Final Fantasy XIV
72 documents in the library are about Final Fantasy XIV, from writers such as Square Enix, Square Enix Holdings and Extra Credits, the newest from 2026. Each has a summary and key insights with the page they come from.

Take part in an epic and ever-changing Final Fantasy as you adventure and explore with friends from around the world. Final Fantasy XIV Online is the 2013 relaunch of the massively multiplayer online role-playing game that takes the wonder of the FF legacy and expands it, allowing you to explore the realm of Eorzea like never before in a Final Fantasy game. Forge friendships, mount chocobos, and board airships as you and your companions create your own unique stories in Eorzea. Adventure alone or join up with friends to undertake epic quests, battle familiar Final Fantasy monsters, and acquire unique abilities and equipment. All the classic elements from the series that you have come to know and love are waiting! Embark of the adventure of a lifetime to help reforge the fate of Eorzea!
- Released
- Aug 2013
- Developers
- Square Enix Product Development Division 3, Square Enix Business Division 5, Square Enix Creative Business Unit III, Square Enix Creative Studio III
- Publisher
- Square Enix
- Genres
- Role-playing (RPG)
- Platforms
- Xbox Series X|S, PlayStation 3, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Mac
Game data from IGDB.com
Key figures
Henkel’s Schwarzkopf got2b brand entered the gaming market by partnering with Square Enix to launch limited-edition hair colors inspired by Final Fantasy XIV character aesthetics.
PocketGamer.biz, 2025 · Gaming Meets Beauty: Inside Henkel’s First Brand Activation, p. 1
The Final Fantasy franchise has surpassed 204 million units globally as of mid-2025, driven by Final Fantasy XIV: Dawntrail and Final Fantasy VII Rebirth.
Square Enix, 2025 · Square Enix Special Feature: Erdrick Trilogy Reimagined, p. 1
Historically, Final Fantasy XIV viewership peaks during major content releases and large-scale creator collaborations, such as the Q3 2021 Hololive VTuber event (59.1M hours) and the Q3 2024 k4sen creator collab (32.6M hours).
Stream Hatchet, 2025 · Final Fantasy XIV Mobile: MMO Potential on Live Streaming
The Digital Entertainment segment, the company's primary revenue driver, saw net sales rise to 279.6 billion yen, largely fueled by the December 2021 release of the 'Final Fantasy XIV: Endwalker' expansion pack.
Square Enix Holdings, 2022 · Square Enix Holdings Financial Results: Fiscal Year Ended March 31, 2022, p. 9
The Digital Entertainment segment's operating income rose by ¥1.3 billion to ¥16.8 billion, primarily driven by the successful launch of the 'Final Fantasy XIV: Dawntrail' expansion and reduced overhead costs.
Square Enix, 2025 · Square Enix Holdings Financial Results Briefing: 1H FY2025/3, p. 2
Documents about Final Fantasy XIV
Square Enix Holdings Q1 FY2027 Financial Results Briefing
Square Enix Holdings reported strong financial performance for the first quarter of the fiscal year ending March 31, 2027, marking a successful start to the final year of its current medium-term business plan.
- Square Enix reported strong Q1 FY2027 results with net sales of ¥78.4 billion (up ¥19.2 billion YoY) and operating income of ¥17.0 billion (up ¥8.0 billion YoY), achieving an operating margin of 21.7%.
- The Digital Entertainment segment drove performance with a ¥17.0 billion increase in net sales, supported by growth across HD Games, MMO, and Smart Devices/PC Browser sub-segments.
- Smart Devices/PC Browser profitability reached nearly 30% operating margin, driven by a shift from quantity to quality and the successful launches of 'DISSIDIA DUELLUM FINAL FANTASY' and 'DRAGON QUEST Smash/Grow'.
The 10 Games I've Played Most On Steam
This analysis examines the personal gaming habits of a prominent industry commentator, focusing on the ten most-played titles on their Steam account.
- Larian Studios' titles Baldur's Gate 3 and Divinity: Original Sin II are highlighted for their high-quality, non-filler combat systems and their ability to 'say yes to the player' through deep, interlocking mechanics.
- CrossCode, a Zelda-like RPG, is noted for its brilliant concept of an MMO-within-a-game, earning 155.1 hours of playtime across multiple playthroughs.
- Hundred Line Last Defense Academy is described as an extreme example of a slow-burn narrative, where the initial 30-hour playthrough functions primarily as a prologue to the actual game.
Gaming in 2027 Just Got Worse, EA Now A Foreign Asset & FFXIV Gets Classy | Games For Breakfast
The global gaming industry is currently navigating a period of significant structural instability, characterized by severe hardware supply constraints, shifting corporate ownership models, and evolving regulatory challenges.
- Electronic Arts (EA) has been sold to Saudi Arabian interests, a move analysts predict will lead to long-term cultural decline and financial instability for the company.
- The gaming industry is experiencing significant labor instability, with current estimates suggesting a 50% reduction in workforce volume across the sector.
- A new financial support fund, the United Video Game Workers fund, has been established to assist developers impacted by industry layoffs, though it is currently restricted to North American residents in the US and Canada.
The "Parents Decide Act" Sucks, D&D's New Game Masters & Bloodborne's got Jack | Games For Breakfast
The current legislative landscape in the United States faces scrutiny over the proposed Parents Decide Act, a bill mandating age verification across operating systems.
- The U.S. House of Representatives is reviewing the 'Parents Decide Act,' a proposed law that would require operating system providers to verify the age of all users and mandate parental verification for anyone under 18.
- Dungeons & Dragons is developing an in-house live play show, signaling a strategic move to establish its own branded content separate from independent successes like Critical Role.
- The gaming industry lacks a standardized 'red band' trailer system equivalent to the film industry, complicating the marketing of games that contain mature themes or potential triggers for general audiences.
Where Winds Meet: Hexi Expansion on Live Streaming
The Hexi expansion for the action RPG Where Winds Meet, released in March 2026, serves as a critical case study on the efficacy of content updates in maintaining long-term audience engagement within the competitive live-service gaming market.
- The Hexi expansion for 'Where Winds Meet' drove an 8X increase in viewership, with hours watched surging from 86K to 699K and peak concurrent viewership rising 2,738% to 60.4K following the March 6, 2026, launch.
- Strategic influencer partnerships were the primary driver of engagement, with three distinct viewership peaks aligned with sponsored streams from creators like summit1g, Emiru, and MOONMOON.
- The expansion successfully positioned 'Where Winds Meet' on par with established competitors like 'Black Desert' and ahead of 'Wuthering Waves' and 'Final Fantasy XIV' in live-streaming rankings.
Review of Operations: Square Enix Holdings Co., Ltd. Annual Report 2025
The Square Enix Group’s operational review for the fiscal year ended March 31, 2025, reveals a period of strategic transition characterized by improved profitability despite a decline in overall revenue.
- Square Enix achieved a 24.6% increase in operating income to ¥40,580 million for the fiscal year ending March 31, 2025, despite an 8.9% decline in net sales to ¥324,506 million.
- The Digital Entertainment segment, representing 63.6% of total sales, grew operating income by 33.0% through cost-optimization, reduced advertising, and lower development amortization, even as segment revenue fell 16.8%.
- Key intellectual property performance, specifically the 'Dragon Quest III HD-2D Remake' and 'Final Fantasy XIV: Dawntrail' expansion, served as the primary drivers for the company's improved profitability.
Nintendo’s Box Office Bet, Rockstar’s Bad Week, & Playstation Portal Ponies Up | Games For Breakfast
Nintendo is aggressively expanding its intellectual property into the cinematic space, moving beyond the success of its initial film ventures to establish a long-term release cadence.
- Rockstar Games has delayed the release of Grand Theft Auto VI to November 2026, citing a need for technical polish while simultaneously facing allegations of international union busting.
- Nintendo is formalizing a long-term cinematic strategy with a new Mario film slated for 2025 and a live-action Legend of Zelda adaptation scheduled for 2027.
- Funko is experiencing a 20% year-over-year sales decline, reflecting broader market saturation issues affecting established entertainment brands.
Rockstar’s Union Gets Busted, Runescape’s MTX Vote & Amazon Unalives New World | Games For Breakfast
The gaming industry is currently navigating a period of significant structural and strategic volatility, characterized by labor disputes, shifting monetization models, and the failure of high-capital corporate strategies.
- Amazon Games is sunsetting the title New World and canceling its Lord of the Rings MMO, signaling a failure of high-capital corporate strategies that lack a niche-focused, sustainable growth model.
- Rockstar Games faces allegations of union-busting following the termination of dozens of employees, highlighting increasing friction between major studios and labor organizations.
- Jagex is shifting toward player-centric monetization by allowing Runescape players to vote on the removal of controversial microtransactions.
The Archetype Trap | Design Club
The traditional Holy Trinity of tank, healer, and damage dealer (DPS) serves as a pervasive, yet increasingly contentious, framework in modern game design.
- The 'Holy Trinity' of Tank, Healer, and DPS is a design shorthand used to simplify party management and matchmaking in large-scale games like Final Fantasy 14 and Warhammer Online, rather than a fundamental requirement of game design.
- Strict adherence to archetypes can lead to poor gameplay if developers prioritize these roles over the actual needs and mechanics of the game they are building.
- Game archetypes are often fluid; for example, modern tanking roles frequently incorporate crowd control to manage player-controlled opponents, whereas traditional aggro tables are primarily designed for NPCs.
Square Enix Holdings Financial Results: Q1-Q3 FY2025/3
Square Enix Holdings reported a decline in consolidated financial performance for the first nine months of the fiscal year ending March 31, 2025.
- Square Enix reported a decline in consolidated performance for Q1-Q3 FY2025/3, with net sales falling by ¥9.1 billion to ¥248.5 billion and operating income dropping by ¥1.6 billion to ¥33.3 billion.
- The Digital Entertainment segment's Games for Smart Devices/PC Browser sub-segment saw a significant downturn, with net sales falling ¥21.7 billion and operating income declining ¥7.9 billion due to weak existing titles and valuation write-downs.
- HD Game sub-segment performance was mixed; while net sales fell by ¥6.8 billion year-over-year, operating income increased by ¥1.9 billion, driven by the success of 'DRAGON QUEST III HD-2D Remake' offsetting poor sales of 'Life is Strange: Double Exposure'.
Gaming Meets Beauty: Inside Henkel’s First Brand Activation
Henkel’s recent collaboration between its Schwarzkopf got2b hair color line and the Final Fantasy XIV franchise serves as a strategic case study for non-endemic brands entering the gaming space.
- Henkel’s Schwarzkopf got2b brand entered the gaming market by partnering with Square Enix to launch limited-edition hair colors inspired by Final Fantasy XIV character aesthetics.
- The campaign strategy focused on bridging physical self-expression with virtual identity, targeting the gaming community’s emphasis on character customization.
- Success was driven by a hybrid model that combined offline product launches with strategic online influencer partnerships to reach the target demographic.
Square Enix Special Feature: Erdrick Trilogy Reimagined
The Dragon Quest franchise continues to expand its global footprint, reaching over 95 million units in total shipments and digital sales as of June 2025.
- The Dragon Quest I & II HD-2D Remake is scheduled for release on February 5, 2026, across Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC.
- The Dragon Quest franchise has reached 95 million units in total shipments and digital sales as of June 2025.
- The Final Fantasy franchise has surpassed 204 million units globally as of mid-2025, driven by Final Fantasy XIV: Dawntrail and Final Fantasy VII Rebirth.