Skip to main content

windows

Company

Documents about windows

Cover of Games You Might Not Have Tried - ep 18 - Game Jam Edition! - Extra Credits
7 min
Extra Credits7 min

Games You Might Not Have Tried - ep 18 - Game Jam Edition! - Extra Credits

Game jams serve as vital incubators for experimental game design, providing a platform for developers to explore niche mechanics and abstract themes within constrained timeframes.

  • Game jams function as essential incubators for experimental design by forcing developers to prioritize core mechanics over high-fidelity polish.
  • The December game jam featured seven distinct titles—Anybody Home, INNST, Last Minute Delivery, Omnipresent, Retroactive, Grow, and White Elephant—all centered on the theme of 'presence'.
  • Short-form development cycles demonstrate that meaningful player engagement can be achieved through singular, well-executed concepts rather than extensive production resources.
Extra CreditsJan 2019
Cover of This is a Talk About Tutorials, Press A to Skip
26 min
Game Developers Conference26 min

This is a Talk About Tutorials, Press A to Skip

The primary objective of this analysis is to define effective tutorial design in video games, arguing that the most successful instructional phases are those that are seamlessly integrated into the gameplay experience.

  • Effective tutorial design prioritizes seamless integration into gameplay, replacing intrusive elements like pop-up windows and walls of text with organic, experience-based learning.
  • Developers should leverage universal game literacy, such as color-coding for danger and established control schemes, to guide players intuitively without explicit instruction.
  • Games like Half-Life 2 and the Super Mario series serve as benchmarks for success by introducing mechanics within safe, experimental environments that encourage organic discovery.
Game Developers ConferenceJan 2019
Cover of How offline advertising can boost your mobile and digital acquisition performance
19 min
PocketGamer.biz19 min

How offline advertising can boost your mobile and digital acquisition performance

Offline advertising, particularly television, remains a potent but underutilized tool for scaling mobile user acquisition and digital brand growth.

  • Only 4% of gaming brands currently use television advertising regularly, while 71% of the industry discounts the medium entirely.
  • Nearly 50% of skeptics would consider television advertising if provided with evidence that performance can be accurately tracked and optimized.
  • Television functions as a trust-building mechanism that, when synchronized with social media, significantly increases ad recall and purchase intent compared to digital-only strategies.
PocketGamer.bizOct 2018
Cover of How to make Your First Game TODAY! - (Unity 3D)
39 min
Jonas Tyroller39 min

How to make Your First Game TODAY! - (Unity 3D)

Unity 3D serves as a robust entry point for aspiring developers, offering a comprehensive suite of tools for rapid prototyping and game creation.

  • Master the Unity interface by utilizing the hierarchy, inspector, and project windows to organize assets and establish 3D environments.
  • Implement movement by manipulating the Rigidbody component via user input, using the FixedUpdate method to ensure consistent physics behavior across different hardware.
  • Use the SerializeField attribute to expose variables, allowing for real-time adjustments and faster iteration directly within the Unity editor.
Jonas TyrollerOct 2018
Cover of Embracing Push Forward Combat in DOOM
50 min
Game Developers Conference50 min

Embracing Push Forward Combat in DOOM

The design philosophy behind the modern DOOM series centers on the concept of push-forward combat, a paradigm shift that rejects the defensive, cover-based mechanics prevalent in contemporary shooters.

  • The 'Push Forward Combat' philosophy mandates that players must remain aggressive and mobile to succeed, utilizing mechanics like glory kills to replenish resources rather than relying on traditional cover-shooter mechanics like reloading.
  • To maintain high-intensity pacing, developers implemented a three-tier enemy control hierarchy—twitch, falter, and stagger—which allows players to interrupt AI behavior and create openings for finishing moves.
  • AI accuracy is intentionally tuned to miss when the player is moving, creating a dynamic where players feel empowered by speed and threatened when standing still, rather than relying on purely random accuracy offsets.
Game Developers ConferenceMay 2018
Cover of How to Create Tension in Games.
6 min
Jonas Tyroller6 min

How to Create Tension in Games.

Effective game design relies on the strategic management of tension to maintain player engagement and enhance the watchability of a title.

  • Effective game design requires a dynamic cycle of alternating between high-tension moments and periods of relief to prevent player exhaustion or boredom.
  • Tension is primarily generated through three mechanisms: expectation via mechanics like charge-up times, uncertainty through randomized elements, and surmountable difficulty.
  • High-tension gameplay is a critical driver of commercial success and visibility, as it directly correlates with increased watchability for streamers and their audiences.
Jonas TyrollerMar 2018
Cover of The future of Hollywood and games
12 min
PocketGamer.biz12 min

The future of Hollywood and games

The traditional Hollywood studio model faces a significant existential challenge as it attempts to integrate with the gaming industry.

  • Hollywood’s traditional business model is failing because it relies on slow, multi-year development cycles and fragmented, siloed internal departments that lack unified incentives for gaming.
  • Mobile gaming now generates more revenue than the global box office, yet legacy studios continue to treat games as low-risk licensing deals rather than strategic, long-term assets.
  • The fundamental disconnect between industries is the production cadence: movies are episodic three-year events, while successful gaming requires a live-service model with content updates every one to two months.
PocketGamer.bizMar 2018
Cover of Crafting promotions that work and how I created one that didn’t
21 min
PocketGamer.biz21 min

Crafting promotions that work and how I created one that didn’t

Effective game promotions require a deep understanding of consumer psychology and precise data-driven timing.

  • Effective promotions must appeal to both the emotional 'elephant' and the logical 'rider' by combining initial desire with clear value propositions like discounts or exclusive currency.
  • Marketing efforts should be synchronized with genre-specific peak usage windows, such as action games peaking during weekday breaks and puzzle games surging in the evenings.
  • Developers should monitor the internal balance of soft currency versus power-ups to trigger sales at the precise moments players are most likely to convert.
PocketGamer.bizMar 2018
Cover of Building VR Communities: Asymmetry, Asynchrony, and Abuse
64 min
Game Developers Conference64 min

Building VR Communities: Asymmetry, Asynchrony, and Abuse

The current landscape of virtual reality necessitates a strategic shift toward cross-platform accessibility to overcome hardware-based audience limitations.

  • Developers should integrate asymmetric and asynchronous design—such as interactive spectator modes and 2D device support—to overcome hardware-based audience limitations and expand the potential user base.
  • Safety features must be treated as foundational design requirements rather than afterthoughts to mitigate harassment that manifests through auditory, gestural, and bodily forms in embodied spaces.
  • Effective user-agency tools for safety include personal space bubbles, invisibility toggles, and gesture-based blocking, which prevent aggressors from receiving negative attention.
Game Developers ConferenceOct 2017
Cover of Marketing Indie Style
61 min
Game Developers Conference61 min

Marketing Indie Style

Effective indie game marketing relies on a disciplined, long-term strategic framework that treats promotional efforts with the same rigor as core game design.

  • Indie developers should treat marketing with the same rigor as game design, prioritizing long-term audience cultivation through email lists and niche community engagement rather than relying on viral moments.
  • Marketing budgets should ideally be allocated at 10% to 15% of expected revenue, though smaller studios with limited resources should prioritize cost-effective, targeted outreach over broad advertising.
  • Sustainable success requires an iterative post-launch strategy that utilizes updates, seasonal content, and cross-promotional opportunities to maintain long-tail revenue.
Game Developers ConferenceSep 2017
Cover of A Q&A Session For New Game Writers
68 min
Game Developers Conference68 min

A Q&A Session For New Game Writers

Game writing requires a specialized approach that prioritizes systemic integration and mechanical alignment over traditional prose.

  • Game writing must prioritize systemic integration and mechanical alignment over traditional linear prose to ensure narrative elements support core gameplay.
  • Writers should be involved in the development cycle from the initial stages to prevent the disjointed experience caused by retroactively applying story to finished products.
  • Portfolios for aspiring writers should focus on interactive formats like branching narratives and dialogue mechanics rather than linear storytelling samples.
Game Developers ConferenceAug 2017
Cover of Meta-feature trends in social casino games
20 min
PocketGamer.biz20 min

Meta-feature trends in social casino games

The social casino gaming industry is currently undergoing a significant shift in product development, moving away from simple slot-based mechanics toward complex meta-features that prioritize social engagement and long-term retention.

  • Social casino developers are shifting from simple slot mechanics to complex meta-features to improve long-term retention and competitive differentiation.
  • Industry growth is increasingly driven by social engagement tools, specifically the adoption of clubs and leagues that facilitate team-based competitive play.
  • Developers are implementing multi-layered progression systems, such as quest-based challenges and level-difficulty customization, to better serve both casual players and high-spending VIPs.
PocketGamer.bizJul 2017