
Rockstar Games
CompanyUnited States · Founded 1998
Documents about Rockstar Games
Remedy Entertainment Q3 2022 Financial Results
Remedy Entertainment’s third-quarter 2022 financial results reflect a period of strategic investment and portfolio expansion, characterized by revenue growth alongside a decline in profitability.
- Remedy reported a 6.8% revenue increase to 7.9 million EUR in Q3 2022, though profitability declined with an operating loss of 3.0 million EUR and an EBITDA of -2.4 million EUR.
- Financial losses are primarily driven by increased external development costs and a growing headcount, which reached 360 employees by the end of September 2022.
- The development pipeline is headlined by Alan Wake 2 in full production for a 2023 launch, alongside the Max Payne 1&2 remake currently in the concept stage.
Take-Two Interactive Investor Presentation: May 2022
Take-Two Interactive occupies a dominant position in the global interactive entertainment market, underpinned by a vast portfolio of high-quality intellectual properties and a strategic commitment to long-term growth.
- Take-Two is executing its largest development pipeline in history, with 69 titles scheduled for release through fiscal year 2025.
- The company is aggressively expanding into mobile gaming through the acquisition of Zynga to diversify beyond its core console business, which accounted for 71% of fiscal year 2022 net bookings.
- Recurrent consumer spending has grown at a 21% compound annual rate, reflecting a shift toward sustainable, long-term revenue models.
Remedy Entertainment Q1 2022 Financial Results
Remedy Entertainment’s first-quarter 2022 financial results demonstrate a period of significant growth and strategic expansion for the Finland-based AAA game developer.
- Remedy Entertainment reported Q1 2022 revenue of 12.7 million euros, a 55.9% year-on-year increase driven by development fees.
- The company achieved an operating profit of 2.8 million euros with a 21.8% margin, marking a recovery from the previous year's negative performance.
- Remedy signed a development agreement with Rockstar Games to produce remakes of Max Payne 1 and 2.
Remedy Entertainment Business Review: January 1 – March 31, 2022
Remedy Entertainment’s business review for the first quarter of 2022 highlights a period of significant financial growth and strategic expansion.
- Remedy Entertainment reported Q1 2022 revenue of 12.66 million euros, a 55.9% increase year-over-year, driven by development fees from projects including Alan Wake 2, Codename Vanguard, and Codename Condor.
- Operating profit improved to 2.76 million euros from a 0.20 million euro loss in Q1 2021, while cash flow from operations reached a record high of 17.71 million euros.
- The company entered a partnership with Rockstar Games to develop remakes of Max Payne and Max Payne 2, while also launching CrossfireX on Xbox platforms in February 2022.
Take-Two Interactive Investor Presentation: February 2022
Take-Two Interactive occupies a dominant position in the global interactive entertainment sector, leveraging a portfolio of high-quality intellectual properties to capitalize on a market projected to grow at a 5% compound annual growth rate through 2025.
- Take-Two Interactive is scaling its development pipeline to release over 60 titles through fiscal year 2024.
- Recurrent consumer spending grew at a 37% compound annual growth rate between fiscal years 2017 and 2021, serving as the primary driver for the company's 17% compound annual growth rate in net bookings.
- The company is aggressively expanding its mobile gaming footprint through strategic acquisitions, specifically citing Socialpoint and Nordeus.
Take-Two Interactive 10-Q Report: Q1 Fiscal Year 2021
Take-Two Interactive’s Q2 FY2020 filing demonstrates robust growth driven by its flagship Rockstar Games and 2K titles.
- Net revenue grew 54% year-over-year to $831 million, while net bookings surged 135.9% to $996 million, driven by the strong performance of Rockstar Games and 2K titles.
- Digital sales now represent 87.4% of total revenue, up from 79.2% in the prior year, highlighting a successful strategic shift toward online distribution and recurring consumer spending.
- Grand Theft Auto V and Red Dead Redemption 2 remain critical portfolio pillars, collectively accounting for 31.6% of net revenue.
Take-Two 10-K — FY2019 (May 2020)
Take-Two Interactive’s FY2019 and FY2020 filings demonstrate a robust growth trajectory driven by its flagship franchises, particularly Grand Theft Auto and Red Dead Redemption.
- Take-Two experienced strong financial growth with revenue rising 12.5% to $4,460 million in FY2019 and 15.8% to $3,089 million in FY2020, while net income grew by 20.3% and 13.1% respectively.
- The company maintains a high reliance on its flagship titles, with the Grand Theft Auto franchise alone accounting for 23% of total net revenue.
- Operating margins reached 50.1% in FY2020, driven by efficient cost management in development and marketing alongside reduced internal royalty expenses.
Take-Two Interactive Form 10-Q: Q3 2017
Take-Two Interactive’s financial performance for the third quarter of fiscal year 2017 reflects a strategic pivot toward digital-first revenue streams and the sustained success of its core franchises.
- Digital online revenue grew to 50.4% of total net revenue for the quarter ended December 31, 2016, up from 40.3% in the same period the prior year, driven by strong performance from Grand Theft Auto Online and the NBA 2K franchise.
- Physical retail revenue declined to 49.6% of total net revenue for the quarter ended December 31, 2016, compared to 64.6% in the prior year period, primarily due to lower sales of Grand Theft Auto V and Evolve.
- Gross profit margin decreased to 34.7% for the quarter ended December 31, 2016, down from 37.7% in the prior year, due to higher software development costs, amortization of capitalized software, and the timing of internal royalty payments.
Take-Two Interactive Annual Report: Fiscal Year 2016
Take-Two Interactive’s 2016 fiscal year was defined by a strategic transition toward a digital-first business model, leveraging its Rockstar Games and 2K labels to drive long-term engagement through recurring online revenue and virtual currency.
- Take-Two's revenue concentration is high, with three customers accounting for 35.2%, 16.8%, and 12.1% of gross accounts receivable as of March 31, 2016.
- The company recognizes revenue upon transfer of title and risk of loss, with digital download revenue recognized when the content is made available to the consumer.
- For products with a 'street date,' revenue is recognized on the later of the street date or the actual sale date.
Take-Two Interactive Form 10-K: FY2015
Take-Two Interactive’s fiscal year 2015 report details a business model defined by high-quality, internally owned intellectual property and a strategic pivot toward digital distribution.
- Digital revenue grew significantly to 42.0% of total net revenue in fiscal year 2015, up from 15.8% in the prior year.
- Recurrent consumer spending, including microtransactions and add-on content, accounted for 49.4% of digital online revenue in fiscal 2015, an increase from 40.4% in 2014.
- Grand Theft Auto products remained a critical revenue driver, contributing approximately 28.0% of the company's total net revenue for the fiscal year ended March 31, 2015.
Take-Two Interactive Form 10-Q: Q3 Fiscal Year 2015
Take-Two Interactive maintains a robust financial position as of the third quarter of fiscal year 2015, characterized by strong liquidity and a strategic pivot toward digital distribution.
- Net revenue for the nine months ended December 31, 2014, decreased by $1,372.5 million compared to the prior year, primarily driven by a $1,378.3 million decline in Grand Theft Auto franchise sales following the initial launch of Grand Theft Auto V on PS3 and Xbox 360 in the previous year.
- The revenue decline was partially offset by $134.8 million in net sales from the October 2014 releases of Borderlands: The Pre-Sequel and Sid Meier's Civilization: Beyond Earth, alongside growth in Grand Theft Auto Online revenue.
- Console platforms accounted for 79.3% of total net revenue for the nine months ended December 31, 2014, down from 92.6% in the prior year period, while PC and other sales grew to 20.7% of total revenue.
Take-Two Interactive Form 10-Q: Q2 Fiscal Year 2015
Take-Two Interactive’s financial position for the second quarter of fiscal year 2015 reflects a strategic transition toward digital distribution and recurrent consumer spending, even as the company navigates the cyclical nature of major title releases.
- The Grand Theft Auto franchise is a critical revenue driver, accounting for approximately 40% of Take-Two's total net revenue for the six months ended September 30, 2014.
- Digital online channels accounted for 63.9% of total net revenue for the six months ended September 30, 2014, up from 55.7% in the same period the previous year.
- Recurrent consumer spending, including microtransactions, add-on content, and online play, represented 47.9% of net revenue from digital online channels during the first half of fiscal year 2015.
Its games in the library
Red Dead Redemption 2Rockstar Games · 201837
Grand Theft Auto VIRockstar North · 2026147
Grand Theft Auto VRockstar North · 2013109
L.A. NoireTeam Bondi · 20117
Grand Theft Auto: Vice CityRockstar North · 20026
Red Dead RedemptionRockstar North · 201084
Grand Theft Auto IVRockstar North · 200811
Max Payne 3Rockstar New England · 20123
Max PayneRemedy Entertainment · 200142
Grand Theft Auto: San AndreasRockstar North · 20049
Grand Theft Auto IIIDMA Design · 20012
Grand Theft AutoDMA Design · 1997443