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Remedy Entertainment
The Remedy Entertainment half-year financial report for January–June 2026 outlines the company’s current business performance, focusing on the marketing ramp-up for the upcoming title Control Resonant and the ongoing commercial lifecycle of its existing portfolio. The primary thesis centers on the transition toward a major product launch, characterized by significant investment in global marketing campaigns and the strategic positioning of Control Resonant as a high-quality, multi-platform release.
Financial results for the second quarter of 2026 reflect a period of investment, with revenue totaling €10.2 million, a 40% decrease compared to the same period in the previous year. This decline is attributed primarily to the absence of new game launches in the current quarter, contrasted against the prior-year release of FBC: Firebreak. Consequently, the company reported an EBITDA of -€2.4 million and an operating loss of -€3.9 million. Despite these figures, the company maintains its full-year outlook, projecting growth in both revenue and EBITDA for 2026.
Key operational highlights include the successful reveal and marketing campaign for Control Resonant, which has generated over 20 billion impressions and positive critical sentiment. Commercial indicators for the title are strong, with over 1.5 million wishlists and top-three pre-order status in major markets, including significant traction in China. Existing titles continue to contribute to the company’s ecosystem, with Alan Wake 2 surpassing 3 million lifetime sales and the original Control maintaining momentum with over 20 million lifetime players.
The company’s methodology relies on internal analytics and market data to track pre-order volume and campaign reach across global territories. Development remains focused on three primary pillars: the final production phase of Control Resonant, the Max Payne 1&2 remake, and a new, unnamed project. The report concludes that the company is well-positioned for the second half of the year, prioritizing quality-led development and strategic platform availability to drive long-term franchise growth.
The Game Business · 2026