Updated Mar 17, 2026 by Ubisoft
Article · January 8, 2026
Published by Ubisoft
Ubisoft has appointed Valentine Piedelievre-Eman as Chief Communications Officer, effective February 2, 2026. Operating out of the company’s Paris headquarters, Piedelievre-Eman is tasked with leading the development and implementation of a global communications and corporate brand strategy. This role focuses on aligning the company’s narrative with its creative vision and long-term goals while fostering engagement across international teams and player bases. Reporting directly to Cécile Russeil, Executive Vice President of Communications, Corporate Affairs, DIA, Human Resources, and Legal, the appointment is positioned as a strategic move to support Ubisoft’s ongoing comprehensive business transformation. The selection of Piedelievre-Eman brings significant experience from the entertainment and technology sectors to the gaming industry. She previously served as Vice President of Corporate Communications for Western Europe and Africa at Warner Bros. Discovery, managing publicity and corporate messaging for major brands including HBO Max, Eurosport, and Warner Bros. Pictures. Her professional background also includes senior leadership roles at SAP and Expleo, as well as foundational experience in journalism with Bloomberg and the Associated Press. This leadership change occurs as Ubisoft manages a diverse portfolio of global franchises such as Assassin’s Creed, Far Cry, and Tom Clancy’s Rainbow Six. The company reported net bookings of €1.85 billion for the 2024–25 fiscal year, underscoring the scale of the operations Piedelievre-Eman will now oversee from a communications perspective. By elevating communications to a strategic function, Ubisoft aims to better define its corporate narrative and support its business objectives during a period of organizational evolution.
PRESS RELEASE UBISOFT Ubisoft.com UBISOFT APPOINTS VALENTINE PIEDELIEVRE-EMAN AS CHIEF COMMUNICATIONS OFFICER PARIS — January 8, 2026 — Today, Ubisoft announced the appointment of Valentine Piedelievre-Eman as Chief Communications Officer. Piedelievre-Eman will start on February 2. As CCO, Piedelievre-Eman will lead development and implementation of Ubisoft’s global communications and corporate brand strategy, ensuring it reflects the company’s creative vision, priorities, and long-term goals, while fostering meaningful engagement with teams and players worldwide. Piedelievre-Eman will report to Cécile Russeil, Executive Vice President in charge of Communications, Corporate Affairs, DIA, Human Resources and Legal, and will work closely with Ubisoft’s executive leadership and teams around the world. Russeil said, “I’m delighted to welcome Valentine to Ubisoft. She brings both a strategic vision and a pragmatic approach to communications. Her extensive experience across entertainment and technology in international organizations will be a strong asset as Ubisoft accelerates its comprehensive transformation, and her appointment reflects our ambition to elevate communications as a strategic function that fully defines and owns our narrative and supports our people, our players, our business objectives, and Ubisoft’s future.”
ong asset as Ubisoft accelerates its comprehensive transformation, and her appointment reflects our ambition to elevate communications as a strategic function that fully defines and owns our narrative and supports our people, our players, our business objectives, and Ubisoft’s future.” Prior to joining Ubisoft, Piedelievre-Eman served as Vice President of Corporate Communications for Western Europe and Africa at Warner Bros. Discovery, where she led corporate communications and publicity across France, the Benelux, Germany, and Africa, covering the group’s portfolio of businesses, including Warner Bros. Pictures, HBO Max, Discovery, and Eurosport. She has also held senior communications roles at Expleo, SAP, and the Thomson Reuters Foundation, and began her career as a journalist with Associated Press, Bloomberg, and several French media outlets as a UK correspondent.
ing Warner Bros. Pictures, HBO Max, Discovery, and Eurosport. She has also held senior communications roles at Expleo, SAP, and the Thomson Reuters Foundation, and began her career as a journalist with Associated Press, Bloomberg, and several French media outlets as a UK correspondent. # # # Press Michael Burk Relations VP, Corporate Communications +33 1 48 18 24 03 [email protected] About Ubisoft Ubisoft is a creator of worlds, committed to enriching players’ lives with original and memorable entertainment experiences. Ubisoft’s global teams create and develop a deep and diverse portfolio of games, featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew®and Tom Clancy’s The Division®. Through Ubisoft Connect, players can enjoy an ecosystem of services to enhance their gaming experience, get rewards and connect with friends across platforms. With Ubisoft+, the subscription service, they can access a growing catalog of more than 100 Ubisoft games and DLC. For the 2024–25 fiscal year, Ubisoft generated net bookings of €1.85 billion. To learn more, please visit: www.ubisoftgroup.com.
Ubisoft games and DLC. For the 2024–25 fiscal year, Ubisoft generated net bookings of €1.85 billion. To learn more, please visit: www.ubisoftgroup.com. other countries.
Ubisoft reported a double-digit increase in net bookings for the third quarter of fiscal year 2025-26, reaching €338 million. This 12% year-on-year growth exceeded internal expectations, primarily driven by strong performance in partnerships and the Assassin’s Creed franchise. For the first nine months of the fiscal year, net bookings totaled €1.11 billion, an 18% increase compared to the previous year. This growth was largely supported by back-catalog sales, which rose 36.2% and accounted for over 93% of total net bookings during the nine-month period. Key performance drivers included the successful launch of Anno 117: Pax Romana, which outpaced its predecessor, and significant engagement growth for Avatar: Frontiers of Pandora following a major third-person perspective update. While the first-person shooter market remained crowded, Tom Clancy’s Rainbow Six Siege performed in line with expectations, showing a recovery in daily active users by early January. Overall player activity remained robust, with approximately 130 million unique active users across PC and consoles during the 2025 calendar year. The company is currently undergoing a major structural transformation into five distinct "Creative Houses" to sharpen focus and accelerate decision-making. This reorganization includes the recent completion of a €1.16 billion investment from Tencent into Vantage Studios, which manages the Assassin’s Creed, Far Cry, and Rainbow Six brands. Additionally, Ubisoft is streamlining its headquarters in France, initiating consultations to reduce headcount by 200 positions. Looking ahead, Ubisoft confirmed its full-year targets, including net bookings of approximately €1.5 billion and a non-IFRS EBIT of around -€1 billion. The fourth-quarter pipeline features the global mobile launches of Rainbow Six Mobile and The Division Resurgence. The group maintains a solid liquidity position, with cash equivalents expected between €1.25 billion and €1.35 billion by March 2026, providing the flexibility to address upcoming debt maturities.
Ubisoft reported first-quarter sales for fiscal year 2025-26, revealing net bookings of €281.6 million. This figure represents a 2.9% decrease year-on-year and fell below the initial target of €310 million. The shortfall was primarily attributed to technical pricing issues in Tom Clancy’s Rainbow Six Siege and the delayed materialization of a strategic partnership now expected in the second quarter. Despite these challenges, back-catalog net bookings grew by 4.4% to €260.4 million, accounting for 92.5% of total quarterly bookings. Geographically, North America remained the largest market at 49% of net bookings, followed by Europe at 35%. Consoles continued to be the dominant platform, representing 50% of the business, while digital net bookings accounted for nearly 89% of the total. Performance was bolstered by Assassin’s Creed Shadows, which reached 5 million unique players, and record engagement levels for Tom Clancy’s The Division 2 following its inclusion in Game Pass. A central thesis of the report is the ongoing structural transformation of the company into "Creative Houses." These autonomous business units are designed to improve accountability and focus, with the first unit established to oversee flagship brands like Assassin’s Creed and Far Cry. Additionally, the company confirmed that the closing of a major transaction with Tencent is on track for the end of 2025. Looking ahead, Ubisoft confirmed its full-year targets of stable net bookings and break-even non-IFRS operating income. Second-quarter net bookings are projected to reach approximately €450 million, driven by new content for Rainbow Six Siege and the expansion of Star Wars Outlaws to the Nintendo Switch 2. The release pipeline for the remainder of the fiscal year includes Anno 117: Pax Romana and mobile adaptations of the Rainbow Six and The Division franchises.
Ubisoft Entertainment SA confirms the formal publication and filing of its semi-annual financial report for the period ending September 30, 2025. This regulatory disclosure, submitted to the Autorité des marchés financiers, serves as a primary update on the company’s fiscal health and operational standing midway through the 2025-2026 fiscal year. The announcement emphasizes the company's ongoing commitment to transparency for its global investor base and stakeholders within the interactive entertainment sector. The financial data highlights a net turnover of 1.85 billion euros for the preceding 2024-2025 fiscal year, establishing a baseline for current performance evaluations. Operations remain focused on a diversified portfolio of established intellectual properties, including major franchises such as Assassin’s Creed, Far Cry, and Tom Clancy’s Rainbow Six. The strategic scope encompasses multiple distribution channels, including traditional PC and console platforms, alongside an expanding presence in cloud gaming and subscription-based services via the Ubisoft+ model. The organizational structure relies on a global network of development teams to maintain a competitive edge in the high-budget gaming market. Central to the current business strategy is the Ubisoft Connect ecosystem, which aims to drive player engagement and retention through cross-platform services and loyalty rewards. This integrated approach to software and services is designed to stabilize revenue streams across various geographic regions and industry segments as the company navigates the remainder of the fiscal year.
Ubisoft has initiated a major organizational and operational reset designed to reclaim creative leadership and restore sustainable growth in an increasingly selective AAA market. This strategic pivot addresses rising development costs and the competitive challenges of establishing new intellectual properties. The transformation is built upon three primary pillars: the implementation of a new operating model, a refocused game portfolio with a revised three-year roadmap, and a significant rightsizing of the global organization to improve agility and reduce fixed costs. The new operating model decentralizes production into five distinct Creative Houses supported by a centralized Creative Network and Core Services. These houses are specialized by genre and business model, focusing on billionaire brands like Assassin’s Creed and Far Cry, competitive shooters such as Rainbow Six and Ghost Recon, live-service experiences, immersive narrative universes, and casual family-friendly titles. To support this focus, Ubisoft has discontinued six games—including the Prince of Persia: The Sands of Time remake and four unannounced titles—while allocating additional development time to seven other projects to ensure higher quality standards. Financial restructuring is a critical component of this reset, with the company targeting a total reduction in fixed costs of approximately €500 million by March 2028 compared to FY23 levels. This includes the closure of studios in Halifax and Stockholm, alongside restructurings in Abu Dhabi, RedLynx, and Massive. For FY26, the group anticipates net bookings of approximately €1.5 billion and a non-IFRS EBIT loss of around €1 billion, largely due to a €650 million one-off accelerated depreciation from canceled and delayed titles. Moving forward, the group aims to reach a run-rate fixed cost base of €1.25 billion by 2028, prioritizing robust cash generation and a more disciplined approach to capital allocation.