
Call of Duty
GameBy Infinity Ward · Released Oct 29, 2003
Documents about Call of Duty
Xbox Game Pass Pricing Update
In April 2026, Microsoft implemented a significant pricing adjustment for its Xbox Game Pass services, reducing the monthly cost of Game Pass Ultimate by over 23%, from $29.99 to $22.99.
- Xbox has reduced the price of Game Pass Ultimate by over 23%, dropping the monthly subscription cost from $29.99 to $22.99.
- PC Game Pass pricing has been lowered from $16.49 to $13.99 per month.
- Future Call of Duty titles will no longer be available on Game Pass services at launch, with new releases arriving approximately one year after their initial debut.
The "Parents Decide Act" Sucks, D&D's New Game Masters & Bloodborne's got Jack | Games For Breakfast
The current legislative landscape in the United States faces scrutiny over the proposed Parents Decide Act, a bill mandating age verification across operating systems.
- The U.S. House of Representatives is reviewing the 'Parents Decide Act,' a proposed law that would require operating system providers to verify the age of all users and mandate parental verification for anyone under 18.
- Dungeons & Dragons is developing an in-house live play show, signaling a strategic move to establish its own branded content separate from independent successes like Critical Role.
- The gaming industry lacks a standardized 'red band' trailer system equivalent to the film industry, complicating the marketing of games that contain mature themes or potential triggers for general audiences.
ALDORA Leaderboard: Value Drives the Spike, April 2026
The April 2026 ALDORA Leaderboard examines the primary drivers of incremental revenue growth across the global gaming industry, specifically tracking performance on mobile, Steam, and box office channels.
- Counter-Strike led the April 2026 revenue growth leaderboard with a $37.1 million increase, driven by a specific reactivation moment rather than audience scale alone.
- Apex Legends secured the second position with $25.1 million in incremental revenue, demonstrating that a consistent update cadence is a primary driver for sustained monetization.
- Revenue spikes are highly event-driven, with franchises like Resident Evil leveraging anniversaries and MLB benefiting from seasonal timing to capture incremental spending.
DreamHack Birmingham Announces Samsung as Official Partner
DreamHack Birmingham 2026 has secured Samsung as an official partner for its upcoming festival, scheduled for March 27–29 at the Birmingham NEC.
- DreamHack Birmingham 2026 will take place from March 27–29 at the Birmingham NEC, marking the event's return to the UK after a decade-long hiatus.
- Samsung has been named an official partner for the event, featuring a 'Galaxy Café' activation hub that showcases the Samsung Galaxy S26 Ultra and hosts mobile gaming competitions.
- The event features a substantial esports line-up with over $1.7 million in total prize money distributed across various tournaments.
Esports Viewership February 2026: LCK, CS & RLCS Trends
The esports landscape in February 2026 demonstrated significant growth and shifting engagement patterns, driven by high-stakes regional tournaments and strategic shifts in broadcast accessibility.
- The LCK Cup saw a marquee match between T1 and Dplus reach a peak of over 1.5 million concurrent viewers in February 2026.
- The Rocket League Championship Series (RLCS) Boston Major set a record of 624,000 concurrent viewers, driven by a revamped rewards program and strategic co-casting.
- The Call of Duty League experienced positive viewership momentum following its transition away from platform exclusivity.
Activision Abandons Key Call of Duty Trademark After Major League Baseball Objects
Activision has formally abandoned its effort to trademark the term World Series of Warzone following a legal challenge from Major League Baseball. The sports organization filed a notice of opposition with the U.S.
- Activision abandoned its 'World Series of Warzone' trademark in February 2026 following a legal challenge from Major League Baseball over potential consumer confusion.
- New York State has initiated legal action against Valve, alleging that the company's loot box mechanics constitute illegal gambling.
- Take-Two Interactive revealed that 'Grand Theft Auto: Vice City Stories' has sold over seven million copies worldwide, an increase from the 4.5 million units reported in 2008.
Wolves Esports Partners With Luna Esports for ePremier League
Wolves Esports has entered into a partnership with the Portuguese organization Luna Esports to compete in the EA Sports FC ePremier League.
- Wolves Esports has partnered with Luna Esports to compete in the UK-based EA Sports FC ePremier League.
- The two players representing Wolves Esports in the competition are Diogo “Diogo” Mendes and Goncalo “RastaArtur” Pinto.
- Both players are members of Luna Esports, a Portuguese organization founded by footballer Diogo Jota in 2020.
State of Gaming 2026: Mobile, PC, & Console Trends
The 2026 gaming landscape is defined by a strategic pivot in mobile markets toward monetization over download volume, alongside a robust performance in the PC and console sectors.
- The global gaming market saw 52 billion downloads in 2025, with mobile accounting for the vast majority while PC and console platforms focused on higher-revenue premium purchases.
- Mobile gaming is shifting from a download-volume model to a focus on lifetime value and retention, as evidenced by three consecutive years of revenue growth despite a decline in new installs.
- Strategy games were the only genre to experience download growth across Asia, North America, and Europe in 2025, driven by 4X titles like Last War: Survival and Whiteout Survival.
State of Gaming 2026
The 2026 State of Gaming analysis demonstrates a shifting landscape in which mobile gaming remains the largest driver of downloads—approximately 50 billion in 2025—but its growth rate is slowing.
- PC and console platforms are seeing record revenue growth, highlighted by a 32% increase in Steam’s premium segment and the strong market performance of Battlefield 6.
- Mobile gaming growth is slowing despite reaching 50 billion downloads in 2025, with hybrid-casual titles now serving as the primary drivers of incremental revenue.
- Shooter games on PC and console have reached a download plateau, indicating that new releases are cannibalizing existing player bases rather than expanding the total market.
The US Gaming Market: January 2026
The United States gaming market experienced a positive start to 2026, with total consumer spending reaching $4.698 billion in January, representing a 3% increase compared to the same period in 2025.
- The US gaming market grew 3% year-over-year in January 2026, reaching $4.698 billion in total consumer spending.
- Hardware spending surged 16% to $248 million, driven entirely by the launch of the Nintendo Switch 2, while PlayStation 5 and Xbox Series S|X sales declined by 17% and 27% respectively.
- Subscription services were a primary growth driver for content, posting a 23% year-over-year increase within the $4.266 billion game sales total.
Microsoft’s $1.7bn Mobile Game Empire: What Works, What Doesn’t and What’s Next
Microsoft Gaming’s mobile division represents a significant revenue stream, generating approximately $1.7 billion in in-app purchases (IAP) during 2025.
- Microsoft Gaming’s mobile portfolio generated approximately $1.7 billion in in-app purchase (IAP) revenue during 2025.
- King is the primary driver of Microsoft’s mobile revenue, contributing $1.3 billion in IAPs in 2025 and ranking as the ninth-largest mobile game publisher globally.
- Candy Crush Saga remains the highest-earning individual mobile title within the Microsoft Gaming ecosystem.
Scopely's $1bn Loom Games deal and Matthew Ball's big industry report | Week in Mobile Games podcast
The mobile gaming landscape is currently defined by a widening divide between established franchises and new market entrants.
- Scopely has secured a significant investment in the hybrid-casual game Pixel Flow, which has achieved daily seven-figure revenue since its October launch and is one of the few games in the last year to break into the top 20 grossing rankings.
- Activision will shut down Call of Duty: Warzone Mobile on April 17, 2026, citing a failure to meet performance expectations and the strategic difficulty of competing with other successful shooters.
- Unity shares have declined by 91% since November 2021, a trend attributed to the lingering negative impact of the runtime fee controversy, restructuring challenges, and market pressures from AI-driven competition.
Companies behind it
- ACActivisionpublisher, developer520
Activision Blizzarddeveloper, publisher, owner415
Microsoftpublisher, developer, owner1,086- XGXbox Game Studiospublisher13
Valvepublisher383
Overwolfowner24
Nintendoowner1,397
As the documents state it.