Skip to main content

Far Cry

Game69 documents

69 documents in the library are about Far Cry, from writers such as Ubisoft, Game Developers Conference and The Game Business, the newest from 2026. Each has a summary and key insights with the page they come from.

Far Cry cover

A tropical paradise seethes with hidden evil in Far Cry, a cunningly detailed action shooter that pushed the boundaries of combat to shocking new levels.Freelance mariner Jack Carver is cursing the day he ever came to this island. A week ago, a brash female reporter named Valerie had offered him an incredible sum of cash to take her to this unspoiled paradise. Shortly after docking, however, Jack's boat was greeted by artillery fire from a mysterious militia group swarming about the island. With his boat destroyed, his money gone, and the gorgeous Valerie suddenly missing, Jack now finds himself facing an army of mercenaries amidst the wilds of the island, with nothing but a gun and his wits to survive. But the further he pushes into the lush jungle canopy, the stranger things become. Jack encounters an insider within the militia group who reveals the horrific details of the mercenaries' true intentions. He presents Jack with an unsettling choice: battle the deadliest mercenaries, or condemn the human race to a maniac's insidious agenda.

Released
Mar 23, 2004
Developers
Crytek Frankfurt, Crytek
Genres
Shooter
Platforms
PC (Microsoft Windows)

Game data from IGDB.com

Key figures

Documents about Far Cry

Cover of Ubisoft to Close Winnipeg and Belgrade Studios: 380 Roles at Risk
Article

Ubisoft to Close Winnipeg and Belgrade Studios: 380 Roles at Risk

Ubisoft is implementing a significant restructuring plan, resulting in the closure of its Winnipeg and Belgrade studios and the reduction of its global publishing team. These actions place 380 roles at risk.

  • Ubisoft is closing its Winnipeg and Belgrade studios and restructuring its Barcelona team, putting a total of 380 roles at risk.
  • The company is reducing its global publishing operations as part of a broader strategy to cut fixed costs by €500 million, aiming to lower them from $1.75 billion in March 2023 to $1.25 billion by March 2028.
  • The Barcelona studio restructuring will narrow its focus exclusively to 'Tom Clancy’s Rainbow Six: Siege', though its separate mobile studio in the city remains unaffected.
The Game BusinessJun 2026
Cover of Ubisoft FY26 Earnings
Financial report14 pages

Ubisoft FY26 Earnings

The fiscal year 2026 earnings report outlines a period of significant structural transformation for Ubisoft, characterized by aggressive cost-reduction initiatives and a strategic pivot toward a more focused operating model.

  • Ubisoft reported FY26 net bookings of €1,525 million, a 17% year-over-year decline, with a non-IFRS consolidated net loss of €1,282 million.
  • The company successfully reduced its fixed cost base by €118 million in FY26, achieving a total reduction of approximately €325 million since FY23, with a target of €500 million in cumulative savings by March 2028.
  • A strategic transaction with Tencent provided €1.16 billion in cash, significantly deleveraging the group and improving the closing cash position to -€187.3 million compared to -€885.1 million in the prior year.
UbisoftMay 2026
Cover of Ubisoft Full-Year 2025-26 Earnings Results
Financial report16 pages

Ubisoft Full-Year 2025-26 Earnings Results

Ubisoft experienced a difficult fiscal year ending March 31, 2026, characterized by a strategic reset that resulted in a 17.4% decline in net bookings to approximately €1.53 billion.

  • Ubisoft reported a net loss of €1.52 billion and a non-IFRS operating loss of €1.04 billion for the fiscal year ending March 31, 2026.
  • Net bookings declined by 17.4% to approximately €1.53 billion, driven by a lighter release schedule and increased research and development spending.
  • The company has achieved €325 million in cumulative fixed cost reductions since the 2022-23 fiscal year as part of a strategic transformation plan.
UbisoftMay 2026
Cover of Major Organizational, Operational and Portfolio Reset to Reclaim Creative Leadership and Restore Sustainable Growth
Presentation8 pages

Major Organizational, Operational and Portfolio Reset to Reclaim Creative Leadership and Restore Sustainable Growth

Ubisoft has initiated a major organizational and operational reset designed to reclaim creative leadership and restore sustainable growth in an increasingly selective AAA market.

  • Ubisoft is targeting a €500 million reduction in fixed costs by March 2028 compared to FY23 levels to restore sustainable growth.
  • The company is restructuring into five specialized Creative Houses to focus on core franchises like Assassin’s Creed, Far Cry, and Rainbow Six while improving operational agility.
  • Ubisoft has canceled six projects, including the Prince of Persia: The Sands of Time remake and four unannounced titles, while extending development timelines for seven others to prioritize quality.
UbisoftJan 2026
Cover of Ubisoft Announces a Major Organizational, Operational and Portfolio Reset
Article

Ubisoft Announces a Major Organizational, Operational and Portfolio Reset

Ubisoft has announced a comprehensive organizational and portfolio reset aimed at reclaiming creative leadership and restoring sustainable growth.

  • Ubisoft is restructuring into five specialized Creative Houses—Vantage Studios, competitive shooters, live-service, immersive fantasy, and casual/family—to grant units full financial and creative ownership over their genres.
  • The company is targeting a total fixed cost reduction of €500 million since FY2023, aiming for a run-rate of €1.25 billion in total fixed costs by March 2028.
  • Financial outlooks for FY2026 project net bookings of approximately €1.5 billion and a non-IFRS EBIT loss of roughly €1 billion, driven by a €650 million one-off accelerated depreciation.
UbisoftJan 2026
Cover of Ubisoft Appoints Valentine Piedelievre-Eman as Chief Communications Officer
Article

Ubisoft Appoints Valentine Piedelievre-Eman as Chief Communications Officer

Ubisoft has appointed Valentine Piedelievre-Eman as Chief Communications Officer, effective February 2, 2026.

  • Ubisoft has appointed Valentine Piedelievre-Eman as Chief Communications Officer, effective February 2, 2026, to lead global corporate brand strategy and narrative alignment.
  • Piedelievre-Eman will report directly to Cécile Russeil, Executive Vice President of Communications, Corporate Affairs, DIA, Human Resources, and Legal.
  • The appointment is a strategic move to support Ubisoft’s ongoing comprehensive business transformation and organizational evolution.
UbisoftJan 2026
Cover of Roblox's car crash interview and Ubisoft's curious Tencent deal | Week in Mobile Games podcast
30 min
PocketGamer.biz30 min

Roblox's car crash interview and Ubisoft's curious Tencent deal | Week in Mobile Games podcast

Ubisoft has finalized a €1.16 billion agreement with Tencent, establishing a new subsidiary, Vantage Studios, to manage core intellectual properties such as Assassin’s Creed and Far Cry.

  • Ubisoft has finalized a 1.16 billion euro investment deal with Tencent, resulting in the creation of a new subsidiary, Vantage Studios, in which Tencent holds a 26.32% economic stake.
  • Roblox CEO David Baszucki faced significant criticism for a combative and dismissive interview regarding child safety, where he appeared unprepared to address concerns raised by Hindenburg Research and other investigators.
  • Dream Games' title Royal Kingdom generated over $300 million in its first year, matching the performance of its predecessor, Royal Match, while maintaining an upward revenue trend that reached $43.6 million in October 2024.
PocketGamer.bizNov 2025
Cover of Rapport Financier Semestriel au 30 Septembre 2025
Financial report1 page

Rapport Financier Semestriel au 30 Septembre 2025

Ubisoft Entertainment SA confirms the formal publication and filing of its semi-annual financial report for the period ending September 30, 2025.

  • Ubisoft recorded a net turnover of 1.85 billion euros for the 2024-2025 fiscal year, establishing the baseline for the current 2025-2026 reporting period.
  • The company is currently operating under a semi-annual financial reporting cycle that concluded on September 30, 2025.
  • Strategic revenue generation relies on a portfolio of established intellectual properties, specifically Assassin’s Creed, Far Cry, and Tom Clancy’s Rainbow Six.
UbisoftNov 2025
Cover of Ubisoft Announces the Completion of Tencent’s Strategic Investment in Vantage Studios
Article

Ubisoft Announces the Completion of Tencent’s Strategic Investment in Vantage Studios

Ubisoft has finalized a strategic investment from Tencent into Ubisoft Nova SAS, a newly established subsidiary known as Vantage Studios.

  • Tencent has invested €1.16 billion into Ubisoft’s new subsidiary, Vantage Studios, valuing the entity at €3.8 billion pre-money.
  • Tencent holds a 26.32% economic interest in Vantage Studios, while Ubisoft retains exclusive operational control and consolidation rights.
  • Vantage Studios is built around Ubisoft’s three primary intellectual properties: Assassin’s Creed, Far Cry, and Tom Clancy’s Rainbow Six.
UbisoftNov 2025
Cover of Ghost of Yotei Delivers Strong Opening: Europe
Article

Ghost of Yotei Delivers Strong Opening: Europe

The release of Ghost of Yotei has achieved a strong commercial debut across Europe, securing the number two position in the regional sales charts for the week ending October 5, 2025.

  • Ghost of Yotei debuted at No. 2 in the European GSD charts, with opening sales matching the performance of its 2020 predecessor, Ghost of Tsushima.
  • EA Sports FC 26 maintained the No. 1 position in Europe for the third consecutive week, despite a 62% week-on-week decline in unit sales.
  • Ghost of Yotei represents the strongest first-party PlayStation launch since Spider-Man 2 in October 2023.
The Game BusinessOct 2025
Cover of How Games Do Destruction
Article

How Games Do Destruction

Dynamic destruction in video games is a complex technical challenge that requires developers to balance realistic physics with performance constraints.

  • Modern game design is shifting from pre-canned animations to real-time, procedural destruction to enhance player agency, allowing for emergent gameplay like creating new paths or altering tactical lines of sight.
  • Developers balance performance constraints by using asset swapping, as seen in Control and Battlefield: Bad Company 2, or real-time mesh slicing, utilized in Astro Bot and Rainbow Six: Siege.
  • High-fidelity, free-form destruction is achieved through voxel-based systems, such as those in Teardown, which treat environments as clusters of independently removable blocks.
Game Maker's ToolkitOct 2025
Cover of Ubisoft First-Quarter 2025-26 Sales
Financial report8 pages

Ubisoft First-Quarter 2025-26 Sales

Ubisoft’s first-quarter results for fiscal year 2025-26 reflect a period of mixed performance, with net bookings reaching €281.6 million.

  • Ubisoft reported Q1 fiscal year 2025-26 net bookings of €281.6 million, a 2.9% year-over-year decline that missed internal expectations.
  • The company reaffirmed its full-year financial targets, aiming for stable year-on-year net bookings and a break-even non-IFRS operating income.
  • Operational performance was hindered by technical pricing issues with prepaid currency cards for Rainbow Six Siege, though the title recovered to its third-highest monthly active user count in history by June.
UbisoftJul 2025

Writers

Related topics