Titan
Company
29 documents in the library are about Titan, from writers such as Game Developers Conference, Stillfront and Embracer Group. Each has a summary and key insights with the page they come from.
- Articles
- 14
Connections
The documents about Titan on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
Key figures from the reports
Other notable recent Steam performance includes Titan Quest 2, which sold 465,000 copies and generated nearly $10 million in revenue since its August 1, 2025, early access launch.
Alinea Analytics, 2025 · Battlefield 6: Steam Sales and Wishlist Analysis
Embracer maintains a pipeline for the current fiscal year valued at approximately SEK 3.9 billion ($371.5 million), featuring upcoming titles such as Kingdom Come: Deliverance II, Titan Quest II, and Killing Floor III.
Embracer Group, 2024 · Embracer Group Q1 2024 Financial Results
The entertainment division generated 14.6 billion yen in revenue, supported by key titles including Toukiden 2, Attack on Titan, and Dragon Quest Heroes II.
Koei Tecmo, 2016 · Fiscal Year Ending March 2017: 1st Half Financial Results, p. 3
The company maintained its full-year revenue forecast of 90 billion yen, relying on a strong back-catalog and upcoming major releases including 'Wo Long 2: Wings of Ember' and 'Attack on Titan 3'.
Koei Tecmo · Financial Results for the First Quarter of the Fiscal Year Ending March 2027, p. 5
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as publisher
- $11K
- 2 games
- Revenue as developer
- $11K
- 2 games
- Units sold
- 3,450
- as publisher or developer
Titan’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| GodsvivorsDeveloper and Publisher | 2024 | $10K | 3,150 | |
| MuppleDeveloper and Publisher | 2022 | $1K | 300 | |
| OutcityDeveloper and Publisher | — | — | — | |
| 星糖學園Developer and Publisher | — | — | — |
Documents about Titan
How Old Are Your Players, and Does It Matter for Discovery?
The piece investigates the average age of Steam players for games released after January 2020 that have sold over 25,000 copies, using a 10,000-sample survey called the Steam Fan Snapshot.
- The median age of Steam players for games released after January 2020 with over 25,000 sales is 33, confirming that older players constitute the core demographic.
- Games with an average player age of 36 typically feature single-player and strategy tags, while those averaging 28 years old are five times more likely to feature multiplayer tags.
- High-average-age titles are predominantly single-player, strategy-heavy, or retro games like Titan Quest and Songs of Conquest that appeal to users with long PC histories.
Interim Report: January–March 2026
Paradox Interactive experienced a period of financial contraction during the first quarter of 2026, characterized by a 7 percent decline in revenue to MSEK 431.1 and a 31 percent reduction in operating profit, which fell to MSEK 100.8.
- Paradox Interactive reported a 7% revenue decline to MSEK 431.1 and a 31% drop in operating profit to MSEK 100.8 for Q1 2026.
- Financial performance was negatively impacted by significant amortization and write-downs related to the titles Vampire: The Masquerade - Bloodlines 2 and Europa Universalis V.
- Despite fiscal challenges, the company maintains a strong liquidity position with MSEK 308.7 in operating cash flow and MSEK 1,055 in cash and cash equivalents.
Content Fund Company Updates: UK Games Fund
The UK Games Fund (UKGF) Content Fund serves as a strategic financial mechanism designed to catalyze growth within the British video game development sector.
- The UK Games Fund (UKGF) Content Fund provides targeted grants to independent studios to facilitate scaling, talent recruitment, and the securing of high-level publishing partnerships.
- The fund acts as a financial bridge between early-stage development and commercial viability, successfully leveraging public funding to unlock private investment and external support.
- ReadGraves partnered with Wired Productions for the title Task Time, while Size Five Games secured a publishing deal with No More Robots for Earth Must Die.
What Were August's Biggest New PC & Console Game Hits?
This analysis examines the performance of new and existing video game titles across PC and console platforms during August 2025.
- Remakes and remasters dominated the August 2025 market, securing three of the top four positions in new PC game sales.
- Mafia: The Old Country was the top performer across platforms, selling 430,000 units on Steam and 700,000 units on consoles.
- Titan Quest II led new PC game sales with 430,000 units sold during the month.
Former THQ Vice President: The Development of Titan Quest 2
The development history of Titan Quest 2 reveals that the project was originally greenlit by THQ in 2006 following the commercial success of the first title.
- THQ originally greenlit the development of Titan Quest 2 in 2006 following the success of the first game, but the project was canceled shortly after.
- The cancellation was driven by the THQ marketing department, which rejected an Xbox 360 demo produced by Iron Lore Entertainment in just three months.
- Marketing teams cited poor performance in Emsense biometric testing—which measured heart and breathing rates—as a primary justification for halting the project.
Battlefield 6: Steam Sales and Wishlist Analysis
Battlefield 6 is currently demonstrating strong pre-release performance on Steam, signaling a potential recovery for the franchise under the leadership of Vince Zampella.
- Battlefield 6 has generated 605,000 pre-orders and $35 million in revenue on Steam ahead of its October 10, 2025, launch.
- The game has reached 2.7 million wishlists on Steam, with daily growth rates ranging from 95,000 to 150,000 during its initial momentum phase.
- EA has placed the Battlefield franchise under the leadership of Vince Zampella, a veteran developer known for his work on Call of Duty, Titanfall 2, and Apex Legends, to revitalize the series.
How Nexters' Hero Wars Stayed on Top with a Winning Events Strategy
Hero Wars sustains its long-term market leadership and consistent growth in daily active users and revenue by employing an aggressive, high-frequency LiveOps strategy.
- Since 2019, Hero Wars has maintained a consistent top 100 grossing position on US iOS by utilizing an aggressive and evolving live events strategy.
- The Battle Pass feature is a primary revenue driver, with the game iterating through three versions of the system and introducing a 'Season Pass' in September 2024 to further maximize engagement.
- Nexters has significantly increased the frequency of monetization-focused events, utilizing IAP bundles and strategic collaborations, such as the Lara Croft integration, to drive revenue spikes.
Destiny: Rising NetEase developer preview
Destiny: Rising represents a strategic expansion of the Destiny franchise into the mobile gaming market through a collaborative partnership between NetEase and Bungie.
- NetEase and Bungie are collaborating to develop Destiny: Rising, a free-to-play, sci-fi RPG shooter designed for the mobile market.
- The game is set in an alternate timeline during the post-Dark Age era, predating the Last City and the standard Hunter, Titan, and Warlock class system.
- Gameplay shifts to a character-driven model with unique combat styles and introduces a new weapon rarity tier called Mystic.
Every Game Dev Should Read This Book
The provided text serves as an analytical review and endorsement of Jason Schreier’s book, Play Nice, which chronicles the history of Blizzard Entertainment.
- Blizzard’s corporate history is defined by chaotic, unrepeatable development processes rather than a binary narrative of creative purity versus corporate corruption.
- The book Play Nice synthesizes insights from over 350 individual interviews to document the intersection of management, financial pressure, and creative vision.
- Executive intervention can be a catalyst for success, as demonstrated by Bobby Kotick’s role in greenlighting Overwatch after recognizing the value of its character art.
Embracer Group Q1 2024 Financial Results
Embracer Group’s financial results for the first quarter of the 2024 fiscal year, ending June 30, 2024, reveal a period of significant revenue contraction alongside a strategic pivot toward long-term profitability.
- Embracer Group reported a 91% year-over-year decline in new PC and console game revenue, totaling SEK 146 million ($13.9 million) for the quarter ending June 30, 2024.
- Total net revenue for the company fell 24% year-over-year to SEK 7.9 billion ($755.7 million), though net losses narrowed to SEK 2.19 billion ($209.3 million) from SEK 4.44 billion in the prior year.
- The company is shifting its strategy to prioritize owned and controlled intellectual property to improve unit economics and profitability, including active prototyping of new Lord of the Rings game concepts.
Raport Bieżący ESPI nr 2/2024
PlayWay S.A. has announced significant non-cash write-downs for the 2023 fiscal year following internal financial analyses and an ongoing audit of its individual and consolidated financial statements.
- PlayWay S.A. reported consolidated write-downs totaling over 13.94 million PLN for the 2023 fiscal year, directly reducing the Group’s reported financial results and total equity.
- Individual financial statements for 2023 include a 627,458 PLN write-down specifically targeting Manydev Studio SE due to negative equity resulting from a Polish Financial Supervision Authority penalty.
- Consolidated write-downs were applied to six associated entities, including publicly traded firms CreativeForge Games S.A., PolySlash S.A., Pyramid Games S.A., Iron Wolf Studio S.A., and Play2Chill S.A.
Monster Strike Tops $10 Billion in Revenue: Japan Market Analysis
The mobile game Monster Strike, developed by MIXI Inc., has achieved a significant financial milestone by surpassing $10 billion in lifetime revenue within the Japanese market.
- MIXI Inc.'s Monster Strike has surpassed $10.5 billion in lifetime revenue in the Japanese market since its 2013 launch.
- Japan accounts for approximately 97% of the game's total global revenue, cementing its status as a dominant force in the region.
- Between October 2020 and October 2023, the game generated $2 billion in revenue, ranking as the second-highest-grossing title in Japan behind Uma Musume Pretty Derby.
