Updated Mar 17, 2026 by PCF Group
Legal · November 17, 2023
Published by PCF Group
The management board of PCF Group S.A. has officially rescheduled the release of Bulletstorm VR, moving the launch date from December 14, 2023, to January 18, 2024. This strategic adjustment follows a formal decision made on November 17, 2023, and updates previous guidance issued earlier in the year. The delay affects the global distribution of the title across all planned virtual reality platforms. The decision to postpone the release resulted from extensive consultations between the PCF Group publishing team and the development team at Incuvo S.A., the studio directly responsible for the game’s production. The primary objective for this five-week extension is to provide the developers with additional time to refine and polish the gameplay experience. By ensuring a higher level of technical stability and player satisfaction at launch, the company aims to maximize the title's long-term commercial performance and sales potential. This announcement adheres to European market abuse regulations regarding the disclosure of inside information that could impact investor valuation. It reflects a broader industry trend of prioritizing product quality over initial release windows to protect brand reputation and ensure a successful commercial lifecycle. The revised timeline positions the game for a mid-January debut, moving it out of the crowded end-of-year holiday release cycle.
PEOPLE CAN FLY Raport bieżący nr 56/ 2023 Data sporządzenia: 17 listopada 2023 r. Temat: Przesunięcie daty premiery gry „Bulletstorm VR” Podstawa prawna: Art. 17 ust. 1 Rozporządzenia MAR Treść raportu: W nawiązaniu do raportu bieżącego nr 42/2023 z dnia 22 sierpnia 2023 r., Zarząd spółki PCF Group S.A. z siedzibą w Warszawie („Spółka”) informuje o podjęciu w dniu 17 listopada 2023 r. decyzji o przesunięciu daty premiery gry „Bulletstorm VR” z dnia 14 grudnia 2023 r. na dzień 18 stycznia 2024 r. Powyższa decyzja została poprzedzona konsultacjami z zespołem deweloperskim Incuvo S.A. pracującym przy produkcji gry („Deweloper”), a także z zespołem wydawniczym Spółki odpowiedzialnym za jej komercjalizację. Przesunięcie daty premiery spowodowane jest koniecznością zabezpieczenia dodatkowego czasu na dopracowanie gry przez Dewelopera, co ma na celu zapewnienie graczom wysokiej satysfakcji z rozgrywki i zwiększenie potencjału komercyjnego i sprzedażowego gry.
PCF Group S.A. has officially scheduled the global release of Bulletstorm VR, previously developed under the internal codename Thunder, for December 14, 2023. This announcement serves as a formal update to the company’s long-term production pipeline, following initial disclosures regarding the project made in late 2021. The release marks a significant milestone for the Warsaw-based developer as it adapts one of its most recognizable intellectual properties for virtual reality environments. The launch strategy focuses on broad platform availability to maximize market reach within the virtual reality segment. Upon release, the title will be accessible through the Meta Oculus Store, the Sony PlayStation Store, and Steam. This multi-platform approach ensures coverage across major hardware ecosystems, including standalone headsets and PC-tethered configurations. By targeting these specific storefronts, the company aims to capture a diverse cross-section of the global VR gaming audience during the competitive year-end holiday window. This strategic move reflects the company’s ongoing efforts to diversify its portfolio and leverage existing assets in emerging technology sectors. The transition from a traditional first-person shooter to a VR-native experience indicates a commitment to technical adaptation and platform-specific innovation. As a publicly traded entity, the management board issued this notification in compliance with European market abuse regulations, highlighting the material importance of the release date to the company’s financial outlook and operational schedule for the 2023 fiscal year.
The management board of PCF Group S.A., operating under the People Can Fly brand, has formally announced the indefinite suspension of negotiations regarding a production agreement for a new video game project. This decision concerns a development contract for an action-combat title intended for virtual reality platforms, currently identified by the code name Project Dolphin. The suspension follows a non-binding letter of intent signed in June 2023 with a prominent United States-based entertainment entity that was intended to serve as the project’s publisher. The cessation of development activities and contract negotiations is attributed to external labor instability within the American entertainment sector. Informal communications between the developer and the publisher indicate that the decision is a direct consequence of ongoing industry strikes in the United States, which have created a climate of significant uncertainty across the broader entertainment landscape. This disruption has forced a halt to the collaborative efforts previously established for the VR title, reflecting the immediate impact of labor disputes on international production pipelines. This development represents a shift in the company’s immediate project roadmap for the 2023 period. While the initial agreement established the framework for a strategic partnership in the high-growth VR segment, the indefinite suspension highlights the vulnerability of specialized game development projects to macroeconomic and industrial labor trends. The announcement serves as a regulatory notification regarding the status of material negotiations and the current operational standing of Project Dolphin within the company’s portfolio of upcoming titles.
PCF Group S.A. issued a formal notification regarding a strategic adjustment to the release schedule for its high-profile title, Outriders. The primary objective of this announcement is to inform stakeholders that the game’s global launch date has been moved from February 2, 2021, to April 1, 2021. This decision was reached in coordination with the project’s publisher, Square Enix Limited, as part of a revised marketing and distribution strategy aimed at optimizing the title's market entry. The revised timeline incorporates the release of a free playable demonstration on February 25, 2021, approximately five weeks prior to the new full launch date. This demo is designed to offer several hours of gameplay across both single-player and cooperative modes, featuring all four character classes. By providing early access to the core mechanics and content, the publisher intends to build consumer confidence and allow potential players to evaluate the product before committing to a purchase. This adjustment reflects a common industry practice of utilizing public demos to drive pre-order momentum and ensure technical stability. The scope of this announcement covers the global release plans for the title across all intended platforms. While the delay represents a two-month shift in the production cycle, the inclusion of a comprehensive demo serves as a tactical bridge to maintain community engagement during the extended development and polishing phase. This disclosure was made in compliance with standard market transparency regulations governing publicly traded entities in the gaming sector.
The management board of 11 bit studios S.A. has officially rescheduled the release date for the PC version of its upcoming title, The Thaumaturge. Originally slated for launch on February 20, 2024, the game is now scheduled to debut on March 4, 2024. This adjustment specifically concerns the Windows PC platform, while the planned releases for Xbox Series X/S and PlayStation 5 remain set for a later, unspecified date. The decision to delay the launch by approximately two weeks is driven by strategic marketing considerations rather than technical necessity. Management confirms that the production phase of the game has already been completed. By shifting the release window, the company aims to optimize the title’s commercial potential and sales performance, seeking a more favorable market environment to maximize visibility and consumer reach at launch. This announcement serves as a formal regulatory update issued from Warsaw on February 12, 2024, in compliance with market abuse regulations regarding inside information. The move reflects a tactical approach to the competitive gaming landscape, prioritizing a crowded release calendar's timing over immediate distribution to ensure the title achieves its peak financial and critical impact upon arrival.