Skip to main content
Clash of Clans cover

Clash of Clans

GameBy Supercell · Released Aug 2, 2012

Documents about Clash of Clans

Cover of Clash of Clans Player Count, Revenue & Stats
Article

Clash of Clans Player Count, Revenue & Stats

Clash of Clans remains a dominant force in the mobile strategy genre, characterized by high player retention and consistent long-term revenue generation.

  • Clash of Clans maintains a massive, stable player base with an average of 21.5 million monthly active users (MAU), peaking at 105.9 million in December 2024.
  • The game demonstrates strong daily engagement, averaging 6.5 million daily active users (DAU) with a 2.5% growth in DAU over the 18-month period ending in June 2025.
  • Supercell’s title remains a top-tier earner, with monthly revenue frequently exceeding $25 million and peaking at over $36 million in early 2024.
UdonisMar 2025
Cover of Analyst Bulletin: Mobile Game Market Review December 2024
Article

Analyst Bulletin: Mobile Game Market Review December 2024

The mobile game market in December 2024 was characterized by significant content expansions and innovative live event strategies across both casual and midcore genres.

  • Pokémon TCG Pocket experienced a 470% spike in daily US revenue on December 17, 2024, following the launch of its first card pack expansion containing 68 new cards.
  • Brawl Stars launched its first-ever collaboration with Disney Pixar to bring Toy Story content to the game, featuring a 14-day login event that provided players with a fully upgraded Buzz character for free.
  • Monopoly GO! scaled its live operations by launching its largest partner event to date, the 'Haunted Mansion' event, which required eight players to complete collaborative tasks.
GameRefineryJan 2025
Cover of Supercell’s SuperFest: A New Mobile Esports Event
Article

Supercell’s SuperFest: A New Mobile Esports Event

SuperFest 2024, held in Helsinki, served as a consolidated esports showcase for Supercell’s three primary titles: Clash of Clans, Clash Royale, and Brawl Stars.

  • Supercell’s inaugural SuperFest event, held November 1–3, 2024, generated 7.9 million hours watched with a peak concurrent viewership of nearly 1.1 million.
  • Brawl Stars dominated the event's viewership, accounting for 91.3% of the total 7.9 million hours watched, while Clash Royale and Clash of Clans contributed only 5.5% and 3.2% respectively.
  • Co-streaming was a critical driver of engagement, accounting for 56% of total event viewership and outperforming official broadcast channels.
Stream HatchetNov 2024
Cover of How to Drive Up Your Revenues With Seasonal Events in 2024
Article

How to Drive Up Your Revenues With Seasonal Events in 2024

Seasonal events have become a foundational element of modern LiveOps strategies, with over 90 percent of the top-grossing iOS mobile games utilizing them to sustain player engagement and maximize revenue.

  • Over 90% of the top-grossing 100 iOS mobile games utilize seasonal events as a core component of their LiveOps strategy to drive revenue.
  • Comprehensive seasonal updates, such as Whiteout Survival's Thanksgiving event, can yield significant performance spikes, including a 100% increase in downloads and a 50%+ boost in daily revenue.
  • Developers with limited resources can effectively implement seasonal content through low-effort UI makeovers, such as adding holiday-themed elements to menus or app icons.
GameRefineryOct 2024
Cover of Supercell’s Biggest Year: Squad Busters and SuperFest 2024
Article

Supercell’s Biggest Year: Squad Busters and SuperFest 2024

Supercell’s recent performance in the mobile gaming and esports sectors highlights the company’s strategic focus on cross-platform engagement and community-driven growth.

  • Brawl Stars is Supercell’s dominant live-streaming title, accounting for 69.5 million hours watched over the past 12 months, which represents 56% of the company's total viewership.
  • Supercell is consolidating its esports presence by hosting SuperFest 2024 in Helsinki this November, featuring the world championship finals for Clash of Clans, Clash Royale, and Brawl Stars in a single venue.
  • Squad Busters achieved 40 million pre-registrations and generated 839,000 hours watched during its full release week, followed by 2.6 million hours watched since launch.
Stream HatchetSep 2024
Cover of Squad Busters: Revenue and Metrics Analysis
Article

Squad Busters: Revenue and Metrics Analysis

Squad Busters, the first global release from Supercell since 2018, has demonstrated strong initial market performance.

  • Squad Busters generated $10.6 million in total lifetime revenue as of its post-launch period, with $9.16 million earned during its first week following the May 29, 2024, global release.
  • The game achieved 5 million downloads faster than any previous Supercell title, reaching approximately 30 million lifetime installs to date.
  • The United States is the primary revenue driver at 37% of total earnings, while Google Play accounts for 71% of total downloads despite the Apple App Store generating 68% of revenue.
Game World ObserverJun 2024
Article

Supercell Struggle: Navigating Market Saturation in Mobile Gaming

This analysis examines the strategic challenges facing major mobile gaming entities, specifically focusing on Supercell’s recent performance and the broader implications for its parent company, Tencent.

  • The mobile gaming market has reached a saturation point where traditional user acquisition is becoming prohibitively expensive due to identical playtime patterns across major global markets like the US and China.
  • Supercell’s 65 percent revenue growth between November 2023 and June 2024 was driven by aggressive marketing rather than organic expansion.
  • The launch of Supercell’s first new title in five years, Squad Busters, primarily cannibalized the existing player bases of Clash of Clans and Brawl Stars instead of attracting new audiences.
SuperJoostJun 2024
Cover of Snapdragon Pro Series Year 3 Roadmap
Article

Snapdragon Pro Series Year 3 Roadmap

The ESL FACEIT Group, in partnership with Qualcomm Technologies, has unveiled the roadmap for Year 3 of the Snapdragon Pro Series, an international mobile esports circuit.

  • ESL FACEIT Group and Qualcomm have announced a $4.4 million prize pool for Seasons 5 and 6 of the Snapdragon Pro Series, the largest in the circuit's history.
  • The Year 3 circuit features seven mobile titles: Brawl Stars, Mobile Legends: Bang Bang (MLBB), Free Fire, Clash of Clans, Call of Duty Mobile, Battlegrounds Mobile India, and Asphalt 9 Legends.
  • The Snapdragon Mobile Masters 2024 event is scheduled for April 12–14 in São Paulo, Brazil, featuring $200,000 prize pools for both Call of Duty Mobile and Free Fire.
The Esports AdvocateApr 2024
Cover of Mobile Legends: Bang Bang Joins Snapdragon Pro Series
Article

Mobile Legends: Bang Bang Joins Snapdragon Pro Series

The ESL FACEIT Group and Qualcomm Technologies have entered a partnership with MOONTON Games to integrate the mobile multiplayer online battle arena title, Mobile Legends: Bang Bang (MLBB), into the 2024 Snapdragon Pro Series.

  • MOONTON Games has partnered with ESL FACEIT Group to integrate Mobile Legends: Bang Bang (MLBB) into the Snapdragon Pro Series for the 2024 season.
  • The partnership features a total prize pool of $780,000 USD for MLBB competitions throughout 2024.
  • MLBB has been designated as a 'Mobile Masters' title for Year 3 of the Snapdragon Pro Series, offering up to $200,000 in prize money for top international competitors.
The Esports AdvocateMar 2024
Cover of The Uncomfortably Comfortable Supercell Talk
Article

The Uncomfortably Comfortable Supercell Talk

Supercell is currently navigating a period of sustained financial decline, marking three consecutive years of reduced performance.

  • Supercell has experienced three consecutive years of financial decline, with 2023 revenue falling 4.2% to €1.7 billion and EBITDA dropping 8.2% to €580 million.
  • The company has fallen out of the top-10 mobile publisher rankings, having failed to release a new game since 2018.
  • Supercell is shifting its organizational structure by treating new game teams as 'startup entrepreneurs' with strict budgets and mandatory, constant player testing.
Deconstructor of FunFeb 2024
Cover of Genshin Impact Becomes Fastest Mobile Game to Hit $5 Billion in Player Spending
Article

Genshin Impact Becomes Fastest Mobile Game to Hit $5 Billion in Player Spending

Genshin Impact has achieved a significant financial milestone, becoming the fastest mobile game to reach $5 billion in lifetime player spending.

  • Genshin Impact reached $5 billion in lifetime player spending in 40 months, making it the fastest mobile game to achieve this milestone.
  • The game is one of only 13 mobile titles in history to surpass $5 billion in total revenue.
  • China is the leading market for the game with $1.5 billion in iOS spending, followed by Japan at $1.06 billion and the United States at $903 million.
Game World ObserverJan 2024
Cover of Can You Unlock More and Spend Less by Going Around the App Stores?
Article

Can You Unlock More and Spend Less by Going Around the App Stores?

The rise of external web stores represents a strategic shift for mobile game publishers seeking to circumvent the 30% transaction fees imposed by major app storefronts.

  • Mobile game publishers are increasingly using external web stores to bypass the 30% transaction fees charged by Apple and Google, with major titles like Clash of Clans, Game of Thrones: Conquest, and Star Wars: Galaxy of Heroes adopting the practice.
  • To overcome the friction of external purchasing—such as account creation and re-entering payment details—publishers must offer tangible incentives, such as the 10% discount on in-game currency offered by Game of Thrones: Conquest.
  • While Apple and Google prohibit in-app advertising of external payment methods, publishers can circumvent this by promoting external deals through off-platform channels like social media and traditional online advertising.
GameRefineryDec 2023