Titan
Company
Documents about Titan
Interim Report: January–March 2026
Paradox Interactive experienced a period of financial contraction during the first quarter of 2026, characterized by a 7 percent decline in revenue to MSEK 431.1 and a 31 percent reduction in operating profit, which fell to MSEK 100.8.
- Paradox Interactive reported a 7% revenue decline to MSEK 431.1 and a 31% drop in operating profit to MSEK 100.8 for Q1 2026.
- Financial performance was negatively impacted by significant amortization and write-downs related to the titles Vampire: The Masquerade - Bloodlines 2 and Europa Universalis V.
- Despite fiscal challenges, the company maintains a strong liquidity position with MSEK 308.7 in operating cash flow and MSEK 1,055 in cash and cash equivalents.
Raport Bieżący ESPI nr 2/2024
PlayWay S.A. has announced significant non-cash write-downs for the 2023 fiscal year following internal financial analyses and an ongoing audit of its individual and consolidated financial statements.
- PlayWay S.A. reported consolidated write-downs totaling over 13.94 million PLN for the 2023 fiscal year, directly reducing the Group’s reported financial results and total equity.
- Individual financial statements for 2023 include a 627,458 PLN write-down specifically targeting Manydev Studio SE due to negative equity resulting from a Polish Financial Supervision Authority penalty.
- Consolidated write-downs were applied to six associated entities, including publicly traded firms CreativeForge Games S.A., PolySlash S.A., Pyramid Games S.A., Iron Wolf Studio S.A., and Play2Chill S.A.
THQ Nordic Q4 2017 Interim Report
THQ Nordic experienced substantial financial growth during the fourth quarter of 2017, characterized by a 99% increase in net sales and a 102% rise in EBIT compared to the same period in 2016.
Stillfront Group Year-End Report 2016
Stillfront Group’s 2016 year-end report outlines a strategy focused on achieving high-growth, profitable expansion within the global gaming market while mitigating industry-specific risks.
- Stillfront Group achieved 95 million SEK in net revenue during 2016, marking a 71% year-over-year increase.
- The company maintained strong profitability with a 36% EBITDA margin and a 22% net margin, supported by a 53% compound annual growth rate from 2012 to 2016.
- The December 2016 acquisition of Babil Games serves as a strategic move to capture market share in the mobile-heavy, high-spending MENA region.
Stillfront Group Q3 Report Presentation 2016
Stillfront Group’s 2016 third-quarter report outlines a strategy focused on consolidating the fragmented gaming market by acquiring indie studios while maintaining their operational agility.
- Stillfront Group achieved significant financial growth in 2016, reporting a 56% increase in net revenue over the previous 12 months and an 85% year-to-date growth rate compared to 2015.
- The company maintained high operational efficiency with a 37% EBITDA margin in the third quarter of 2016.
- Over 70% of the group's revenue is generated from self-published, owned brands, reducing reliance on third-party publishers.
THQ Nordic AB Interim Report: 1 January - 30 September 2016
THQ Nordic AB experienced significant financial expansion during the first nine months of 2016, characterized by a 52 percent increase in net sales to SEK 173.7 million compared to the same period in the previous year.
- THQ Nordic AB achieved a 52 percent increase in net sales to SEK 173.7 million for the first nine months of 2016 compared to the same period in 2015.
- The company reported an operating profit of SEK 44.4 million and an EBITDA of SEK 71.6 million for the reporting period.
- Financial growth was driven by an asset care strategy focused on revitalizing existing intellectual property and the commercial success of titles including Titan Quest Anniversary Edition and This is the Police.
Fiscal Year Ending March 2017: 1st Half Financial Results
Koei Tecmo Holdings reports record-high sales for the first half of the fiscal year ending March 2017, driven by strong performances in the entertainment segment and successful intellectual property (IP) expansions.
- Koei Tecmo achieved record-high first-half sales of 16.58 billion yen, representing a 9.3% year-over-year increase, with operating profit rising 11% to 2.75 billion yen.
- Despite revenue growth, ordinary profit and net income declined by 13.3% and 6.8% respectively, attributed to game release timing and non-operating expense fluctuations.
- The entertainment division generated 14.6 billion yen in revenue, supported by key titles including Toukiden 2, Attack on Titan, and Dragon Quest Heroes II.
Financial Results for the First Quarter of the Fiscal Year Ending March 2027
Koei Tecmo Holdings’ financial results for the first quarter of the fiscal year ending March 2027 demonstrate a period of growth driven by robust back-catalog performance and an expanded mobile title portfolio.
- Koei Tecmo reported Q1 fiscal year 2027 consolidated sales of 17.37 billion yen, a 17.4% year-on-year increase, and an operating profit of 5.41 billion yen, up 51.3%.
- The company maintained its full-year revenue forecast of 90 billion yen, relying on a strong back-catalog and upcoming major releases including 'Wo Long 2: Wings of Ember' and 'Attack on Titan 3'.
- The Entertainment segment generated 15.93 billion yen in sales, driven by sustained performance in console and PC back-catalogs alongside mobile title growth and licensing royalties.
