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Game World Observer
The game has reached approximately 30 million lifetime installs to date.
Squad Busters, the first global release from Supercell since 2018, has demonstrated strong initial market performance. Following its global launch on May 29, 2024, the title surpassed $10.6 million in total lifetime revenue, including $9.16 million generated during its first week of global availability. The analysis, which utilizes data from AppMagic, highlights the game's rapid adoption, noting that it achieved 5 million downloads faster than any previous Supercell title, including Clash Royale and Clash of Clans.
Geographically, the United States serves as the primary revenue driver, accounting for 37% of total earnings, followed by Germany and France. In terms of user acquisition, the game has reached approximately 30 million lifetime installs. While the United States leads in revenue, the download distribution is more global, with Mexico, Brazil, Spain, and Indonesia representing significant portions of the player base. Platform-specific metrics reveal a divergence in user behavior: the Apple App Store generates 68% of the game's revenue, whereas Google Play accounts for over 71% of total downloads.
The game currently maintains a revenue per download (RpD) of $0.45. While daily revenue peaked at nearly $1.3 million on May 31, there has been a slight decline in both daily spending and new installs since the initial launch surge. As the title transitions from its high-visibility launch phase, the primary analytical focus remains on its long-term player retention and its ability to sustain engagement within Supercell’s competitive portfolio of live service games.
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