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Genshin Impact

GameBy HoYoverse · Released Sep 28, 2020

Documents about Genshin Impact

Cover of Honkai: Star Rail First Month Revenue Analysis
Article

Honkai: Star Rail First Month Revenue Analysis

The mobile launch of Honkai: Star Rail demonstrated significant commercial success, generating $132.3 million in in-app purchase revenue during its first 30 days of global availability.

  • Honkai: Star Rail generated $132.3 million in net mobile in-app purchase revenue during its first 30 days of global availability.
  • The game achieved 15.9 million downloads in its first month, with total installs exceeding 21 million when including the soft launch period.
  • Revenue is heavily concentrated in Asian markets, with China accounting for 34% of total earnings, followed by Japan at 26%, the United States at 15%, and South Korea at 8%.
Game World ObserverMay 2023
Cover of The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success
Article

The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

The mobile gaming industry is increasingly adopting hybridization, a strategy where developers merge two or more distinct genres to create novel gameplay experiences.

  • Mobile game hybridization has expanded beyond the hybrid-casual genre, with mid-core and premium titles now integrating diverse mechanics like TCG, base-building, and shooter elements to increase player engagement.
  • Developers are using viral trends, such as the 'Save The Doge' hyper-casual mechanic in X-Hero, as a user acquisition strategy to drive downloads and subsequently convert players into the game's core loop.
  • Hybridization serves as a low-risk testing ground for new features; developers often introduce experimental mechanics through limited-time LiveOps events to gauge player reception before committing to a permanent implementation.
GameRefineryMay 2023
Cover of Honkai: Star Rail Tops Genshin Impact in First-Day Mobile Revenue
Article

Honkai: Star Rail Tops Genshin Impact in First-Day Mobile Revenue

The launch performance of miHoYo’s turn-based RPG, Honkai: Star Rail, demonstrates significant commercial success, surpassing the initial mobile revenue generated by the developer’s previous flagship title, Genshin Impact.

  • Honkai: Star Rail outperformed Genshin Impact’s 2020 launch, generating $6.3 million in mobile revenue during its first 24 hours compared to Genshin Impact’s $4.6 million.
  • In its first six days following the April 26, 2023, global release, Honkai: Star Rail accumulated over $32 million in total mobile revenue.
  • China is the primary market for Honkai: Star Rail, contributing 39% of total revenue, followed by Japan (22%), the United States (15%), and South Korea (6%).
Game World ObserverMay 2023
Cover of Market Wire: Obey Me Nightbringer
Article

Market Wire: Obey Me Nightbringer

The April 2023 market analysis examines the unexpected surge of the mobile title Obey Me! Nightbringer, which achieved the number one spot in worldwide downloads.

  • NTT Solmare’s 'Obey Me Nightbringer' reached #1 in worldwide downloads for the week of April 20, 2023, driven largely by traffic from the US market.
  • Despite its high download volume, 'Obey Me Nightbringer' currently shows a low Revenue Per Download (RPD) of approximately $0.07 on iOS worldwide.
  • Genshin Impact climbed to the #1 spot for global revenue, helping its publisher, miHoYo, return to the top 10 mobile publishers list.
GameMakersApr 2023
Cover of State of the Mobile Games Market: Q1 2023
Article

State of the Mobile Games Market: Q1 2023

The mobile gaming sector demonstrated sustained financial stability during the first quarter of 2023, maintaining performance levels consistent with the previous year.

  • Mobile gaming revenue remained stable in Q1 2023 with weekly player spending averaging $1.63 billion, a figure consistent with Q1 2022 but 28% higher than Q1 2020.
  • The mobile market generated 1.2 billion downloads per week during the first quarter of 2023.
  • Revenue performance is heavily concentrated in established franchises, with the top six highest-grossing games—including Honor of Kings, Candy Crush Saga, and Genshin Impact—remaining unchanged from the previous quarter.
data.aiMar 2023
Article

Epic Games Store: Who Is It the Bestest For?

Analysis of the Epic Games Store (EGS) 2022 performance reveals a platform that remains highly effective for AAA titles and Games-as-a-Service (GaaS) but offers marginal returns for smaller premium indie titles.

  • Epic Games Store (EGS) revenue for third-party titles grew 18% to $355 million in 2022, while first-party revenue fell 14% to $465 million due to normalized Fortnite spending.
  • Most games launching simultaneously on both Steam and EGS generate only 1-2% of their total revenue from the Epic platform.
  • The share of EGS revenue derived from exclusive titles has declined significantly, dropping from 75% at launch to approximately 45% in 2022.
GameDiscoverCoMar 2023
Cover of Who Will Replace the Declining Giants?: Mobile RPG Genre Report
Article

Who Will Replace the Declining Giants?: Mobile RPG Genre Report

The mobile RPG sector is currently navigating a period of significant structural transition, characterized by a 9.3% year-over-year revenue decline in 2022 despite a modest increase in total downloads.

  • The mobile RPG genre is experiencing a significant revenue decline, with a core group of legacy titles responsible for 85% of the year-over-year revenue loss in 2022.
  • Apple’s App Tracking Transparency (ATT) framework significantly impacted the genre, as evidenced by paid downloads halving in Q3 2021 and subsequent revenue declines for titles reliant on traditional user acquisition.
  • Genshin Impact remains a market outlier, serving as the only title to consistently exceed 20 million annual downloads since 2017 while single-handedly raising the subgenre's baseline performance.
NaavikMar 2023
Cover of Why Mobile Game Studios Are Increasing the Prices of IAPs
Article

Why Mobile Game Studios Are Increasing the Prices of IAPs

The mobile gaming industry is currently navigating a period of economic contraction, characterized by a 6.4% decline in global market revenue in 2022 and further projected losses for 2023.

  • Apple increased App Store IAP prices by 10% to 30% in multiple regions—including Japan, Korea, and the Eurozone—in September 2022 to offset the strengthening US dollar.
  • Mobile game studios are increasingly bypassing Apple and Google's 30% commission fees by launching external web stores that allow players to purchase in-game items directly.
  • Nintendo mitigated negative player sentiment in Mario Kart Tour by rebalancing IAP packs to include more premium currency, resulting in a revenue spike of over 20 times in Japan.
GameRefineryMar 2023
Article

How Did ‘The Plastic Duck Game’ Become a Discovery Hit?

The unexpected commercial and viral success of Placid Plastic Duck Simulator serves as a primary case study for modern game discovery.

  • Placid Plastic Duck Simulator achieved top-20 review status on Steam by leveraging streamer-friendly, physics-based gameplay that allows content creators to generate their own narratives.
  • Nearly 40% of the game's sales originated from Japan, South Korea, and Taiwan, driven primarily by regional VTubers and influencers before expanding to Western audiences.
  • Niche platforms like Tumblr, which hosts 300 million monthly active users, are critical hubs for sustaining long-term interest through character-driven fanart and microscene engagement.
GameDiscoverCoMar 2023
Cover of Shannon's Newsletter Issue #1: Chinese Spy Balloon, Genshin Impact, World of Warcraft Refunds, the S.E.C.'s $35 Million Fine and More
Article

Shannon's Newsletter Issue #1: Chinese Spy Balloon, Genshin Impact, World of Warcraft Refunds, the S.E.C.'s $35 Million Fine and More

This inaugural newsletter serves as a platform for independent, investigative journalism focused on the intersection of the video game industry, technology, and global politics.

  • Activision Blizzard was fined $35 million by the U.S. Securities and Exchange Commission for failing to maintain adequate workplace misconduct controls and violating whistleblower protections between 2018 and 2021.
  • Over one million Chinese gamers requested refunds for Blizzard titles including World of Warcraft and Overwatch following the termination of the licensing partnership between Blizzard and NetEase.
  • The collapse of the Blizzard-NetEase licensing agreement highlights significant geopolitical and corporate instability within the U.S.-China gaming market.
Shannon LiaoFeb 2023
Cover of Death in Service
Article

Death in Service

The recent wave of live-service game closures highlights a systemic failure in the gaming industry’s pursuit of perpetual revenue models.

  • A wave of high-profile live-service game closures occurred in early 2023, including Rumbleverse, Knockout City, Apex Legends Mobile, Battlefield Mobile, CrossfireX, and Echo VR.
  • The console and PC sectors lack the 'soft launch' efficiency of the mobile industry, where developers test titles in select territories and kill underperforming projects before global release.
  • Supercell’s development model demonstrates the high failure rate of live-service titles, with the company’s cancelled projects outnumbering its actual releases by a ratio of nearly four to one.
Hit PointsFeb 2023
Cover of Mobile Game Market Review: December 2022
Article

Mobile Game Market Review: December 2022

The mobile game market in December 2022 was characterized by a strategic focus on high-engagement seasonal events, major content updates, and significant shifts in monetization models.

  • Brawl Stars significantly shifted industry trends by removing all gachas in favor of a new system called Starr Road, potentially signaling a broader move away from loot boxes due to looming legislation.
  • Lotsa Slots overhauled its monetization strategy by doubling the coin rewards for in-app purchases while increasing ad placements from two to seven, a strategic response to the negative impact of IDFA regulations on user acquisition.
  • Diablo Immortal experienced a 400% increase in daily revenue following its 'Terror’s Tide' update, which added the new Stormpoint area to drive post-launch engagement.
GameRefineryJan 2023