Wargaming
14 documents in the library are about Wargaming, from writers such as PocketGamer.biz, Deconstructor of Fun and AI and Games, the newest from 2026. Each has a summary and key insights with the page they come from.
Key figures
Mika Games, founded by Wargaming’s Nick Katselapov, has secured $10 million in funding to provide user acquisition financing, with plans to deploy $50 million in total capital to mobile developers.
Mobilegamer.biz, 2026 · Apple app review woes, EA job cuts, Supercell, Monopoly Go and more, p. 14
Wargaming increased user engagement by 30% for World of Tanks Blitz by implementing a cross-platform strategy that balances mobile volume with the higher monetization rates of PC and console.
PocketGamer.biz, 2025 · Session: Conquering The Multichannel Battlefield With Wargaming & SplitMetrics., p. 9
Documents about Wargaming
Apple app review woes, EA job cuts, Supercell, Monopoly Go and more
The mobile gaming industry is currently navigating significant operational shifts, ranging from platform-level bottlenecks to major corporate restructuring.
- Apple’s App Store review times have extended from 24–48 hours to several weeks due to a surge in AI-generated submissions, disrupting developer roadmaps while Google Play remains unaffected.
- Scopely emerged as the top-earning U.S. publisher in Q3 with $507 million in revenue, bolstered by Monopoly Go, which generated $41 million in Q3 licensing earnings for Hasbro.
- Electronic Arts is cutting 400 jobs, representing 3% of its global workforce, as part of a restructuring plan following its transition to private ownership.
New AI Tracks at Gamescom Dev 2026
The Game AI Events non-profit organization has announced a strategic partnership with Gamescom Dev to introduce two specialized artificial intelligence tracks at the 2026 conference in Cologne, Germany.
- Game AI Events CIC, the non-profit behind the AI and Games Conference, is partnering with Gamescom Dev 2026 to co-curate new AI tracks for the video games industry.
- Gamescom Dev 2026 will take place from August 23rd-25th in Cologne, Germany, and the AI for Gameplay and AI for Production tracks will be accessible with a regular Gamescom Dev ticket.
- The AI and Games Conference, which focuses on AI research and applications in video games, has over 8,000 subscribers and recently announced its return to London in November 2026.
Video Games Ecosystem Report: Cyprus 2025
The report outlines a rapidly expanding video-games ecosystem in Cyprus, projecting market revenue to surge from $1.2 billion in 2023 to $6.7 billion by 2025, with a compound annual growth rate of 5.96% through 2030.
- Cyprus's video game market revenue is projected to grow from $1.2 billion in 2023 to $6.7 billion by 2025, with a compound annual growth rate of 5.96% through 2030.
- The local ecosystem has expanded to over 600 companies, including 282 startups as of July 2025, with 39 funded, 15 in Series A rounds, and one unicorn.
- Mobile gaming remains the dominant segment, led by major players such as Playrix, Easybrain, and Outfit7, while PC and console development is represented by firms like Wargaming and Digital Vortex Entertainment.
Cyprus: Gaming's Quiet Superpower
Cyprus has emerged as a significant, albeit unconventional, hub for the European game development industry.
- Cyprus has become a major gaming hub by attracting a diverse influx of talent from Ukraine, Russia, Turkey, and Israel, anchored by established companies like Wargaming and Owlcat Games, the latter of which employs over 400 staff on the island.
- The island’s fiscal framework offers a zero percent tax rate on dividends and an Intellectual Property (IP) Box regime that can lower effective tax rates to as little as 2.5 percent.
- A culture of openness among studio founders in Cyprus fosters a collaborative ecosystem that facilitates knowledge sharing, distinguishing the region from more siloed gaming hubs like Sweden.
What Makes Merge 2 Games So Popular in 2025?
The Merge 2 mobile gaming genre remains a robust and high-performing category, defying broader market stagnation by doubling its in-app purchase revenue over the past twelve months.
- The Merge 2 genre has doubled its in-app purchase revenue over the past twelve months, making it the second-highest revenue-generating subgenre in the puzzle category as of 2025.
- Breakout title Gossip Harbor has generated $100 million in year-to-date revenue, illustrating the high earning potential of top-performing games in the sector.
- Market performance is highly divergent; while some titles thrive, pioneering games like Love and Pies have experienced a 30% decline in monthly revenue since the start of 2025.
Session: Conquering The Multichannel Battlefield With Wargaming & SplitMetrics.
The gaming industry is increasingly defined by a multichannel and multiplatform landscape, where success requires a unified brand strategy that bridges the gap between mobile, PC, and console environments.
- Nearly 50% of gamers now play across at least two platforms, making cross-progression and cross-play essential for maintaining long-term engagement.
- Wargaming increased user engagement by 30% for World of Tanks Blitz by implementing a cross-platform strategy that balances mobile volume with the higher monetization rates of PC and console.
- Restructuring campaign architectures from broad global models to segmented geographic groupings reduced cost-per-install (CPI) by 22% and improved predicted ROI by 27%.
2023 Serbian Gaming Industry Report
The report demonstrates that Serbia’s gaming sector has experienced a dramatic expansion in 2023, with the workforce more than doubling from roughly 1,700 to over 4,300 employees.
- Serbia’s gaming workforce grew significantly in 2023, more than doubling from approximately 1,700 to over 4,300 employees.
- Industry revenue reached €175 million in 2023, a 17% year-on-year increase driven primarily by mobile titles and original intellectual property.
- Mobile gaming dominates the market with a 60% share on Android, while large studios with 40+ staff capture the majority of industry profits.
Why Did Magic Eden Make Creator Royalties Optional? - The Metacast by Naavik
Riot Games’ acquisition of Wargaming Sydney serves as a strategic maneuver to secure specialized technical expertise for its upcoming League of Legends MMO.
- Magic Eden’s shift to optional creator royalties highlights the structural fragility of NFT marketplaces, where a lack of protocol-level enforcement triggers a race to the bottom on fees.
- To ensure long-term viability, NFT marketplaces must pivot away from transaction-fee reliance toward alternative revenue models like value-added services and paid placements.
- Riot Games acquired Wargaming Sydney to secure specialized expertise in the BigWorld technology stack and live-service operations, specifically to de-risk the development of its upcoming League of Legends MMO.
Wargaming Plans to Relocate up to 30% of its Belarusian Staff
The ongoing liquidation of Wargaming’s Minsk office involves significant workforce restructuring, with plans to relocate approximately 30% of the Belarusian staff.
- Wargaming is liquidating its Minsk office and exiting the Russian and Belarusian markets due to the conflict in Ukraine.
- The company plans to relocate approximately 30% of its Belarusian workforce while terminating the majority of remaining staff.
- The office closure process is accelerating, with full staff termination expected by the end of May 2022.
Creative Director Fired over Pro Russian Comments | Games ReCAP
Wargaming, the developer behind the prominent military-themed franchise World of Tanks, terminated its creative director, Sergey Burkatovskiy, following his public endorsement of the Russian invasion of Ukraine.
- Wargaming terminated its creative director, Sergey Burkatovskiy, after he publicly endorsed the Russian invasion of Ukraine on social media.
- The company prioritized the safety of its 550 Ukraine-based employees by providing relocation assistance, early salary payments, and alternative housing.
- Wargaming committed a $1 million donation to the Ukrainian Red Cross to support humanitarian aid and medical needs for displaced citizens.
Knowing Ze Dschermans PG Connects Digital #2
The German video game market represents one of the top five global territories, generating approximately $6 billion in annual revenue.
- The German video game market is a top-five global territory generating approximately $6 billion in annual revenue.
- As of 2020, Germany had 34 million players with an average age of 37.5 years and a nearly even gender split of 52% male and 48% female.
- Historical socio-political headwinds, including strict regulations on violent content and Nazi imagery, have long hindered the industry's growth and institutional support.
Esports, Influencers and New Media Changing the World PG Connects Digital #2
The presentation explores the evolving landscape of esports, influencer marketing, and new media, emphasizing how these elements function as critical drivers for the modern gaming ecosystem.
- Developers must shift from top-down advertising to integrating influencers as core partners, as traditional marketing strategies are becoming increasingly obsolete.
- Mid-tier (B and C-level) influencers frequently generate higher audience loyalty and more effective engagement compared to high-profile superstars.
- The gaming industry is transitioning toward 'active entertainment,' where viewers prioritize interactive experiences, such as community-driven events and real-time participation, over passive consumption.