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Genshin Impact

GameBy HoYoverse · Released Sep 28, 2020

Documents about Genshin Impact

Cover of Genshin Impact: miHoYo Plans 12-Year Support Roadmap
Article

Genshin Impact: miHoYo Plans 12-Year Support Roadmap

The primary focus of this report is the strategic extension of the development and support roadmap for the title Genshin Impact.

  • miHoYo is reportedly extending the development roadmap for Genshin Impact from an initial 5-year plan to a 12-year support cycle.
  • The decision to extend the game's lifespan follows record-breaking financial performance, with the title surpassing $1 billion in mobile revenue in under six months.
  • In the preceding year, miHoYo generated nearly $800 million in total revenue, largely driven by the success of Genshin Impact.
Game World ObserverApr 2021
Article

Top Grossing Mobile Games Worldwide: March 2021

The mobile gaming industry experienced significant revenue generation in March 2021, led by Tencent’s Honor of Kings, which secured the top position with $257.5 million in gross player spending.

  • Honor of Kings by Tencent was the top-grossing mobile game worldwide in March 2021, generating $257.5 million in player spending, a 63% increase year-over-year.
  • PUBG Mobile, also from Tencent, ranked second globally with $240.5 million in gross revenue, with 59.7% of that total coming from China.
  • Cygames' title Uma Musume Pretty Derby, launched in late February 2021, generated $136.6 million in March alone, demonstrating the high revenue potential of the Japanese mobile market.
Sensor TowerApr 2021
Article

Global App Revenue Grew 31% Year-Over-Year in Q1 2021 to Nearly $32 Billion

Global consumer spending on mobile applications reached nearly $32 billion in the first quarter of 2021, representing a 31 percent year-over-year increase.

  • Global consumer spending on mobile apps reached $31.8 billion in Q1 2021, a 31% year-over-year increase from $24.3 billion.
  • Mobile game spending grew 25% year-over-year to $22.2 billion, with Google Play revenue for games rising 31% and Apple App Store revenue growing 21%.
  • Total first-time app installs increased 9% year-over-year to 36.7 billion, driven by a 15% growth in Google Play downloads that offset an 8% decline on the Apple App Store.
Sensor TowerApr 2021
Cover of Analyst Bulletin: Mobile Game Market Review March 2021
Article

Analyst Bulletin: Mobile Game Market Review March 2021

The March 2021 mobile game market review provides a comprehensive analysis of industry trends, feature updates, and new title performances across the United States, China, and Japan.

  • The Battle Pass model continues to gain traction as a primary tool for boosting retention and monetization, with games like House of Fun: Casino Slots 777 and The Seven Deadly Sins: Grand Cross implementing or revamping these systems in March 2021.
  • Major mobile titles are increasingly integrating complex, multi-stage event mechanics, such as Genshin Impact’s Windblume Festival, which combined storyline quests, cutscenes, and mini-games, and Star Wars: Galaxy of Heroes’ two-week Conquest mode.
  • Collaborations remain a high-impact strategy for driving engagement, exemplified by Two Dots’ word-puzzle event with Chobani and Kotodaman’s trivia-based collaboration with the Demon Slayer anime franchise.
GameRefineryApr 2021
Cover of Why Game Stories Matter
Article

Why Game Stories Matter

Effective storytelling serves as a critical driver for player retention and monetization in the mobile gaming industry.

  • Strong emotional investment through storytelling reduces player price sensitivity, making users more likely to spend money on in-game purchases.
  • Effective narrative design acts as a retention tool, keeping players engaged over the long term by creating a sense of 'falling in love' with the game world.
  • Genshin Impact demonstrates that integrating storytelling into live operations—such as voice-acted questlines and unique narratives for seasonal events—is a highly effective engagement strategy.
GameRefineryMar 2021
Cover of Genshin Impact Surpasses $1 Billion in Revenue on Mobile
Article

Genshin Impact Surpasses $1 Billion in Revenue on Mobile

This analysis covers two distinct milestones in the mobile gaming industry: the rapid revenue growth of Genshin Impact and the broader evolution of mobile game ad monetization.

  • Genshin Impact became the fastest mobile game to reach $1 billion in revenue, achieving this milestone in less than six months following its September 2020 launch.
  • Mobile game advertising revenue across 19 major markets exceeded $12 billion in 2025, driven by 2.4 trillion ad impressions.
  • The share of mobile games utilizing ad monetization increased from 45.1% in July 2021 to 55.6% by May 2026, amid a period of stagnation in in-app purchase revenue.
Sensor TowerMar 2021
Article

Genshin Impact Races Past $1 Billion on Mobile

Genshin Impact has achieved a significant financial milestone, surpassing $1 billion in global mobile player spending in less than six months following its September 2020 launch.

  • Genshin Impact became the fastest mobile game to reach $1 billion in player spending, achieving the milestone in less than six months following its September 28, 2020, launch.
  • The game maintains a strong revenue cadence, averaging approximately $160 million in monthly mobile spending since December 2020.
  • Live operations are a primary growth driver, with specific character releases like Xiao and Hu Tao generating single-day revenue spikes of $15 million and $13 million, respectively.
Sensor TowerMar 2021
Article

Top Grossing Mobile Games Worldwide: February 2021

The mobile gaming landscape in February 2021 was characterized by significant year-over-year revenue growth among top-tier titles, driven by strategic in-game events and sustained player engagement.

  • PUBG Mobile from Tencent's TiMi Studios was the top-grossing mobile game worldwide in February 2021, generating $250 million in player spending, a 16.2% increase year-over-year.
  • Tencent's Honor of Kings ranked second globally with $218.5 million in revenue, marking a 57.2% year-over-year growth, with 95.6% of its earnings originating from China.
  • Pokémon GO achieved $124.2 million in February 2021, a 95% year-over-year increase, driven by the ticketed Pokémon GO Tour: Kanto event which generated $10.6 million in a single day.
Sensor TowerMar 2021
Cover of Designing Games for Female Audiences | Renata Caldani, Maryna Iaremenko, & Joana Marques
33 min
GameMakers33 min

Designing Games for Female Audiences | Renata Caldani, Maryna Iaremenko, & Joana Marques

The female gaming demographic represents a significant and rapidly expanding segment of the global market, currently comprising over 50 percent of mobile players across a broad age range of 10 to 65.

  • Women now represent over 50 percent of the global mobile gaming market, spanning a broad age range from 10 to 65.
  • Female players are increasingly moving away from simplistic casual titles in favor of mid-core and hardcore gaming experiences, such as Genshin Impact and Minecraft.
  • To effectively capture this demographic, developers must abandon gendered marketing tropes and one-size-fits-all design philosophies in favor of data-driven, inclusive strategies.
GameMakersMar 2021
Cover of Genshin Impact Reaches $874 Million in Revenue
Article

Genshin Impact Reaches $874 Million in Revenue

The provided text covers two distinct analytical reports regarding mobile gaming performance and monetization trends.

  • Within five months of its September 2020 launch, Genshin Impact generated $874 million in mobile revenue, establishing itself as the top-earning mobile RPG globally.
  • Genshin Impact's mobile revenue was driven primarily by China (29%), Japan (27%), and the US (18%), with the game averaging $175 million in monthly mobile earnings during its first five months.
  • In 2025, mobile game advertising revenue across 19 major markets exceeded $12 billion, with 2.4 trillion total ad impressions served.
Game World ObserverMar 2021
Cover of Analyst Bulletin: Mobile Game Market Review February 2021
Article

Analyst Bulletin: Mobile Game Market Review February 2021

The February 2021 mobile game market review examines key trends, seasonal event implementations, and notable feature updates across the United States, China, and Japan.

  • Cygames' 'Uma Musume Pretty Derby' reached the number one spot on the Japanese top-grossing list in February 2021.
  • Mobile games are increasingly adopting 'Fall Guys'-inspired PvP modes, as seen in the updates for 'Sausage Man' and 'QQ Speed'.
  • Developers are experimenting with novel monetization and engagement mechanics, such as 'Dragon City Mobile' rewarding players for watching ads and 'Harry Potter: Hogwarts Mystery' introducing a daily login-based 'Charisma' multiplier for relationship features.
GameRefineryMar 2021
Article

Genshin Impact Hits $874 Million Spent Since Launch

Genshin Impact has established itself as a dominant force in the mobile gaming market, generating approximately $874 million in player spending within its first five months of release.

  • Genshin Impact generated approximately $874 million in mobile player spending during its first five months following its September 28, 2020, launch.
  • The title ranks as the world's third highest-earning mobile game, trailing only Tencent’s Honor of Kings and PUBG Mobile.
  • Genshin Impact is the top-earning mobile RPG globally, maintaining a consistent average of approximately $175 million in monthly player spending.
Sensor TowerMar 2021