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Titan

Company

29 documents in the library are about Titan, from writers such as Game Developers Conference, Stillfront and Embracer Group. Each has a summary and key insights with the page they come from.

Documents
29
newest 26 May 2026
Steam revenue
$11K
estimate, its games

Connections

The documents about Titan on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as publisher
$11K
2 games
Revenue as developer
$11K
2 games
Units sold
3,450
as publisher or developer

Titan’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
GodsvivorsDeveloper and Publisher2024$10K3,150
MuppleDeveloper and Publisher2022$1K300
OutcityDeveloper and Publisher———
星糖學園Developer and Publisher———

Documents about Titan

Cover of How Old Are Your Players, and Does It Matter for Discovery?
Article

How Old Are Your Players, and Does It Matter for Discovery?

The piece investigates the average age of Steam players for games released after January 2020 that have sold over 25,000 copies, using a 10,000-sample survey called the Steam Fan Snapshot.

  • The median age of Steam players for games released after January 2020 with over 25,000 sales is 33, confirming that older players constitute the core demographic.
  • Games with an average player age of 36 typically feature single-player and strategy tags, while those averaging 28 years old are five times more likely to feature multiplayer tags.
  • High-average-age titles are predominantly single-player, strategy-heavy, or retro games like Titan Quest and Songs of Conquest that appeal to users with long PC histories.
Game Discovery NowMay 2026
Cover of Interim Report: January–March 2026
Financial report22 pages

Interim Report: January–March 2026

Paradox Interactive experienced a period of financial contraction during the first quarter of 2026, characterized by a 7 percent decline in revenue to MSEK 431.1 and a 31 percent reduction in operating profit, which fell to MSEK 100.8.

  • Paradox Interactive reported a 7% revenue decline to MSEK 431.1 and a 31% drop in operating profit to MSEK 100.8 for Q1 2026.
  • Financial performance was negatively impacted by significant amortization and write-downs related to the titles Vampire: The Masquerade - Bloodlines 2 and Europa Universalis V.
  • Despite fiscal challenges, the company maintains a strong liquidity position with MSEK 308.7 in operating cash flow and MSEK 1,055 in cash and cash equivalents.
Paradox InteractiveApr 2026
Cover of Content Fund Company Updates: UK Games Fund
Article

Content Fund Company Updates: UK Games Fund

The UK Games Fund (UKGF) Content Fund serves as a strategic financial mechanism designed to catalyze growth within the British video game development sector.

  • The UK Games Fund (UKGF) Content Fund provides targeted grants to independent studios to facilitate scaling, talent recruitment, and the securing of high-level publishing partnerships.
  • The fund acts as a financial bridge between early-stage development and commercial viability, successfully leveraging public funding to unlock private investment and external support.
  • ReadGraves partnered with Wired Productions for the title Task Time, while Size Five Games secured a publishing deal with No More Robots for Earth Must Die.
UK Games FundSep 2025
Article

What Were August's Biggest New PC & Console Game Hits?

This analysis examines the performance of new and existing video game titles across PC and console platforms during August 2025.

  • Remakes and remasters dominated the August 2025 market, securing three of the top four positions in new PC game sales.
  • Mafia: The Old Country was the top performer across platforms, selling 430,000 units on Steam and 700,000 units on consoles.
  • Titan Quest II led new PC game sales with 430,000 units sold during the month.
GameDiscoverCoSep 2025
Cover of Former THQ Vice President: The Development of Titan Quest 2
Article

Former THQ Vice President: The Development of Titan Quest 2

The development history of Titan Quest 2 reveals that the project was originally greenlit by THQ in 2006 following the commercial success of the first title.

  • THQ originally greenlit the development of Titan Quest 2 in 2006 following the success of the first game, but the project was canceled shortly after.
  • The cancellation was driven by the THQ marketing department, which rejected an Xbox 360 demo produced by Iron Lore Entertainment in just three months.
  • Marketing teams cited poor performance in Emsense biometric testing—which measured heart and breathing rates—as a primary justification for halting the project.
Game World ObserverSep 2025
Cover of Battlefield 6: Steam Sales and Wishlist Analysis
Article

Battlefield 6: Steam Sales and Wishlist Analysis

Battlefield 6 is currently demonstrating strong pre-release performance on Steam, signaling a potential recovery for the franchise under the leadership of Vince Zampella.

  • Battlefield 6 has generated 605,000 pre-orders and $35 million in revenue on Steam ahead of its October 10, 2025, launch.
  • The game has reached 2.7 million wishlists on Steam, with daily growth rates ranging from 95,000 to 150,000 during its initial momentum phase.
  • EA has placed the Battlefield franchise under the leadership of Vince Zampella, a veteran developer known for his work on Call of Duty, Titanfall 2, and Apex Legends, to revitalize the series.
Alinea AnalyticsAug 2025
Cover of How Nexters' Hero Wars Stayed on Top with a Winning Events Strategy
Article

How Nexters' Hero Wars Stayed on Top with a Winning Events Strategy

Hero Wars sustains its long-term market leadership and consistent growth in daily active users and revenue by employing an aggressive, high-frequency LiveOps strategy.

  • Since 2019, Hero Wars has maintained a consistent top 100 grossing position on US iOS by utilizing an aggressive and evolving live events strategy.
  • The Battle Pass feature is a primary revenue driver, with the game iterating through three versions of the system and introducing a 'Season Pass' in September 2024 to further maximize engagement.
  • Nexters has significantly increased the frequency of monetization-focused events, utilizing IAP bundles and strategic collaborations, such as the Lara Croft integration, to drive revenue spikes.
GameRefineryAug 2025
Cover of Destiny: Rising NetEase developer preview
7 min
Mobilegamer.biz7 min

Destiny: Rising NetEase developer preview

Destiny: Rising represents a strategic expansion of the Destiny franchise into the mobile gaming market through a collaborative partnership between NetEase and Bungie.

  • NetEase and Bungie are collaborating to develop Destiny: Rising, a free-to-play, sci-fi RPG shooter designed for the mobile market.
  • The game is set in an alternate timeline during the post-Dark Age era, predating the Last City and the standard Hunter, Titan, and Warlock class system.
  • Gameplay shifts to a character-driven model with unique combat styles and introduces a new weapon rarity tier called Mystic.
Mobilegamer.bizOct 2024
Article

Every Game Dev Should Read This Book

The provided text serves as an analytical review and endorsement of Jason Schreier’s book, Play Nice, which chronicles the history of Blizzard Entertainment.

  • Blizzard’s corporate history is defined by chaotic, unrepeatable development processes rather than a binary narrative of creative purity versus corporate corruption.
  • The book Play Nice synthesizes insights from over 350 individual interviews to document the intersection of management, financial pressure, and creative vision.
  • Executive intervention can be a catalyst for success, as demonstrated by Bobby Kotick’s role in greenlighting Overwatch after recognizing the value of its character art.
Push to TalkOct 2024
Cover of Embracer Group Q1 2024 Financial Results
Article

Embracer Group Q1 2024 Financial Results

Embracer Group’s financial results for the first quarter of the 2024 fiscal year, ending June 30, 2024, reveal a period of significant revenue contraction alongside a strategic pivot toward long-term profitability.

  • Embracer Group reported a 91% year-over-year decline in new PC and console game revenue, totaling SEK 146 million ($13.9 million) for the quarter ending June 30, 2024.
  • Total net revenue for the company fell 24% year-over-year to SEK 7.9 billion ($755.7 million), though net losses narrowed to SEK 2.19 billion ($209.3 million) from SEK 4.44 billion in the prior year.
  • The company is shifting its strategy to prioritize owned and controlled intellectual property to improve unit economics and profitability, including active prototyping of new Lord of the Rings game concepts.
Embracer GroupAug 2024
Cover of Raport Bieżący ESPI nr 2/2024
Regulatory notice2 pages

Raport Bieżący ESPI nr 2/2024

PlayWay S.A. has announced significant non-cash write-downs for the 2023 fiscal year following internal financial analyses and an ongoing audit of its individual and consolidated financial statements.

  • PlayWay S.A. reported consolidated write-downs totaling over 13.94 million PLN for the 2023 fiscal year, directly reducing the Group’s reported financial results and total equity.
  • Individual financial statements for 2023 include a 627,458 PLN write-down specifically targeting Manydev Studio SE due to negative equity resulting from a Polish Financial Supervision Authority penalty.
  • Consolidated write-downs were applied to six associated entities, including publicly traded firms CreativeForge Games S.A., PolySlash S.A., Pyramid Games S.A., Iron Wolf Studio S.A., and Play2Chill S.A.
PlayWayApr 2024
Cover of Monster Strike Tops $10 Billion in Revenue: Japan Market Analysis
Article

Monster Strike Tops $10 Billion in Revenue: Japan Market Analysis

The mobile game Monster Strike, developed by MIXI Inc., has achieved a significant financial milestone by surpassing $10 billion in lifetime revenue within the Japanese market.

  • MIXI Inc.'s Monster Strike has surpassed $10.5 billion in lifetime revenue in the Japanese market since its 2013 launch.
  • Japan accounts for approximately 97% of the game's total global revenue, cementing its status as a dominant force in the region.
  • Between October 2020 and October 2023, the game generated $2 billion in revenue, ranking as the second-highest-grossing title in Japan behind Uma Musume Pretty Derby.
Game World ObserverNov 2023