 2 Riyadh Masters.
The Esports AdvocateSep 2024
Cover of The Rise of Chinese Gaming in 2024
Article

The Rise of Chinese Gaming in 2024

The gaming industry in 2024 has witnessed a significant surge in the global influence of Chinese titles, extending well beyond the high-profile success of Black Myth: Wukong.

  • Dungeon & Fighter: Origin has emerged as a top-tier revenue generator, frequently competing with Honor of Kings for the number one spot in worldwide mobile game revenue.
  • Black Myth: Wukong maintains a dominant position as the top-earning game on the Steam platform.
  • Tencent expanded the global reach of Honor of Kings in 2024, a title that has historically generated over $12 billion in net revenue and surpassed 350 million downloads.
AppMagicSep 2024
Article

Mobile Gaming Pulse: August 2024

The August 2024 mobile gaming market analysis identifies key trends in global downloads and revenue, emphasizing the impact of regional expansions, live operations, and strategic in-app events.

  • AFK Journey experienced a tenfold month-over-month revenue increase in August 2024, driven by its August 8th launch in Asian markets which accounted for over 70% of its monthly revenue.
  • Honor of Kings became the top game by worldwide revenue growth and absolute revenue in August 2024, bolstered by a successful collaboration with the Fox Spirit Matchmaker anime series.
  • Sword of Convallaria achieved a nearly twentyfold revenue increase in August 2024, reaching over $14 million in gross revenue following its global launch at the end of July.
Sensor TowerSep 2024
Cover of Key Takeaways from Gamescom 2024
Article

Key Takeaways from Gamescom 2024

Gamescom 2024 served as a critical barometer for the current state of the global video game industry, highlighting a period of significant structural transition and economic recalibration.

  • Black Myth: Wukong achieved 2.4 million concurrent players on Steam and sold over 10 million copies across all platforms, with 8 million units sold on Steam within its first 48 hours.
  • Mobile game studio spending has declined significantly, forcing many vendors to pivot their focus toward PC and console developers to maintain budgets.
  • The industry is entering a 'trough of disillusionment' regarding AI, with growing sentiment that the technology has plateaued or is currently overhyped in game development.
GameMakersAug 2024
Article

TikTok Breaks $15 Billion Barrier in Lifetime Consumer Spend

TikTok has achieved a significant financial milestone, becoming the first non-gaming application to surpass $15 billion in lifetime global consumer spending across the iOS App Store and Google Play.

  • TikTok has become the first non-game app to surpass $15 billion in lifetime global consumer spending across the iOS App Store and Google Play.
  • Only one other app, the Tencent-owned mobile game Honor of Kings, has reached the $15 billion milestone, though TikTok's current trajectory suggests it could overtake that title within the next 12 months.
  • China (via the localized version Douyin) accounts for 47% of TikTok's total lifetime spend, followed by the United States at 22%, with Germany, Japan, and Saudi Arabia each contributing approximately 3%.
Sensor TowerAug 2024
Cover of State of the Mobile Market: Q2 2024
Article

State of the Mobile Market: Q2 2024

The global mobile games market experienced a period of stabilization and shifting genre dominance in the second quarter of 2024.

  • Global mobile game spending reached $19.7 billion in Q2 2024, marking a 4% year-over-year increase and the fourth consecutive quarter of growth.
  • Strategy games became the top-grossing genre for the first time since 2017, generating $4.149 billion in revenue with a 12% year-over-year increase.
  • Total mobile game downloads fell 6.4% to 12.6 billion, reaching the lowest volume recorded since before the COVID-19 pandemic.
Sensor TowerJul 2024
Cover of Tencent Leads Mobile Publishers by Revenue: H1 2024
Article

Tencent Leads Mobile Publishers by Revenue: H1 2024

Tencent maintains its dominant position in the global mobile gaming market, leading the industry in revenue for the first half of 2024.

  • Tencent dominated the mobile gaming market in the first half of 2024, generating $3.2 billion in in-app purchase revenue.
  • Scopely secured the second position with $931 million in revenue, nearly tripling its performance compared to the same period in 2023 due to the success of Monopoly Go!.
  • NetEase ($912 million), Playrix ($873 million), and miHoYo ($764 million) rounded out the top five highest-grossing mobile publishers.
Game World ObserverJul 2024
Article

APAC Mobile Game Market Insights 2024

The 2024 mobile game market analysis for the Asia-Pacific (APAC) region highlights a modest industry revival during the first four months of the year, characterized by shifting genre preferences and the emergence of breakout titles.

  • The idle RPG 'Legend of Mushroom' has generated $270 million in global IAP revenue as of April 2024, with South Korea and Japan accounting for 39.4% and 30% of that total, respectively.
  • In South Korea, 'Legend of Mushroom' outperformed established MMORPGs like 'Lineage M' and 'ODIN: Valhalla Rising' to secure the top spot on both revenue and download charts.
  • Strategy game revenue in South Korea surged 40% quarter-over-quarter in early 2024, driven largely by 'Last War: Survival Game,' which saw its local revenue increase nearly thirteenfold.
Sensor TowerJul 2024
Cover of HONOR Named Main Partner of Esports World Cup
Article

HONOR Named Main Partner of Esports World Cup

The Esports World Cup Foundation has secured a partnership with global mobile phone manufacturer HONOR, naming the company a main partner for the inaugural Esports World Cup.

  • HONOR has been named a main partner of the Esports World Cup, which takes place in Riyadh, Saudi Arabia, from July 3 to August 25, 2024.
  • The HONOR 200 Pro smartphone will serve as the official device for mobile esports competitions, including Free Fire, Honor of Kings, and the Women’s ML:BB tournament.
  • The Esports World Cup is funded by a grant from the Saudi Arabian government and is facilitated by the ESL FACEIT Group, a subsidiary of the Saudi-owned Savvy Games Group.
The Esports AdvocateJul 2024
Cover of Tencent Cancels In-Person Annual Global Esports Summit 2024
Article

Tencent Cancels In-Person Annual Global Esports Summit 2024

Tencent Holdings has officially canceled its in-person Global Esports Summit for 2024, marking a significant departure from the event's seven-year history.

  • Tencent has canceled its annual in-person Global Esports Summit for 2024, ending a seven-year tradition of physical events.
  • The company replaced the in-person summit with an online live conference titled "Empower Esports Worldwide," which took place on Monday, June 24, 2024.
  • Mars Hou, vice president of Tencent Games and general manager of Tencent Esports, stated that the shift reflects a new industry trend and a search for more efficient communication methods.
The Esports AdvocateJun 2024