[music] Hello and welcome to the pocket gamer.biz podcast week in mobile games where we chat about the week's news and provide some insights. Craig Chapel, head of content at pocket gamer.biz. With me as ever is our deputy editor, Paige Cook and our news editor Assel. How you both doing Paige? What have you been up to?
Yeah, I'm doing good. I actually played a different game for a change. I played Reanimal. It only came out, I think, like last weekend. Me and my partner, it's like a co-op game. We completed it in maybe like two sittings. I think it was only like a four or five hour game, so pretty short, but it's from the same people that did Little Nightmares 1 and 2, if you're familiar with those. It was really good. It's like a survival horror game, but also kind of adventure. So, that was good. Nothing else really special, but I'm not really around with work next week because I'm going to
Belfast, which was kind of a spur-ofthe- moment decision. So, it's my nephew's 16th birthday. So, we've decided me, my partner, my sisters, and my nephew are going to Belfast. He wants to go to the Titanic Museum. He wants to do the Game of Thrones tour. I don't know many 16-year-olds that want to spend their birthday with their mom and their aunties at the Titanic Museum, but that's what he wants. So that's what we're doing. So I'm looking forward to that.
Like the dedication to the interests, the hobbies.
I I actually went and did the Game of Thrones tour stuff when I was 16. So that's a crazy
Maybe it is tradition. Maybe it is a thing. That's what you want to do. I was like, you know what? If that's what you want, that's what we'll do.
But um it's very cool. Yeah. I'm sure that'll be a great birthday.
Yeah. Yeah. He loves that stuff.
What do you see on the top? I don't I don't really know like we I just booked it. I think it's like a lot of stuff from like just the show I guess like from the sets and things. Correct me if
I'm wrong Aaron if you've been
there there's various bits you can book but I'd imagine if it's like around Belfast there's probably quite a lot of Winterfell like series one type stuff like I went to the like Winterfell castle did some archery where where they do it in episode one um and they had various costumes and stuff. Um, I got to wear the Hound's helmet that he wears in episode one, which was pretty cool. Quite heavy. And then it's actually really close to there where they filmed the um like where Wilder Frey lives. So, you can basically like I think we hired some bikes and just sort of cycled over there.
Um, we actually met some of the the real direwolves as well, like the huskys, whatever they were. I think they were some kind of crossbreed that um were actually in the show which was quite cool. I hope they're still around. Obviously that was 10 years ago. But yeah, I guess it depends what you book. We also went to where they filmed a lot of the Iron Island stuff which was pretty cool. But yeah, no, I'm sure
that'll be great.
Yeah, cuz when I went to um Croatia on holiday, I can't remember when it was a year or so ago. Obviously um Drovnik is kind of like the basis of what King's Landing is. So when we went there, we saw a lot of like stuff for the tour that was there. So yeah, I think like Belfast is a bit different. Yeah, that's what he wants. Yeah, I'm excited. And the Titanic Museum. I always hear really good stuff about that as well. So we're being very typical tourists basically.
All right. Thanks, Paige. Aaron, what have you been up to?
So I went out in Oxford last weekend. On the Friday, I went out with a friend. There was like a kind of goth music night, which I don't consider myself goth. Like my hair's brown, not black for starters, but it's long enough that I think I can get away with going to those kinds of things without looking out of place. Um, so um, and it was quite good like cuz I'm not a massive like club person, but this was kind of like a club, but it was all kind of 80s
music. um kind of you know on heavierish side of that. Um you had like New Order um Depes Mode stuff, some Blondie as well which was like remix to be a little bit kind of harder I guess. So I actually quite yeah had quite a good night out doing that. Um and a lot of people I mean I wasn't particularly expecting this. I thought, you know, there'd be people doing like, you know, the white makeup and, you know, basically white and black contrast, which there was a lot of people in basically Halloween costumes as well, which was interesting.
All right, that sounds that sounds like good fun. Thanks, Aaron. In terms of me, I guess I haven't done too much, but I did watch another film. Been watching quite a lot lately. I watched a film called The Long Walk, which is based on a Stephen King novel. It's I actually really enjoyed it. I thought it was great. The film is exactly what it says. It's like 30 people or or something like that or guys in in like it's always
dystopian, right? In a dystopian America in like the 70s. They basically have to go on this walk and it's all televised and that they don't they have to maintain a speed of over 3 miles hour and they can't stop until there's one person left. They get some warnings if they do stop there. It's really, it's just really good how impressive how they put it all together. They make a coherent, fun film out of people just walking in one direction for two hours. I do recommend it if you if you've not seen it. And uh I also watched The Ballerina, which is the John Wick spin-off. And I don't know if I'm just tired. I don't know how I could be tired of John Wick films because the action is great. I I was just like, that's just another John Wick, isn't it? Except this haven't seen that one yet.
I don't There's nothing inherently wrong with it. I just I don't know. Just people getting shot and stabbed. I was just I don't know. It's always so well put together. I can't put my finger on why I didn't quite connect with it. I didn't even I had to watch it in two
sittings cuz I just got a bit bored. Right. We'll uh we'll jump into things. So, as always, Pocket Gamer Connects. We got a few events coming up. I'll be at GGC. Got my visa now. It's all sorted. Record time. We've got PGC Summit San Francisco on March 9th. So please join us for that if you're in town. And then other events, we're in Dubai May 20th, 21st, Sweden May 27th, 28th, Barcelona June 15th, 16th, Shanghai July 30th, Helsinki October 30th, 14th, Bangkok October 27th, Jordan November, Grand Canary December. So if you remember any of the things I just said, please do check them out. [laughter] And also, as I always say, mobile games awards in August as well. So plenty going on, plenty stuff indeed. So uh we'll kick off uh the first story. Really, really fascinating one. This Scopely has acquired a majority stake in Istanbul's Pixel Flow developer Loom Games at a valuation in excess of 1 billion. If you
don't know this game, Pixel Flow, it's pretty new. It's how do I describe it? There's like a pixel pixelated drawing in the middle all different colors and then you have like a square going around that you have these pigs flying around the screen I guess going around a circuit and then they they shoot out the colors and that's basically the game. It's hybrid casual so it makes its money from inapp purchases and ads. I think it launched in October. This is how crazy this story is and it's like scaled incredibly well when we I think we have the exclusive on the investment. So raised investment sorry the investment was announced in January and it was uh it wasn't announced but we understand it was uh like I think seven figures the figure seed investment with Arcadia gaming partners partners is Akim Babagit and early stage fund E2VC and the game was said to be already making daily seven figures as well. So absolutely insane growth and imagine so within 4
months effectively I know forgetting the development stuff which takes time but kind of since release to now and the investment it's just like within 4 months you're selling at that valuation. So I guess not a lot of the terms were revealed but the transaction is based on a multi-year performance-based structure. So there is a world in which you know it doesn't get anywhere near $1 billion right it's off to a very good start but yeah like just just crazy and crazy also for the investors if you assume that they're getting like a big cut of that as well imagine you've just invested in this like probably at the end of last year or some point last year and you're already exiting it a unicorn status so Turkeykey's games industry is proving once again to kind of be unstoppable the mobile business right now so brilliant some quick other quick stats That's Pixel Flow. Apparently, it's been played by more than 10 million people, has millions of daily active users, and Scopely claimed Pixel Flow is
the only casual game released in the last 12 months to break into the top into the monthly top 20 grossing rankings in the US. I need to have a check this cuz Games has released quite I think a merge game that's doing well. So, I'm going to I'm going to check that on the next story and I'll come back. But, uh yeah, but anyway, a super super successful game. We did ask a couple questions. So, uh, we got some answers from scope chief revenue officer and board member Tim O'Brien. So, we kind of asked, you know, why why would you do it this early? This is again extraordinarily early. And one of the quotes he said was delivered some of the strongest engagement metrics we've seen uh on mobile over the past year. That incredible. I asked about are you worried about copycats? cuz we've already actually seen quite a few come on the market. And you know, if there's a successful new category on mobile, you can bet other companies are going to get in on that. And he just simply said, "Pixel Fo's team has already shown they
can create something distinctive that engages players daily, and that kind of engagement isn't easily replicated. Copycats may appear, but durable player engagement and ongoing innovation are what sustain game experiences, and that's exactly what the team has demonstrated to date. So, I think they they do face a bit of a challenge, especially if Chinese publishers kind of get in on this. So, yeah, kudos to the to the team. We've got some more quotes that have come in from Loom Games themselves, the developer of Pixel Fo. I haven't put a story out on that yet. We'll have that on Friday. So, please do check that out as well and our coverage on the site. Crazy story. I love it. So, anyway, we're going to move on. Aaron, what have you got? So, first up from me this week is the state of video gaming in 26 report. So, this is Matthew Ball's report, which is incredibly thorough. Um, can't go through every detail here, but I sort of covered some highlights on the on the site earlier in the week. The report covers quite a spectrum of topics
like the layoffs of investment opportunity, how different countries are comparing at the moment. Um, there was quite a striking quote that we pulled where Matthew Ber said that China is eating the video games industry which I think is a fair comment um from from some of our previous coverage particularly of new game releases. They they all seem to be from Asia these days. But I guess to kind of pick out a few highlight numbers from it. So the games industry as a whole across platforms grew for the third consecutive year, but private funding continued to fall. So it was down another 55% year-over-year in 2025. The last three months of the year saw less than hund00 million in preede investment, just over $200 million in early stage investment, and in total about 40 deals in Q4. Um
like by comparison on um on the graph that Matthew B had put together the best period for uh for deals was Q4 2021. So four years earlier and there were over 210 at that point in time. So and then it's down to 40 at the minute. So that obviously is a huge drop. And then in kind of the value of investments um for um early stage that peaked in Q3 2021 at about 1.3 billion and then for preede private funding that peaked in Q1 2022 over 400 million um and again they're down to like 20 million now not one 100 million sorry so certainly those are down which I I think we saw um people were kind of feeling that and talking about it at Pocket Gamer Connects London this year. It seemed like quite a prevalent topic in the talks that I sat in on at least of
people saying like how difficult it is to get funding at the moment. So I guess that those numbers very much back up that sentiment. But a little bit more positive. The report revealed that kind of global games content sales grew by 5% year-over-year despite these kind of limited funding opportunities and actually hit an all-time high of just under 200 billion in 2025 which surpassed the prior record set in 2021. So again this is across mobile, PC and console. Um he he added as well that for mobile specifically he said so the old giants strengthen and UA costs crowd out discovery. Um so obviously although things are kind of improving it you know it's very hard for for new games. It tends to be the older ones that are um kind of still making money which I guess like last week we talked about Supercell. I guess they're a good example of that struggling with their newer releases but then the older ones
are still carrying on. Um, and as I say, the report covers many different subjects, particularly like China growing its share of the games market, um, and sort of how important it is for overseas developers to try and reach some of those Chinese players. We could spend we could spend the whole podcast on this. So, I think I'll I'll call it there and just advise people to to go and read.
It's a really interesting report as always with Matthew B. It's a great analysis. It's 164 pages, so it's pretty exhaustive. So, you need a little while to look at it, but yeah, really interesting. So, thanks. Thanks for delving into that.
What have you got
from me? We've got some Call of Duty news. So, Activision has confirmed that Call of Duty War Zone Mobile is officially shutting down on April 17th this year. Essentially, the reason is just that it's it's failed to meet their expectations. um players can still access it until then, but the servers
after that will go offline permanently. So, this one isn't, you know, it's not like it's a sudden surprise. It's it's been coming for a little minute. The game was delisted from the app stores back in May of last year. So, you know, like no new content, purchases were disabled. Um I think like social features were taken out and things like that. So, yeah, it's not a sudden closure. It's more of a final step in what we knew was going to happen anyway. Um, but yeah, they sort of said that like it succeeded in bringing that, you know, Call of Duty aesthetic, you know, that experience to mobile, but it just didn't resonate with mobile first players the way that it has with console and PC. Um, and I think like an important thing with that is it just shows that you like the issue with sometimes what works well on console and PC doesn't always work well on mobile. even a huge name like Call of Duty, you know, you think sometimes just a huge IP name. Bring that over and you're you're going to get people that play, but that's not always the case. You know, mobile's highly competitive as well. There's always, you know, there's the
thing of like obviously a lot of people have so many mobile games on their phone and they're the ones that they stick with and for them to pick up your game, sometimes they're going to drop another one. And then the other part of it is obviously there is another Call of Duty game on mobile. So they did kind of make it clear that the focus would be towards just Call of Duty Mobile instead. So maybe it does make more sense that they just put all their effort into one game rather than spreading it between the two. Um yeah, and I always kind of found that a strange concept anyway, having Call of Duty Mobile and Call of Duty War Zone Mobile. Like I feel like some people just didn't even realize that there were two separate things. So yeah, obviously it's a shame that it hasn't really worked out for them, but um yeah, I can't say that I'm I'm massively surprised. Uh so yeah, we'll see what happens with just the normal Call of Duty Mobile if you know there ends up being more players on there or if it, you know, just sort of stays at a a steady pace. But yeah, so April 17th,
Call of Duty War Zone Mobile will be no more. I would have said this before, but it's just like the whole reason that game exists is because Activision obviously wanted to kind of separate itself from 10 cent and I think probably take more of that money for itself. But then like you just said, you're then competing with a very successful shooter game that has basically the same name and you're competing with Tensson. So, good luck. God speeds. I'm not speaking to the quality of the game or anything. I'm sure the devs did a great job, but it, you know, I think the the idea to launch that game just seemed a bit flawed to me and then it's just tough tough out there.
This is like a completely random side thought to go down. But I was also thinking the other day how, you know, like obviously like battle royale games had this huge boom and all of a sudden nobody was playing a battle royale and then all of a sudden everything was a battle royale. I keep seeing so many things about extraction shooters now. I don't know if it's just because games like Arc Raiders have become popular, which is, you know, there's always been games like Tarov and stuff like that, but they're a lot more competitive, I
suppose, whereas something like Arc Raiders has opened it up to maybe more of a casual audience, which seems to be the consensus. And then, I'm not sure when it's out off the top of my head, early March, I think there's Marathon, which is Bungie's new game that's an extraction shooter. So, I keep thinking in my head, are we now going to be in a time where shooters all of a sudden [laughter] everything's an extraction shooter? Do we see a mobile extraction shooter soon? I don't know. But yeah, I just keep seeing lots of sort of chatter about that. And yeah, I just feel like is that even though it's not new cuz extraction shooters have been around a long time, but is it going to sort of be the new battle royale where it's maybe made for sort of casual players as well as more competitive players? I feel like with Extraction Shooters, so much money has been thrown in by the world's biggest publishers to try and make it happen and there was no real evidence of a mass market there. Even though he escaped from Tarov, I think did well. It wasn't really until Arc Res. But I guess, yeah, we'll see with Marathon and and others.
Is it [clears throat] just a one game? Is it just one game really that takes over or is it actually a market? Um, I don't know. It's been a long time. I'm not convinced that we'll see loads of them. But maybe
No, me neither. I'm not convinced either, but yeah, I do just keep seeing lots of talk about it. So, I guess I guess we'll see.
Really interesting. All right. Thanks, Paige. So, the other story I've got is possibly a bit late, but I did the January 2026 mobile chart. So, I did a bit of an analysis uh on the top revenue generators, top downloaded games, top publishers, etc. I'll just go through very quickly some of the highlights. I've probably spoken about them a bit before. One of them we did we spoke a lot about the supercell last week. So Clash Royale was kind of one of the big stories in January. So last year had a big really big turnaround generated like an estimated just under 650 million gross revenue according to Magic which was up about 148% year-over-year. But then come January that actually fell quite
significantly. So player spending fell by about 49% to 37 million in January. Now, it was still the 26th Copraing mobile game worldwide. 37 million is fantastic, but it's just a very significant fall from where it was did speak about kind of negative reaction to some of the latest latest updates. They had that little bit of content creator controversy recently, but not covered in January revenue. So, I guess we'll see what trajectory that is on. Can it get back to the top? I don't know. It would be a very different year for Supercell if it can't have yet another game that surges in revenue again. Can they do it? We'll see. That'll paint a very different picture for the company come the next come next year's blog, especially if they haven't managed to release a hit game. Another thing was PUBG Mobile is is back on the up. So, it actually dipped. That was another one that actually dipped quite significantly at the end of last year. Again, still making a lot of money, but just not at all where it was. And a lot of that
money comes from China. But revenue is actually back on the up in January. Spending increased 93.2% from December to 147 million. So it's it's doing exceptionally well again. And as we were just saying, you know, shoot is competitive, but yeah, players, they managed to get players spending back up. So maybe Clash Roy can do it, but I think it's two very different stories. Um, and then I'll just do these other quick revenue sort of takeaways. So King was back on top for the first time since October. actually had a couple months dethroned there. Tasty Travels is a new merch title from Century Games. I actually forgot to look it up after I said, but anyway, it it ranked in the topif in the top 50 top grossing list. Uh it was the third top grossing merge game in January. So that's actually another casual title that's doing well. I don't know how it's doing in the US. Have a check. Ark Knight's Enfield actually launched in January and entered straight in 39th place. Valerant Mobile had it best month to date. And there's some other there's a couple other uh interesting stories there. And then the other thing I did want to mention is
Micro Fun again which makes which makes other merge games. So Gossip Harbor and it's really just grown that category kind of astronomically in terms of revenue potential. It's now one of the world's top 10 grossing publishers on the app store on Google Play which is kind of a fantastic achievement and that's a lot of that is down to Gossip Harbor but it also has Seaside Escape doing well. they're kind of able to replicate it to other titles. I guess we'll see how it's doing by the end of the year. But again, as as you kind of mentioned earlier as well, Aaron, it's an example of a Chinese developer kind of taking over, as it were. And also, shout out to Mini Clip for being the uh uh for ranking top of the download charts. I think I So, I had to look through it. It took a little while, but I believe, unless I misread, which is always possible, but I believe Mini Clip being top is the first time that Azure Games hasn't been top since August 2020
for publisher for games publisher downloads. So, yeah, shout out to them if you're wondering why. Uh, they've got a new release, Arrows Puzzle, sorry, Arrows Puzzle Escape. Uh, that's been that's been pumping up pumping out good good installs. And Head Ball 2, which I don't have in front of me. I think it's made by Misumo. Uh, Mini Clip acquired actually had it best month for downloads to date in January. Made 5.6 million installs. And that title was first launched in 2018. Lots of stuff happening at Mini Clip, I guess. Well done to them. Aaron, what else have you got?
Yes. So, the other story from me this week is a Pokémon Go story, and it is that the PvP battles have been revamped, which are intended to now focus more on skill and less on hardware and network limitations. So, traditionally in the game, moves could deal damage like in the middle of what it considers a turn. It's not quite as turnbased as the main series, but um I
guess internally there's this idea of what a turn is, but damage could be deal could be dealt in the middle of it um which would sometimes allow a player's attack to take place um before the others and through like latency like laggier hardware when you're tapping the screen to try and use attacks. I guess you know the better phone you have I guess the better that's going to register and the more quickly and then you've got um you know obviously like internet as a variable for different people depending on where they are. So, this has meant that um battles weren't always entirely predictable. Like, you couldn't, you know, you could come in with the same Pokémon and the same stats and do the same things and get different results. Um, you know, down to these differences in hardware and internet, which is the the Go team have decided to to change and make the battles more predictable. They said that outcome should be driven by player choices, not game state quirks. device differences or
monetary net or momentary network hiccups. And they said that as the PVP community has grown more competitive, players have pushed the system to its limits. So yeah, they've they've made changes to make damage resolve, as they word it, at the end of each turn instead of during a turn. And then um energy now gets rewarded at the same time, which you kind of fill up to be able to use a kind of special attack. So, so the idea is to make it, I guess, more more predictable in the sense that if you're really into the competitive scene, you can plan out your team and actually, you know, play test, I guess, how that team would compete against other combinations of Pokémon without this kind of these elements that were out of your control. So, it sounds like it's quite a big change. They said that it's kind of focused at a foundational level. And obviously, so it's come a few months ahead of Pokemon Go's 10th anniversary. Um, PvP side was introduced in December
2018, so it's not not quite as old, but you know, still quite a long time that uh you know, battles have kind of worked in this way and now they're changing. Um, so yeah, I mean, I guess that's a good thing. Like on the one hand more predictable battles might sound boring, but I guess if you're at high level competitive play and you lost because you know someone else's phone is a month old and yours is 3 years old but your team is actually better and should have won. That's probably not a great feeling. Or you know if your internet lags so you miss 5 seconds of you know thrashing the screen trying to do attacks and then your Pokémon gets knocked out. You know, I guess it is kind of fairer if if they've um changed like when the damage is kind of registered um and how the attacks play out. Um yeah, I I suspect it's overall going to be like kind of a welcome change whether it's going to I kind of don't imagine it's going to suddenly have a massive impact on spending or anything, but um
I'm sure it's something that you know the the really longtime players are probably going to appreciate. I guess on the subject of Pokémon and anniversaries, I'll quickly plug slash tease that so the the 30th anniversary of the series is on Friday the 27th of February. I would keep an eye out for a kind of Pokémon related feature on the site somewhere around that time that I'm quite excited about. Um, so yeah, just bear that in mind. Little preview for everyone there.
Always like a always like a bit of a preview, bit of a tease for the site. That's always good. So yeah, check out the site not next week. We have some stuff for what is a very yeah, a very big anniversary for the one of the biggest entertainment franchises in the world, if not the biggest. Depends if Wikipedia made it up cuz I think that is the only source of Pokémon being the biggest entertainment franchise in the world.
No, they wouldn't have made it up.
They wouldn't make it up. Yeah, [laughter] Joe blog somewhere wouldn't have wouldn't do that. Thanks for that. Aaron page rounds out. What have you
got?
Uh last one from me is some uh Unity stuff. Aaron took a look at Unity's shares recently which have taken a pretty serious hit. So when Aaron did the story, the shares were closing in at around just over $18. That was on the on February 17th. I looked just before the podcast and I feel like it was in a similar place today as well. So not really much change there. Um but yeah, overall that's down like nearly 60% since the start of the year. um which is uh an even bigger 91% drop from their peak in 2021. So even compared to last year, stocks are still down like double digits. And you know, this isn't just some sudden drop. I feel like with shares, sometimes it's a little bit, you know, like if you're looking at them every day, sometimes they drop and then a couple of days later it's, you know, like it didn't happen. These things can sort of fluctuate a little bit all over the place. But yeah, it it does seem like a part of a bigger downward trend. Um, obviously the important part as for
the reason as to why that's happening, I'm not sure that there is one solid reason. Even though, and this blows my mind that this was a couple of years ago now, obviously the Unity runtime fee, I still feel like that has this lingering sort of after effects of all of that. You know, I feel like they've they've tried to clear a lot of that up. They've tried to earn back some good faith from that, but I think that just did so much damage that it it's going to be a long time that that's not still in people's minds. um and just for their overall image as well. Like it was just such a huge thing. Then there was sort of restructurings that followed that. Uh there was the iron source acquisition which you know um I don't think that's really been fully delivered on yet. Uh like the profitability that that's sort of supposed to have driven. And then of course there's AI stuff too which I think it was a couple of podcasts back we mentioned obviously Google's project Genie that triggered multiple companies having sort of drops in shares and Unity have obviously been one of those two. Um even though Un CEO called it more of an
accelerator than a threat. So yeah, they're just it's a weird place for them. I think um in like their actual financials I think they said that revenue's up. They've got plenty going on. They've got their own work happening towards like a a new upgraded Unity E AI. So, they do have all of these things happening, but obviously something isn't right in terms of how the company is actually perceived at the moment. And yeah, it's just really significant drops. So, yeah, a bit of an odd one really.
I guess like like it's crazy. 91% was it just over four years has fallen. But I guess like there's a couple things. one, how much do we trust some of that investor sentiment? Obviously, it's born out of the reasons that you gave. One of the things I think that's happened though is, you know, back in the day, if you think about way back when it share price is that like it's alltime high, like why was that? And that was because they were splashing the cash on all these different investments
that were kind of broadening Unity away from its core mission which was to provide tools to make games and obviously the Unity ads business and what was the they made an acquisition of like wetters tools that were really expensive and they ended up selling that really cheaply and it's just like they were doing too much and that was like artificially inflate which is I think what these companies do they don't necessarily always care about the actuality of like make of making it work now. They're just like we'll make it work in future is my perception and that all came crashing down with the runtime fee eventually because they couldn't make any money and then the whole company's fallen apart. That's a very I guess basic way of looking at it. But I mean we all want Unity I think like a lot of people want Unity to do well really. I hope it does. There's alternatives now. Unreal Engine has always been there with Godo. Uh, interestingly with God, I heard because it's like everyone kind of works on that
engine. I think it's open source, but they're having they're actually having challenges with AI agents creating pull requests or something like that. That's actually making it difficult for the people that work on it to to find out, okay, what are the real developments that have been added to the engine? We have to sort through that code and what are the real quests being made. So, like the rival that some people are turning to is having some very serious problems. Everyone's struggling with AI in slightly different ways or very different ways. Cool. All right. Uh, thanks for that, Paige. So, that brings us to the end of the week in mobile games. Thank you very much, Paige, Aaron, for being on the show.
Yeah, good to be here. Like I said, I'll miss next week's podcast, but when I'm back, I can tell everyone about the Game of Thrones tour.
I can't wait.
Looking forward to it.
Genuinely, I can't wait cuz maybe I'll do it. That sounds fun. Cool. Thanks everyone for tuning in and listening. Hope you uh hope you enjoyed the show. Have a great weekend. We'll catch you next week. Have a good one and enjoy your holiday page. Goodbye.
Thank you.
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