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Assassin's Creed

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Cover of Two Summer Games Due to Make a Big Splash
Article

Two Summer Games Due to Make a Big Splash

The gaming industry is currently tracking two distinct titles, Assassin’s Creed Black Flag Resynced and Fields of Mistria, both of which are positioned for significant commercial success during the summer of 2026.

  • Assassin’s Creed Black Flag Resynced, a remake launching July 9, has already outsold Ubisoft Singapore’s Skull & Bones on Steam and sold 5.39x more Steam copies than AC Shadows did at an equivalent pre-release stage.
  • Ubisoft priced Assassin’s Creed Black Flag Resynced at $59.99, a deliberate strategy to maximize audience reach for a nostalgia-driven, lower-risk title.
  • Fields of Mistria, a farming sim, will release its 1.0 version on August 5 after two years in early access, having sold 1 million copies on Steam and generated approximately $11 million.
Alinea AnalyticsJul 2026
Cover of That's Why I Fought for 1666
Article

That's Why I Fought for 1666

Patrice Désilets, known for pioneering titles such as Assassin’s Creed and Prince of Persia: The Sands of Time, is preparing to release a new action-adventure, 1666: Amsterdam.

  • Patrice Désilets, creator of Assassin's Creed and Prince of Persia: The Sands of Time, is releasing a new game called 1666: Amsterdam, a third-person action adventure about witches, cats, and time, with an early access PC release scheduled for later this year.
  • Désilets has been developing versions of 1666 since 2011 and even sued his former employer, Ubisoft, over the game.
  • 1666: Amsterdam is intended to be the first in a series, with subsequent games exploring the 'year of the devil' (1666) in different global locations.
Game FileJun 2026
Cover of What Were the Top Games & Showcases During Summer Game Fest?
Article

What Were the Top Games & Showcases During Summer Game Fest?

The article examines the impact of Summer Game Fest 2026 on game discovery, focusing on livestream viewership, wishlist activity, and platform coverage.

  • Summer Game Fest 2026 viewership reached 62 million, a 23% year-over-year increase, with co-streaming driving nearly two-thirds of the total audience.
  • Resident Evil: Veronica led all titles with 803,000 new Steam wishlists, followed by Guild Wars 3 (496,000) and Assassin’s Creed 1666: Amsterdam (494,000).
  • The main Summer Game Fest showcase generated the highest median wishlist growth per title at 72,000, outperforming PlayStation State of Play (52,000) and Xbox Games Showcase (46,000).
GameDiscoverCoJun 2026
Cover of Ubisoft to Close Winnipeg and Belgrade Studios: 380 Roles at Risk
Article

Ubisoft to Close Winnipeg and Belgrade Studios: 380 Roles at Risk

Ubisoft is implementing a significant restructuring plan, resulting in the closure of its Winnipeg and Belgrade studios and the reduction of its global publishing team. These actions place 380 roles at risk.

  • Ubisoft is closing its Winnipeg and Belgrade studios and restructuring its Barcelona team, putting a total of 380 roles at risk.
  • The company is reducing its global publishing operations as part of a broader strategy to cut fixed costs by €500 million, aiming to lower them from $1.75 billion in March 2023 to $1.25 billion by March 2028.
  • The Barcelona studio restructuring will narrow its focus exclusively to 'Tom Clancy’s Rainbow Six: Siege', though its separate mobile studio in the city remains unaffected.
The Game BusinessJun 2026
Cover of Ubisoft FY26 Earnings
Financial report14 pages

Ubisoft FY26 Earnings

The fiscal year 2026 earnings report outlines a period of significant structural transformation for Ubisoft, characterized by aggressive cost-reduction initiatives and a strategic pivot toward a more focused operating model.

  • Ubisoft reported FY26 net bookings of €1,525 million, a 17% year-over-year decline, with a non-IFRS consolidated net loss of €1,282 million.
  • The company successfully reduced its fixed cost base by €118 million in FY26, achieving a total reduction of approximately €325 million since FY23, with a target of €500 million in cumulative savings by March 2028.
  • A strategic transaction with Tencent provided €1.16 billion in cash, significantly deleveraging the group and improving the closing cash position to -€187.3 million compared to -€885.1 million in the prior year.
UbisoftMay 2026
Cover of Ubisoft Full-Year 2025-26 Earnings Results
Financial report16 pages

Ubisoft Full-Year 2025-26 Earnings Results

Ubisoft experienced a difficult fiscal year ending March 31, 2026, characterized by a strategic reset that resulted in a 17.4% decline in net bookings to approximately €1.53 billion.

  • Ubisoft reported a net loss of €1.52 billion and a non-IFRS operating loss of €1.04 billion for the fiscal year ending March 31, 2026.
  • Net bookings declined by 17.4% to approximately €1.53 billion, driven by a lighter release schedule and increased research and development spending.
  • The company has achieved €325 million in cumulative fixed cost reductions since the 2022-23 fiscal year as part of a strategic transformation plan.
UbisoftMay 2026
Cover of Ubisoft Q3 Fiscal Year 2026 Earnings Results
Article

Ubisoft Q3 Fiscal Year 2026 Earnings Results

The Ubisoft third-quarter fiscal year 2026 earnings results, covering the period from October 1 to December 31, 2025, highlight a period of stable revenue performance alongside significant shifts in platform engagement.

  • Ubisoft's net bookings for the third quarter of fiscal year 2026 rose 11.9% year-over-year to €337.7 million, exceeding company forecasts.
  • The PC platform saw a significant surge in revenue share, growing from 26% to 41% of total net bookings over the past year.
  • Revenue share from consoles dropped from 54% to 45%, while mobile revenue share declined from 10% to 7%.
UbisoftFeb 2026
Cover of StarRupture Is Nearing $10M in Early-Access Steam Revenues
Article

StarRupture Is Nearing $10M in Early-Access Steam Revenues

The open-world survival game StarRupture, developed by the Warsaw-based studio Creepy Jar, has achieved significant commercial success shortly after its January 6, 2026, early-access launch on Steam.

  • Creepy Jar’s StarRupture has generated nearly $10 million in revenue and sold over 700,000 copies on Steam since entering early access on January 6, 2026.
  • The StarRupture Supporter Pack achieved a 55% attach rate shortly after launch, resulting in approximately $530,000 in additional revenue from 170,000 units sold.
  • The "hometown hero" effect drives disproportionate local sales for developers, with Poland accounting for 6% of StarRupture’s player base, a higher share than typically seen for indie titles in that market.
Alinea AnalyticsJan 2026
Cover of Major Organizational, Operational and Portfolio Reset to Reclaim Creative Leadership and Restore Sustainable Growth
Presentation8 pages

Major Organizational, Operational and Portfolio Reset to Reclaim Creative Leadership and Restore Sustainable Growth

Ubisoft has initiated a major organizational and operational reset designed to reclaim creative leadership and restore sustainable growth in an increasingly selective AAA market.

  • Ubisoft is targeting a €500 million reduction in fixed costs by March 2028 compared to FY23 levels to restore sustainable growth.
  • The company is restructuring into five specialized Creative Houses to focus on core franchises like Assassin’s Creed, Far Cry, and Rainbow Six while improving operational agility.
  • Ubisoft has canceled six projects, including the Prince of Persia: The Sands of Time remake and four unannounced titles, while extending development timelines for seven others to prioritize quality.
UbisoftJan 2026
Cover of Ubisoft Announces a Major Organizational, Operational and Portfolio Reset
Article

Ubisoft Announces a Major Organizational, Operational and Portfolio Reset

Ubisoft has announced a comprehensive organizational and portfolio reset aimed at reclaiming creative leadership and restoring sustainable growth.

  • Ubisoft is restructuring into five specialized Creative Houses—Vantage Studios, competitive shooters, live-service, immersive fantasy, and casual/family—to grant units full financial and creative ownership over their genres.
  • The company is targeting a total fixed cost reduction of €500 million since FY2023, aiming for a run-rate of €1.25 billion in total fixed costs by March 2028.
  • Financial outlooks for FY2026 project net bookings of approximately €1.5 billion and a non-IFRS EBIT loss of roughly €1 billion, driven by a €650 million one-off accelerated depreciation.
UbisoftJan 2026
Cover of Ubisoft: How to Destroy $15 Billion in Shareholder Value | Pixels & Profits
72 min
GameMakers72 min

Ubisoft: How to Destroy $15 Billion in Shareholder Value | Pixels & Profits

Ubisoft is currently undergoing a catastrophic collapse in market capitalization, plummeting from a 2018 peak of $16.5 billion to less than $1 billion.

  • Ubisoft’s market capitalization has collapsed from a 2018 peak of $16.5 billion to less than $1 billion, despite annual revenue declining by only approximately 20%.
  • The company’s revenue-per-employee metric is currently one-fourth that of industry peers like Electronic Arts, highlighting severe operational inefficiencies and a bloated corporate structure.
  • Management has consistently diverted resources from core franchises like Assassin’s Creed and Rainbow Six Siege toward underperforming, trend-chasing projects such as Skull and Bones and Star Wars Outlaws.
GameMakersJan 2026
Cover of ALDORA Leaderboard: Ubiquity Begets Success, January 2026
Article

ALDORA Leaderboard: Ubiquity Begets Success, January 2026

The January 2026 ALDORA Leaderboard identifies a structural shift in the entertainment industry, asserting that the most successful franchises are those that function as integrated, multi-channel ecosystems rather than isolated products.

  • The most successful franchises in December 2025 were those that functioned as integrated ecosystems across film, gaming, merchandise, and social platforms, rather than relying on single-format content.
  • Avatar led the January 2026 leaderboard with an ALDORA Score of 90 and a Momentum Index of 240, driven by its ability to accelerate engagement across gaming, video, social, and commerce.
  • LEGO (81.7 score) and Five Nights at Freddy’s (87.7 score) secured the second and third positions by successfully orchestrating audience participation across diverse digital and physical touchpoints.
AldoraJan 2026

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