Skip to main content

Titan

Company

Documents about Titan

Cover of How Old Are Your Players, and Does It Matter for Discovery?
Article

How Old Are Your Players, and Does It Matter for Discovery?

The piece investigates the average age of Steam players for games released after January 2020 that have sold over 25,000 copies, using a 10,000-sample survey called the Steam Fan Snapshot.

  • The median age of Steam players for games released after January 2020 with over 25,000 sales is 33, confirming that older players constitute the core demographic.
  • Games with an average player age of 36 typically feature single-player and strategy tags, while those averaging 28 years old are five times more likely to feature multiplayer tags.
  • High-average-age titles are predominantly single-player, strategy-heavy, or retro games like Titan Quest and Songs of Conquest that appeal to users with long PC histories.
Game Discovery NowMay 2026
Cover of Content Fund Company Updates: UK Games Fund
Article

Content Fund Company Updates: UK Games Fund

The UK Games Fund (UKGF) Content Fund serves as a strategic financial mechanism designed to catalyze growth within the British video game development sector.

  • The UK Games Fund (UKGF) Content Fund provides targeted grants to independent studios to facilitate scaling, talent recruitment, and the securing of high-level publishing partnerships.
  • The fund acts as a financial bridge between early-stage development and commercial viability, successfully leveraging public funding to unlock private investment and external support.
  • ReadGraves partnered with Wired Productions for the title Task Time, while Size Five Games secured a publishing deal with No More Robots for Earth Must Die.
UK Games FundSep 2025
Article

What Were August's Biggest New PC & Console Game Hits?

This analysis examines the performance of new and existing video game titles across PC and console platforms during August 2025.

  • Remakes and remasters dominated the August 2025 market, securing three of the top four positions in new PC game sales.
  • Mafia: The Old Country was the top performer across platforms, selling 430,000 units on Steam and 700,000 units on consoles.
  • Titan Quest II led new PC game sales with 430,000 units sold during the month.
GameDiscoverCoSep 2025
Cover of Former THQ Vice President: The Development of Titan Quest 2
Article

Former THQ Vice President: The Development of Titan Quest 2

The development history of Titan Quest 2 reveals that the project was originally greenlit by THQ in 2006 following the commercial success of the first title.

  • THQ originally greenlit the development of Titan Quest 2 in 2006 following the success of the first game, but the project was canceled shortly after.
  • The cancellation was driven by the THQ marketing department, which rejected an Xbox 360 demo produced by Iron Lore Entertainment in just three months.
  • Marketing teams cited poor performance in Emsense biometric testing—which measured heart and breathing rates—as a primary justification for halting the project.
Game World ObserverSep 2025
Cover of Battlefield 6: Steam Sales and Wishlist Analysis
Article

Battlefield 6: Steam Sales and Wishlist Analysis

Battlefield 6 is currently demonstrating strong pre-release performance on Steam, signaling a potential recovery for the franchise under the leadership of Vince Zampella.

  • Battlefield 6 has generated 605,000 pre-orders and $35 million in revenue on Steam ahead of its October 10, 2025, launch.
  • The game has reached 2.7 million wishlists on Steam, with daily growth rates ranging from 95,000 to 150,000 during its initial momentum phase.
  • EA has placed the Battlefield franchise under the leadership of Vince Zampella, a veteran developer known for his work on Call of Duty, Titanfall 2, and Apex Legends, to revitalize the series.
Alinea AnalyticsAug 2025
Cover of How Nexters' Hero Wars Stayed on Top with a Winning Events Strategy
Article

How Nexters' Hero Wars Stayed on Top with a Winning Events Strategy

Hero Wars sustains its long-term market leadership and consistent growth in daily active users and revenue by employing an aggressive, high-frequency LiveOps strategy.

  • Since 2019, Hero Wars has maintained a consistent top 100 grossing position on US iOS by utilizing an aggressive and evolving live events strategy.
  • The Battle Pass feature is a primary revenue driver, with the game iterating through three versions of the system and introducing a 'Season Pass' in September 2024 to further maximize engagement.
  • Nexters has significantly increased the frequency of monetization-focused events, utilizing IAP bundles and strategic collaborations, such as the Lara Croft integration, to drive revenue spikes.
GameRefineryAug 2025
Article

Every Game Dev Should Read This Book

The provided text serves as an analytical review and endorsement of Jason Schreier’s book, Play Nice, which chronicles the history of Blizzard Entertainment.

  • Blizzard’s corporate history is defined by chaotic, unrepeatable development processes rather than a binary narrative of creative purity versus corporate corruption.
  • The book Play Nice synthesizes insights from over 350 individual interviews to document the intersection of management, financial pressure, and creative vision.
  • Executive intervention can be a catalyst for success, as demonstrated by Bobby Kotick’s role in greenlighting Overwatch after recognizing the value of its character art.
Push to TalkOct 2024
Cover of Embracer Group Q1 2024 Financial Results
Article

Embracer Group Q1 2024 Financial Results

Embracer Group’s financial results for the first quarter of the 2024 fiscal year, ending June 30, 2024, reveal a period of significant revenue contraction alongside a strategic pivot toward long-term profitability.

  • Embracer Group reported a 91% year-over-year decline in new PC and console game revenue, totaling SEK 146 million ($13.9 million) for the quarter ending June 30, 2024.
  • Total net revenue for the company fell 24% year-over-year to SEK 7.9 billion ($755.7 million), though net losses narrowed to SEK 2.19 billion ($209.3 million) from SEK 4.44 billion in the prior year.
  • The company is shifting its strategy to prioritize owned and controlled intellectual property to improve unit economics and profitability, including active prototyping of new Lord of the Rings game concepts.
Embracer GroupAug 2024
Cover of Monster Strike Tops $10 Billion in Revenue: Japan Market Analysis
Article

Monster Strike Tops $10 Billion in Revenue: Japan Market Analysis

The mobile game Monster Strike, developed by MIXI Inc., has achieved a significant financial milestone by surpassing $10 billion in lifetime revenue within the Japanese market.

  • MIXI Inc.'s Monster Strike has surpassed $10.5 billion in lifetime revenue in the Japanese market since its 2013 launch.
  • Japan accounts for approximately 97% of the game's total global revenue, cementing its status as a dominant force in the region.
  • Between October 2020 and October 2023, the game generated $2 billion in revenue, ranking as the second-highest-grossing title in Japan behind Uma Musume Pretty Derby.
Game World ObserverNov 2023
Cover of Analyst Bulletin: Mobile Game Market Review February 2022
Article

Analyst Bulletin: Mobile Game Market Review February 2022

The mobile gaming landscape in February 2022 was defined by a strategic reliance on seasonal events and high-profile brand partnerships to drive both revenue and player engagement.

  • Major brands including Gucci, Nike, and Ralph Lauren are increasingly using mobile games like Roblox, PUBG Mobile, and Garena Free Fire as strategic channels for consumer engagement and metaverse visibility.
  • Roblox successfully integrated high-profile cultural events into its platform, notably the BRIT Awards 2022 featuring a virtual concert by artist PinkPantheress and a PUMA X Minecraft collaboration.
  • Seasonal events remain a primary revenue driver, evidenced by Merge Mansion’s Valentine’s Day event, which utilized a separate event merge grid to push iOS revenue in the US to new heights.
GameRefineryMar 2022
Cover of Garena Free Fire Hits 1 Billion Downloads on Google Play
Article

Garena Free Fire Hits 1 Billion Downloads on Google Play

Garena Free Fire achieved a significant milestone by surpassing 1 billion downloads on the Google Play Store, becoming the first battle royale title to reach this threshold.

  • Garena Free Fire became the first battle royale game to surpass 1 billion downloads on the Google Play Store.
  • The game achieved a record-breaking peak of over 100 million daily active users in August 2020.
  • Free Fire was the most downloaded mobile game globally in 2020 according to App Annie data.
UdonisJul 2021
Article

Who's Winning Steam Next Fest So Far?

Analyzing the performance of Steam Next Fest in June 2021, this assessment identifies the titles and genres currently gaining the most traction among players.

  • Top-performing demos at Steam Next Fest June 2021 reached between 1,000 and 2,000 peak concurrent users (CCU), while a minimum of 50 CCU was required to break into the top 100.
  • System-led strategy and simulation games dominated the festival, with titles like My Time At Sandrock leveraging established fanbases to exceed 2,000 CCU.
  • Niche simulation concepts, specifically 'reverse city builders' like Terra Nil and 'mundane task' simulators such as Lawn Mowing Simulator and Unpacking, are demonstrating significant player interest.
GameDiscoverCoJun 2021