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Cover of May’s Top Steam Games by Copies Sold
Article

May’s Top Steam Games by Copies Sold

The May 2025 analysis of Steam’s top-selling games highlights a market driven by a combination of new releases, strategic price discounting, and major content updates.

  • R.E.P.O. was the top-selling Steam game in May 2025 with 1.7 million copies, bringing its total sales to 14.4 million copies and $113.6 million in revenue. Its top market is the US, and it has almost 3 million wishlists, with potential for further growth if Chinese localization is added.
  • Elden Ring Nightreign, a new release, sold 1.2 million copies on Steam in May despite being available for only one day, generating $48.5 million in revenue. 80% of its Steam players also played the original Elden Ring.
  • Helldivers 2 saw a significant resurgence in May 2025, selling 537K copies and achieving its highest monthly active users (MAUs) since May 2024 (3.7 million) and daily active users (DAUs) exceeding 1 million for the first time in over a year. This was driven by the 'Heart of Democracy' free expansion and a price drop to $32.
Alinea AnalyticsJun 2025
Cover of The Evolving Future of User Acquisition with Mistplay's CCO Aaron Thandi
34 min
Deconstructor of Fun34 min

The Evolving Future of User Acquisition with Mistplay's CCO Aaron Thandi

The mobile gaming loyalty sector is undergoing a strategic shift toward long-term engagement, moving away from traditional offer-wall mechanics in favor of AI-driven matchmaking.

  • Mobile gaming acquisition is shifting from short-term retention metrics like D1-D7 to long-term lifetime value (LTV) and high-value user cultivation.
  • Platforms are replacing traditional offer-wall mechanics with AI-driven matchmaking to provide personalized game recommendations that foster sustainable engagement.
  • Strategic success is increasingly measured by time spent in-game rather than session frequency, as the former serves as a more reliable predictor of future player spending.
Deconstructor of FunMay 2025
Cover of 385 Days to Go: Rockstar Shows GTA VI for the First Time Since December 2023
Article

385 Days to Go: Rockstar Shows GTA VI for the First Time Since December 2023

The release of the second trailer for Grand Theft Auto VI, unveiled in May 2025, highlights the intense anticipation surrounding the title’s scheduled May 26, 2026, launch.

  • Grand Theft Auto VI is scheduled for release on May 26, 2026, with 385 days remaining until launch as of May 6, 2025.
  • Rockstar released the second trailer for GTA VI, which highlights more of the game's supporting cast and the fictional state of Leonida.
  • Microsoft’s premiere franchise Gears of War: Reloaded will launch on PlayStation in August, following a trend where the three best-selling games on PlayStation in April 2025 were all from Microsoft studios.
Game FileMay 2025
Cover of How To Make Games In 2025 (Jabrils) — Full Time Game Dev Podcast Ep. 041
57 min
Thomas Brush57 min

How To Make Games In 2025 (Jabrils) — Full Time Game Dev Podcast Ep. 041

The game development industry currently faces a critical inflection point regarding the integration of generative artificial intelligence.

  • The game industry is shifting away from the generative AI hype cycle as the technology currently lacks the deep-task competence required to produce production-ready 3D assets.
  • A significant disconnect exists between the massive capital investment in generative AI and the actual productivity gains realized in game development pipelines.
  • Market dynamics are expected to bifurcate, with human-authored experiences likely increasing in value as consumers learn to distinguish them from mass-produced AI content.
Thomas BrushApr 2025
Cover of Why He Spent 8 Years On A Single Game (Adam Younis) — Full Time Game Dev Podcast Ep. 040
62 min
Thomas Brush62 min

Why He Spent 8 Years On A Single Game (Adam Younis) — Full Time Game Dev Podcast Ep. 040

The development of independent games is increasingly defined by a tension between traditional marketing metrics and the cultivation of long-term community engagement.

  • Live-streaming the creative process serves as a sustainable alternative to traditional marketing, fostering accountability and building a dedicated audience that values handcrafted development.
  • Solo developers often rely on a hybrid financial model to maintain creative autonomy, combining personal savings, contract work, and government grants rather than seeking external funding that necessitates rigid deadlines.
  • Human intentionality is a primary market differentiator, as AI-generated content lacks the cohesive, meaningful, and authentic experience that players seek in modern indie titles.
Thomas BrushApr 2025
Cover of How To Make Indie Games In 2025 (Thomas Mahler) — Full Time Game Dev Podcast Ep. 040
84 min
Thomas Brush84 min

How To Make Indie Games In 2025 (Thomas Mahler) — Full Time Game Dev Podcast Ep. 040

The modern indie game development landscape demands a shift away from trend-chasing and bureaucratic production models toward a focus on core gameplay mechanics and distinct creative vision.

  • Prioritize core gameplay mechanics and responsive, polished controls through extensive prototyping before committing to final art assets.
  • Achieve success through relentless iteration and a willingness to fail early rather than relying on innate talent or trend-chasing.
  • Challenge established genre conventions by pursuing significant mechanical leaps, such as moving from point-and-click systems to direct, animation-based controls.
Thomas BrushMar 2025
Cover of This Is How You Win the (Play) Time War
Article

This Is How You Win the (Play) Time War

The video games industry is currently defined by a fierce competition for finite player attention rather than just revenue growth.

  • The PC and console market is experiencing stagnant growth, with total revenue projected to reach only $92.7 billion by 2027.
  • Player engagement is heavily concentrated in legacy titles, with 67% of PC playtime dedicated to games released more than six years ago.
  • Market growth is currently dependent on a small number of major upcoming releases, specifically Grand Theft Auto VI and the launch of the Switch 2.
Video Games Industry MemoMar 2025
Cover of Predicting Cumulative Revenue Curves as Bootstrapped Time Series Data
Article

Predicting Cumulative Revenue Curves as Bootstrapped Time Series Data

Predicting cumulative revenue for freemium digital products requires moving beyond simple curve-fitting techniques, which often rely on rigid, pre-defined mathematical functions that may not accurately capture the nuances of user behavior.

  • Predicting cumulative revenue for freemium digital products is commonly approached by applying curve-fitting functions to existing user revenue data.
  • The methodology discussed utilizes bootstrapped time series data to model and forecast cumulative revenue curves.
  • The analytical approach is supported by a provided Jupyter Notebook designed to facilitate the implementation of these revenue prediction models.
Mobile Dev MemoMar 2025
Cover of How He Sold 2,000,000 Copies Of His Games (Dave Gilbert) — Full Time Game Dev Podcast Ep. 039
69 min
Thomas Brush69 min

How He Sold 2,000,000 Copies Of His Games (Dave Gilbert) — Full Time Game Dev Podcast Ep. 039

Achieving long-term success in the independent game development industry requires a disciplined, incremental approach that prioritizes sustainable growth over high-risk, large-scale projects.

  • Building a sustainable game development career is best achieved by starting with small, manageable projects that allow for rapid iteration and learning rather than risking all resources on a single long-term title.
  • Developing a consistent brand and universe across multiple titles helps cultivate a loyal audience of returning players, which provides a financial safety net for future, more ambitious projects.
  • Managing the psychological toll of public feedback requires a 'thick skin' that prioritizes mental health by choosing not to engage with negative criticism, even when it feels like a personal attack.
Thomas BrushMar 2025
Cover of 100 Most Downloaded Mobile Games of All Time
Article

100 Most Downloaded Mobile Games of All Time

The 2026 update of the most downloaded mobile games provides a comprehensive ranking of the top 100 titles by global download volume across all app stores.

  • Subway Surfers leads all-time mobile downloads with 2.22 billion, followed by Free Fire (1.97 billion) and Roblox (1.48 billion).
  • Casual gaming remains the dominant category, with titles like Candy Crush Saga (1.44 billion) and 8 Ball Pool (1.29 billion) maintaining massive, long-term reach through routine-friendly gameplay.
  • Block Blast! emerged as the most downloaded game of 2025 with 368 million downloads, signaling the continued strength of puzzle-based mechanics in the current market.
UdonisMar 2025
Cover of How He Sold 1,000,000 Copies Of His Games (Friedemann Allmenröder) — Full Time Game Dev Podcast 038
90 min
Thomas Brush90 min

How He Sold 1,000,000 Copies Of His Games (Friedemann Allmenröder) — Full Time Game Dev Podcast 038

Successful game development requires a strategic synthesis of creative exploration and disciplined execution.

  • Commercial success requires balancing external player feedback with internal design integrity, where developers act as the final arbiters to ensure solutions align with the game's core artistic vision.
  • Adopting a subtractive design philosophy—consolidating complex systems into elegant, accessible mechanics—is essential to avoid feature bloat and create a cohesive player experience.
  • Building a dedicated audience acts as a critical buffer against industry volatility, such as market oversaturation and shifting distribution models, to maintain long-term visibility.
Thomas BrushFeb 2025
Cover of How To Make Indie Games Full Time (Greg Lobanov) — Full Time Game Dev Podcast Ep. 037
74 min
Thomas Brush74 min

How To Make Indie Games Full Time (Greg Lobanov) — Full Time Game Dev Podcast Ep. 037

Achieving a sustainable, full-time career in independent game development relies on building a consistent portfolio of commercial projects rather than chasing singular viral successes.

  • Indie developers do not need viral hits to sustain a full-time career; consistent income can be generated through a portfolio of smaller, non-explosive titles like Coin Crypt, Wandersong, Chicory, and Beastieball.
  • When working with limited resources, developers should refine their core game loop and gimmick as a solo developer before hiring a team to scale production.
  • Working with publishers can be a strategic choice for experienced developers to offload non-creative tasks, but creators should avoid large, high-stakes deals and prioritize clear, concise milestones to mitigate risk.
Thomas BrushFeb 2025