Control Resonant
GameBy Remedy Entertainment
Documents about Control Resonant
Remedy Entertainment Half-Year Financial Report: January-June 2026
The Remedy Entertainment half-year financial report for January–June 2026 outlines the company’s current business performance, focusing on the marketing ramp-up for the upcoming title Control Resonant and the ongoing commercial lifecycle of its existing portfolio.
- Remedy Entertainment reported Q2 2026 revenue of €10.2 million, a 40% year-over-year decline, resulting in an operating loss of -€3.9 million due to the absence of new game launches.
- Control Resonant has secured over 1.5 million wishlists and achieved top-three pre-order status in major markets, including strong performance in China.
- The marketing campaign for Control Resonant has generated over 20 billion impressions ahead of its upcoming multi-platform release.
My Favourite Games of 2026 Thus Far
The gaming landscape of 2026 is defined by a diverse array of titles that prioritize mechanical innovation and narrative depth over traditional blockbuster spectacle.
- The report, published on July 22, 2026, highlights several notable games released or anticipated in 2025 and 2026, including "Outhold" (2025), "Forza Horizon 6" (2026), "Pragmata" (2026), and "Vampire Crawlers" (2026).
- Capcom has released two significant new titles in 2026: "Pragmata," a new IP building on third-person combat with puzzle-solving and hacking mechanics, and "Requiem," which preceded "Pragmata" by two months.
- "Vampire Crawlers: The Turbo Wildcard from Vampire Survivors" (2026) by Poncle and Nosebleed Interactive reimagines "Vampire Survivors" as a deck-building roguelike, emphasizing strategy and deck crafting.
Why Grand Theft Auto VI Is Scaring Off Other Games
The upcoming release of Grand Theft Auto VI, scheduled for November 19, 2026, is exerting significant pressure on the broader video game industry, forcing publishers to adjust their release calendars to avoid direct competition.
- Grand Theft Auto VI is scheduled for release on November 19, 2026, forcing other publishers to shift their launch windows to September 2026 or the first quarter of 2027 to avoid direct competition.
- Market research shows that 63% of U.S. gamers purchase two or fewer games annually, creating a high-stakes environment where GTA VI is expected to capture the majority of consumer discretionary spending.
- Publishers are avoiding the November 2026 launch window to prevent their titles from being overshadowed by the massive media coverage and promotional dominance expected for GTA VI.
Inside Paramount's New Gaming Division
Paramount’s newly formed Games Group, created after the 2025 merger with Skydance Media, positions itself as a core content pillar alongside film and television.
- Paramount has established a new Games Group following its 2025 merger with Skydance Media, elevating gaming to a core content pillar alongside film and television.
- The division is prioritizing a conservative growth strategy that focuses on high-potential intellectual properties like Teenage Mutant Ninja Turtles, SpongeBob Squarepants, Star Trek, and Avatar: The Last Airbender rather than rapid studio expansion.
- PlatinumGames is developing 'TMNT: The Last Ronin,' a third-person action-adventure title overseen by former Tekken producer Yohei Shimbori.
September's Packed Schedule
September’s release calendar is densely packed, with a cluster of high-profile titles slated for mid-to-late September across multiple platforms.
- The U.S. gaming market grew to 212.3 million players in 2026, an increase from 205.1 million the previous year.
- September features a highly competitive release calendar, with major titles like Marvel’s Wolverine (Sept 15), Dune Awakening (Sept 22), and a cluster of releases on Sept 24, including Silent Hill Townfall and Dragon Quest XI S, strategically scheduled to avoid the November launch of Grand Theft Auto VI.
- The Tokyo Game Show (Sept 17–22) is driving a surge in Japanese software releases, with multiple titles from publishers like Konami, Capcom, and Square Enix launching immediately following the event.
Remedy Entertainment Q1 2026 Financial Results
Remedy Entertainment’s Q1 2026 financial results highlight a period of operational transition and strategic focus, marked by the appointment of Jean-Charles Gaudechon as CEO.
- Remedy Entertainment reported Q1 2026 revenue of €13.1 million, a 1.9% year-over-year decrease, while EBITDA improved to €2.9 million from €2.6 million in the prior year.
- Operating cash flow saw a significant turnaround, reaching €8.3 million in Q1 2026 compared to a negative €6.6 million in Q1 2025.
- Development of the narrative action RPG 'Control Resonant' is in full production, with marketing efforts generating approximately 2 billion media impressions during the quarter.
Business Review: January–March 2026
Remedy Entertainment Plc reported a profitable first quarter of 2026, with revenue falling 1.9% to EUR 13.1 million compared to the same period in 2025, while EBITDA rose to EUR 2.9 million and operating profit reached EUR 1.0 million, reflecting a 7.8% margin.
- Remedy Entertainment achieved a profitable Q1 2026 with an operating profit of EUR 1.0 million (7.8% margin) and EBITDA of EUR 2.9 million, despite a 1.9% year-over-year revenue decline to EUR 13.1 million.
- Operational cash flow improved significantly to EUR 8.3 million, contributing to a strong balance sheet with a net cash position of EUR 14.4 million and an equity ratio of 68.6%.
- Revenue was supported by royalties from Alan Wake 2 and the launch of FBC: Firebreak, alongside development fees from the Max Payne 1&2 remake and CONTROL Resonant.
Report of the Board of Directors and Financial Statements 2025: Remedy Entertainment
Remedy Entertainment’s 2025 fiscal performance reflects a strategic transition toward self-publishing, characterized by a deliberate increase in financial risk in exchange for long-term control over intellectual property.
- Remedy Entertainment reported a net loss of EUR 13.03 million for 2025, primarily driven by a EUR 14.9 million non-cash impairment charge related to the underperformance of the self-published title FBC: Firebreak.
- Annual revenue increased by 17.5% to EUR 59.5 million, supported by strong game sales and royalty income despite the bottom-line losses.
- The company maintains a stable financial foundation with an equity ratio of 67.4% and total equity of EUR 56.59 million.
Financial Statements Release 2025: Remedy Entertainment
Remedy Entertainment delivered a robust fourth-quarter performance in 2025, with revenue rising 46.3% to €17.0 million and EBITDA reaching €3.9 million, largely driven by sales of Control, Alan Wake 2, and FBC: Firebreak royalties.
- Remedy Entertainment reported a 17.5% annual revenue increase to €59.5 million in 2025, though the company recorded a net loss of €13.03 million, significantly wider than the €3.60 million loss in 2024.
- Operating profit for the full year was negative at €-14.9 million, primarily due to a €14.9 million impairment charge related to the FBC: Firebreak project and increased self-publishing expenditures.
- The company maintains a strong balance sheet with an equity ratio of 67.4% and negative net gearing of -19.7%, despite total assets declining from €99.33 million to €87.55 million year-over-year.
Which New Games 'Ruled' Interest at 2025's The Game Awards?
The 2025 Game Awards generated significant industry attention, with organizers reporting 171 million global livestreams, an 11% increase over the previous year.
- The 2025 Game Awards reached 171 million global livestreams, marking an 11% year-over-year increase in audience engagement.
- The global games market grew 7.5% in 2025 to reach $197 billion, with PC market expansion driven primarily by premium releases.
- Tomb Raider: Legacy Of Atlantis, Star Wars: Fate Of The Old Republic, Phantom Blade Zero, Resident Evil Requiem, and Divinity emerged as the top five most impactful announcements based on combined wishlist, trailer, and media metrics.
The Game Awards Reveals That Blew Up on Steam
The Game Awards serves as a significant marketing platform for the gaming industry, capable of driving measurable audience interest and immediate commercial success for featured titles.
- Following its nine-award win at The Game Awards, Expedition 33 saw daily sales volume increase by 6x, averaging 69,000 copies per day compared to its previous 12,000-copy average.
- Expedition 33 sold over 200,000 additional copies post-awards, with 76% of sales occurring on Steam, 21% on PS5, and only 3% on Xbox, suggesting Game Pass cannibalized premium sales on the latter platform.
- Total War: Warhammer 40,000 emerged as the top new-game reveal by Steam engagement, gaining 51,000 followers and demonstrating strong resonance with existing Warhammer franchise fans.
Remedy Entertainment PLC Annual Report 2025
Remedy Entertainment’s 2025 fiscal performance marks a pivotal transition toward a self-publishing business model, aimed at capturing greater long-term value from its proprietary intellectual properties.
- Remedy Entertainment is shifting to a self-publishing model to capture long-term IP value, targeting a revenue doubling and a 30% EBITDA margin by 2027.
- Fiscal 2025 revenue reached a record €59.5 million, marking a 17.5% increase, with an EBITDA of €11.3 million.
- The company reported a negative EBIT of €14.9 million in 2025, primarily due to a write-down following the commercial underperformance of the self-published title FBC: Firebreak.
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